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	<title>Comments on: Wot I Think: Prince Of Persia</title>
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	<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/</link>
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		<title>By: blog hosting</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-150071</link>
		<dc:creator>blog hosting</dc:creator>
		<pubDate>Tue, 24 Feb 2009 06:24:28 +0000</pubDate>
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		<description>&lt;a href=&quot;http://wordpress.com&quot; rel=&quot;nofollow&quot;&gt;blog hosting&lt;/a&gt; [url=http://wordpress.com]blog hosting[/url] &lt;a href=&quot;http://wordpress.com&quot; rel=&quot;nofollow&quot;&gt;blog hosting&lt;/a&gt; [url= http://wordpress.com ] blog hosting [/url]  (added by Mobile using &lt;a href=&quot;http://mippin.com/?ref=commentposting&quot; rel=&quot;nofollow&quot;&gt;Mippin&lt;/a&gt;)</description>
		<content:encoded><![CDATA[<p><a href="http://wordpress.com" rel="nofollow">blog hosting</a> [url=http://wordpress.com]blog hosting[/url] <a href="http://wordpress.com" rel="nofollow">blog hosting</a> [url= <a href="http://wordpress.com" rel="nofollow">http://wordpress.com</a> ] blog hosting [/url]  (added by Mobile using <a href="http://mippin.com/?ref=commentposting" rel="nofollow">Mippin</a>)</p>
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		<title>By: Fegli</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-146953</link>
		<dc:creator>Fegli</dc:creator>
		<pubDate>Tue, 17 Feb 2009 04:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-146953</guid>
		<description>You know what? I&#039;ve really enjoyed this game! Much more than I enjoyed SoT (although I played that YEARS ago and would probably like it better now). But I played this after Gears of War and Halo, and while obviously those are the better games, PoP is such a nice change of pace. Being able to chill and watch the fluid looking actions instead of freaking about General Raam handing my ass to me every two seconds is really quite nice. And while the writing is not stellar, I enjoy the chemistry between the Prince and Elika (p.s. I don&#039;t care how much you hate her, she&#039;s STILL more useful than Dom). It&#039;s just a great-looking, easy, fluid game, and it may just be because of my gamer mentality at the moment, but I&#039;ve really enjoyed it. :)</description>
		<content:encoded><![CDATA[<p>You know what? I&#8217;ve really enjoyed this game! Much more than I enjoyed SoT (although I played that YEARS ago and would probably like it better now). But I played this after Gears of War and Halo, and while obviously those are the better games, PoP is such a nice change of pace. Being able to chill and watch the fluid looking actions instead of freaking about General Raam handing my ass to me every two seconds is really quite nice. And while the writing is not stellar, I enjoy the chemistry between the Prince and Elika (p.s. I don&#8217;t care how much you hate her, she&#8217;s STILL more useful than Dom). It&#8217;s just a great-looking, easy, fluid game, and it may just be because of my gamer mentality at the moment, but I&#8217;ve really enjoyed it. :)</p>
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		<title>By: mack</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-128453</link>
		<dc:creator>mack</dc:creator>
		<pubDate>Thu, 25 Dec 2008 22:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-128453</guid>
		<description>I know youll hate me but the new pop is good and the ending is prettty dark.
