
Tis the season to write round-ups, tralalala la la la laaaah. I know we’ve covered much of the same ground in our award-winning* Now That’s Why I Love A Best 2008 Ever series, but I figured there’s room for a separate look back at the biggest storms in teacups of the year that’s nearly gone. Has it really been a year with more flashpoints than usual, or is this just an unfortunate side-effect of the rise and rise of internet discussion, and the Angry Internet Men that inevitably come with it? At any rate- here’s the PC gaming scandals, scandalletes and total non-events that most angered the Angries this year, compiled at random by an idiot (i.e. me). Some uprisings were justified, others less so – but the debate around them always fell prey to MAXIMUM RAGE.
(Oh, and for the record, as it does get a bit overused these days, by ‘Angry Internet Man’ we mean someone who takes a really extreme negative reaction, usually expressed as any or all of swearing, shouting, taking instant offence at offhand comments and a refusal to consider the other side of the coin. That’s as opposed to just someone who’s righteously annoyed and expresses it thoughtfully. Though being a whiny bumhead also counts.)
10. Diablo 3 has colours shocker

(Er – in case you you’re not familiar with it already, that screenshot is one of the crazy mean people’s commentary on Diablo 3, and not our doing)
About the most ridiculous protest of the year, and one that makes me fear for developers’ perceptions of PC gamers. Oh no – long-awaited RPG is slightly more colourful than its predecessors. STOP WHINING. Fair play to Blizzard for actually responding to the irate fans with their reasoning for the change, though were I in their shoes I would, I suspect, refuse to stoop to that level.
9. Sporewar

That’s Spore: the game, not Spore: the copy protection. What was expected to be a cute, inventive follow-up to the Sims and the posterboy for procedural generation turned out to be something else entirely. It suffered the violent wrath of Angry Internet Men because its mini-games failed to meet their sky-high expectations – so their disappointment was entirely understandable, but it’s sad that it seemed to shoot straight to outright dismissal/loathing rather than re-evaluating the game based on its own merits.
It also found itself in the middle of a very different storm, and one that briefly escaped the confines of web-rage to reach the mainstream. I.e. people made penises and buggering couples in it. To some, it was damning proof of the fall of society. Others reacted to news that EA would be banning naughtier creations as though Margaret Thatcher had personally visited them and stomped on their face. Remarkably, Spore as we know it in light of all the fury around it and Spore as really it is are two very different things. It’s sold well, and on the back of being a creation tool more than as the oddball strategy game it becomes.
8. Orc vs Orc

We’ve already talked today about the absurd, insane fanboy fallout from our own comparisons between Warhammer Online and World of Warcraft, but in truth it was a torrent of poison that briefly gripped MMO sites the world over. Notably, MUDfather Richard Bartle endured character assassination by a raft of WAR fansites after an interview in which he apparently stated the two games were very similar. Forums, meanwhile, were full of WAR vs Lich King debate, underpinned by this persistent, spiteful sentiment that WAR was somehow a real man’s game where WoW was some cartoon noobfeed. I know I’ve said it before, but people who play an MMO actively do define themselves by it – and as a result, they’re making PC gaming more tribal than ever. All Orcs are equal, but some orcs are more equal than others.
7. Bethesda Are Worse Than Hitler

There’s been a slow trickle of poison throughout the year about Bethesda handling the second sequel to the old turn-based Fallout RPGs. Surprisingly, the fury was at its worst before release rather than after, with die-hard Fallout fans harshly and bitterly pre-judging the game based on what they saw as Oblivion’s critical failings and resentment that a 2008 game wasn’t 2D, turn-based and PC-only. Extreme exaggeration was everywhere, Bethesda suffered any amount of name-calling and every screenshot was pored over for inconsistencies with the first two Fallouts. Celebration that a third Fallout was happening at all was in incredibly short supply. The white noise of hatred actually seemed to dim upon the game’s release. While it’s got more than its fair share of problems – especially the crashtastic PC port – a goodly number of the angries seemed pleasantly surprised by it. Well, at least until they got to the abysmal ending.
6. Assassin’s Greed

