<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Retro: Evil Genius</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 20:43:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ibrin</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-123275</link>
		<dc:creator>Ibrin</dc:creator>
		<pubDate>Sat, 13 Dec 2008 02:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-123275</guid>
		<description>If you&#039;re looking to pick this title up, know that the Widescreen Gaming Forum has a hack that allows it to run in properly (increasing the horizontal FOV) in widescreen and Surround Gaming setups.  You can see details in our Detailed Report - http://www.widescreengamingforum.com/forum/viewtopic.php?t=13716</description>
		<content:encoded><![CDATA[<p>If you&#8217;re looking to pick this title up, know that the Widescreen Gaming Forum has a hack that allows it to run in properly (increasing the horizontal FOV) in widescreen and Surround Gaming setups.  You can see details in our Detailed Report &#8211; <a href="http://www.widescreengamingforum.com/forum/viewtopic.php?t=13716" rel="nofollow">http://www.widescreengamingforum.com/forum/viewtopic.php?t=13716</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arca</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122874</link>
		<dc:creator>Arca</dc:creator>
		<pubDate>Fri, 12 Dec 2008 13:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122874</guid>
		<description>On a sidenote, I&#039;ve been playing Dungeon Keeper 2 again lately. Believe it or not, with the latest patch and a couple of compatability modes, it runs like a charm in Vista.</description>
		<content:encoded><![CDATA[<p>On a sidenote, I&#8217;ve been playing Dungeon Keeper 2 again lately. Believe it or not, with the latest patch and a couple of compatability modes, it runs like a charm in Vista.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arca</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122866</link>
		<dc:creator>Arca</dc:creator>
		<pubDate>Fri, 12 Dec 2008 12:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122866</guid>
		<description>Modded conworkers/guards/etc. so that they always have weapons are a &lt;i&gt;godsend&lt;/i&gt; for base security.

Soldiers showing up? Just flip to red alert status and watch as your minions EXTERMINATUS everything on the island that doesn&#039;t belong to you.

One thing I hated was the useless sentry guns that wouldn&#039;t fire on anyone untagged, even when being shot. You&#039;d think they&#039;d automatically go into self-defense mode. Maybe use stunners at 100-50% health, and switch to actual bullets when badly damaged?

The ability of investigators/etc. to use magical floor vents was also vexing, since you basically had no chance of protecting items in utterly inaccessible rooms.</description>
		<content:encoded><![CDATA[<p>Modded conworkers/guards/etc. so that they always have weapons are a <i>godsend</i> for base security.</p>
<p>Soldiers showing up? Just flip to red alert status and watch as your minions EXTERMINATUS everything on the island that doesn&#8217;t belong to you.</p>
<p>One thing I hated was the useless sentry guns that wouldn&#8217;t fire on anyone untagged, even when being shot. You&#8217;d think they&#8217;d automatically go into self-defense mode. Maybe use stunners at 100-50% health, and switch to actual bullets when badly damaged?</p>
<p>The ability of investigators/etc. to use magical floor vents was also vexing, since you basically had no chance of protecting items in utterly inaccessible rooms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122438</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 11 Dec 2008 08:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122438</guid>
		<description>I liked Evil Genius but there were some Bad Things that it seemed almost impossible to properly plan for and some of it was far too fiddly.

I still love it, but not in a way that made me want to play it forever. I was a sad panda when my hopes of Evil Genius 2 were blown out of the water.</description>
		<content:encoded><![CDATA[<p>I liked Evil Genius but there were some Bad Things that it seemed almost impossible to properly plan for and some of it was far too fiddly.</p>
<p>I still love it, but not in a way that made me want to play it forever. I was a sad panda when my hopes of Evil Genius 2 were blown out of the water.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LEEDER KRENON</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122431</link>
		<dc:creator>LEEDER KRENON</dc:creator>
		<pubDate>Thu, 11 Dec 2008 07:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122431</guid>
		<description>this game was fun for 3 hours.</description>
		<content:encoded><![CDATA[<p>this game was fun for 3 hours.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GenericKen</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122425</link>
		<dc:creator>GenericKen</dc:creator>
		<pubDate>Thu, 11 Dec 2008 07:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122425</guid>
		<description>@Alec Meer
&quot;Whenever I mourn the passing of the Dungeon Keeper games and their much-neglected sub-genre – &quot;
@Vitalis 
&quot;DK-esque flash game? Yeah I’d give it a shot for one, I think a fair few would- we played portal flash didn’t we! =p&quot;