BTW its never boring with the prince(both sot and the new one)</description>
		<content:encoded><![CDATA[<p>I know youll hate me but the new pop is good and the ending is prettty dark.<br />
BTW its never boring with the prince(both sot and the new one)</p>
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		<title>By: James G</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-127335</link>
		<dc:creator>James G</dc:creator>
		<pubDate>Mon, 22 Dec 2008 15:00:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-127335</guid>
		<description>Nostalgia is definately not the cause of my SoT love, as I played the first game around a year or two ago, and instantly added it to my &#039;favourite games&#039; list. This is part of my attempt to play all the well regarded games I&#039;ve missed. Oddly, this means that in my mind, the last couple of years of PC gaming have been the best ever.</description>
		<content:encoded><![CDATA[<p>Nostalgia is definately not the cause of my SoT love, as I played the first game around a year or two ago, and instantly added it to my &#8216;favourite games&#8217; list. This is part of my attempt to play all the well regarded games I&#8217;ve missed. Oddly, this means that in my mind, the last couple of years of PC gaming have been the best ever.</p>
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		<title>By: deadManWalKing</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-127321</link>
		<dc:creator>deadManWalKing</dc:creator>
		<pubDate>Mon, 22 Dec 2008 14:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-127321</guid>
		<description>I see a lot of people complaining about the combat in this game and saying how the sands of time was so good. But if you check out any of the old reviews for the game, you&#039;ll see that the biggest (only?) complain against the game was the combat system. And it was NOT nice (though rest was absolutely wonderful). I&#039;ve played all POPs since sands of time. Combat only picked up with POP2. Betting that many here have seen only screenshots/videos of the old game.</description>
		<content:encoded><![CDATA[<p>I see a lot of people complaining about the combat in this game and saying how the sands of time was so good. But if you check out any of the old reviews for the game, you&#8217;ll see that the biggest (only?) complain against the game was the combat system. And it was NOT nice (though rest was absolutely wonderful). I&#8217;ve played all POPs since sands of time. Combat only picked up with POP2. Betting that many here have seen only screenshots/videos of the old game.</p>
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		<title>By: Cargo Cult</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-127185</link>
		<dc:creator>Cargo Cult</dc:creator>
		<pubDate>Mon, 22 Dec 2008 00:01:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-127185</guid>
		<description>Well, I liked it.</description>
		<content:encoded><![CDATA[<p>Well, I liked it.</p>
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		<title>By: Mister Hands</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-125496</link>
		<dc:creator>Mister Hands</dc:creator>
		<pubDate>Thu, 18 Dec 2008 06:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-125496</guid>
		<description>&quot;Nonetheless I’ll probably still pick up this new iteration of PoP, since I’ll willingly sit through some horrible gameplay if a game provides some beautiful art like this appears to have (as much as I hate to admit it, since I’d rather not encourage graphics&gt;gameplay at all).&quot;

I think it&#039;s justifiable here, because you&#039;re supporting the artistic design, rather than just saying &quot;Oooh, slightly shinier human face! Me want!&quot; :)</description>
		<content:encoded><![CDATA[<p>&#8220;Nonetheless I’ll probably still pick up this new iteration of PoP, since I’ll willingly sit through some horrible gameplay if a game provides some beautiful art like this appears to have (as much as I hate to admit it, since I’d rather not encourage graphics&gt;gameplay at all).&#8221;</p>
<p>I think it&#8217;s justifiable here, because you&#8217;re supporting the artistic design, rather than just saying &#8220;Oooh, slightly shinier human face! Me want!&#8221; :)</p>
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		<title>By: DerangedStoat</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-125483</link>
		<dc:creator>DerangedStoat</dc:creator>
		<pubDate>Thu, 18 Dec 2008 04:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-125483</guid>
		<description>It seems the combat in the previous trilogy is a love/hate thing.
I loved SoT. The story, the characters, the graphics (lightbloom!) and the platforming. But I was pretty much nonplussed by the combat, although it did give me the precious sand, and in hindsight broke up the gameplay enough to keep the platforming from ever getting stale.
I still remember reading the reviews for WW and hearing everyone getting excited for it containing more and improved combat, and just thinking &#039;ugh, that&#039;s the bit I least enjoyed about SoT&#039;. Nonetheless, I bought WW but sadly only got about 1/2 through it before I just got sick of being attacked/interrupted every single time I completed a tiny section of platforming, and stopped playing (not to mention the emo prince really grated with me after loving his character and the atmosphere in SoT). When TTT was announced with it&#039;s new gimmick/chain, which promised &#039;even more exciting combat&#039;, I just lost all interest in it.

It may be nostalgia, but there have been very few games that upon completion have left me thinking &#039;wow... that was breathtaking, I wish it didn&#039;t have to end&#039; like SoT did.

As for the new one, I love when a game provides a really flowing sequence of play, but that&#039;s mainly because of the feeling of accomplishment usually associated with achieving that, and QTE&#039;s do not provide this for me.
