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	<title>Comments on: The Noble Savage</title>
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	<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/</link>
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		<title>By: Vadim P.</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-123520</link>
		<dc:creator>Vadim P.</dc:creator>
		<pubDate>Sat, 13 Dec 2008 21:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-123520</guid>
		<description>One doesn&#039;t have to be twisted use linux (ubuntu specifically). 4 out of 5 dentists recommend it!</description>
		<content:encoded><![CDATA[<p>One doesn&#8217;t have to be twisted use linux (ubuntu specifically). 4 out of 5 dentists recommend it!</p>
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		<title>By: Redford</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-123211</link>
		<dc:creator>Redford</dc:creator>
		<pubDate>Fri, 12 Dec 2008 22:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-123211</guid>
		<description>I personally had issues with the netcode combined with the melee system.  People may think &quot;Hey, attacking in melee must be totally immune to lag, right?!?!?!?!?!?!?!&quot; but they would be wrong.  Basically, in savage 2, there are three different melee moves.   Attack beats disrupt, disrupt beats block, and block defeats attack.  With a higher ping, determining what attack you need to use gets needlessly hard.  Sometimes you&#039;ll bounce off a block you couldn&#039;t see, or disrupt a block only to have the game ignore it.  And unlike you might expect, hitting a block hurts, just like you had gotten hit yourself, which means making even a few ping-related mistakes can be the doom of you.  All of the high skill players seem to be immune to this (of course).

But there are still a bunch of awesome, epic games to be had if you give Savage 2 a try.  Just do yourself a favor and play the tutorial level first.</description>
		<content:encoded><![CDATA[<p>I personally had issues with the netcode combined with the melee system.  People may think &#8220;Hey, attacking in melee must be totally immune to lag, right?!?!?!?!?!?!?!&#8221; but they would be wrong.  Basically, in savage 2, there are three different melee moves.   Attack beats disrupt, disrupt beats block, and block defeats attack.  With a higher ping, determining what attack you need to use gets needlessly hard.  Sometimes you&#8217;ll bounce off a block you couldn&#8217;t see, or disrupt a block only to have the game ignore it.  And unlike you might expect, hitting a block hurts, just like you had gotten hit yourself, which means making even a few ping-related mistakes can be the doom of you.  All of the high skill players seem to be immune to this (of course).</p>
<p>But there are still a bunch of awesome, epic games to be had if you give Savage 2 a try.  Just do yourself a favor and play the tutorial level first.</p>
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		<title>By: Joras</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-123043</link>
		<dc:creator>Joras</dc:creator>
		<pubDate>Fri, 12 Dec 2008 17:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-123043</guid>
		<description>Savage 2 is a real puzzle for me.  I&#039;ve been playing it off and on since it came out, and from one perspective it&#039;s got everything that a game needs to succeed:

Great graphics (esp for an indy)
Good, mostly balanced mechanics
Full stat tracking &amp; replays
Some really, really epic battles that you will remember forever
Real depth, and skill level makes a huge difference

However, there&#039;s just something wrong with it.  For some reason that I haven&#039;t been able to pin down, the game loses players like crazy.  They&#039;ll do a huge promo, get a couple hundred players into the game, and then over the next couple of weeks that&#039;ll dwindle back down to the same 100-150 players that&#039;s been there from the start.  This happened at release, then with their first heavily-promoted content patch, their steam release, and it may happen with this free thing as well.  It&#039;s just bizarre.  Usually with games you can immediately tell why their not successes.  It sucks, too boring, small market size, horrible advertising, etc.  This one, nothing jumps out.

The best thing I&#039;ve been able to come up with is that the way this game does stat tracking, every game you play is on the ladder.  Each player is assigned a &quot;Skill Factor&quot; based on previous performance, and this number shows up next to every player in every game.  Since the vast majority of players suck at this game (this game has a pretty high learning curve), most players get constantly told that they suck game after game.  That, coupled with the fact that it&#039;s not very obvious how to get better, means that new players play for a bit, have fun, realize they suck, get discouraged, and leave.

Also, since every game is on the ladder, you can&#039;t goof off in this game.  After a particularly epic game, you can&#039;t just mess around in the next game because if you do, that&#039;ll lower your rating.  You have to try to play at your best every single game.  Unfortunately, what that actually means is that after a couple games, I&#039;ll tend to log off because I know I can&#039;t play my top level anymore.

There is, btw, a feature to not record stats.  At the beginning of every game, you can opt out.  This is great, but at least for me, there&#039;s a bit of a feeling that, if there&#039;s a number next to my name called &quot;Skill Factor&quot;, I should try to max that as much as possible.  True it doesn&#039;t actually mean anything, but there&#039;s that deep-seated impulse to pump that as high as I can.

