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	<title>Comments on: Love Gets Closer</title>
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	<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/</link>
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		<title>By: Blizzard2</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-127088</link>
		<dc:creator>Blizzard2</dc:creator>
		<pubDate>Sun, 21 Dec 2008 17:30:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-127088</guid>
		<description>@Tim

Look at his work on (uni-)verse , eskil seems to be really proficient in network architecture.</description>
		<content:encoded><![CDATA[<p>@Tim</p>
<p>Look at his work on (uni-)verse , eskil seems to be really proficient in network architecture.</p>
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		<title>By: Joseph</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-124416</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Tue, 16 Dec 2008 04:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-124416</guid>
		<description>@Dominic White

Personally I agree with the way he talks about controls in his blog... and I enjoy bunny hopping &amp; skiing although no idea what you mean by wall-sliding unless it&#039;s like in Tony Hawk&#039;s Pro Skater.

I&#039;m not a pro gamer (although I&#039;m not quite sure how you&#039;d define that), I just like those things. I think they add fun, and like Eskil says, make it feel more like you&#039;re in control, making it a more personal gaming experience.</description>
		<content:encoded><![CDATA[<p>@Dominic White</p>
<p>Personally I agree with the way he talks about controls in his blog&#8230; and I enjoy bunny hopping &amp; skiing although no idea what you mean by wall-sliding unless it&#8217;s like in Tony Hawk&#8217;s Pro Skater.</p>
<p>I&#8217;m not a pro gamer (although I&#8217;m not quite sure how you&#8217;d define that), I just like those things. I think they add fun, and like Eskil says, make it feel more like you&#8217;re in control, making it a more personal gaming experience.</p>
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122711</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Fri, 12 Dec 2008 01:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122711</guid>
		<description>Well, being an independent, at least he&#039;ll have an excuse for server downtime on day of release. Whereas there are plenty much bigger development teams that have summarily failed at such a task.

A stable mostly bug free MMO at release? What are the chances eh?... (That said LOTROs was pretty good and AoCs wasn&#039;t bad, aside from failing to have a key element of the promised feature list in game from day of release of course).</description>
		<content:encoded><![CDATA[<p>Well, being an independent, at least he&#8217;ll have an excuse for server downtime on day of release. Whereas there are plenty much bigger development teams that have summarily failed at such a task.</p>
<p>A stable mostly bug free MMO at release? What are the chances eh?&#8230; (That said LOTROs was pretty good and AoCs wasn&#8217;t bad, aside from failing to have a key element of the promised feature list in game from day of release of course).</p>
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	<item>
		<title>By: Tim</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122706</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 12 Dec 2008 01:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122706</guid>
		<description>I wonder if he&#039;s a &#039;genius&#039; at scalable server and network architecture too.. cause there&#039;s so many people following this, I suspect not everyone will be able to play it when it goes live. Must be a tough thing for any indie, let alone an mmo.</description>
		<content:encoded><![CDATA[<p>I wonder if he&#8217;s a &#8216;genius&#8217; at scalable server and network architecture too.. cause there&#8217;s so many people following this, I suspect not everyone will be able to play it when it goes live. Must be a tough thing for any indie, let alone an mmo.</p>
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		<title>By: Hmm.Hmm</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122371</link>
		<dc:creator>Hmm.Hmm</dc:creator>
		<pubDate>Thu, 11 Dec 2008 02:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122371</guid>
		<description>Much love to come from Eskil Steenberg.

*cough*</description>
		<content:encoded><![CDATA[<p>Much love to come from Eskil Steenberg.</p>
<p>*cough*</p>
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122347</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122347</guid>
		<description>Well, I&#039;ve written poetry too-- trying to cover all bases, see?</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve written poetry too&#8211; trying to cover all bases, see?</p>
]]></content:encoded>
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	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122252</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Wed, 10 Dec 2008 19:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122252</guid>
		<description>I am looking forward for this game. The graphics magnetize me, and the gameplay seems will be open and experimental enough to use it half as a toy, half as a game, in a good way. Or maybe I am wrong, but anyway sounds cool.</description>
		<content:encoded><![CDATA[<p>I am looking forward for this game. The graphics magnetize me, and the gameplay seems will be open and experimental enough to use it half as a toy, half as a game, in a good way. Or maybe I am wrong, but anyway sounds cool.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122248</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Wed, 10 Dec 2008 19:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122248</guid>
		<description>While I love the visual style of this game, and some of the overarching concepts sound great, the guy really seems to have a hardon for &#039;pro&#039; gaming, ala bunnyhopping and wall-sliding and proto-skiing.

Such things might work great in the context of a tight deathmatch shooter played by very dedicated people with the reflexes of a hummingbird, but most people (and I&#039;m talking about gamers in general - even action gaming types, not just the MMO crowd) really aren&#039;t up to that kinda stuff. It looks weird and really only appeals to the most hardcore of perfectionists.

I really worry how things will turn out of he tries melding ultra-twitch &#039;deliberately buggy&#039; FPS gameplay with a dynamic-world MMO.</description>
		<content:encoded><![CDATA[<p>While I love the visual style of this game, and some of the overarching concepts sound great, the guy really seems to have a hardon for &#8216;pro&#8217; gaming, ala bunnyhopping and wall-sliding and proto-skiing.</p>
<p>Such things might work great in the context of a tight deathmatch shooter played by very dedicated people with the reflexes of a hummingbird, but most people (and I&#8217;m talking about gamers in general &#8211; even action gaming types, not just the MMO crowd) really aren&#8217;t up to that kinda stuff. It looks weird and really only appeals to the most hardcore of perfectionists.</p>
<p>I really worry how things will turn out of he tries melding ultra-twitch &#8216;deliberately buggy&#8217; FPS gameplay with a dynamic-world MMO.</p>
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		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122203</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122203</guid>
		<description>He&#039;s writing it so you can get their back bums wet.


YOU HEARD ME.</description>
		<content:encoded><![CDATA[<p>He&#8217;s writing it so you can get their back bums wet.</p>
<p>YOU HEARD ME.</p>
]]></content:encoded>
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	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122201</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122201</guid>
		<description>Eskil Steenberg is not writing this game just so you can get ladies&#039; front bums wet, you know.

FOR SHAME.</description>
		<content:encoded><![CDATA[<p>Eskil Steenberg is not writing this game just so you can get ladies&#8217; front bums wet, you know.</p>
<p>FOR SHAME.</p>
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	<item>
		<title>By: Squiff</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122199</link>
		<dc:creator>Squiff</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122199</guid>
		<description>That&#039;s what she said.</description>
		<content:encoded><![CDATA[<p>That&#8217;s what she said.</p>
]]></content:encoded>
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	<item>
		<title>By: manintheshack</title>
		<link>http://www.rockpapershotgun.com/2008/12/10/love-gets-closer/comment-page-1/#comment-122198</link>
		<dc:creator>manintheshack</dc:creator>
		<pubDate>Wed, 10 Dec 2008 16:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6041#comment-122198</guid>
		<description>What? I love it when the comments turn sexy...</description>
		<content:encoded><![CDATA[<p>What? I love it when the comments turn sexy&#8230;</p>
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