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	<title>Comments on: Black Mesa Trailer</title>
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	<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/</link>
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		<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-127982</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 24 Dec 2008 15:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-127982</guid>
		<description>Seeing all those old HL1 scenes with moder. technology sent shivers down my spine...</description>
		<content:encoded><![CDATA[<p>Seeing all those old HL1 scenes with moder. technology sent shivers down my spine&#8230;</p>
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		<title>By: Arnulf</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119644</link>
		<dc:creator>Arnulf</dc:creator>
		<pubDate>Wed, 03 Dec 2008 11:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119644</guid>
		<description>Just came around watching this. It&#039;s really amazing! HL2 was the last FPS I bought (Portal is not really a FPS for me..). I was a bit disappointed with the HL:source port they included back then. But this mod sets everything right again. Incredible!

Also, thanks Tei, for that youtube link to the old HL trailer. I remember that I was anticipating HL for what I thought was a small eternity. Quake 2 was sooner released than HL. But, boy, was it worth the wait. I gobbled up every screenshot, every short trailer that was available. Downloading huge trailers was a luxury back then in the stone age of the Internet.

I especially remember that one-eyed panther... thing. So sad that Valve did not incorporate that into the final game. Or... I guess it later evolved into the three-armed slave aliens.</description>
		<content:encoded><![CDATA[<p>Just came around watching this. It&#8217;s really amazing! HL2 was the last FPS I bought (Portal is not really a FPS for me..). I was a bit disappointed with the HL:source port they included back then. But this mod sets everything right again. Incredible!</p>
<p>Also, thanks Tei, for that youtube link to the old HL trailer. I remember that I was anticipating HL for what I thought was a small eternity. Quake 2 was sooner released than HL. But, boy, was it worth the wait. I gobbled up every screenshot, every short trailer that was available. Downloading huge trailers was a luxury back then in the stone age of the Internet.</p>
<p>I especially remember that one-eyed panther&#8230; thing. So sad that Valve did not incorporate that into the final game. Or&#8230; I guess it later evolved into the three-armed slave aliens.</p>
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		<title>By: aldo_14</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119315</link>
		<dc:creator>aldo_14</dc:creator>
		<pubDate>Tue, 02 Dec 2008 10:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119315</guid>
		<description>&lt;blockquote&gt;One leeetle niggle; that freeze frame of Gordon talking to Barney… isn’t that a cutscene?
And aren’t cutscenes the antithesis of Half Life?&lt;/blockquote&gt;

I think beardy-guy was just a random scientist #345 looking over Barneys shoulder.</description>
		<content:encoded><![CDATA[<blockquote><p>One leeetle niggle; that freeze frame of Gordon talking to Barney… isn’t that a cutscene?<br />
And aren’t cutscenes the antithesis of Half Life?</p></blockquote>
<p>I think beardy-guy was just a random scientist #345 looking over Barneys shoulder.</p>
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		<title>By: thefanciestofpants</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119290</link>
		<dc:creator>thefanciestofpants</dc:creator>
		<pubDate>Tue, 02 Dec 2008 08:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119290</guid>
		<description>I have a feeling the few cutscene-style things shown in the trailer were pure cinematic license. 

I can&#039;t imagine the BMS team would do away with the always in first-person-ness.</description>
		<content:encoded><![CDATA[<p>I have a feeling the few cutscene-style things shown in the trailer were pure cinematic license. </p>
<p>I can&#8217;t imagine the BMS team would do away with the always in first-person-ness.</p>
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	<item>
		<title>By: Mungrul</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119280</link>
		<dc:creator>Mungrul</dc:creator>
		<pubDate>Tue, 02 Dec 2008 07:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119280</guid>
		<description>One leeetle niggle; that freeze frame of Gordon talking to Barney... isn&#039;t that a cutscene?
And aren&#039;t cutscenes the antithesis of Half Life?</description>
		<content:encoded><![CDATA[<p>One leeetle niggle; that freeze frame of Gordon talking to Barney&#8230; isn&#8217;t that a cutscene?<br />
And aren&#8217;t cutscenes the antithesis of Half Life?</p>
]]></content:encoded>
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	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119269</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 02 Dec 2008 05:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119269</guid>
		<description>You know, after looking at screenshots, I think the trailer just threw me off somehow. Maybe it&#039;s Youtube&#039;s compression at work.</description>
		<content:encoded><![CDATA[<p>You know, after looking at screenshots, I think the trailer just threw me off somehow. Maybe it&#8217;s Youtube&#8217;s compression at work.</p>
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	<item>
		<title>By: Skittles the Bleepin' Pirate</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119241</link>
		<dc:creator>Skittles the Bleepin' Pirate</dc:creator>
		<pubDate>Tue, 02 Dec 2008 01:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119241</guid>
		<description>HOOOOOOOOOOLY GOD
This looks good.</description>
		<content:encoded><![CDATA[<p>HOOOOOOOOOOLY GOD<br />
This looks good.</p>
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		<title>By: RichP</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119224</link>
		<dc:creator>RichP</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119224</guid>
		<description>HOLY SHIT. Black Mesa is going down as one of the greatest mods of all time.

Of all the cool stuff in the vid, I&#039;m still most impressed by the movement and pacing of the scientists and lab techs :)</description>
		<content:encoded><![CDATA[<p>HOLY SHIT. Black Mesa is going down as one of the greatest mods of all time.</p>
<p>Of all the cool stuff in the vid, I&#8217;m still most impressed by the movement and pacing of the scientists and lab techs :)</p>
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	<item>
		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119223</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119223</guid>
		<description>@Malkav:

Huh?</description>
		<content:encoded><![CDATA[<p>@Malkav:</p>
<p>Huh?</p>
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	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119222</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119222</guid>
		<description>Thanks for the link to Nielsen&#039;s site, bob. I really like his stuff, although sadly he doesn&#039;t have the track he used for this trailer online. Still, the other music for BM is also well done, but he mostly leaves out the flashiness of the trailer track, probably because creeping through dark corridors does not go well with fast, agressive music.</description>
		<content:encoded><![CDATA[<p>Thanks for the link to Nielsen&#8217;s site, bob. I really like his stuff, although sadly he doesn&#8217;t have the track he used for this trailer online. Still, the other music for BM is also well done, but he mostly leaves out the flashiness of the trailer track, probably because creeping through dark corridors does not go well with fast, agressive music.</p>
]]></content:encoded>
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	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119221</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119221</guid>
		<description>Malkav11: the memory can be a funny thing. It&#039;s worth going to the Black Mesa website and looking at the comparisons in level design. I couldn&#039;t remember the original Half-Life looking so empty but next to the redesign it&#039;s really quite shocking seeing how much they&#039;ve improved upon it.</description>
		<content:encoded><![CDATA[<p>Malkav11: the memory can be a funny thing. It&#8217;s worth going to the Black Mesa website and looking at the comparisons in level design. I couldn&#8217;t remember the original Half-Life looking so empty but next to the redesign it&#8217;s really quite shocking seeing how much they&#8217;ve improved upon it.</p>
]]></content:encoded>
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	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/12/01/black-mesa-trailer/comment-page-2/#comment-119217</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Mon, 01 Dec 2008 23:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5671#comment-119217</guid>
		<description>@Jacques :  hopes the mod (total conversion?) is released soon, looks like very interesting. Good luck!</description>
		<content:encoded><![CDATA[<p>@Jacques :  hopes the mod (total conversion?) is released soon, looks like very interesting. Good luck!</p>
]]></content:encoded>
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