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	<title>Comments on: Drakensang English Demo</title>
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	<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/</link>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123766</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sun, 14 Dec 2008 20:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123766</guid>
		<description>Nope, judged from the full game...you can&#039;t reach the first city in the demo.</description>
		<content:encoded><![CDATA[<p>Nope, judged from the full game&#8230;you can&#8217;t reach the first city in the demo.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123532</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 13 Dec 2008 21:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123532</guid>
		<description>People are judging an RPG&#039;s story or freedom from a demo? Wow, that sure throws humanity 10000 years back IQ wise. I guess if your beloved Oblivions and Fallout 3s had demos you&#039;d also dismiss them for making you go through the sewers/vault only to rise to the ouside world in pretend-spectacular fashion.

If this game does bring RPGs back, then it does them good, because lately they&#039;ve fucking sucked. No comment on linearity but at least in the combat system they&#039;re doing better already. Hey, it&#039;s party-based real-time with pause. Hurray.

Good stories can be done with linearity too anyways. The Witcher might have had some choices to make but it was really pretty linear overall, side quests aside. And all of Bethesda&#039;s games are stupidly linear in regards to the main quest, people are just dazzled by the generic randomness of the rest of the world and think they&#039;re doing more than being led down a particular bath, or perhaps two as we see in recent Bioware games. If only Dragon Age redeems them. We shall see.

Until then, efforts like The Witcher and this one should be welcomed by anyone claiming to be an RPG fan, or at least realise Bethesda fan doesn&#039;t mean RPG fan. I&#039;m not saying buy it if it&#039;s not fun, but seriously, judging an RPG on 30 mins of gameplay? Not a very smart thing to do, no RPG out there would show you its quality in that time frame. Did you want a world-saving or world-dooming choice right as you jump in the game world? What if the game let you attack that dude and then the whole village came against you with no choice but to kill you? Is that all the consequence you care about, killing people and having their friends come to their aid? Sheesh, what has Bethesda done to this world.

Rant over.</description>
		<content:encoded><![CDATA[<p>People are judging an RPG&#8217;s story or freedom from a demo? Wow, that sure throws humanity 10000 years back IQ wise. I guess if your beloved Oblivions and Fallout 3s had demos you&#8217;d also dismiss them for making you go through the sewers/vault only to rise to the ouside world in pretend-spectacular fashion.</p>
<p>If this game does bring RPGs back, then it does them good, because lately they&#8217;ve fucking sucked. No comment on linearity but at least in the combat system they&#8217;re doing better already. Hey, it&#8217;s party-based real-time with pause. Hurray.</p>
<p>Good stories can be done with linearity too anyways. The Witcher might have had some choices to make but it was really pretty linear overall, side quests aside. And all of Bethesda&#8217;s games are stupidly linear in regards to the main quest, people are just dazzled by the generic randomness of the rest of the world and think they&#8217;re doing more than being led down a particular bath, or perhaps two as we see in recent Bioware games. If only Dragon Age redeems them. We shall see.</p>
<p>Until then, efforts like The Witcher and this one should be welcomed by anyone claiming to be an RPG fan, or at least realise Bethesda fan doesn&#8217;t mean RPG fan. I&#8217;m not saying buy it if it&#8217;s not fun, but seriously, judging an RPG on 30 mins of gameplay? Not a very smart thing to do, no RPG out there would show you its quality in that time frame. Did you want a world-saving or world-dooming choice right as you jump in the game world? What if the game let you attack that dude and then the whole village came against you with no choice but to kill you? Is that all the consequence you care about, killing people and having their friends come to their aid? Sheesh, what has Bethesda done to this world.</p>
<p>Rant over.</p>
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	<item>
		<title>By: Satsuz</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123446</link>
		<dc:creator>Satsuz</dc:creator>
		<pubDate>Sat, 13 Dec 2008 15:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123446</guid>
		<description>Fuggin&#039; Securom won&#039;t let me play the demo. ...the hell? I&#039;m being DRM&#039;ed out of a &lt;b&gt;demo&lt;/b&gt;.

This sort of thing has never happened to me before, but now I think I can understand all of that anti-DRM rage better.</description>
		<content:encoded><![CDATA[<p>Fuggin&#8217; Securom won&#8217;t let me play the demo. &#8230;the hell? I&#8217;m being DRM&#8217;ed out of a <b>demo</b>.</p>
<p>This sort of thing has never happened to me before, but now I think I can understand all of that anti-DRM rage better.</p>
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		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123440</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sat, 13 Dec 2008 14:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123440</guid>
		<description>What I&#039;m talking about is that the game railroads you through the plot. There is absolutely no faction system in place, for example. The game tells you who you can and can&#039;t hurt. Stealing has no consequences if you get caught.