Nonetheless I&#039;ll probably still pick up this new iteration of PoP, since I&#039;ll willingly sit through some horrible gameplay if a game provides some beautiful art like this appears to have (as much as I hate to admit it, since I&#039;d rather not encourage graphics&gt;gameplay at all).</description>
		<content:encoded><![CDATA[<p>It seems the combat in the previous trilogy is a love/hate thing.<br />
I loved SoT. The story, the characters, the graphics (lightbloom!) and the platforming. But I was pretty much nonplussed by the combat, although it did give me the precious sand, and in hindsight broke up the gameplay enough to keep the platforming from ever getting stale.<br />
I still remember reading the reviews for WW and hearing everyone getting excited for it containing more and improved combat, and just thinking &#8216;ugh, that&#8217;s the bit I least enjoyed about SoT&#8217;. Nonetheless, I bought WW but sadly only got about 1/2 through it before I just got sick of being attacked/interrupted every single time I completed a tiny section of platforming, and stopped playing (not to mention the emo prince really grated with me after loving his character and the atmosphere in SoT). When TTT was announced with it&#8217;s new gimmick/chain, which promised &#8216;even more exciting combat&#8217;, I just lost all interest in it.</p>
<p>It may be nostalgia, but there have been very few games that upon completion have left me thinking &#8216;wow&#8230; that was breathtaking, I wish it didn&#8217;t have to end&#8217; like SoT did.</p>
<p>As for the new one, I love when a game provides a really flowing sequence of play, but that&#8217;s mainly because of the feeling of accomplishment usually associated with achieving that, and QTE&#8217;s do not provide this for me.<br />
Nonetheless I&#8217;ll probably still pick up this new iteration of PoP, since I&#8217;ll willingly sit through some horrible gameplay if a game provides some beautiful art like this appears to have (as much as I hate to admit it, since I&#8217;d rather not encourage graphics&gt;gameplay at all).</p>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-125433</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Thu, 18 Dec 2008 00:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-125433</guid>
		<description>I find it odd that anyone could consider completely removing all challenge from a game &#039;evolution&#039;.  Also, a challenging game is not necessarily frustrating, the ideal is something that is challenging but fair.  Cf the yellow power plates where quite regularly it is impossible to tell which side of an obstacle you&#039;re meant to dodge, with the only way to progress being trial and error; or the boss fights where you have to push the boss to a particular position, only the camera control is taken away so you can&#039;t actually see where that position is.  Frankly if you took Elika&#039;s infinite rescuing away you&#039;d be left with an extremely annoying game, not for being more challenging but for being badly designed.</description>
		<content:encoded><![CDATA[<p>I find it odd that anyone could consider completely removing all challenge from a game &#8216;evolution&#8217;.  Also, a challenging game is not necessarily frustrating, the ideal is something that is challenging but fair.  Cf the yellow power plates where quite regularly it is impossible to tell which side of an obstacle you&#8217;re meant to dodge, with the only way to progress being trial and error; or the boss fights where you have to push the boss to a particular position, only the camera control is taken away so you can&#8217;t actually see where that position is.  Frankly if you took Elika&#8217;s infinite rescuing away you&#8217;d be left with an extremely annoying game, not for being more challenging but for being badly designed.</p>
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		<title>By: Sylus</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-124990</link>
		<dc:creator>Sylus</dc:creator>
		<pubDate>Wed, 17 Dec 2008 10:22:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-124990</guid>
		<description>No fun at all Assasins Creed was better</description>
		<content:encoded><![CDATA[<p>No fun at all Assasins Creed was better</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-124825</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 17 Dec 2008 00:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-124825</guid>
		<description>Do you know the way to Wan Xai?</description>
		<content:encoded><![CDATA[<p>Do you know the way to Wan Xai?</p>
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		<title>By: Mister Hands</title>
		<link>http://www.rockpapershotgun.com/2008/12/15/wot-i-think-prince-of-persia/comment-page-3/#comment-124817</link>
		<dc:creator>Mister Hands</dc:creator>
		<pubDate>Wed, 17 Dec 2008 00:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6135#comment-124817</guid>
		<description>Hmm. I&#039;ve yet to play this (Christmas Day, I&#039;ll be all over it), but I did come across this.
http://blog.wired.com/games/2008/06/prince-of-persi.html#previouspost
It&#039;s an odd one, to say the least.</description>
		<content:encoded><![CDATA[<p>Hmm. I&#8217;ve yet to play this (Christmas Day, I&#8217;ll be all over it), but I did come across this.<br />
<a href="http://blog.wired.com/games/2008/06/prince-of-persi.html#previouspost" rel="nofollow">http://blog.wired.com/games/2008/06/prince-of-persi.html#previouspost</a><br />
It&#8217;s an odd one, to say the least.</p>
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