Anyway, if anyone end up playing this, post some impressions.  I&#039;d love to hear the impressions that new players have of this game.</description>
		<content:encoded><![CDATA[<p>Savage 2 is a real puzzle for me.  I&#8217;ve been playing it off and on since it came out, and from one perspective it&#8217;s got everything that a game needs to succeed:</p>
<p>Great graphics (esp for an indy)<br />
Good, mostly balanced mechanics<br />
Full stat tracking &amp; replays<br />
Some really, really epic battles that you will remember forever<br />
Real depth, and skill level makes a huge difference</p>
<p>However, there&#8217;s just something wrong with it.  For some reason that I haven&#8217;t been able to pin down, the game loses players like crazy.  They&#8217;ll do a huge promo, get a couple hundred players into the game, and then over the next couple of weeks that&#8217;ll dwindle back down to the same 100-150 players that&#8217;s been there from the start.  This happened at release, then with their first heavily-promoted content patch, their steam release, and it may happen with this free thing as well.  It&#8217;s just bizarre.  Usually with games you can immediately tell why their not successes.  It sucks, too boring, small market size, horrible advertising, etc.  This one, nothing jumps out.</p>
<p>The best thing I&#8217;ve been able to come up with is that the way this game does stat tracking, every game you play is on the ladder.  Each player is assigned a &#8220;Skill Factor&#8221; based on previous performance, and this number shows up next to every player in every game.  Since the vast majority of players suck at this game (this game has a pretty high learning curve), most players get constantly told that they suck game after game.  That, coupled with the fact that it&#8217;s not very obvious how to get better, means that new players play for a bit, have fun, realize they suck, get discouraged, and leave.</p>
<p>Also, since every game is on the ladder, you can&#8217;t goof off in this game.  After a particularly epic game, you can&#8217;t just mess around in the next game because if you do, that&#8217;ll lower your rating.  You have to try to play at your best every single game.  Unfortunately, what that actually means is that after a couple games, I&#8217;ll tend to log off because I know I can&#8217;t play my top level anymore.</p>
<p>There is, btw, a feature to not record stats.  At the beginning of every game, you can opt out.  This is great, but at least for me, there&#8217;s a bit of a feeling that, if there&#8217;s a number next to my name called &#8220;Skill Factor&#8221;, I should try to max that as much as possible.  True it doesn&#8217;t actually mean anything, but there&#8217;s that deep-seated impulse to pump that as high as I can.</p>
<p>Anyway, if anyone end up playing this, post some impressions.  I&#8217;d love to hear the impressions that new players have of this game.</p>
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122917</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Fri, 12 Dec 2008 15:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122917</guid>
		<description>Oh crap, wrong article. Sorry guys, I thought I was on the InstantAction one :(</description>
		<content:encoded><![CDATA[<p>Oh crap, wrong article. Sorry guys, I thought I was on the InstantAction one :(</p>
]]></content:encoded>
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	<item>
		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122916</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Fri, 12 Dec 2008 15:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122916</guid>
		<description>There&#039;s a Linux version? They were supposed to tell me about that! They &lt;i&gt;lied&lt;/i&gt;.

But no, I can&#039;t do that! I have an exam tomorrow!</description>
		<content:encoded><![CDATA[<p>There&#8217;s a Linux version? They were supposed to tell me about that! They <i>lied</i>.</p>
<p>But no, I can&#8217;t do that! I have an exam tomorrow!</p>
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		<title>By: Ceremony</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122865</link>
		<dc:creator>Ceremony</dc:creator>
		<pubDate>Fri, 12 Dec 2008 12:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122865</guid>
		<description>We played the first one at some LANs and it was one of the more enjoyable games we played.  There were a lot of &quot;remember when&quot; stories that were created from that game.</description>
		<content:encoded><![CDATA[<p>We played the first one at some LANs and it was one of the more enjoyable games we played.  There were a lot of &#8220;remember when&#8221; stories that were created from that game.</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122821</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 12 Dec 2008 11:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122821</guid>
		<description>I kind of like more the &quot;EMPIRES&quot; mod for half-life.

Savage seems more about killing more than the other team. Where Empires have more area control, and building importance.  But thats me. I also play engineer on TF2.</description>
		<content:encoded><![CDATA[<p>I kind of like more the &#8220;EMPIRES&#8221; mod for half-life.</p>
<p>Savage seems more about killing more than the other team. Where Empires have more area control, and building importance.  But thats me. I also play engineer on TF2.</p>
]]></content:encoded>
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		<title>By: ArtyArt</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122818</link>
		<dc:creator>ArtyArt</dc:creator>
		<pubDate>Fri, 12 Dec 2008 10:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122818</guid>
		<description>@Dan: right, that&#039;s where the problem with this game lies (for me, at least). There&#039;s quite the learning curve, and it&#039;s rather frustrating with all the other players behaving like headless chicken instead of employing some squad tactics or whatever.

I bought Savage 2 when it was a weekend deal on Steam, but I haven&#039;t played that much. I guess it actually is a very good game once you have -really- learned and understood how to play it, but until then it is a ... difficult experience. I hope S2 have more luck with the new business model. Last time I played, the servers were quite empty. Savage 2 deserves better.</description>
		<content:encoded><![CDATA[<p>@Dan: right, that&#8217;s where the problem with this game lies (for me, at least). There&#8217;s quite the learning curve, and it&#8217;s rather frustrating with all the other players behaving like headless chicken instead of employing some squad tactics or whatever.</p>
<p>I bought Savage 2 when it was a weekend deal on Steam, but I haven&#8217;t played that much. I guess it actually is a very good game once you have -really- learned and understood how to play it, but until then it is a &#8230; difficult experience. I hope S2 have more luck with the new business model. Last time I played, the servers were quite empty. Savage 2 deserves better.</p>
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		<title>By: Dan (WR)</title>
		<link>http://www.rockpapershotgun.com/2008/12/12/the-noble-savage/comment-page-1/#comment-122812</link>
		<dc:creator>Dan (WR)</dc:creator>
		<pubDate>Fri, 12 Dec 2008 10:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6129#comment-122812</guid>
		<description>Downloading now. I really like the ideas behind Savage, but I have a hard time imagining people co-ordinating well enough to make it work.</description>
		<content:encoded><![CDATA[<p>Downloading now. I really like the ideas behind Savage, but I have a hard time imagining people co-ordinating well enough to make it work.</p>
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