Rock, Paper, Shotgun

New Zeno Clash Fisticuffs

Posted by John Walker on December 18th, 2008 at 2:01 pm.

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Zeno Clash looks strange. Good strange, possibly the best kind, but so very weird. Built using Source, it’s an extremely hands-on FPS, with plenty of gruesome melee punching. There’s a new trailer showing this off, below, along with some interesting character art developers ACE sent our way.

Make sure you watch to the very end of this.

Click on these for the full size pages of the character descriptions, and indeed the one at the top.

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103 Comments »

  1. Dominic White says:

    Melee combat in the Source engine isn’t as outlandish as it may intially seem. The remarkably underrated (especially post-patch) Dark Messiah was about 90% melee combat, and surprisingly great.

    The art direction on this game is insane and fantastic, and the gameplay looks to break genre norms as well. So long as it’s not completely unplayable, I’m on-board for this. Hell, I liked Pathologic, even if the translation was terrible.

    Tangentially, the new game by Ice Pick Lodge is due for an english release early next year, published by Atari. Formerly known as Tension, now known as The Void. Ice Pick are doing the translation themselves this time, rather than letting a B-list publisher babelfish it.

    It looks just as weird as Zeno Clash, and the gameplay is even stranger.

  2. Dominic White says:

    Ha – seems me and Pags have completely different opinions on Dark Messiahs combat. I never had any trouble with it – the only attacks that I ever had overshoot were the heavy ones, which are meant to be risky anyway.

  3. Dr. Wily says:

    @Malagate- Yep, exactly. I also really enjoyed Everville, but I fear that anyone I recommend it to will only focus on the gay sex and miss the point entirely.

  4. Pags says:

    Radiant: you forgot the clause to that rule which adds that it is acceptable if either you or your attacker is of Eastern European origin and you’re in a bath house, a la Eastern Promises.

  5. Heliocentric says:

    the only thing I dont care for is the voice of the “hero” someone give him some throaties.

    Cryostasis: Sleep of Reason Tech Demo

    http://files.filefront.com/Cryostasis+Sleep+of+Reason+Tech+Demo/;12688161;/fileinfo.html

    No idea what’s inside downloading now

  6. Subject 706 says:

    Weird and wonderful looking. Let’s hope it is also good.

  7. Newblade says:

    Please let this be good. It sounds so interesting and weird. I’ll definately check this out.

    Game’s lenght is supposed to be around a Half-Life Episode, by the way.

  8. Radiant says:

    @Pags
    Or if you are fighting one legged drug dealers in a russian sauna ala Red Heat.
    “COCAINUM!”

  9. Meat Circus says:

    Oooh, does Lure of the Temptress run with ScummVM?

    BASS definitely does.

  10. Muzman says:

    Did anyone besides me ever play the old single player Quake 3 mod made by the same people? It was called The Dark Conjunction.
    I wouldn’t go looking for it as an example of what these guys’ll do. It was fairly clunky and buggy (abandoned and released unfinished I believe). Had an interesting premise though. It was basically Lovecraftian Half Life in design; linear puzzley levels of a real-world sort in a shooter about the planets aligning and the old ones returning. Made me badly want a proper game along those lines at any rate (still room to do it too. Would be less watery and adventure-y than Call of Cthulhu: Dark Corners).
    You’d have to have been a bit of a voracious mod nerd to have encountered it I think (which I was at the time).

  11. peanut says:

    @ Meat Circus

    I think all the games on gog.com already work on XP and Vista, so no need for ScummVM.

    edit- ahh, I just realised you might want to play it on your phone, DS or similar.

  12. Little Green Man says:

    Yay for GOG!

  13. PleasingFungus says:

    Looked… nifty! Very different. I approve of hermaphrodites in video games – they are an important demographic which have been terribly under-served thus far.

  14. hydra9 says:

    Here are the details on the Cryostasis tech demo that Heliocentric mentioned. Unfortunately, it would appear I can’t run it:

    This tech demo is designed to show off the capabilities of Nvidia PhysX, but it also provides some very early looks at Cryostasis: The Sleep of Reason. Windows Vista and an Nvidia series 8 or greater desktop GPU are required to run this tech demo. Continue reading for full system requirements.

