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	<title>Comments on: Now That’s Why I Love A Best 2008 Ever! August</title>
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	<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/</link>
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		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-127070</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Sun, 21 Dec 2008 15:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-127070</guid>
		<description>Debrysis is a remarkable little game. I implore anyone who has yet to try it, to try it. I run it and its instant happy. And its so blummin tiny too. Magic.</description>
		<content:encoded><![CDATA[<p>Debrysis is a remarkable little game. I implore anyone who has yet to try it, to try it. I run it and its instant happy. And its so blummin tiny too. Magic.</p>
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125492</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Thu, 18 Dec 2008 06:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125492</guid>
		<description>Regarding Clear Sky&#039;s faction battles:  You can take enemy bases and remove the faction from the game almost entirely. I&#039;ve done so with the bandits and duty.  And depending on when you do it, it changes who is around in Army Warehouses and Red Forest.
The trick (and it&#039;s a stupid trick, let&#039;s be sure.  Not sure if it qualifies as a bug though) is that your guys have to occupy the nearest camps to the base you&#039;re attacking.  Often this does mean driving off the other (possibly) friendlies who hold it already.  So in the case of the bandit base in Garbage the Stalkers need to occupy the way to Agroprom.  Otherwise they won&#039;t come through from Agroprom to occupy the Bandit base, even if you clear it.  Once they do, however, they even have been known to mount assaults all by themselves.  Once they take the base its pretty much over.  Sometimes I do get the message that the bandits have come back and so on (but I&#039;ve never seen them respawn myself.  I&#039;m always elsewhere) and shortly after I get the message that the Stalkers have retaken the base again by themselves.
When I joined Freedom and waged war on Duty it was even better.  They took most of the Garbage by themselves (and there had been constant skirmishes between duty and freedom there for much of the game) and sent me off to get a few key points inside Agroprom.  I took the crossing post and reinforcments came right away and held it against repreated Duty counter attacks.  Then I did an assault on a small camp over-looking the Duty base. They said hold it until reinforcements arrived like usual, but watching on the map I could see several squads coming in. Three squads of six or seven Freedom guys came to this camp across two maps and, with no provocation or communication from me, promptly staged and moved for an all out assault on the Duty base.  reinforcements came during the fight as well.
Now, they didn&#039;t always win (Duty have those scary heavy gunners) but sometimes they did, and sometimes without much help from me.  And then Duty were no more.
That kind of thing is fun.  Like the first game it&#039;s quirky and obtuse and frustrating at times but also produces really amazingly unique stuff.
(I disagree that the AI is worse.  I&#039;ve done quite a few steath missions with silent weapons make a huge difference.  The enemy sneaks and uses cover better as well.  It&#039;s not Vietcong yet, but they&#039;re smarter to fight than they were)</description>
		<content:encoded><![CDATA[<p>Regarding Clear Sky&#8217;s faction battles:  You can take enemy bases and remove the faction from the game almost entirely. I&#8217;ve done so with the bandits and duty.  And depending on when you do it, it changes who is around in Army Warehouses and Red Forest.<br />
The trick (and it&#8217;s a stupid trick, let&#8217;s be sure.  Not sure if it qualifies as a bug though) is that your guys have to occupy the nearest camps to the base you&#8217;re attacking.  Often this does mean driving off the other (possibly) friendlies who hold it already.  So in the case of the bandit base in Garbage the Stalkers need to occupy the way to Agroprom.  Otherwise they won&#8217;t come through from Agroprom to occupy the Bandit base, even if you clear it.  Once they do, however, they even have been known to mount assaults all by themselves.  Once they take the base its pretty much over.  Sometimes I do get the message that the bandits have come back and so on (but I&#8217;ve never seen them respawn myself.  I&#8217;m always elsewhere) and shortly after I get the message that the Stalkers have retaken the base again by themselves.<br />
When I joined Freedom and waged war on Duty it was even better.  They took most of the Garbage by themselves (and there had been constant skirmishes between duty and freedom there for much of the game) and sent me off to get a few key points inside Agroprom.  I took the crossing post and reinforcments came right away and held it against repreated Duty counter attacks.  Then I did an assault on a small camp over-looking the Duty base. They said hold it until reinforcements arrived like usual, but watching on the map I could see several squads coming in. Three squads of six or seven Freedom guys came to this camp across two maps and, with no provocation or communication from me, promptly staged and moved for an all out assault on the Duty base.  reinforcements came during the fight as well.<br />
Now, they didn&#8217;t always win (Duty have those scary heavy gunners) but sometimes they did, and sometimes without much help from me.  And then Duty were no more.<br />
That kind of thing is fun.  Like the first game it&#8217;s quirky and obtuse and frustrating at times but also produces really amazingly unique stuff.<br />
(I disagree that the AI is worse.  I&#8217;ve done quite a few steath missions with silent weapons make a huge difference.  The enemy sneaks and uses cover better as well.  It&#8217;s not Vietcong yet, but they&#8217;re smarter to fight than they were)</p>
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		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125470</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Thu, 18 Dec 2008 04:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125470</guid>
		<description>Acheivements = Thumbs down.

