<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Now That’s Why I Love A Best 2008 Ever! April</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 23:06:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: The LxR</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-130228</link>
		<dc:creator>The LxR</dc:creator>
		<pubDate>Fri, 02 Jan 2009 01:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-130228</guid>
		<description>Hell, I do understand that most of the comments on Pathologic here are &quot;Bought, but found unplayable&quot;, but it&#039;s still prettty damn flattering. (I&#039;m one of the devs.) Now I have twice the enthusiasm to try and finish the alternative good translation...

Also, we&#039;ll be releasing Tension/Turgor/The Void (pick one name ;) ) somewhere in spring this year, so stay tuned. I guarantee a close to perfect translation this time and hydra9 won&#039;t let me lie - it&#039;s already done and can&#039;t be done better. At least, significantly better.

Check out this trailer here, it&#039;ll show odff some of the good parts in HD: http://www.tension-game.com/video/tension_gameplay_gc_1280x720.avi

Keep up to date on our official forums here: http://forum.ice-pick.com/

Phew, I think that&#039;s all I needed to say. :) Sorry for being so &quot;advertising&quot;. I just hope you won&#039;t miss this one - we&#039;ve put our soul into it. :)</description>
		<content:encoded><![CDATA[<p>Hell, I do understand that most of the comments on Pathologic here are &#8220;Bought, but found unplayable&#8221;, but it&#8217;s still prettty damn flattering. (I&#8217;m one of the devs.) Now I have twice the enthusiasm to try and finish the alternative good translation&#8230;</p>
<p>Also, we&#8217;ll be releasing Tension/Turgor/The Void (pick one name ;) ) somewhere in spring this year, so stay tuned. I guarantee a close to perfect translation this time and hydra9 won&#8217;t let me lie &#8211; it&#8217;s already done and can&#8217;t be done better. At least, significantly better.</p>
<p>Check out this trailer here, it&#8217;ll show odff some of the good parts in HD: <a href="http://www.tension-game.com/video/tension_gameplay_gc_1280x720.avi" rel="nofollow">http://www.tension-game.com/video/tension_gameplay_gc_1280x720.avi</a></p>
<p>Keep up to date on our official forums here: <a href="http://forum.ice-pick.com/" rel="nofollow">http://forum.ice-pick.com/</a></p>
<p>Phew, I think that&#8217;s all I needed to say. :) Sorry for being so &#8220;advertising&#8221;. I just hope you won&#8217;t miss this one &#8211; we&#8217;ve put our soul into it. :)
<p class="report-comment">
				<span id="reportcomment_results_div_130228"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 130228 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_130228"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monele</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-122121</link>
		<dc:creator>Monele</dc:creator>
		<pubDate>Wed, 10 Dec 2008 12:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-122121</guid>
		<description>Pathologic is the reason I started following RPS. We need more games like this so we can get more articles like this :)</description>
		<content:encoded><![CDATA[<p>Pathologic is the reason I started following RPS. We need more games like this so we can get more articles like this :)
<p class="report-comment">
				<span id="reportcomment_results_div_122121"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 122121 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_122121"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chesh</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121928</link>
		<dc:creator>chesh</dc:creator>
		<pubDate>Tue, 09 Dec 2008 20:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121928</guid>
		<description>I somehow missed TypeRacer. I&#039;m right at 95-100 wpm, which prompted me to take a test to assure that I&#039;m not a robot. The top scores are 200wpm or more, which boggles my mind. Surely these people must be robots?</description>
		<content:encoded><![CDATA[<p>I somehow missed TypeRacer. I&#8217;m right at 95-100 wpm, which prompted me to take a test to assure that I&#8217;m not a robot. The top scores are 200wpm or more, which boggles my mind. Surely these people must be robots?
<p class="report-comment">
				<span id="reportcomment_results_div_121928"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121928 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121928"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SlappyBag</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121875</link>
		<dc:creator>SlappyBag</dc:creator>
		<pubDate>Tue, 09 Dec 2008 18:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121875</guid>
		<description>Hmmm, I can&#039;t even the comments. Tis rather annoying old chum, do try and fix it.</description>
		<content:encoded><![CDATA[<p>Hmmm, I can&#8217;t even the comments. Tis rather annoying old chum, do try and fix it.
<p class="report-comment">
				<span id="reportcomment_results_div_121875"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121875 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121875"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121831</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Tue, 09 Dec 2008 15:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121831</guid>
		<description>Games Workshop have repeatedly stated, quite firmly, for a long time now, that Squats are never coming back. Ever.They were short fat bikers, come on.</description>
		<content:encoded><![CDATA[<p>Games Workshop have repeatedly stated, quite firmly, for a long time now, that Squats are never coming back. Ever.They were short fat bikers, come on.
<p class="report-comment">
				<span id="reportcomment_results_div_121831"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121831 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121831"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121826</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Tue, 09 Dec 2008 15:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121826</guid>
		<description>@ Turin Turambar:

