<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: New Zeno Clash Fisticuffs</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 16:26:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Acai Berry Weight Loss</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-496750</link>
		<dc:creator>Acai Berry Weight Loss</dc:creator>
		<pubDate>Tue, 24 Aug 2010 11:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-496750</guid>
		<description>I would like to appreciate your innovative thoughts that are awesome and your posting style is also superb! I would like to read your next post.</description>
		<content:encoded><![CDATA[<p>I would like to appreciate your innovative thoughts that are awesome and your posting style is also superb! I would like to read your next post.
<p class="report-comment">
				<span id="reportcomment_results_div_496750"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 496750 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_496750"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-127114</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Sun, 21 Dec 2008 20:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-127114</guid>
		<description>My only disapointment so far is that given all these wierd and wonderful character designs I&#039;ll end up having to play as a ruggedly handsome brunnete. Why can&#039;t I play as a twenty foot tall crow with tits?</description>
		<content:encoded><![CDATA[<p>My only disapointment so far is that given all these wierd and wonderful character designs I&#8217;ll end up having to play as a ruggedly handsome brunnete. Why can&#8217;t I play as a twenty foot tall crow with tits?
<p class="report-comment">
				<span id="reportcomment_results_div_127114"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127114 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127114"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jay</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-126062</link>
		<dc:creator>jay</dc:creator>
		<pubDate>Fri, 19 Dec 2008 08:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-126062</guid>
		<description>God this looks mad.
Can&#039;t wait!</description>
		<content:encoded><![CDATA[<p>God this looks mad.<br />
Can&#8217;t wait!
<p class="report-comment">
				<span id="reportcomment_results_div_126062"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126062 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126062"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-126022</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Fri, 19 Dec 2008 04:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-126022</guid>
		<description>Consider my attention motherfuckin&#039; caught.</description>
		<content:encoded><![CDATA[<p>Consider my attention motherfuckin&#8217; caught.
<p class="report-comment">
				<span id="reportcomment_results_div_126022"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126022 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126022"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pilouuuu</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-126017</link>
		<dc:creator>pilouuuu</dc:creator>
		<pubDate>Fri, 19 Dec 2008 03:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-126017</guid>
		<description>I&#039;m hoping that this game ends up being at least slightly good because it&#039;s being developed in my country Chile and it would be a first here. 

If it is successful I will apply for a job there hehe.

In any case it is really good to see a creative and different game when nowadays most games seem to be clones and generic.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping that this game ends up being at least slightly good because it&#8217;s being developed in my country Chile and it would be a first here. </p>
<p>If it is successful I will apply for a job there hehe.</p>
<p>In any case it is really good to see a creative and different game when nowadays most games seem to be clones and generic.
<p class="report-comment">
				<span id="reportcomment_results_div_126017"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126017 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126017"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Saul</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-126004</link>
		<dc:creator>Saul</dc:creator>
		<pubDate>Fri, 19 Dec 2008 03:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-126004</guid>
		<description>Best design ever. Yes, it is pretty much pure Planescape, but there&#039;s nothing wrong with that, and the concept seems much, much stranger.</description>
		<content:encoded><![CDATA[<p>Best design ever. Yes, it is pretty much pure Planescape, but there&#8217;s nothing wrong with that, and the concept seems much, much stranger.
<p class="report-comment">
				<span id="reportcomment_results_div_126004"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126004 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126004"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guhndahb</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125981</link>
		<dc:creator>Guhndahb</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125981</guid>
		<description>This is rather exciting.  If they can pair a great, thought-provoking story with the game-play I&#039;m seeing, I could very well love it.</description>
		<content:encoded><![CDATA[<p>This is rather exciting.  If they can pair a great, thought-provoking story with the game-play I&#8217;m seeing, I could very well love it.
<p class="report-comment">
				<span id="reportcomment_results_div_125981"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125981 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125981"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125980</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125980</guid>
		<description>If you read the character profiles you can more or less tell what&#039;s going on at the last part of the video.

I guess reading is beyond even the intellectuals around here, even though they crit the game for seeming like a standard FPS, and yet they react like standard gamers just looking @ the eye candy anyway.

That last part is just father-mother taking care of his/her young.</description>
		<content:encoded><![CDATA[<p>If you read the character profiles you can more or less tell what&#8217;s going on at the last part of the video.</p>
<p>I guess reading is beyond even the intellectuals around here, even though they crit the game for seeming like a standard FPS, and yet they react like standard gamers just looking @ the eye candy anyway.</p>
<p>That last part is just father-mother taking care of his/her young.
<p class="report-comment">
				<span id="reportcomment_results_div_125980"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125980 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125980"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125973</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125973</guid>
		<description>Bolting, Valve&#039;s source engine uses models which are separate from the world for all the first person objects like hands, weapons, crowbars, whatever. It&#039;s just a visual thing, they don&#039;t actually interract with anything, hence why the melee feels off, it&#039;s just a purely visual effect on top of the actual hitting mechanics. It&#039;s basically faked melee, the crowbar is no more than a short range bullet basicaly.

