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	<title>Comments on: Tunnel-Vroom-Speed-Game: Pyroblazer Demo</title>
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	<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/</link>
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		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-140926</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-140926</guid>
		<description>Well I was really looking forward to a futuristic racer... any futuristic racer. But installing this thing seems to have fubared my directx install and that, kids, is a very bad thing. No games will launch. Answers on a postcard.</description>
		<content:encoded><![CDATA[<p>Well I was really looking forward to a futuristic racer&#8230; any futuristic racer. But installing this thing seems to have fubared my directx install and that, kids, is a very bad thing. No games will launch. Answers on a postcard.
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		<title>By: Cycle</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-130754</link>
		<dc:creator>Cycle</dc:creator>
		<pubDate>Sun, 04 Jan 2009 23:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-130754</guid>
		<description>Yeah, I bought this game the other day and was also put off by the collision detection BUT then I tried it in first person view, and it wasn&#039;t an issue anymore. For some reason the collision detection in third person is messed up. It&#039;s ok though because everything looks cooler (and faster) in first person. I&#039;ve having fun with this game now. Woo, rocket in my pants.</description>
		<content:encoded><![CDATA[<p>Yeah, I bought this game the other day and was also put off by the collision detection BUT then I tried it in first person view, and it wasn&#8217;t an issue anymore. For some reason the collision detection in third person is messed up. It&#8217;s ok though because everything looks cooler (and faster) in first person. I&#8217;ve having fun with this game now. Woo, rocket in my pants.
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		<title>By: Corbeaubm</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-118243</link>
		<dc:creator>Corbeaubm</dc:creator>
		<pubDate>Fri, 28 Nov 2008 22:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-118243</guid>
		<description>I played the Pyroblazer demo yesterday.  It had some of the worst collision detection that I&#039;ve seen in years, which is pretty much killer for a racing game.  Particularly one as confined as Pyroblazer gets.</description>
		<content:encoded><![CDATA[<p>I played the Pyroblazer demo yesterday.  It had some of the worst collision detection that I&#8217;ve seen in years, which is pretty much killer for a racing game.  Particularly one as confined as Pyroblazer gets.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-118101</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 28 Nov 2008 14:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-118101</guid>
		<description>Rollcage was one of the first game I reviewed for PCG back in the day. I thought it was pretty average.

KG</description>
		<content:encoded><![CDATA[<p>Rollcage was one of the first game I reviewed for PCG back in the day. I thought it was pretty average.</p>
<p>KG
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		<title>By: cfp</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-118097</link>
		<dc:creator>cfp</dc:creator>
		<pubDate>Fri, 28 Nov 2008 14:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-118097</guid>
		<description>ChaosSmurf: I&#039;m glad to find a fellow devotee. It&#039;s still just about the only PC game other than perhaps Tetris and Puzzle Bobble that I play with my siblings at family gatherings. Sure we&#039;ve had brief dalliances with newer games, but we always come back to Rollcage. The tracks were interesting and varied, but not so many that you couldn&#039;t learn them all, the AI players all seemed to have different characters, even if it was just a result of their car&#039;s parameters, the power-ups were well chosen and in two player split screen worked even better as you could drive defensively in the knowledge of your opponents power-ups. Ahh I could go on. Sure it was a Wipeout clone, but it perfected the form in a way Wipeout never did (damage! pah!).</description>
		<content:encoded><![CDATA[<p>ChaosSmurf: I&#8217;m glad to find a fellow devotee. It&#8217;s still just about the only PC game other than perhaps Tetris and Puzzle Bobble that I play with my siblings at family gatherings. Sure we&#8217;ve had brief dalliances with newer games, but we always come back to Rollcage. The tracks were interesting and varied, but not so many that you couldn&#8217;t learn them all, the AI players all seemed to have different characters, even if it was just a result of their car&#8217;s parameters, the power-ups were well chosen and in two player split screen worked even better as you could drive defensively in the knowledge of your opponents power-ups. Ahh I could go on. Sure it was a Wipeout clone, but it perfected the form in a way Wipeout never did (damage! pah!).
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		<title>By: rob75383</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-118018</link>
		<dc:creator>rob75383</dc:creator>
		<pubDate>Fri, 28 Nov 2008 11:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-118018</guid>
		<description>Meh, looks like a DX10 version of Sewer Shark to me, but maybe thats the hangover talking.</description>
		<content:encoded><![CDATA[<p>Meh, looks like a DX10 version of Sewer Shark to me, but maybe thats the hangover talking.
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		<title>By: AbyssUK</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117995</link>
		<dc:creator>AbyssUK</dc:creator>
		<pubDate>Fri, 28 Nov 2008 10:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-117995</guid>
		<description>Big red racing.. that is all.</description>
		<content:encoded><![CDATA[<p>Big red racing.. that is all.
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		<title>By: ChaosSmurf</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117983</link>
		<dc:creator>ChaosSmurf</dc:creator>
		<pubDate>Fri, 28 Nov 2008 09:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-117983</guid>
		<description>SOMEONE ELSE MENTIONED ROLLCAGE

