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	<title>Comments on: The 12 Games of Christmas: Left 4 Dead</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/</link>
	<description></description>
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		<item>
		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-130655</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Sun, 04 Jan 2009 10:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-130655</guid>
		<description>That glitch might explain why we were stuck on the last level of a VS game of Blood Harvest, with no transport.  In the end three of us held out against the infected team for a good 10-15 mins, really irritating them into the process, whilst switching between holdouts in the barn and the house.  
Next up it was our go and we killed all of them in the first section, causing all four to rage quit.
good times :)</description>
		<content:encoded><![CDATA[<p>That glitch might explain why we were stuck on the last level of a VS game of Blood Harvest, with no transport.  In the end three of us held out against the infected team for a good 10-15 mins, really irritating them into the process, whilst switching between holdouts in the barn and the house.<br />
Next up it was our go and we killed all of them in the first section, causing all four to rage quit.<br />
good times :)</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-130637</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Sun, 04 Jan 2009 08:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-130637</guid>
		<description>No game before Left 4 Dead ever made me so worried when nothing was happening.</description>
		<content:encoded><![CDATA[<p>No game before Left 4 Dead ever made me so worried when nothing was happening.</p>
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	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-129725</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Tue, 30 Dec 2008 17:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-129725</guid>
		<description>&lt;blockquote&gt;I always play with SA goons&lt;/blockquote&gt;
This explains a lot.</description>
		<content:encoded><![CDATA[<blockquote><p>I always play with SA goons</p></blockquote>
<p>This explains a lot.</p>
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	<item>
		<title>By: Anonononomous</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-129722</link>
		<dc:creator>Anonononomous</dc:creator>
		<pubDate>Tue, 30 Dec 2008 17:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-129722</guid>
		<description>http://kotaku.com/5118863/chet-faliszek-talks-left-4-deads-future
11 minutes in, Chet Faliszek says that Left 4 Dead was not a Valve game.</description>
		<content:encoded><![CDATA[<p><a href="http://kotaku.com/5118863/chet-faliszek-talks-left-4-deads-future" rel="nofollow">http://kotaku.com/5118863/chet-faliszek-talks-left-4-deads-future</a><br />
11 minutes in, Chet Faliszek says that Left 4 Dead was not a Valve game.</p>
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	<item>
		<title>By: Anonononomous</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128751</link>
		<dc:creator>Anonononomous</dc:creator>
		<pubDate>Sat, 27 Dec 2008 00:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128751</guid>
		<description>I was differentiating between the game causing the glitch and players intentionally abusing the glitch. 

Also, when I played and people were abusing it, it kept the infected from getting a tank within the level, but once the finale standoff came, both tanks arrived normally.</description>
		<content:encoded><![CDATA[<p>I was differentiating between the game causing the glitch and players intentionally abusing the glitch. </p>
<p>Also, when I played and people were abusing it, it kept the infected from getting a tank within the level, but once the finale standoff came, both tanks arrived normally.</p>
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128747</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Sat, 27 Dec 2008 00:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128747</guid>
		<description>Ah &#039;should&#039;.... It sounds a little like shed, maybe shovel, but contains none of their earthy realism, but simply the connotations of an attempt to impose unreasoned limitations. And a safe room being full of an infected that appears (in the normal course of play) individually isn&#039;t a glitch? Say wha&#039;?</description>
		<content:encoded><![CDATA[<p>Ah &#8217;should&#8217;&#8230;. It sounds a little like shed, maybe shovel, but contains none of their earthy realism, but simply the connotations of an attempt to impose unreasoned limitations. And a safe room being full of an infected that appears (in the normal course of play) individually isn&#8217;t a glitch? Say wha&#8217;?</p>
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		<title>By: John</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128702</link>
		<dc:creator>John</dc:creator>
		<pubDate>Fri, 26 Dec 2008 22:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128702</guid>
		<description>Hey Anono, please stop talking.</description>
		<content:encoded><![CDATA[<p>Hey Anono, please stop talking.</p>
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		<title>By: Anonononomous</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128629</link>
		<dc:creator>Anonononomous</dc:creator>
		<pubDate>Fri, 26 Dec 2008 17:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128629</guid>
		<description>It&#039;s not the game glitching out. It&#039;s infected with hunters going to a location and entering spectator mode. The hunter will remain and then they will respawn as another hunter and repeat ad infinitum. It does screw them out of getting a tank, though. It&#039;s not as effective against a speedrun, which is how VS should be played, but it is amusing.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not the game glitching out. It&#8217;s infected with hunters going to a location and entering spectator mode. The hunter will remain and then they will respawn as another hunter and repeat ad infinitum. It does screw them out of getting a tank, though. It&#8217;s not as effective against a speedrun, which is how VS should be played, but it is amusing.</p>
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		<title>By: Ixtab</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128591</link>
		<dc:creator>Ixtab</dc:creator>
		<pubDate>Fri, 26 Dec 2008 14:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128591</guid>
		<description>Under the ramp is irritating, I&#039;ve done it a few times but it&#039;s basically unstoppable, even when the tank comes, a normal closet will get you killed then but if you all focus fire the tank from the ramp he doesn&#039;t stand a chance.