    “In development by 1C games, Cryosatasis is a FPS horror game set in 1968 on a Russian Nuclear powered ice breaker. With freezing conditions around the ship, and only partly working heating the conditions are tough – but ideal for creating a very cool looking FPS with interactive Nvidia PhysX gaming effects. This sneak peak demo gives you an opportunity to be one of the first to see the game actually running on your gaming rig. This scripted flythrough makes full use of GPU-accelerated PhysX features of your GeForce graphics card with some very cool environmental effects.”

  15. Man Raised By Puffins says:

    LotT and BaSS have both been free for a fair old while now (five years in fact, according to wikipedia).

    @ Meat: Yup, its been supported by ScummVM for about a year now.

    @ SuperNashwan: Cheers for that link.

  16. hydra9 says:

    Re: Zeno Clash.

    I’m still not crazy about the main character’s moustache-tattoo.

  17. Pags says:

    @man raised by puffins: RE: BASS and LotT

    While they’ve both been free for a while, both haven’t been patched and made to work on XP/Vista, which I’m pretty sure is what GOG does.

  18. yhancik says:

    @Dominic White:

    oh, good news about The-Game-Formerly-Known-As-Tension :D
    I didn’t even know it was already released in Russia!

    http://forum.ice-pick.com/viewtopic.php?f=4&t=4663
    yum! (and no, i don’t say that about the high amout of boobage there)

  19. Tei says:

    Looks like a Ubisoft game, before Ubisoft selled his soul to satan to make uninspiring linear dull games.

  20. Tei says:

    @Radiant: followed by the important rule “never kiss a women with more facial hair than yourself”

  21. Radiant says:

    Now that’s just unfair.

  22. Mman says:

    “linear”

    Isn’t that, like, the polar opposite problem many people have with Ubi’s current games?

  23. Pantsman says:

    The visual style reminds me strongly of Planescape: Torment, which is a good thing. I also quite liked Dark Messiah, so the prospect of more Source engine first-person melee combat is an enticing one.

  24. meeper says:

    am I the only one made slightly nauseated by the camera movement?

  25. N says:

    Animations could use some work but all in all it’s definitely worth a look, I read an interview with the lead designer on the game, forgot where though, some russian site I believe, interview was in english… the guys are from Chile if that matters to anyone.

  26. Leeks! says:

    That looks lovely. I’ll play it for the art direction alone. It’s like David Lynch did peyote, wandered onto a Guillermo Del Toro set and thought to himself “I’m going to fuck this shit up.”

  27. Calabi says:

    @ Leeks! – Nah it dont look that bad.

    Cant wait to play it.

  28. BooleanBob says:

    Has anyone else noticed how great Team ACE’s logo is?

    It’s pretty great!

  29. M.P. says:

    The whole look of the thing reminds me strongly of sci-fi/fantasy art from the late 80s/early 90s, of the sort you’d typically find on the boxes of Psygnosis games and heavy metal album covers.
    Which will probably be enough to make me buy the game even if it sucks! :p

  30. An Innocuous Coin says:

    Music is kind of shit, gameplay looks like it could be either really neat or really disastrous, but I’ll probably buy it just because of how utterly unique the world and characters are. I’m not sure if thats a bad thing or not.

  31. Oasx says:

    Looks pretty good, especially like the music

  32. BaconIsGood4You says:

    @ BooleanBob

    Yup.

    Glad someone else noticed it too.

  33. A-Scale says:

    Yeah, genius logo.

  34. solipsistnation says:

    So Dave McKean and Hieronymus Bosch had some kind of ridiculous kinky sex, and one or both of them gave birth to this? Freaky.

  35. Erlam says:

    “The one problem I do have with Source games though, and this applies to every one of them in recent memory, is how floaty your avatar is. DMoMM was really let down by it because you’d often end up sidling right past the orc you wanted to boot in the face…”

    Thank you! I thought I was the only person who hated the actual movement on the Source engine. I can’t stand how everything feels like you’re skating on ice.