What are you guys talking about? Desktop Tower Defense and all of the Defense of the Ancients clones are essentially distilled Dungeon Keeper games.

If you&#039;re looking for something similar theme-wise, Mastermind: World Conquerer isn&#039;t far from a flash version of Evil Genius.

&lt;a href=&quot;http://armorgames.com/play/2409/mastermind-world-conqueror&quot; rel=&quot;nofollow&quot;&gt;Mastermind: World Conquerer&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@Alec Meer<br />
&#8220;Whenever I mourn the passing of the Dungeon Keeper games and their much-neglected sub-genre – &#8221;<br />
@Vitalis<br />
&#8220;DK-esque flash game? Yeah I’d give it a shot for one, I think a fair few would- we played portal flash didn’t we! =p&#8221;</p>
<p>What are you guys talking about? Desktop Tower Defense and all of the Defense of the Ancients clones are essentially distilled Dungeon Keeper games.</p>
<p>If you&#8217;re looking for something similar theme-wise, Mastermind: World Conquerer isn&#8217;t far from a flash version of Evil Genius.</p>
<p><a href="http://armorgames.com/play/2409/mastermind-world-conqueror" rel="nofollow">Mastermind: World Conquerer</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr.President</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122417</link>
		<dc:creator>Mr.President</dc:creator>
		<pubDate>Thu, 11 Dec 2008 06:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122417</guid>
		<description>&lt;blockquote&gt;The best faux-60s videogame soundtrack is without a doubt No One Lives Forever.&lt;/blockquote&gt;I&#039;m not sure about that, Ragnar... I&#039;m having trouble even remembering NOLF music, but the moment someone in this thread mentioned the EG theme, it popped up in my mind like I just played the game yesterday.</description>
		<content:encoded><![CDATA[<blockquote><p>The best faux-60s videogame soundtrack is without a doubt No One Lives Forever.</p></blockquote>
<p>I&#8217;m not sure about that, Ragnar&#8230; I&#8217;m having trouble even remembering NOLF music, but the moment someone in this thread mentioned the EG theme, it popped up in my mind like I just played the game yesterday.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122377</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Thu, 11 Dec 2008 03:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122377</guid>
		<description>I hated the bombs. But it was fun to upload one that was about to explode into your teleporter, and then drop it on one of those damn skarlac things or whatever they were.</description>
		<content:encoded><![CDATA[<p>I hated the bombs. But it was fun to upload one that was about to explode into your teleporter, and then drop it on one of those damn skarlac things or whatever they were.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122287</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122287</guid>
		<description>The combat in Startopia wasn&#039;t that bad. It wasn&#039;t good, sure, but it was better than, say, the combat in city building games like the Caesar or Settlers series. What was annoying were those damn bombs.</description>
		<content:encoded><![CDATA[<p>The combat in Startopia wasn&#8217;t that bad. It wasn&#8217;t good, sure, but it was better than, say, the combat in city building games like the Caesar or Settlers series. What was annoying were those damn bombs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mournful</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122286</link>
		<dc:creator>Mournful</dc:creator>
		<pubDate>Wed, 10 Dec 2008 21:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122286</guid>
		<description>I thought I was the only one. I just moaned about there not being more games like Dungeon Keeper and Evil Genius, i.e. games where you are purposefully allowed to be evil. Killing lots of do-gooders is so much more fun, if simply for a change of pace from &quot;save the galaxy/kingdom/girl/country/workd&quot; that&#039;s churned out daily.