Conversely, AssCreed’s PC port wasn’t greeted with much good cheer. Already carrying something of a bad rep from its console versions – unskippable drear-o-thon cutscenes, a craptastic sci-fi sideplot and too many inane mini-games – its PC version being late, buggy and resource-hungry seemed to erode the last remaining goodwill for it. Matters were made worse by its infamously long-winded and asinine exit-the-game procedure and Ubisoft’s blaming the PC port’s poor sales on – here we go – it being leaked to Bittorrent some weeks before release. Hilariously, they even claimed a fatal bug in that version was included as deliberate security measure. Oh, and there was also some old bollocks about a patch that reduced performance on Radeons. Add to that all the kerfuffle about not allowing their games to be sold over Steam in Europe and the use of Securom in Far Cry 2 – Ubi’s not made friends of many PC gamers this year.
5. Pirates of Goo

This argy-bargy about World of Goo turned out to be the biggest of many big piracy discussions we had here, but it spread far beyond RPS’ thin walls and onto the internet at large. Astoundingly, it was a comment left by 2D Boy on one of our posts, rather than a news story itself, that sparked The Great Rage. “Roughly 90% of WoG copies were pirated”, reckoned 2D Boy. “You’re making that up”, said the piracy-is-a-victimless-crime brigade. No-one knows the full, real extent of the problem, but that a fair few people would seize any excuse to deny that piracy might have been problem for WoG, without any of the facts, made for a sad state of affairs. Once the initially shouting had died down, we were given some more carefully researched stats that seemed to sate the calmer doubters – but it’s a still a distressingly big number, no? Let’s just hope all the controversy helped shift a load of copies of this splendid game.
4. Bioshock Ate My Children

By rights, this should have been 2007’s problem. Unfortunately, it remained (remains?) an open wound for a certain breed of gamer. Many had treated it as the last, best hope of intelligent shooters, and when it turned out to be a stylised corridor-pounder that stopped making sense two thirds of the way through and climaxed with one of the more embarrassing boss fights of recent times, a lot of folk felt betrayed. It’s hard to deny – unless you’re Mad Kieron – that Levine & chums’ shooter pulled far too many punches, but the irrational (pun entirely intended) rage of so many people at the mere mention of its name, even months later, totally overshadowed what it did do very well, in terms of atmosphere, setting, horror and early narrative cleverness. Calm down, dears. Believe it or not, Levine didn’t specifically design the game to offend your sensibilities. Oh – and that it was one of the first games to employ limited-installation DRM horror was a slap in the face that hasn’t yet stopped stinging. The game dodged 0-day piracy because of it, and it’s more than likely it’s thus one of the main precedents for all the Securom punishments of this year’s games.
3. Epic dump the PC

The worst aspect of the Unreal creators clearly giving the finger to the platform that made them in favour of shiny Xbox dollars wasn’t that we wouldn’t get Gears of War 2 or whatever on PC, but rather that Cliffy B, Mark Rein and co just kept on saying stupid stuff throughout the yeaer. They were like a guy who dumped their smart, pretty girlfriend for someone with bigger boobs, but inexpicably kept on slagging off the ex in company. Clearly, they’re still in love with the first girl, but they won’t admit it to themselves or anyone else. Alright, chaps- go away if you must, but do stop it with the uninformed insults. I wonder what irked PC gamers more – that sense of betrayal by one of their early champions, or embarrassment that the preening, bling-draped, nonsense-spouting Cliffy ‘Don’t call me Cliffy B’ B was once one of us.
2. GTAgate

This wound’s so fresh that I barely need summarise it. GTA IV PC’s triple whammy of DRM, unnecessary and irritating ancillary applications and more fatal bugs than Walker’s underwear drawer made this 2008’s final insult to a bunch of gamers that had suffered enough. Frankly, that blood hasn’t been spilt over this camel back-breaker is astounding. Oh – worth noting the first patch came out recently, which purports to fix some of the bugs and performance problems. Good that Rockstar have reacted quickly, but I don’t think anything they could do, short of free hats for every purchaser, is going to make up for the laughable state they released the game in.
1. Spore’s DRM Signals The End Times