There&#039;s also a very irritating glitch whereby the infected team can end up with hundreds of AI special infected. I once got to the safe room of No Mercy stage 4 only to find it absolutely full of AI hunters that pounced the entire team. The same glitch can also cause tanks not to spawn which is very very irritating in the finale as the transport will never arrive because the director constantly waiting for you to kill the tank that doesn&#039;t exist.</description>
		<content:encoded><![CDATA[<p>Under the ramp is irritating, I&#8217;ve done it a few times but it&#8217;s basically unstoppable, even when the tank comes, a normal closet will get you killed then but if you all focus fire the tank from the ramp he doesn&#8217;t stand a chance.</p>
<p>There&#8217;s also a very irritating glitch whereby the infected team can end up with hundreds of AI special infected. I once got to the safe room of No Mercy stage 4 only to find it absolutely full of AI hunters that pounced the entire team. The same glitch can also cause tanks not to spawn which is very very irritating in the finale as the transport will never arrive because the director constantly waiting for you to kill the tank that doesn&#8217;t exist.</p>
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128469</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Thu, 25 Dec 2008 23:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128469</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;You can also shoot them but the damage from weapons and from fire are completely separate, for some reason. &lt;/blockquote&gt;

What, like Turtle Rock and Valve? Duh dum dum *drum falls over*</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>You can also shoot them but the damage from weapons and from fire are completely separate, for some reason. </p></blockquote>
<p>What, like Turtle Rock and Valve? Duh dum dum *drum falls over*</p>
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	<item>
		<title>By: Anonononomous</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128461</link>
		<dc:creator>Anonononomous</dc:creator>
		<pubDate>Thu, 25 Dec 2008 23:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128461</guid>
		<description>I never said walking through a level was a viable strategy. I was just refuting that people were saying that the infected always see the green. Hiding is most effective against tanks since once you light them on fire they die in 40 seconds. There is no benefit towards the fire timer to shooting them so it is best to light them and run/hide. You can also shoot them but the damage from weapons and from fire are completely separate, for some reason. You can&#039;t use the closet on No Mercy in VS because it doesn&#039;t exist. It&#039;s one of the examples of how maps are slightly changed for VS. Another would be that the air conditioner shorcut at the start of No Mercy does not exist in VS. A bunch of closets are removed in VS in general. The only &quot;closet&quot; area I know od in the NM finale is hiding under the ramp. I&#039;ve never experienced it but I&#039;ve heard of people doing it. I play against and with plenty of good people. 

I&#039;m not in the RPS group since I always play with SA goons, though. My Steam handle is Anonononomous if you care to look me up, though. Mayhaps a challenge between Steam groups.</description>
		<content:encoded><![CDATA[<p>I never said walking through a level was a viable strategy. I was just refuting that people were saying that the infected always see the green. Hiding is most effective against tanks since once you light them on fire they die in 40 seconds. There is no benefit towards the fire timer to shooting them so it is best to light them and run/hide. You can also shoot them but the damage from weapons and from fire are completely separate, for some reason. You can&#8217;t use the closet on No Mercy in VS because it doesn&#8217;t exist. It&#8217;s one of the examples of how maps are slightly changed for VS. Another would be that the air conditioner shorcut at the start of No Mercy does not exist in VS. A bunch of closets are removed in VS in general. The only &#8220;closet&#8221; area I know od in the NM finale is hiding under the ramp. I&#8217;ve never experienced it but I&#8217;ve heard of people doing it. I play against and with plenty of good people. </p>
<p>I&#8217;m not in the RPS group since I always play with SA goons, though. My Steam handle is Anonononomous if you care to look me up, though. Mayhaps a challenge between Steam groups.</p>
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2008/12/24/the-12-games-of-christmas-game-11/comment-page-2/#comment-128445</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Thu, 25 Dec 2008 20:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6677#comment-128445</guid>
		<description>Eh, I&#039;m fairly sure there are no guaranteed spots to find tier 2 guns. If you&#039;re thinking about the spot I think you&#039;re thinking of, you&#039;re wrong. You could be thinking of somewhere else, but I&#039;m pretty sure I&#039;ve seen no guns at one point in all the spots I&#039;ve seen guns.</description>
		<content:encoded><![CDATA[<p>Eh, I&#8217;m fairly sure there are no guaranteed spots to find tier 2 guns. If you&#8217;re thinking about the spot I think you&#8217;re thinking of, you&#8217;re wrong. You could be thinking of somewhere else, but I&#8217;m pretty sure I&#8217;ve seen no guns at one point in all the spots I&#8217;ve seen guns.</p>
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