Maybe the story is ok, but when I came to the first city, I met some arrogant nobleman without manners on the bridge. I couldn&#039;t attack that son of a bitch for insulting the honor of my Knight dude, and my only dialogue option was something along the lines of excuse me. That was when I decided I didn&#039;t need to know whether the story was good, I&#039;d know soon enough when Uwe Boll makes it into a film.</description>
		<content:encoded><![CDATA[<p>What I&#8217;m talking about is that the game railroads you through the plot. There is absolutely no faction system in place, for example. The game tells you who you can and can&#8217;t hurt. Stealing has no consequences if you get caught.</p>
<p>Maybe the story is ok, but when I came to the first city, I met some arrogant nobleman without manners on the bridge. I couldn&#8217;t attack that son of a bitch for insulting the honor of my Knight dude, and my only dialogue option was something along the lines of excuse me. That was when I decided I didn&#8217;t need to know whether the story was good, I&#8217;d know soon enough when Uwe Boll makes it into a film.</p>
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		<title>By: ulix</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123418</link>
		<dc:creator>ulix</dc:creator>
		<pubDate>Sat, 13 Dec 2008 13:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123418</guid>
		<description>If by &quot;The game machinations, however, regarding the freedom of action, and the consequence of action, throws CRRPGs back 10 years.&quot; you mean the general linearity of the game and of its quest-lines, then I don&#039;t agree.
There are several quests (no main-quests though - and none in the demo I think) that have more than one possibility to solve.
In one instance for example you can choose between helping the Praios-church (a kind of inquisition-like institution) or you could help the local witches against them.</description>
		<content:encoded><![CDATA[<p>If by &#8220;The game machinations, however, regarding the freedom of action, and the consequence of action, throws CRRPGs back 10 years.&#8221; you mean the general linearity of the game and of its quest-lines, then I don&#8217;t agree.<br />
There are several quests (no main-quests though &#8211; and none in the demo I think) that have more than one possibility to solve.<br />
In one instance for example you can choose between helping the Praios-church (a kind of inquisition-like institution) or you could help the local witches against them.</p>
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		<title>By: Yes</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123405</link>
		<dc:creator>Yes</dc:creator>
		<pubDate>Sat, 13 Dec 2008 12:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123405</guid>
		<description>throws crpg back 10 years? That&#039;s fucking good news.

But maybe that&#039;s not what you intended.</description>
		<content:encoded><![CDATA[<p>throws crpg back 10 years? That&#8217;s fucking good news.</p>
<p>But maybe that&#8217;s not what you intended.</p>
]]></content:encoded>
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	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123347</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sat, 13 Dec 2008 09:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123347</guid>
		<description>Well, I didn&#039;t like it. The rules set is pretty good, and the background world is high quality standard fantasy. The game machinations, however, regarding the freedom of action, and the consequence of action, throws CRRPGs back 10 years.</description>
		<content:encoded><![CDATA[<p>Well, I didn&#8217;t like it. The rules set is pretty good, and the background world is high quality standard fantasy. The game machinations, however, regarding the freedom of action, and the consequence of action, throws CRRPGs back 10 years.</p>
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	<item>
		<title>By: ulix</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123278</link>
		<dc:creator>ulix</dc:creator>
		<pubDate>Sat, 13 Dec 2008 03:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123278</guid>
		<description>This is a really nice game.

Don&#039;t let the demo fool you into believing it will stay this slow-paced story-wise. The story doesn&#039;t really kick in at all within the demo area. Only in the second area (the game&#039;s hub-city) things start to get interesting.

The demo is more suitable for trying out the mechanics which are essentially similar to Baldur&#039;s Gate&#039;s, though based on a different p&amp;p-system.  
&quot;Realtime with pause&quot; is what its called, though a much more appropriate label (at least in this game&#039;s case) would be &quot;round-based with pseudo-realtime&quot;.

The demo is also okay for getting a general feel for the atmosphere of the game, which is maybe a tad brighter, less serious and more cheerful when compared to most other contemporary RPGs. 

I&#039;ve tried out the English demo very briefly, and thought the translation was quite good (from what I can tell after maybe 5 minutes of playing).</description>
		<content:encoded><![CDATA[<p>This is a really nice game.</p>
<p>Don&#8217;t let the demo fool you into believing it will stay this slow-paced story-wise. The story doesn&#8217;t really kick in at all within the demo area. Only in the second area (the game&#8217;s hub-city) things start to get interesting.</p>
<p>The demo is more suitable for trying out the mechanics which are essentially similar to Baldur&#8217;s Gate&#8217;s, though based on a different p&amp;p-system.<br />
&#8220;Realtime with pause&#8221; is what its called, though a much more appropriate label (at least in this game&#8217;s case) would be &#8220;round-based with pseudo-realtime&#8221;.</p>
<p>The demo is also okay for getting a general feel for the atmosphere of the game, which is maybe a tad brighter, less serious and more cheerful when compared to most other contemporary RPGs. </p>
<p>I&#8217;ve tried out the English demo very briefly, and thought the translation was quite good (from what I can tell after maybe 5 minutes of playing).</p>
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123276</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Sat, 13 Dec 2008 03:08:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123276</guid>
		<description>...goes off on a tangent about whatever piece of indie music he is reviewing/listening to right now.

Oh, sorry was it supposed to be a &lt;i&gt;funny&lt;/i&gt; ending?</description>
		<content:encoded><![CDATA[<p>&#8230;goes off on a tangent about whatever piece of indie music he is reviewing/listening to right now.</p>
<p>Oh, sorry was it supposed to be a <i>funny</i> ending?</p>
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123233</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Sat, 13 Dec 2008 00:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123233</guid>
		<description>...proceeds to fight crime from a wheelchair.</description>
		<content:encoded><![CDATA[<p>&#8230;proceeds to fight crime from a wheelchair.</p>
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	<item>
		<title>By: Hoernchen</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123218</link>
		<dc:creator>Hoernchen</dc:creator>
		<pubDate>Fri, 12 Dec 2008 23:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123218</guid>
		<description>...crap i pressed enter too soon.</description>
		<content:encoded><![CDATA[<p>&#8230;crap i pressed enter too soon.</p>
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		<title>By: dartt</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/drakensang-english-demo/comment-page-1/#comment-123196</link>
		<dc:creator>dartt</dc:creator>
		<pubDate>Fri, 12 Dec 2008 22:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6156#comment-123196</guid>
		<description>...shoots billiards with a midget until the rain stops.</description>
		<content:encoded><![CDATA[<p>&#8230;shoots billiards with a midget until the rain stops.</p>
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