I’d say the burning pitchfork treatment that resulted from the revelation of Spore’s internet-only activation and limited installations is an entirely different scandal to dissastisfaction with the game itself for one simple reason – it had nothing to do with the game itself. This was a war of principles, the bloodiest battle to date between freedom-crazed Internet Men and out-of-touch, piracyphobic publishers. The mainstream news reported on it, it introduced the concept of DRM to people who’d never heard of it before, and it convinced more than a few people to utterly loathe a game they hadn’t played. At the heart of it all was the oddly unassuming Spore itself – which, if it hadn’t ended up selling so well, might have been a bizarre Joan of Arc figure for the internet age.
Whatever lessons have been learned from the fiasco and the fury won’t really be clear for a while. Despite all the enraged emails we received demanding we report on Far Cry 2 and Fallout 3’s use of Securom, it’s very likely the case that most of the post-Spore DRMy games would likely have been planned as such months previously. So it’s what happens with next year’s games that will be fascinating. Do publishers truly fear the Angry Internet Man now? And is he the guy in Tiananmen Square he seems to think he is, or just a wild-eyed loon carrying a The End Is Nigh banner?
* If no-one else gives it one, I’m going to award it the title of RPS’ Best Best of 2008 Feature.
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“How does a game like Kane & Lynch get nominated for a Bafta?”
Many of the people on the BAFTA video games committee are industry figures like CEOs and PR men, so they’re possibly not up with the quality of games but rather the quality of the marketing. That’s my hypothesis, anyway. For my money, the Golden Joysticks looked worse, although to be fair they seem more like “Top of the Pops” than a critic’s Best Games Of the Year list, complete with corporate whoring.
Bioshock would have saved itself with me if the ending was you killing what-his-name, and then the camera pulls away as a Little Sister leads you down a hallway, revealing that you’re now stuck as a Big Daddy forever in a dead, empty world.
Story-wise Bioshock should have culminated with the Andrew Ryan confrontation, but I still greatly enjoyed playing it through to end beyond that. The level where you have to turn yourself into a Big Daddy was one of the best in the game I thought.
@John T
I concur. Bioshock is, IMO, a defining moment in gaming as an art form. Until you get to the end.
Jesus Christ, that was an embarrasing last 5 minutes.
Also, I feel that I should remind everyone that YES I HAVE PLAYED SYSTEM SHOCK.
ONE AND TWO.
I WASN’T IMPRESSED.
A belated comment on the subject, we at man vs horse had our own battle with the AIMs this year with our MMO Showdown:
http://manvshorse.wordpress.com/2008/09/19/mmo-showdown-city-of-heroes/
We hadn’t played MMOs before, so we gave some trials a shot, after it got picked up by RPS (and later kotaku) we got tons of comments, mostly disagreeing with us.
Anyway, if you look at the various sections you can see a clear split between reasonable person and AIM. The comments on our Eve section all plug the game, but do so in long well thought out articles that try and provide a balanced argument, while the WoW comments are far more numerous and consist almost entirely of badly spelled ‘you suck’ attacks. Interestingly, both also contain a fair share of the ’snooty internet man’ who looks down his e-nose at you because you’re too stupid or ignorant to possibly understand the depth of the game.
Personally I like the City of Heroes crowd best, they seem to just be raw fun lovers, well except for that one guy who was just slandering one of the developers, but that’s another story.
Gorgeras, Severance was much-loved and -played for nearly a year throughout my family and friends, despite hard-locking everyone’s machine 3-5 times per session or whenever you even thought the word LAN. A game has to be pretty awesome to get through that!
I think the WoW vs WAR debate should have a much higher ranking in this list :) I believe most of the problems were due to various ‘News’ sites being run by WoW fanbois and posting biased articles. Not anything Bartle said.
Severence was Blood Omen 2 with worse execution and more violence.
I don’t know. I’m just automatically suspicious of piracy-related numbers. So often they’re essentially pulled out of people’s rear ends, and there’s very little concrete data to be had so far, most of it totally inconclusive. I think we can safely say that things are being pirated – and public tracker torrent numbers may give some vague ideas as to comparable popularity and such, but beyond that…
Eh.
All I’m prepared to say based on those sorts of numbers are a) people shouldn’t pirate. The impact may or may not be large. It may or may not be negative. But it’s still a rude thing to do.
