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	<title>Comments on: Why So Serious?</title>
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		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125554</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 18 Dec 2008 10:21:33 +0000</pubDate>
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		<description>&quot;I would presume involves an awful lot of screaming and a sort of hideous bacon smell&quot;

I work in a burns ITU. It&#039;s usually more like burnt hair and petrol. Can&#039;t wait to try out that resus sim, anything that could potentially get me out of being made up as a burns victim for junior doctors to asses next month has got to be worth a look.</description>
		<content:encoded><![CDATA[<p>&#8220;I would presume involves an awful lot of screaming and a sort of hideous bacon smell&#8221;</p>
<p>I work in a burns ITU. It&#8217;s usually more like burnt hair and petrol. Can&#8217;t wait to try out that resus sim, anything that could potentially get me out of being made up as a burns victim for junior doctors to asses next month has got to be worth a look.
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		<title>By: Wisq</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125306</link>
		<dc:creator>Wisq</dc:creator>
		<pubDate>Wed, 17 Dec 2008 20:30:13 +0000</pubDate>
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		<description>@Gap Gen:  Most of the various simulation games are like that, yeah.

I&#039;ve done ground-combat sims, air combat sims, sub combat sims, and even train sims.  In each case, I&#039;m amazed by both the level of realism, and by the serious communities that have sprung up around them.

OpFlash and ArmA are a special case, since the company that makes them (Bohemia Interactive) actually makes a &quot;Virtual Battlespace&quot; (VBS) simulator that they sell to militaries for training purposes.  It&#039;s used by many armed forces and academies around the world.

In a sense, the &quot;civilian&quot; side of their operation (games for us to play) acts as a testing ground and extra funding to help them improve their military simulations.  That was a little more apparent in ArmA, which was fairly buggy on release.  Still, most people have the sense not to complain &#8212; Bohemia Interactive is still doing us something of a favour by having a &quot;game&quot; version at all, beta-quality or otherwise.</description>
		<content:encoded><![CDATA[<p>@Gap Gen:  Most of the various simulation games are like that, yeah.</p>
<p>I&#8217;ve done ground-combat sims, air combat sims, sub combat sims, and even train sims.  In each case, I&#8217;m amazed by both the level of realism, and by the serious communities that have sprung up around them.</p>
<p>OpFlash and ArmA are a special case, since the company that makes them (Bohemia Interactive) actually makes a &#8220;Virtual Battlespace&#8221; (VBS) simulator that they sell to militaries for training purposes.  It&#8217;s used by many armed forces and academies around the world.</p>
<p>In a sense, the &#8220;civilian&#8221; side of their operation (games for us to play) acts as a testing ground and extra funding to help them improve their military simulations.  That was a little more apparent in ArmA, which was fairly buggy on release.  Still, most people have the sense not to complain &mdash; Bohemia Interactive is still doing us something of a favour by having a &#8220;game&#8221; version at all, beta-quality or otherwise.
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		<title>By: Satsuz</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125131</link>
		<dc:creator>Satsuz</dc:creator>
		<pubDate>Wed, 17 Dec 2008 15:38:48 +0000</pubDate>
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		<description>That Age of Ecology sounded pretty interesting actually. The Serious Games Showcase &amp; Challenge site didn&#039;t have a link for it, oddly. So I used some quick google-fu and tracked it down. Playable in the browser, gonna try it now.

&lt;a href=&quot;http://www.gootproductions.com/play/age_of_ecology/&quot; rel=&quot;nofollow&quot;&gt;Play it here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>That Age of Ecology sounded pretty interesting actually. The Serious Games Showcase &amp; Challenge site didn&#8217;t have a link for it, oddly. So I used some quick google-fu and tracked it down. Playable in the browser, gonna try it now.</p>
<p><a href="http://www.gootproductions.com/play/age_of_ecology/" rel="nofollow">Play it here</a>.
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125088</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:49:40 +0000</pubDate>
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		<description>@ Alec: Good good, just testing. ¬_¬</description>
		<content:encoded><![CDATA[<p>@ Alec: Good good, just testing. ¬_¬
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125079</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:28:55 +0000</pubDate>
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		<description>ArmA is scarily serious in that way, too. Reading Dyslexci&#039;s (sp?) website reveals quite how serious the simulation is.</description>
		<content:encoded><![CDATA[<p>ArmA is scarily serious in that way, too. Reading Dyslexci&#8217;s (sp?) website reveals quite how serious the simulation is.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125075</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:19:30 +0000</pubDate>
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		<description>Project Reality taught me to be a more efficent insurgent... 

Taught me that to defeat a stronger force to rely on ambushes and confusion,  roadside bombs, civillian human shields and that a 50cal mg can easily waste a transport helicopter.

Thats a bad thing isnt it.</description>
		<content:encoded><![CDATA[<p>Project Reality taught me to be a more efficent insurgent&#8230; </p>
<p>Taught me that to defeat a stronger force to rely on ambushes and confusion,  roadside bombs, civillian human shields and that a 50cal mg can easily waste a transport helicopter.</p>
<p>Thats a bad thing isnt it.
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		<title>By: Freudian Slip</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125070</link>
		<dc:creator>Freudian Slip</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:08:06 +0000</pubDate>
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		<description>EDF... mmmmmmmmm. Sorry about that, any mention of EDF and I start to drool like a freak.</description>
		<content:encoded><![CDATA[<p>EDF&#8230; mmmmmmmmm. Sorry about that, any mention of EDF and I start to drool like a freak.
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125066</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Wed, 17 Dec 2008 13:00:06 +0000</pubDate>
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		<description>What the hell is Geo Location? Is this basically a game about finding the terrorists?</description>
		<content:encoded><![CDATA[<p>What the hell is Geo Location? Is this basically a game about finding the terrorists?
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		<title>By: HidesHisEyes</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125052</link>
		<dc:creator>HidesHisEyes</dc:creator>
		<pubDate>Wed, 17 Dec 2008 12:09:41 +0000</pubDate>
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		<description>CF:DA is a Swat4 mod, yeah, although I can&#039;t play it because apparently I&#039;d need the gold edition?

I&#039;d say Project Reality was pretty serious if mods count.</description>
		<content:encoded><![CDATA[<p>CF:DA is a Swat4 mod, yeah, although I can&#8217;t play it because apparently I&#8217;d need the gold edition?</p>
<p>I&#8217;d say Project Reality was pretty serious if mods count.
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		<title>By: AndrewC</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125047</link>
		<dc:creator>AndrewC</dc:creator>
		<pubDate>Wed, 17 Dec 2008 11:57:24 +0000</pubDate>
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		<description>Geocommander sounds horrible. Where&#039;s the torture simulator?</description>
		<content:encoded><![CDATA[<p>Geocommander sounds horrible. Where&#8217;s the torture simulator?
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125043</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Wed, 17 Dec 2008 11:45:38 +0000</pubDate>
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		<description>Mr Puffins - the reference was entirely deliberate.</description>
		<content:encoded><![CDATA[<p>Mr Puffins &#8211; the reference was entirely deliberate.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/12/17/why-so-serious/#comment-125041</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 17 Dec 2008 11:44:00 +0000</pubDate>
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		<description>The &quot;Emergency&quot; and &quot;Fire Cheif&quot; series of games were great. Sure, they were both buggy as hell, but saving lives has never been so much fun.</description>
		<content:encoded><![CDATA[<p>The &#8220;Emergency&#8221; and &#8220;Fire Cheif&#8221; series of games were great. Sure, they were both buggy as hell, but saving lives has never been so much fun.
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