Making fun of any given MMO = Thumbs up!</description>
		<content:encoded><![CDATA[<p>Acheivements = Thumbs down.</p>
<p>Making fun of any given MMO = Thumbs up!</p>
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		<title>By: Hermit</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125406</link>
		<dc:creator>Hermit</dc:creator>
		<pubDate>Wed, 17 Dec 2008 23:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125406</guid>
		<description>I could see Blizzpoints being a rather clever marketing device actually. Given that the idea seems to be to share achievments and scores across all games, I wouldn&#039;t be surprised to see achievments in one game rewarding you in another. Perhaps getting 500 points worth of Starcraft 2 achievements unlocks a mini Zergling/Silithid pet in WoW for example. 
The way I see achievments is that they have one of two purposes. Either they&#039;re there as bragging rights; Valve get this with things like bringing down a tank in L4D without anyone getting hit, or killing all four survivors with a tank. Some of the harder ones in L4D really are an achiemvent to get, and the recognition is merely the proof when you want to brag.
Most 360 games though follow that the achievments are a way of rewarding players (In the same way that any quest in an RPG would), mostly with some arbitrary score which to most of us means nothing. If you&#039;re giving out achievements purely as a means to a reward, the reward should at least be worthwhile. If gamer points earned on the 360 could be converted into MS points for the shop, even in some small value, I&#039;d be much more interested in achievements.</description>
		<content:encoded><![CDATA[<p>I could see Blizzpoints being a rather clever marketing device actually. Given that the idea seems to be to share achievments and scores across all games, I wouldn&#8217;t be surprised to see achievments in one game rewarding you in another. Perhaps getting 500 points worth of Starcraft 2 achievements unlocks a mini Zergling/Silithid pet in WoW for example.<br />
The way I see achievments is that they have one of two purposes. Either they&#8217;re there as bragging rights; Valve get this with things like bringing down a tank in L4D without anyone getting hit, or killing all four survivors with a tank. Some of the harder ones in L4D really are an achiemvent to get, and the recognition is merely the proof when you want to brag.<br />
Most 360 games though follow that the achievments are a way of rewarding players (In the same way that any quest in an RPG would), mostly with some arbitrary score which to most of us means nothing. If you&#8217;re giving out achievements purely as a means to a reward, the reward should at least be worthwhile. If gamer points earned on the 360 could be converted into MS points for the shop, even in some small value, I&#8217;d be much more interested in achievements.</p>
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		<title>By: SenatorPalpatine</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125390</link>
		<dc:creator>SenatorPalpatine</dc:creator>
		<pubDate>Wed, 17 Dec 2008 22:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125390</guid>
		<description>My birthday is August 20!  I have the same birthday as RPS!!</description>
		<content:encoded><![CDATA[<p>My birthday is August 20!  I have the same birthday as RPS!!</p>
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		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125286</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Wed, 17 Dec 2008 20:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125286</guid>
		<description>I also have no interest in achievements with regards to competing with other gamers. It&#039;s just totally irrelevant. In HL2:Ep2 I found the achievements hugely annoying, only really serving to dilute the intense drama.