Abandonware you say? Intrigued I am...</description>
		<content:encoded><![CDATA[<p>SOMEONE ELSE MENTIONED ROLLCAGE</p>
<p>Abandonware you say? Intrigued I am&#8230;
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		<title>By: Rhygadon</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117953</link>
		<dc:creator>Rhygadon</dc:creator>
		<pubDate>Fri, 28 Nov 2008 06:01:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-117953</guid>
		<description>Is it just me, or was there something horribly off about the music in that trailer? It wasn&#039;t so much *bad* as just, well, flirting with not being music at all. I found the effect very disconcerting. (And this from someone who likes Autechre and Gridlock.)

And yes, Flying Heroes was awesome, even if something like 40% of actual gameplay time was spent looping repeatedly so your slightly better turn radius could eventually get your opponent back in your sights ...</description>
		<content:encoded><![CDATA[<p>Is it just me, or was there something horribly off about the music in that trailer? It wasn&#8217;t so much *bad* as just, well, flirting with not being music at all. I found the effect very disconcerting. (And this from someone who likes Autechre and Gridlock.)</p>
<p>And yes, Flying Heroes was awesome, even if something like 40% of actual gameplay time was spent looping repeatedly so your slightly better turn radius could eventually get your opponent back in your sights &#8230;
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117928</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Fri, 28 Nov 2008 01:51:10 +0000</pubDate>
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		<description>Wooo! Some Flying Heroes love right here! Possibly the second best wooshy dog fighter after Crimson Skies.</description>
		<content:encoded><![CDATA[<p>Wooo! Some Flying Heroes love right here! Possibly the second best wooshy dog fighter after Crimson Skies.
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		<title>By: cfp</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117924</link>
		<dc:creator>cfp</dc:creator>
		<pubDate>Fri, 28 Nov 2008 01:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5551#comment-117924</guid>
		<description>Looks like it could be fun. The original Rollcage (for PC) is still my favourite arcade racer of all time, at least in two player split screen mode.

People should play it. It&#039;s on various &quot;abandonware&quot; sites now.</description>
		<content:encoded><![CDATA[<p>Looks like it could be fun. The original Rollcage (for PC) is still my favourite arcade racer of all time, at least in two player split screen mode.</p>
<p>People should play it. It&#8217;s on various &#8220;abandonware&#8221; sites now.
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		<title>By: Polysynchronicity</title>
		<link>http://www.rockpapershotgun.com/2008/11/27/tunnel-vroom-speed-game-pyroblazer-demo/#comment-117912</link>
		<dc:creator>Polysynchronicity</dc:creator>
		<pubDate>Fri, 28 Nov 2008 00:36:19 +0000</pubDate>
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		<description>I clicked on Flying Heroes and their website resized my browser - which pretty much instantly killed my lust for flying teapots.</description>
		<content:encoded><![CDATA[<p>I clicked on Flying Heroes and their website resized my browser &#8211; which pretty much instantly killed my lust for flying teapots.
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