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	<title>Comments on: David Rosen&#8217;s World Of Goo Design Tour</title>
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	<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/</link>
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		<title>By: skizelo</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121996</link>
		<dc:creator>skizelo</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121996</guid>
		<description>Pretty sure I already knew all of that (apart from the break-down of the animation layers). If you played through WoG without noticing how they slowly introduced game mechanics, made each level internally consistent and otherwise pretty, or that the beauty levels of the game are insanely depressing, then you really need to pay more attention.</description>
		<content:encoded><![CDATA[<p>Pretty sure I already knew all of that (apart from the break-down of the animation layers). If you played through WoG without noticing how they slowly introduced game mechanics, made each level internally consistent and otherwise pretty, or that the beauty levels of the game are insanely depressing, then you really need to pay more attention.
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		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121859</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Tue, 09 Dec 2008 16:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121859</guid>
		<description>Interesting. I&#039;d rather it was the dev himself doing it but it&#039;s cool to see other people&#039;s analyses in video form.

nabeel</description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;d rather it was the dev himself doing it but it&#8217;s cool to see other people&#8217;s analyses in video form.</p>
<p>nabeel
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		<title>By: Jeff</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121552</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 08 Dec 2008 21:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121552</guid>
		<description>@Oasx, you might want to invest in a microphone and screen recording software if you can make some &quot;random talk&quot; that is as insightful and well put together as this video.  Look at the number of people who have watched and liked it on vimeo.</description>
		<content:encoded><![CDATA[<p>@Oasx, you might want to invest in a microphone and screen recording software if you can make some &#8220;random talk&#8221; that is as insightful and well put together as this video.  Look at the number of people who have watched and liked it on vimeo.
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		<title>By: Oasx</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121526</link>
		<dc:creator>Oasx</dc:creator>
		<pubDate>Mon, 08 Dec 2008 20:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121526</guid>
		<description>I thought the video was a big waste of time, it was just a bunch of random talk about very obvious things, they were either completely pointless or it was stuff everyone who played the game for a few minutes noticed</description>
		<content:encoded><![CDATA[<p>I thought the video was a big waste of time, it was just a bunch of random talk about very obvious things, they were either completely pointless or it was stuff everyone who played the game for a few minutes noticed
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		<title>By: Decompiled</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121514</link>
		<dc:creator>Decompiled</dc:creator>
		<pubDate>Mon, 08 Dec 2008 20:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121514</guid>
		<description>His view on Goo is very much towards the art direction. It would be interesting to also get a perspective on the technology, sound design and most importantly the ludology aspects of the game design.</description>
		<content:encoded><![CDATA[<p>His view on Goo is very much towards the art direction. It would be interesting to also get a perspective on the technology, sound design and most importantly the ludology aspects of the game design.
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		<title>By: Lucas</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121507</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121507</guid>
		<description>This seems like a longer variant of the physics game reviews on fun-motion.com</description>
		<content:encoded><![CDATA[<p>This seems like a longer variant of the physics game reviews on fun-motion.com
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		<title>By: Dorsch</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121505</link>
		<dc:creator>Dorsch</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121505</guid>
		<description>I find this video amazing and hope for more of the kind. This kind of analysis amazes me, and I wish that Videogame Journalists would provide it more often. But it&#039;s really hard if you&#039;re not a designer I guess, so I can see why they don&#039;t.</description>
		<content:encoded><![CDATA[<p>I find this video amazing and hope for more of the kind. This kind of analysis amazes me, and I wish that Videogame Journalists would provide it more often. But it&#8217;s really hard if you&#8217;re not a designer I guess, so I can see why they don&#8217;t.
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121496</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:18:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121496</guid>
		<description>Great concept, if only for the potential of back biting between developers, though it sounds like the guy needs to relax into it more. Then again maybe I&#039;m just spoilt by Spoony, Yahtzee and Consolevania.</description>
		<content:encoded><![CDATA[<p>Great concept, if only for the potential of back biting between developers, though it sounds like the guy needs to relax into it more. Then again maybe I&#8217;m just spoilt by Spoony, Yahtzee and Consolevania.
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		<title>By: Tom Lawrence</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121477</link>
		<dc:creator>Tom Lawrence</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121477</guid>
		<description>Man, I wish he HAD gone into World of Goo&#039;s symbolism, as I might have had my chance to unleash my thoughts on World of Goo as neo-Marxist propaganda.</description>
		<content:encoded><![CDATA[<p>Man, I wish he HAD gone into World of Goo&#8217;s symbolism, as I might have had my chance to unleash my thoughts on World of Goo as neo-Marxist propaganda.
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121449</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:54:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121449</guid>
		<description>That was very interesting. I&#039;d love to see more posts like this. Hell I&#039;d like to see more videos like this. That kind of analysis is all-too-often missing, particularly from small games like this. It reminds me why WoG was one of my best purchases this year and why I want to be playing it right now. Also I didn&#039;t pick up on those things while playing; I just had this feeling that the game was very very good and that I enjoyed it very very much. Yes, it does reduce me to sentences like that abomination.</description>
		<content:encoded><![CDATA[<p>That was very interesting. I&#8217;d love to see more posts like this. Hell I&#8217;d like to see more videos like this. That kind of analysis is all-too-often missing, particularly from small games like this. It reminds me why WoG was one of my best purchases this year and why I want to be playing it right now. Also I didn&#8217;t pick up on those things while playing; I just had this feeling that the game was very very good and that I enjoyed it very very much. Yes, it does reduce me to sentences like that abomination.
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		<title>By: Junior</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121432</link>
		<dc:creator>Junior</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5952#comment-121432</guid>
		<description>Cool video, I like seeing deeper into games, you&#039;ll never catch these things as a gamer.  
Brb, replaying World of Goo.</description>
		<content:encoded><![CDATA[<p>Cool video, I like seeing deeper into games, you&#8217;ll never catch these things as a gamer.<br />
Brb, replaying World of Goo.
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		<title>By: Chris Evans</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/david-rosens-world-of-goo-design-tour/#comment-121428</link>
		<dc:creator>Chris Evans</dc:creator>
		<pubDate>Mon, 08 Dec 2008 17:17:57 +0000</pubDate>
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		<description>I can&#039;t complete the Tutorial :(</description>
		<content:encoded><![CDATA[<p>I can&#8217;t complete the Tutorial :(
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