<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wot I Think: Space Giraffe</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 16:57:55 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: sanejenny</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-482069</link>
		<dc:creator>sanejenny</dc:creator>
		<pubDate>Fri, 30 Jul 2010 05:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-482069</guid>
		<description>Let&#039;s wait for the right time to decide this. I just see good chance of getting deeper into the process when you wait.  &lt;a href=&quot;http://www.esleepmasters.com/Steam_Showers_s/2282.htm&quot; rel=&quot;nofollow&quot;&gt;Steam showers&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Let&#8217;s wait for the right time to decide this. I just see good chance of getting deeper into the process when you wait.  <a href="http://www.esleepmasters.com/Steam_Showers_s/2282.htm" rel="nofollow">Steam showers</a>
<p class="report-comment">
				<span id="reportcomment_results_div_482069"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 482069 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_482069"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carter Eduardo</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-442934</link>
		<dc:creator>Carter Eduardo</dc:creator>
		<pubDate>Fri, 14 May 2010 06:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-442934</guid>
		<description>In one of the big zoos I used to work in, I witnessed many of the animals being burned up. It is a sad situation, because it is the final destination of all zoo animals who lives have been cut short due mainly to their captivity.</description>
		<content:encoded><![CDATA[<p>In one of the big zoos I used to work in, I witnessed many of the animals being burned up. It is a sad situation, because it is the final destination of all zoo animals who lives have been cut short due mainly to their captivity.
<p class="report-comment">
				<span id="reportcomment_results_div_442934"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 442934 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_442934"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127575</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 23 Dec 2008 15:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127575</guid>
		<description>Chaz: He&#039;s not sitting on a huge pile of cash because he&#039;s almost never asked for money. Tempest 2000 was probably the most commercial thing he ever did.</description>
		<content:encoded><![CDATA[<p>Chaz: He&#8217;s not sitting on a huge pile of cash because he&#8217;s almost never asked for money. Tempest 2000 was probably the most commercial thing he ever did.
<p class="report-comment">
				<span id="reportcomment_results_div_127575"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127575 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127575"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127320</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Mon, 22 Dec 2008 13:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127320</guid>
		<description>Personally I think Jeff Minter gets more credit than he is due. Having been a gamer since the days of the Vic 20, I can&#039;t honestly say I&#039;ve ever played a single Jeff Minter game that I&#039;ve enjoyed. He&#039;s an over rated hippy. I mean if he&#039;s been such a big influence during the formative years of computer gaming, how come he isn&#039;t sitting on a huge pile of cash? And don&#039;t tell me he gave it all to a Llama sanctuary.</description>
		<content:encoded><![CDATA[<p>Personally I think Jeff Minter gets more credit than he is due. Having been a gamer since the days of the Vic 20, I can&#8217;t honestly say I&#8217;ve ever played a single Jeff Minter game that I&#8217;ve enjoyed. He&#8217;s an over rated hippy. I mean if he&#8217;s been such a big influence during the formative years of computer gaming, how come he isn&#8217;t sitting on a huge pile of cash? And don&#8217;t tell me he gave it all to a Llama sanctuary.
<p class="report-comment">
				<span id="reportcomment_results_div_127320"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127320 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127320"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Irish Al</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127118</link>
		<dc:creator>Irish Al</dc:creator>
		<pubDate>Sun, 21 Dec 2008 20:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127118</guid>
		<description>I fail to see the point of comparing N+ with Space Giraffe. They are both games on XBLA. The similarities end there.</description>
		<content:encoded><![CDATA[<p>I fail to see the point of comparing N+ with Space Giraffe. They are both games on XBLA. The similarities end there.
<p class="report-comment">
				<span id="reportcomment_results_div_127118"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127118 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127118"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rev. Stuart Campbell</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127112</link>
		<dc:creator>Rev. Stuart Campbell</dc:creator>
		<pubDate>Sun, 21 Dec 2008 19:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127112</guid>
		<description>&lt;i&gt;It struck me as an apparently random cacophony of noise&lt;/i&gt;

