Rock, Paper, Shotgun

A Day of Infamy: Buccaneer Demo Available.

Posted by Kieron Gillen on December 16th, 2008 at 9:12 am.

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Ships! I hate those guys!

There’s been so much serious mining of the comic Pirate meme in the last few years that I’m kind of at a loss at how to introduce this now-available Steam-distributed Indie game. Why not just the facts, for once? Just to see how it feels. Buccaneer: The Pursuit of Infamy is the product of three and a half years of love from ex-Codemasters Stickman Studios and looks fun in a novel-concept and execution way. The demo features ten of the game’s fifty-five (count ‘em!) levels and a multiplayer one too for 16-player cannon-balling. I haven’t had a chance to play it, due to being deep in something else for a large post later, but I’m going to definitely give it a shot later. Maybe even a grapeshot. Ah! Ah! Ah!

Leave me alone. It’s early. Video beneath the cut.

Oh – and an interview with the developers over here.

Hmm. Just the facts felt dirty. Won’t do it again.

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54 Comments »

  1. caesarbear says:

    Anyway, realistic age-of-sail naval combat wouldn’t be much fun. It’s so hard that it took hundreds of years for the actual navies to start figuring out.

    How’s that Mr. History?

    Are you saying games have to be dumb for people to understand them?

  2. Mathieu says:

    Congrats guys ! :)

  3. BonSequitur says:

    I actually played the demo. It’s a good game if you see it for what it is, that is to say an arcade game. The piratey trappings seem to be getting in the way of people’s enjoyment; this could be about tanks, or WWII-era naval combat, or spaceships. It’s an arcade game. The biggest flaw in my opinion is that the trajectory of cannon shots isn’t predictable enough, and that you don’t seem to get a big advantage from firing a broadside into someone’s face bow (”Crossing the tee,” as Nelson would put it).

    Not what I wanted right now though. I am one of those freaks who actually knows how to tack. I think Pirates! mostly got it right by having the wind matter, but not forcing the player to actually control the sails directly. Hence the ships were never doing anything insanely unrealistically (Like, say, a square-rigged ships sailing against the wind, which is impossible) but you didn’t have to fiddle.

  4. pepper says:

    I agree with the weapon firing system, it could be made a little harder, and making a hit on certain giving you a advantage, but its definitely a fun arcade! Still have to give this a go MP though.

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