  36. Definitely looking foward to this one. I expect it will be limited in the collision detection by the source engine, but I think some of that could be fixed with scaling. (I noticed they were already trying this. Look at the odd distortion on the arms as they go for the choke move). The basic collision detection for scource is great, but it never quite made it in terms of melee. If you ever noticed it, sometimes when you use a melee in Half-life you don’t actually hit the guy, but the attack still “connects”. Again, can be fixed by the animator/scripter.

  37. Fat says:

    Gameplay didn’t look too hot, but i’m sure they can clean that up… woulda been nice if you could aim your punches but seems to be set to aim straight for the head, easy for them to block you and such, and the grab/throw stuff looked a bit awkward.

    We shall see though, nice concept. I really enjoyed Dark Messiah because of the melee in it… it’s something i wish more FPS games would focus on a bit more. Rather than taking the ’shooter’ part as a base so much.

  38. Meatloaf says:

    Honestly I couldn’t care less about the gameplay. It looks so far away from normalcy that I don’t think I COULDN’T play it.

  39. El Stevo says:

    That is my favourite game.

  40. Candid_Man says:

    That kind of rabid imaginationizing should be the norm for PC games by now.

    It’s almost as if a step backward into the 90s is a step forward in terms of thematic originality. Less military stuff and more like this gamepeople!

  41. Adventurous Putty says:

    This looks sexy; I likey.

  42. Devan says:

    Wacky! It looks like nothing new for gameplay, but it holds your interest just because everything from the weapons to the enemies and environments is so different. It makes you want to learn the story just to find a rationale for all the weirdness. Because unlike the games which are strange for the sake of it, this looks like everything has a purpose which makes sense that world.
    Three cheers for creativity!

  43. MeestaNob! says:

    Now, usually I’d lob in to a thread around this point and say words to the effect of “Looks great but…”, but I choose not to.

    Sure the collision detection isn’t quite there yet. Sure I thought I heard a re-used HL sound effect. Sure, games this odd are usually naff.

    But!

    I don’t care, this looks utterly bonkers, and I hope they get somewhere with it. As advised by the news piece, check out the last bit of the video? What the FUCK is happening there? Cant wait. It’s ace, and yes, so is their logo.

  44. hydra9 says:

    Much as I like FPSs/action games, I hope this is more than it appears to be. So far, it looks like all these exotic people with exotic backgrounds are just there so you can beat/shoot ‘em.

  45. Al3xand3r says:

    Bolting, Valve’s source engine uses models which are separate from the world for all the first person objects like hands, weapons, crowbars, whatever. It’s just a visual thing, they don’t actually interract with anything, hence why the melee feels off, it’s just a purely visual effect on top of the actual hitting mechanics. It’s basically faked melee, the crowbar is no more than a short range bullet basicaly.

    It seems this game has either modified v_ models to really appear within the game world, or doesn’t even use v_models and instead something else, which does physically exist in the game world, either with simply making arms/legs and slap the camera view somewhere so they seem normal, or perhaps by enabling the third person models and sticking the camera in an appropriate place.

    I don’t think melee will be restricted to a particular height, as that would make it impossible to hit shorter enemies with it, but even if they do, and make sure all enemies are hittable, it’s probably for the better of the mechanics. There’s really no fighting game which allows you to attack as freely as a first person view would, at the most you get high, mid and low attacks, nothing inbetween, and usually skipping mid altogether for the sake of better, more engaging mechanics.

  46. Al3xand3r says:

    If you read the character profiles you can more or less tell what’s going on at the last part of the video.

    I guess reading is beyond even the intellectuals around here, even though they crit the game for seeming like a standard FPS, and yet they react like standard gamers just looking @ the eye candy anyway.

    That last part is just father-mother taking care of his/her young.

  47. Guhndahb says:

    This is rather exciting. If they can pair a great, thought-provoking story with the game-play I’m seeing, I could very well love it.

  48. Saul says:

    Best design ever. Yes, it is pretty much pure Planescape, but there’s nothing wrong with that, and the concept seems much, much stranger.

  49. pilouuuu says:

    I’m hoping that this game ends up being at least slightly good because it’s being developed in my country Chile and it would be a first here.

    If it is successful I will apply for a job there hehe.

    In any case it is really good to see a creative and different game when nowadays most games seem to be clones and generic.

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