Well, that&#039;s the whole point. The noise isn&#039;t random - it&#039;s utterly vital to successfully playing the game, probably more so than any other game ever written. Most arcade games can be played almost as well with the sound off - with SG you wouldn&#039;t have an earthly.</description>
		<content:encoded><![CDATA[<p><i>It struck me as an apparently random cacophony of noise</i></p>
<p>Well, that&#8217;s the whole point. The noise isn&#8217;t random &#8211; it&#8217;s utterly vital to successfully playing the game, probably more so than any other game ever written. Most arcade games can be played almost as well with the sound off &#8211; with SG you wouldn&#8217;t have an earthly.
<p class="report-comment">
				<span id="reportcomment_results_div_127112"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127112 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127112"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127109</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sun, 21 Dec 2008 19:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127109</guid>
		<description>The game really does have a remarkable amount of depth to it, which makes it all the more sad that most people (including some so-called professional reviewers) give up on it within a couple of minutes.</description>
		<content:encoded><![CDATA[<p>The game really does have a remarkable amount of depth to it, which makes it all the more sad that most people (including some so-called professional reviewers) give up on it within a couple of minutes.
<p class="report-comment">
				<span id="reportcomment_results_div_127109"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127109 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127109"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-127025</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 21 Dec 2008 12:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-127025</guid>
		<description>Kevin: Still playing it now and working my way through - I got to a level where my skill was enough to make a load of progress, but am now hitting a bit where I suspect I have to rewind and master some early stuff again.

KG</description>
		<content:encoded><![CDATA[<p>Kevin: Still playing it now and working my way through &#8211; I got to a level where my skill was enough to make a load of progress, but am now hitting a bit where I suspect I have to rewind and master some early stuff again.</p>
<p>KG
<p class="report-comment">
				<span id="reportcomment_results_div_127025"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 127025 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_127025"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-126847</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sat, 20 Dec 2008 21:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-126847</guid>
		<description>Fantastic article. I remember being really excited for the potential of the game. 1up gave it a 6, though the review was still fairly supportive. Then the 2/10 came and though I sensed the reviewer failed to understand what the game was trying to do, it still kept me from buying the game.

The hardcore gamer in me now challenges me to buy it. Though after reading this I will definetely try and remember it&#039;s not all about level progression.</description>
		<content:encoded><![CDATA[<p>Fantastic article. I remember being really excited for the potential of the game. 1up gave it a 6, though the review was still fairly supportive. Then the 2/10 came and though I sensed the reviewer failed to understand what the game was trying to do, it still kept me from buying the game.</p>
<p>The hardcore gamer in me now challenges me to buy it. Though after reading this I will definetely try and remember it&#8217;s not all about level progression.
<p class="report-comment">
				<span id="reportcomment_results_div_126847"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126847 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126847"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnarf</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-126724</link>
		<dc:creator>Gnarf</dc:creator>
		<pubDate>Sat, 20 Dec 2008 15:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-126724</guid>
		<description>&lt;blockquote&gt;When I played the demo on XBox some months back, I quickly discovered that I could not see what was happening.&lt;/blockquote&gt;

You quickly discovered that you weren&#039;t very good at a game you had never played before. That&#039;s amazing.</description>
		<content:encoded><![CDATA[<blockquote><p>When I played the demo on XBox some months back, I quickly discovered that I could not see what was happening.</p></blockquote>
<p>You quickly discovered that you weren&#8217;t very good at a game you had never played before. That&#8217;s amazing.
<p class="report-comment">
				<span id="reportcomment_results_div_126724"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126724 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126724"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-126657</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Sat, 20 Dec 2008 11:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-126657</guid>
		<description>@Mark:
Try the PC demo&#039;s &#039;slightly less insane&#039; mode, then. It looks very nice, and I could see what was going on... most of the time.</description>
		<content:encoded><![CDATA[<p>@Mark:<br />
Try the PC demo&#8217;s &#8216;slightly less insane&#8217; mode, then. It looks very nice, and I could see what was going on&#8230; most of the time.
<p class="report-comment">
				<span id="reportcomment_results_div_126657"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126657 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126657"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2008/12/18/wot-i-think-space-giraffe/#comment-126610</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 20 Dec 2008 07:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6414#comment-126610</guid>
		<description>When I played the demo on XBox some months back, I quickly discovered that &lt;i&gt;I could not see what was happening&lt;/i&gt;. It struck me as an apparently random cacophony of noise atop an epileptic&#039;s nightmare of a light show that periodically spewed unfunny referential catchphrases.

Then again, what do I know? I&#039;m a narrowminded XBox user.</description>
		<content:encoded><![CDATA[<p>When I played the demo on XBox some months back, I quickly discovered that <i>I could not see what was happening</i>. It struck me as an apparently random cacophony of noise atop an epileptic&#8217;s nightmare of a light show that periodically spewed unfunny referential catchphrases.</p>
<p>Then again, what do I know? I&#8217;m a narrowminded XBox user.
<p class="report-comment">
				<span id="reportcomment_results_div_126610"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 126610 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_126610"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