In Left 4 Dead, however, the achievements are great. Generally they award and bring attention to a particular tactic, so they help to encourage you to play the game properly, and are little nudges to say &quot;that&#039;s right, you&#039;re doing well!&quot; Flukey tactics that you might have done once by accident and never again instead get noticed. It&#039;s a cool mixture of training and reward.</description>
		<content:encoded><![CDATA[<p>I also have no interest in achievements with regards to competing with other gamers. It&#8217;s just totally irrelevant. In HL2:Ep2 I found the achievements hugely annoying, only really serving to dilute the intense drama.</p>
<p>In Left 4 Dead, however, the achievements are great. Generally they award and bring attention to a particular tactic, so they help to encourage you to play the game properly, and are little nudges to say &#8220;that&#8217;s right, you&#8217;re doing well!&#8221; Flukey tactics that you might have done once by accident and never again instead get noticed. It&#8217;s a cool mixture of training and reward.</p>
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		<title>By: skillian</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125261</link>
		<dc:creator>skillian</dc:creator>
		<pubDate>Wed, 17 Dec 2008 19:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125261</guid>
		<description>I&#039;d like achievements if no-one knew what they were before they were achieved. Unfortunately the internet, of course, makes that impossible.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like achievements if no-one knew what they were before they were achieved. Unfortunately the internet, of course, makes that impossible.</p>
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		<title>By: James S.</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125211</link>
		<dc:creator>James S.</dc:creator>
		<pubDate>Wed, 17 Dec 2008 18:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125211</guid>
		<description>I spent much of the summer playing Stalker/OL2, and much of the fall playing Clear Sky and Fallout.  I&#039;ve been having a wonderfully irradiated year!  :)</description>
		<content:encoded><![CDATA[<p>I spent much of the summer playing Stalker/OL2, and much of the fall playing Clear Sky and Fallout.  I&#8217;ve been having a wonderfully irradiated year!  :)</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125193</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125193</guid>
		<description>Our laws may be desperately behind the times when it comes to games (and, y&#039;know, freedom of speech and so on), but region-coding was deemed illegal in Australia, so our players are region-free, heh heh heh.

After a rough start with Clear Sky, I utilised one or two fan fixes which prevented any more crashing, but as for the game itself... it&#039;s a bit like Far Cry 2, in that, depending how you phrase it, there aren&#039;t that many problems to enumerate, but these problems are infuriating..

The main thing is that faction wars are a huge chunk of the game, and they are broken in too many ways to count -- squads almost never show up, and when they do, they&#039;ll usually come from home base -- the faction will rarely do anything so sensible as to send the nearest squad; they won&#039;t continue warring if they own certain outposts and not others; they&#039;ll ask or assign missions for you to kill outposts full of FRIENDLY stalkers; but what I think is worst is that, should your idiot faction actually bumble its way all the way to the enemy base, you can mount an attack there (on your own, since your teammates will easily be cut down at the front door), and if you win... it turns out to have been pointless.  Post-patch, you&#039;ll get some neat guns and supplies for the job, but 10 minutes after leaving the vanquished base... they ALL respawn, and your faction leader freaks out, imploring you and your faction mates to do what you just did all over again.  And you&#039;ll probably ignore this idiotic call and go pick up your new gear, but since you&#039;ve finally coaxed your teammates into camping around that base, they will be locked in a front-door struggle with the enemy forever more.  Which in some playthroughs mean a constant series of PDA popups every 3-4 minutes FOR THE REST OF THE GAME.  &quot;New task: Clear enemy HQ.&quot;.  Seconds later, &quot;Task cancelled: Clear enemy HQ.&quot;.  A few minutes later, &quot;New task: Clear enemy HQ.&quot;...

A lot of the weapons are borked -- much like the original STALKER, shotguns, explosives and pistols like the Desert Eagle have all the disadvantages of their type (short range, small mag, low accuracy), but don&#039;t actually have the high-damage, spread or blast radius that are their very reason for being -- you have to edit the gun files yourself if you want them to be anything more than red herrings with triggers (I remember it taking me about seven point blank shots with a Desert Eagle to kill a mid-level bandit once; that&#039;s almost &#039;Fallout 3&#039; bad).  The AI is no better than the original -- turning your lights off and sneaking by in pitch darkness from several hills away won&#039;t save you, the bad guys waver between ignorance and omnipotence, and silencers are purely cosmetic.