The gameplay gets better as you go along, actually, as you get more weapons and supplies and cash, more enemies and dangerous situations are presented, and the plot gets more involved and more pressing. By day seven or so, you&#039;re carefully running street to street, trying to avoid firebombing rioters and rifle-wielding soldiers and knife-throwing muggers and FLAMETHROWER-WIELDING SOLDIERS HOLY SHIT and plague clouds, while you yourself have a one hit kill (With headshot) rifle with cheap ammo but a very slow reload. 
The game progresses very well actually, imo. If the initial shock of the adventure game quest style and oppressive, depressing atmosphere doesn&#039;t scare you off, it&#039;s actually, honest to God, a fun game.</description>
		<content:encoded><![CDATA[<p>@ Turin Turambar:</p>
<p>The gameplay gets better as you go along, actually, as you get more weapons and supplies and cash, more enemies and dangerous situations are presented, and the plot gets more involved and more pressing. By day seven or so, you&#8217;re carefully running street to street, trying to avoid firebombing rioters and rifle-wielding soldiers and knife-throwing muggers and FLAMETHROWER-WIELDING SOLDIERS HOLY SHIT and plague clouds, while you yourself have a one hit kill (With headshot) rifle with cheap ammo but a very slow reload.<br />
The game progresses very well actually, imo. If the initial shock of the adventure game quest style and oppressive, depressing atmosphere doesn&#8217;t scare you off, it&#8217;s actually, honest to God, a fun game.
<p class="report-comment">
				<span id="reportcomment_results_div_121826"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121826 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121826"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121797</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Tue, 09 Dec 2008 14:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121797</guid>
		<description>lol.

Space Week &lt;i&gt;was&lt;/i&gt; a bit shit. When reflecting upon it I can&#039;t help but think of Charlie Brookers most recent article on the Guardian; &lt;a href=&quot;http://www.guardian.co.uk/commentisfree/2008/dec/08/lapland-new-forest-christmas&quot; rel=&quot;nofollow&quot;&gt;&quot;What a tragedy the Lapland New Forest attraction closed down. It sounded like my kind of theme park&quot;&lt;/a&gt;

The series of articles on Pathologic were fantastic though.</description>
		<content:encoded><![CDATA[<p>lol.</p>
<p>Space Week <i>was</i> a bit shit. When reflecting upon it I can&#8217;t help but think of Charlie Brookers most recent article on the Guardian; <a href="http://www.guardian.co.uk/commentisfree/2008/dec/08/lapland-new-forest-christmas" rel="nofollow">&#8220;What a tragedy the Lapland New Forest attraction closed down. It sounded like my kind of theme park&#8221;</a></p>
<p>The series of articles on Pathologic were fantastic though.
<p class="report-comment">
				<span id="reportcomment_results_div_121797"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121797 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121797"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121785</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Tue, 09 Dec 2008 13:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121785</guid>
		<description>&#039;You Have To Burn The Rope&#039; was good, but never worth the $90.  And why was Shader Model 3.0 mandatory?  One word for you, &#039;Kian&#039;: SCALABILITY.</description>
		<content:encoded><![CDATA[<p>&#8216;You Have To Burn The Rope&#8217; was good, but never worth the $90.  And why was Shader Model 3.0 mandatory?  One word for you, &#8216;Kian&#8217;: SCALABILITY.
<p class="report-comment">
				<span id="reportcomment_results_div_121785"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121785 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121785"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121777</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Tue, 09 Dec 2008 13:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121777</guid>
		<description>Whitebrice: &lt;cite&gt;Whatever happened to that studio’s next game?&lt;/cite&gt;

Ice-Pick Lodge&#039;s second game, &#039;The Void&#039; (previously known as &#039;Tension&#039;) was released in Russia earlier this year. An enhanced English version (with guaranteed good translation this time!) will be published by Atari in Q1 2009.