And b) the more intrusive the DRM, the more it harms the legitimate customer, most likely disproportionately to the pirate. Modern DRM now deliberately sabotages the longevity of the product, which should be unacceptable to anyone.
I’d say Steam’s pricing screwup is at least up around #5 on this list so far, and still rising… Nice though, it’s been a while since we’ve had a case of the AIM. It’s about time we all had something to be properly angry about. :D
Thank you Valve, and your belief that VAT means Valve Added Tax. ;)
Valve should be on nr 1.
7,554 Members in antisvalvetaxscam group since dec 18th
please redo this article
the hate keeps growing as valve keeps silent
What are you going on about?
Zoey’s the PC. Lara’s the 360.
I’ll take Zoey.
Now this is awkward.
At the risk of being branded an AIM, what I found worth debating there was not whether it was 4.5 or 5 pints, but simply “do we *know* how many pints it is? Can we find out?”
The question wasn’t +-0.5 pints, it was pretty much +- infinity. The numbers *could* be wrong by any margin, because they failed to take into account some pretty obvious factors. There could have been a total of 0.001 pint, or there could even have been 20 pints. No one knew, because they hadn’t measured it (yet). All we had was a guess based on incomplete data. And I fail to see why it is then wrong to point out this missing data and say that it invalidates your conclusions. It does. You can’t conclude anything if you don’t have data to back it up.
The argument was simply “Is it ok to claim that there were five pints of blood by the corpse when we haven’t actually looked at the blood by the corpse?”.
And I think it’s a bit sad to see that anyone who questioned the initial 90% figure are now being branded as “a member of the piracy-is-a-victimless-crime brigade”.
It was never a question of 90% vs 82%. It was a question of “a basically random guess” vs 82%. I think the former is useless, while the latter is very interesting, and actually sheds some light on just how bad piracy is on PC.
I don’t like piracy any more than you do, which is why I thought it was worthwhile to try to uncover the *real* number.
Don’t you think a 82% piracy rate based on real data is a lot scarier than a 90% rate based on made up guesswork? I do. In the same way that knowing that it’s a bit more helpful to perform the forensic analysis and find out that the guy actually died from blood loss, rather than merely seeing that “there’s something red nearby”, and then concluding that “he must have been stabbed through the heart with a kitchen knife at least 6 inches long by a tall dark person with sunglasses who smoked a cheap brand of cigarettes and lisped.
And it’s a sad day when this can get someone branded as “a member of the piracy-is-a-victimless-crime brigade”. Does that make me an AIM?
@Jalf: Being an AIM is all in the wording. For instance, responses that said something along the lines of “we’d like more reliable data please” were fine whilst responses like “I’m ignoring that because its wrong, end of conversation.” weren’t worth the time wasted reading them (imho).
Sadly, quite a few responses fell into the latter group, demonstrating just how afraid PC gamers are to admit that maybe, just maybe, we might have a genuine problem on our hands. Maybe its denial, maybe it isn’t, regardless we should do everything in our power to ask for increasingly reliable data, whilst steering clear of the oft travelled path of – If it doesn’t fit my world view, its not true.
I downloaded World of Goo from a torrent in about 10 minutes a couple of days after it was released, so I’ll say there’s some piracy going on. You know, for the record.
And here’s a question: I tried it out, and found it didn’t do anything for me, so I deleted it. Do you think that makes me a good guy? Or should I repent by purchasing this thing I don’t want?
Maybe because it wasn’t, and maybe because now it never will?
Instead of that we got a mediocre game with flashes of both retardation and gaming quite goodness. After years of incredibly disheartening information given to the press the angry people were expecting simply a horrible game, so their expectations were ultimately exceded upon release, thus reducing the hate.
It’s still postapoc Oblivion TC with guns, hamfisted fallout references (seriously, they’re so forced and out of place that the game would’ve been better without them), some skillchecks and enough mutilated bodies to call it goreporn though, so extreme lowering of expectations was pretty much the only way for it to not dissapoint.
Ah, atmosphere is important in BS but not in D3… Yawn.
Heinous commenting jerks, took me a minute and an arf scrolling through all that, who knows what would happen had I wanted to read it! H’anyways I got a kick out of the Epic ordeal, being a console owning caveman as well as an intelligent pc gamer (I’m the missing link, yeah) Epic has not only left the smart girl they have grown fat and taken up poker and smoking, and gaining money from neither.
Again, GTA4 works fine.
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