Rock, Paper, Shotgun

Trine Trailer

Posted by Jim Rossignol on December 7th, 2008 at 10:52 am.

Share:


Trine is a physics-based fantasy platform adventure that looks really rather good. The press blurb explains the main concept: “Trine is a fantasy action game where the player can create and use physics-based objects to beat hazardous puzzles and threatening enemies. Set in a world of great castles and strange machinery, three heroes are bound to a mysterious device called the Trine in a quest to save the kingdom from evil…”

Anyway, that physics action makes it a rather splendid puzzler – a kind of Crayon Physics meets Prince Of Persia – so take a look at the trailer after the jump for elucidation. The game is due to hit in Q2 next year.

__________________


Related Stories:

__________________

« | »

, .

60 Comments »

  1. The opposite. With the control system they’re showing, I don’t think it’d work at all on a console.

    KG

  2. Duke Nasty VI says:

    Positively awesome

  3. Phlebas says:

    You mean it’s not about building a railway across Australia?

  4. Srejv says:

    Trine is a physics-based fantasy platform adventure that looks really rather good.

    Really rather good?

  5. Katsumoto says:

    Yes?

  6. Rei Onryou says:

    Really rather good is a staple comment for games that are genuinely good looking due to gameplay, rather than the generic “it looks good”. Should be in the dictionary really.

    This looks fun in the way World of Goo makes you coo everytime you complete a level. I’d be interested in seeing where this leads…

  7. Resin says:

    looks alright, but I would really like to see a more 3d game on this premise.

  8. suibhne says:

    I think it looks splendid, and the waterwheel/plank physics had me giggling with girlish glee.

  9. suibhne says:

    Btw, the end of the cinematic clearly promises “Coming to Playstation Network and PC”.

  10. Mikalye says:

    The one comparison that immediately hit me was not to Overlord but to Blizzard’s The Lost Vikings (three classes, each with differing special abilities all of whom have to work together and be swapped between, in order to bypass different interesting environments). Sure Vikings used a cartoony graphics style and this looks very much more pretty, but you know, I would have expected that after 16 years. From a gameplay perspective though, these look very similar.

Page 2 of 2«12

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

GamersGate has loads of PC games.

Respond to our gibber

  • FunkyBadger : “Not as good as that, obv, but the Matriarch bartender was a superb character, especially for a throwaway...” on Wot I Think: Mass Effect 2
  • Shalrath : “'we will instead strip out some more features and then sell them back to the gamer as DLC for more profits…. " I'd just like ...” on EA Info-Splurge
  • cactus : “Any game can have a good plot, but very few games do. Many games have fitting plots, but the plots themselves aren't good enough to ...” on IGF Factor 2010: Tuning
  • ShadowNate : “Myst IV might have had some very interesting new features, but it retained the movement through bubbles, and most importantly the story was crap. Yeah, ...” on No Longer Sadly Myst: Myst Online Returns
  • FunkyBadger : “It's the character's, stupid. Jack is really, really good - her loyalty mission is brilliant. Very nuanced. And she still pales in comparison with Solus ...” on Wot I Think: Mass Effect 2

Browse the archive

Buy classic PC games from Good Old Games, please.