Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

The Relativity

By Jim Rossignol on December 12th, 2008 at 11:58 am.


Another oddity via Offworld this: The Relativity is an extension of Jun Fujiki’s OLE coordinate system. Like the original proof of concept that inspired Sony puzzler echocrome, The Relativity allows the user to create Escher-like impossible spaces and then manipulate them. This time it works from the inside, with a tiny camera view showing your drone person getting lost in impossible corridor spaces. Take a look at the video after the jump for a clearer understanding of how it works, then perhaps download the thing for yourself.


Untitled from cave on Vimeo.

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5 Comments »

  1. Bob Arctor says:

    Seems interesting but not particularly fun.

  2. Brother None says:

    Indeed, not necessarily directly interesting as game, but that’s some pimpin’ concept they got going on there.

  3. SKACE says:

    Hardcore lemmings :D

  4. Heliocentric says:

    I’d love to have an rts on such geometricky (see what i did there) terrain. Units moving onto new planes. The 2 bases directly next to each other but on opposed planes. Rotating a neutral unit sphere changes the point of view. Units destroyed by a change in point of view or made to look bigger and in turn being lent greater firepower.

  5. Down Rodeo says:

    Argh some of those make my brain sore, which is impressive as brains do not have pain receptors.

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