And, though I don&#039;t have a huge problem with most of the story (the original&#039;s wasn&#039;t a mindblower, but it was a great game regardless), it really falls apart at the end.  I don&#039;t normally mind when open-world games get &#039;funnelled&#039; towards the end -- it&#039;s nigh-inevitable with a narrative-based game -- but the last THREE maps?  You go through them like shit through a goose, as they&#039;re purely linear and not that big -- you can literally complete the final map without budging from the spot!  Even Pripyat from STALKER was more open than that.  The sheer... lack of inspiration in the endgame frequently gives CS the lower hand when I&#039;m tossing up what game to play -- &quot;Why bother?&quot;, I ask myself.  &quot;I&#039;m just bringing myself closer to the shit part.&quot;  That&#039;s not to say there&#039;s nothing enjoyable about the game -- like Far Cry 2, there&#039;s fun to be had there -- but I find with CS I&#039;m scrounging for fun around the edges of the major elements that don&#039;t work, and as the game advances, those elements steadily become less and less avoidable.

I think I might have to go pin my hopes on &lt;a href=&quot;http://www.youtube.com/watch?v=wKhPTagg8Og&quot; rel=&quot;nofollow&quot;&gt;Metro 2033&lt;/a&gt; -- apparently that&#039;s where most of the original STALKER devs went, rather than working on Clear Sky.</description>
		<content:encoded><![CDATA[<p>Our laws may be desperately behind the times when it comes to games (and, y&#8217;know, freedom of speech and so on), but region-coding was deemed illegal in Australia, so our players are region-free, heh heh heh.</p>
<p>After a rough start with Clear Sky, I utilised one or two fan fixes which prevented any more crashing, but as for the game itself&#8230; it&#8217;s a bit like Far Cry 2, in that, depending how you phrase it, there aren&#8217;t that many problems to enumerate, but these problems are infuriating..</p>
<p>The main thing is that faction wars are a huge chunk of the game, and they are broken in too many ways to count &#8212; squads almost never show up, and when they do, they&#8217;ll usually come from home base &#8212; the faction will rarely do anything so sensible as to send the nearest squad; they won&#8217;t continue warring if they own certain outposts and not others; they&#8217;ll ask or assign missions for you to kill outposts full of FRIENDLY stalkers; but what I think is worst is that, should your idiot faction actually bumble its way all the way to the enemy base, you can mount an attack there (on your own, since your teammates will easily be cut down at the front door), and if you win&#8230; it turns out to have been pointless.  Post-patch, you&#8217;ll get some neat guns and supplies for the job, but 10 minutes after leaving the vanquished base&#8230; they ALL respawn, and your faction leader freaks out, imploring you and your faction mates to do what you just did all over again.  And you&#8217;ll probably ignore this idiotic call and go pick up your new gear, but since you&#8217;ve finally coaxed your teammates into camping around that base, they will be locked in a front-door struggle with the enemy forever more.  Which in some playthroughs mean a constant series of PDA popups every 3-4 minutes FOR THE REST OF THE GAME.  &#8220;New task: Clear enemy HQ.&#8221;.  Seconds later, &#8220;Task cancelled: Clear enemy HQ.&#8221;.  A few minutes later, &#8220;New task: Clear enemy HQ.&#8221;&#8230;</p>
<p>A lot of the weapons are borked &#8212; much like the original STALKER, shotguns, explosives and pistols like the Desert Eagle have all the disadvantages of their type (short range, small mag, low accuracy), but don&#8217;t actually have the high-damage, spread or blast radius that are their very reason for being &#8212; you have to edit the gun files yourself if you want them to be anything more than red herrings with triggers (I remember it taking me about seven point blank shots with a Desert Eagle to kill a mid-level bandit once; that&#8217;s almost &#8216;Fallout 3&#8242; bad).  The AI is no better than the original &#8212; turning your lights off and sneaking by in pitch darkness from several hills away won&#8217;t save you, the bad guys waver between ignorance and omnipotence, and silencers are purely cosmetic.</p>
<p>And, though I don&#8217;t have a huge problem with most of the story (the original&#8217;s wasn&#8217;t a mindblower, but it was a great game regardless), it really falls apart at the end.  I don&#8217;t normally mind when open-world games get &#8216;funnelled&#8217; towards the end &#8212; it&#8217;s nigh-inevitable with a narrative-based game &#8212; but the last THREE maps?  You go through them like shit through a goose, as they&#8217;re purely linear and not that big &#8212; you can literally complete the final map without budging from the spot!  Even Pripyat from STALKER was more open than that.  The sheer&#8230; lack of inspiration in the endgame frequently gives CS the lower hand when I&#8217;m tossing up what game to play &#8212; &#8220;Why bother?&#8221;, I ask myself.  &#8220;I&#8217;m just bringing myself closer to the shit part.&#8221;  That&#8217;s not to say there&#8217;s nothing enjoyable about the game &#8212; like Far Cry 2, there&#8217;s fun to be had there &#8212; but I find with CS I&#8217;m scrounging for fun around the edges of the major elements that don&#8217;t work, and as the game advances, those elements steadily become less and less avoidable.</p>
<p>I think I might have to go pin my hopes on <a href="http://www.youtube.com/watch?v=wKhPTagg8Og" rel="nofollow">Metro 2033</a> &#8212; apparently that&#8217;s where most of the original STALKER devs went, rather than working on Clear Sky.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125189</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125189</guid>
		<description>&quot;Clever types, Stardock, and they’re basically pushing for a commercial consensus on how gamers should be treated&quot;