I mean, I seriously would have loved enslaving the galaxy as Darth Vader, force-strangling slow workers(I only got a small taste of that in that misbegotten RTS offspring) and running the Death Star, while blowing up debris as it passes by and swinging in a leather hammock on the weekend.

Or an above-earth DK with castles for a change, or something like Sins Of a Solar Empire with a more sophisticated evil faction like the Advent, religiously enslaving and brainwashing peepz. 
Seriously people, there&#039;s a lot to be said playing the next Mel Gibson-Ron Hubbard-HitlerVaderGoldfinger-Esque Superdevil. 
And to be quite frank - I wouldn&#039;t mind living out whatever sinister fantasies lurk within after a agonizing workday in a more sophisticated fashion than games like Postal offer.

Either a good evil in strategy/tactical or properly gored up FPS or sim or Adventure or political something...there is just  SO MUCH not being done due to fear of repercussions from both the industry and press and political correctness factions...it&#039;s just sad.

There is evil within us, each of us.
I&#039;d rather vent virtually than blow in real life, to be honest. Catharsis :)</description>
		<content:encoded><![CDATA[<p>I thought I was the only one. I just moaned about there not being more games like Dungeon Keeper and Evil Genius, i.e. games where you are purposefully allowed to be evil. Killing lots of do-gooders is so much more fun, if simply for a change of pace from &#8220;save the galaxy/kingdom/girl/country/workd&#8221; that&#8217;s churned out daily.</p>
<p>I mean, I seriously would have loved enslaving the galaxy as Darth Vader, force-strangling slow workers(I only got a small taste of that in that misbegotten RTS offspring) and running the Death Star, while blowing up debris as it passes by and swinging in a leather hammock on the weekend.</p>
<p>Or an above-earth DK with castles for a change, or something like Sins Of a Solar Empire with a more sophisticated evil faction like the Advent, religiously enslaving and brainwashing peepz.<br />
Seriously people, there&#8217;s a lot to be said playing the next Mel Gibson-Ron Hubbard-HitlerVaderGoldfinger-Esque Superdevil.<br />
And to be quite frank &#8211; I wouldn&#8217;t mind living out whatever sinister fantasies lurk within after a agonizing workday in a more sophisticated fashion than games like Postal offer.</p>
<p>Either a good evil in strategy/tactical or properly gored up FPS or sim or Adventure or political something&#8230;there is just  SO MUCH not being done due to fear of repercussions from both the industry and press and political correctness factions&#8230;it&#8217;s just sad.</p>
<p>There is evil within us, each of us.<br />
I&#8217;d rather vent virtually than blow in real life, to be honest. Catharsis :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob Merritt</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122269</link>
		<dc:creator>Rob Merritt</dc:creator>
		<pubDate>Wed, 10 Dec 2008 20:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122269</guid>
		<description>Wasn&#039;t Rebelion making Evil Genius 2? In 2007 they bought the IP and claimed they were going to do something with it.</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t Rebelion making Evil Genius 2? In 2007 they bought the IP and claimed they were going to do something with it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/12/09/retro-evil-genius/comment-page-2/#comment-122213</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Wed, 10 Dec 2008 17:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6008#comment-122213</guid>
		<description>Odd; I remember the demo being quite well-done. Certainly compared to the &lt;em&gt;Mercinaries 2&lt;/em&gt; demo on the last PCG coverdisk, which was infuratingly lacking in explanation (and what explanation it did offer came all at once and required mapping symbols to keys that only appear in the &lt;em&gt;out&lt;/em&gt;-of-game controls options).

And lets not even mention the &lt;em&gt;Just Cause&lt;/em&gt; demo.</description>
		<content:encoded><![CDATA[<p>Odd; I remember the demo being quite well-done. Certainly compared to the <em>Mercinaries 2</em> demo on the last PCG coverdisk, which was infuratingly lacking in explanation (and what explanation it did offer came all at once and required mapping symbols to keys that only appear in the <em>out</em>-of-game controls options).</p>
<p>And lets not even mention the <em>Just Cause</em> demo.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.232 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-21 20:47:01 -->