It seems this game has either modified v_ models to really appear within the game world, or doesn&#039;t even use v_models and instead something else, which does physically exist in the game world, either with simply making arms/legs and slap the camera view somewhere so they seem normal, or perhaps by enabling the third person models and sticking the camera in an appropriate place.

I don&#039;t think melee will be restricted to a particular height, as that would make it impossible to hit shorter enemies with it, but even if they do, and make sure all enemies are hittable, it&#039;s probably for the better of the mechanics. There&#039;s really no fighting game which allows you to attack as freely as a first person view would, at the most you get high, mid and low attacks, nothing inbetween, and usually skipping mid altogether for the sake of better, more engaging mechanics.</description>
		<content:encoded><![CDATA[<p>Bolting, Valve&#8217;s source engine uses models which are separate from the world for all the first person objects like hands, weapons, crowbars, whatever. It&#8217;s just a visual thing, they don&#8217;t actually interract with anything, hence why the melee feels off, it&#8217;s just a purely visual effect on top of the actual hitting mechanics. It&#8217;s basically faked melee, the crowbar is no more than a short range bullet basicaly.</p>
<p>It seems this game has either modified v_ models to really appear within the game world, or doesn&#8217;t even use v_models and instead something else, which does physically exist in the game world, either with simply making arms/legs and slap the camera view somewhere so they seem normal, or perhaps by enabling the third person models and sticking the camera in an appropriate place.</p>
<p>I don&#8217;t think melee will be restricted to a particular height, as that would make it impossible to hit shorter enemies with it, but even if they do, and make sure all enemies are hittable, it&#8217;s probably for the better of the mechanics. There&#8217;s really no fighting game which allows you to attack as freely as a first person view would, at the most you get high, mid and low attacks, nothing inbetween, and usually skipping mid altogether for the sake of better, more engaging mechanics.
<p class="report-comment">
				<span id="reportcomment_results_div_125973"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125973 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125973"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125972</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125972</guid>
		<description>Much as I like FPSs/action games, I hope this is more than it appears to be. So far, it looks like all these exotic people with exotic backgrounds are just there so you can beat/shoot &#039;em.</description>
		<content:encoded><![CDATA[<p>Much as I like FPSs/action games, I hope this is more than it appears to be. So far, it looks like all these exotic people with exotic backgrounds are just there so you can beat/shoot &#8216;em.
<p class="report-comment">
				<span id="reportcomment_results_div_125972"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125972 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125972"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125966</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Fri, 19 Dec 2008 01:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125966</guid>
		<description>Now, usually I&#039;d lob in to a thread around this point and say words to the effect of &quot;Looks great but...&quot;, &lt;i&gt;but&lt;/i&gt; I choose not to.

&lt;i&gt;Sure&lt;/i&gt; the collision detection isn&#039;t quite there yet. &lt;i&gt;Sure&lt;/i&gt; I thought I heard a re-used HL sound effect. &lt;i&gt;Sure&lt;/i&gt;, games this odd are usually naff.

&lt;b&gt;But!&lt;/b&gt;

I don&#039;t care, this looks utterly bonkers, and I hope they get somewhere with it. As advised by the news piece, check out the last bit of the video? What the FUCK is happening there? Cant wait. It&#039;s ace, and yes, so is their logo.</description>
		<content:encoded><![CDATA[<p>Now, usually I&#8217;d lob in to a thread around this point and say words to the effect of &#8220;Looks great but&#8230;&#8221;, <i>but</i> I choose not to.</p>
<p><i>Sure</i> the collision detection isn&#8217;t quite there yet. <i>Sure</i> I thought I heard a re-used HL sound effect. <i>Sure</i>, games this odd are usually naff.</p>
<p><b>But!</b></p>
<p>I don&#8217;t care, this looks utterly bonkers, and I hope they get somewhere with it. As advised by the news piece, check out the last bit of the video? What the FUCK is happening there? Cant wait. It&#8217;s ace, and yes, so is their logo.
<p class="report-comment">
				<span id="reportcomment_results_div_125966"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125966 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125966"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Devan</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/new-zeno-clash-fisticuffs/#comment-125956</link>
		<dc:creator>Devan</dc:creator>
		<pubDate>Fri, 19 Dec 2008 00:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6408#comment-125956</guid>
		<description>Wacky! It looks like nothing new for gameplay, but it holds your interest just because everything from the weapons to the enemies and environments is so different. It makes you want to learn the story just to find a rationale for all the weirdness. Because unlike the games which are strange for the sake of it, this looks like everything has a purpose which makes sense that world.
Three cheers for creativity!</description>
		<content:encoded><![CDATA[<p>Wacky! It looks like nothing new for gameplay, but it holds your interest just because everything from the weapons to the enemies and environments is so different. It makes you want to learn the story just to find a rationale for all the weirdness. Because unlike the games which are strange for the sake of it, this looks like everything has a purpose which makes sense that world.<br />
Three cheers for creativity!
<p class="report-comment">
				<span id="reportcomment_results_div_125956"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 125956 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_125956"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