Also: The Reticule blogged about it &lt;a href=&quot;http://thereticule.com/2008/12/02/tension-latest/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Whitebrice: <cite>Whatever happened to that studio’s next game?</cite></p>
<p>Ice-Pick Lodge&#8217;s second game, &#8216;The Void&#8217; (previously known as &#8216;Tension&#8217;) was released in Russia earlier this year. An enhanced English version (with guaranteed good translation this time!) will be published by Atari in Q1 2009.</p>
<p>Also: The Reticule blogged about it <a href="http://thereticule.com/2008/12/02/tension-latest/" rel="nofollow">here</a>.
<p class="report-comment">
				<span id="reportcomment_results_div_121777"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121777 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121777"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: matt</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121731</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Tue, 09 Dec 2008 10:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121731</guid>
		<description>Well, i, for one, liked the Space Week featurette..</description>
		<content:encoded><![CDATA[<p>Well, i, for one, liked the Space Week featurette..
<p class="report-comment">
				<span id="reportcomment_results_div_121731"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121731 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121731"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Morph</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121691</link>
		<dc:creator>Morph</dc:creator>
		<pubDate>Tue, 09 Dec 2008 09:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121691</guid>
		<description>Like many here it seems, I bought Pathologic to pretend I was totally arty and hip. Then I gave up on day 2 because I couldn&#039;t take the soul crushing misery.

But I&#039;m still totally arty and hip.</description>
		<content:encoded><![CDATA[<p>Like many here it seems, I bought Pathologic to pretend I was totally arty and hip. Then I gave up on day 2 because I couldn&#8217;t take the soul crushing misery.</p>
<p>But I&#8217;m still totally arty and hip.
<p class="report-comment">
				<span id="reportcomment_results_div_121691"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121691 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121691"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sbs</title>
		<link>http://www.rockpapershotgun.com/2008/12/08/now-that%e2%80%99s-why-i-love-a-best-2008-ever-april/#comment-121689</link>
		<dc:creator>sbs</dc:creator>
		<pubDate>Tue, 09 Dec 2008 09:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=5963#comment-121689</guid>
		<description>So, was there a quicksave for AssCreed on the PC? 
I played this on the Playstation and for me, the most irritating thing about it was the savepoint system, and as a result, the annoying consequences of failing to sneakily murder the target. 
Every time a well planned, or not so well planned assassination attempt went horribly wrong, I didn&#039;t really want to try again. Well, I wanted to, but what I didn&#039;t want was to start all over again from the last savepoint.  Whereas in Hitman or Thief, the two games which I hoped this would have been a mix of, you could load your last save again if something went a little wrong there, thereby refining your plan here and there until you got the perfect timing down.
 
In AssCreed however, in case of failure, I just wanted to get it over with already - which basically meant anticlimactic, buttonmash-y swordfighting with half a dozen guards, and chasing the victim until it somehow got leapt upon by my unlikable parkour ninja monk playercharacter. Followed by me sitting deeply frustrated on my couch, flipping the bird to the atrocious cutscene after that. And angrily shouting at futuristic science labrat-me and the electric Kristin Bell.

Reward for completing a mission never was so off-putting.</description>
		<content:encoded><![CDATA[<p>So, was there a quicksave for AssCreed on the PC?<br />
I played this on the Playstation and for me, the most irritating thing about it was the savepoint system, and as a result, the annoying consequences of failing to sneakily murder the target.<br />
Every time a well planned, or not so well planned assassination attempt went horribly wrong, I didn&#8217;t really want to try again. Well, I wanted to, but what I didn&#8217;t want was to start all over again from the last savepoint.  Whereas in Hitman or Thief, the two games which I hoped this would have been a mix of, you could load your last save again if something went a little wrong there, thereby refining your plan here and there until you got the perfect timing down.</p>
<p>In AssCreed however, in case of failure, I just wanted to get it over with already &#8211; which basically meant anticlimactic, buttonmash-y swordfighting with half a dozen guards, and chasing the victim until it somehow got leapt upon by my unlikable parkour ninja monk playercharacter. Followed by me sitting deeply frustrated on my couch, flipping the bird to the atrocious cutscene after that. And angrily shouting at futuristic science labrat-me and the electric Kristin Bell.</p>
<p>Reward for completing a mission never was so off-putting.
<p class="report-comment">
				<span id="reportcomment_results_div_121689"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 121689 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_121689"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