Really? Maybe I&#039;m too cynical, but  I think that&#039;s the exact opposite of what they&#039;re doing (or were with that manifesto). It was just a big &#039;We&#039;re a lovely publisher, not like those evil DRM-ing, non-post-launch-supporting big companies&#039; advert, surely.

As for achievements, I love &#039;em, but I couldn&#039;t give a toss about my Gamerscore or even high score talbes. I like the acknowledgement of having done something tricky or cool, and I like it when they either teach you to play the game well (eg TF2) or extend its life by encouraging you to do interesting things that you might miss by ploughing through the story (eg Crackdown).</description>
		<content:encoded><![CDATA[<p>&#8220;Clever types, Stardock, and they’re basically pushing for a commercial consensus on how gamers should be treated&#8221;</p>
<p>Really? Maybe I&#8217;m too cynical, but  I think that&#8217;s the exact opposite of what they&#8217;re doing (or were with that manifesto). It was just a big &#8216;We&#8217;re a lovely publisher, not like those evil DRM-ing, non-post-launch-supporting big companies&#8217; advert, surely.</p>
<p>As for achievements, I love &#8216;em, but I couldn&#8217;t give a toss about my Gamerscore or even high score talbes. I like the acknowledgement of having done something tricky or cool, and I like it when they either teach you to play the game well (eg TF2) or extend its life by encouraging you to do interesting things that you might miss by ploughing through the story (eg Crackdown).</p>
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		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125187</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125187</guid>
		<description>The &quot;little rocket man&quot; achievement in HL2:Ep2, as Jim mentions, is the kind of achievement that&#039;s actually interesting to me personally - it requires an active decision to try to achieve it and puts the whole game in a very specific, different perspective.

I really enjoyed having to figure out how to transport the thing, having to plan ahead. Although I also did a lot of cursing.</description>
		<content:encoded><![CDATA[<p>The &#8220;little rocket man&#8221; achievement in HL2:Ep2, as Jim mentions, is the kind of achievement that&#8217;s actually interesting to me personally &#8211; it requires an active decision to try to achieve it and puts the whole game in a very specific, different perspective.</p>
<p>I really enjoyed having to figure out how to transport the thing, having to plan ahead. Although I also did a lot of cursing.</p>
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		<title>By: Ravenger</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/now-that%e2%80%99s-why-i-love-a-best-2008-ever-august/comment-page-1/#comment-125181</link>
		<dc:creator>Ravenger</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6322#comment-125181</guid>
		<description>I gave up on playing Clear Sky after having the game twice present me with serious bugs that prevented me from completing the story. The first time it suddenly resurrected an objective from two maps ago, and the second it just decided to randomly crash upon entering a later area.

It was a shame, because I was enjoying it up to that point, and had found some very nice artifacts.</description>
		<content:encoded><![CDATA[<p>I gave up on playing Clear Sky after having the game twice present me with serious bugs that prevented me from completing the story. The first time it suddenly resurrected an objective from two maps ago, and the second it just decided to randomly crash upon entering a later area.</p>
<p>It was a shame, because I was enjoying it up to that point, and had found some very nice artifacts.</p>
]]></content:encoded>
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