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	<title>Comments on: The Manipulator</title>
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	<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/</link>
	<description></description>
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		<item>
		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-131253</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Tue, 06 Jan 2009 11:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-131253</guid>
		<description>Kester: Did you pick the button on the right?  I picked the one on the left, which triggered a timed escape sequence.</description>
		<content:encoded><![CDATA[<p>Kester: Did you pick the button on the right?  I picked the one on the left, which triggered a timed escape sequence.</p>
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		<title>By: Live-Dimension</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130590</link>
		<dc:creator>Live-Dimension</dc:creator>
		<pubDate>Sun, 04 Jan 2009 01:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130590</guid>
		<description>Ahh... This is made with Game Maker.

It&#039;s weird though, as GM games by default contains a way to save and load (F5,F6) a game with no issues. Or at the very least they could of used a txt file with some password to each level.....

But they also kept the default of esc instantly killing the game. Fustrating, but oh well.

It is pretty fun, there&#039;s some neat little well thought-out puzzles in this. I&#039;ll have to play it more.</description>
		<content:encoded><![CDATA[<p>Ahh&#8230; This is made with Game Maker.</p>
<p>It&#8217;s weird though, as GM games by default contains a way to save and load (F5,F6) a game with no issues. Or at the very least they could of used a txt file with some password to each level&#8230;..</p>
<p>But they also kept the default of esc instantly killing the game. Fustrating, but oh well.</p>
<p>It is pretty fun, there&#8217;s some neat little well thought-out puzzles in this. I&#8217;ll have to play it more.</p>
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		<title>By: Kester</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130554</link>
		<dc:creator>Kester</dc:creator>
		<pubDate>Sat, 03 Jan 2009 18:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130554</guid>
		<description>The way to do 3-3 is to mind control the guy on the right, then use him to drop off the ladder (on the right hand side), then immediately fire at the guy on the left and jump back onto the ladder again before his bullets hit you. The timing window is ludicrously small though, and if your controllee gets shot, you have to suicide. If there&#039;s a simpler way, I&#039;d love to hear it, because it took me ages to get it right.

On another note, I got quite a dull ending (I just arrested the dude, then fade to credits). Are any of the others more interesting?</description>
		<content:encoded><![CDATA[<p>The way to do 3-3 is to mind control the guy on the right, then use him to drop off the ladder (on the right hand side), then immediately fire at the guy on the left and jump back onto the ladder again before his bullets hit you. The timing window is ludicrously small though, and if your controllee gets shot, you have to suicide. If there&#8217;s a simpler way, I&#8217;d love to hear it, because it took me ages to get it right.</p>
<p>On another note, I got quite a dull ending (I just arrested the dude, then fade to credits). Are any of the others more interesting?</p>
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		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130541</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Sat, 03 Jan 2009 17:11:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130541</guid>
		<description>Aye someone give us n00bs a nudge in the right direction pls. IIRC I pressed the switch to drop the ladder but couldn&#039;t commit suicide as jumpy dude. Though that doesn&#039;t tie in with Max&#039;s experience.

EDIT: Yes I was thinking of the wrong level. I remember the one now :p . Cheers Kester. I&#039;d tried that but figured it to be impossible...</description>
		<content:encoded><![CDATA[<p>Aye someone give us n00bs a nudge in the right direction pls. IIRC I pressed the switch to drop the ladder but couldn&#8217;t commit suicide as jumpy dude. Though that doesn&#8217;t tie in with Max&#8217;s experience.</p>
<p>EDIT: Yes I was thinking of the wrong level. I remember the one now :p . Cheers Kester. I&#8217;d tried that but figured it to be impossible&#8230;</p>
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		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130537</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Sat, 03 Jan 2009 16:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130537</guid>
		<description>Possibly the best game with a soundtrack made of remastered elephant noises that I&#039;ve ever played. 

From the comments above: good, I&#039;m glad 3-3 kicked more than just my bottom.</description>
		<content:encoded><![CDATA[<p>Possibly the best game with a soundtrack made of remastered elephant noises that I&#8217;ve ever played. </p>
<p>From the comments above: good, I&#8217;m glad 3-3 kicked more than just my bottom.</p>
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		<title>By: Max</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130535</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sat, 03 Jan 2009 16:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130535</guid>
		<description>Gah! How the hell do you beat 3-3? I seem to fail at jumping.</description>
		<content:encoded><![CDATA[<p>Gah! How the hell do you beat 3-3? I seem to fail at jumping.</p>
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		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130426</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Fri, 02 Jan 2009 23:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130426</guid>
		<description>That was quite interesting! The game crashed for me in the credits (I pressed enter and space, and a pop-up alert told me that an array had done something naughty) - is there anything past the credits?

Certain sections were a little too finicky for me, but the overall thing was quite nifty. (Were all those spelling/grammar errors intended? There were quite a number - impressive given the low volume of text present.)</description>
		<content:encoded><![CDATA[<p>That was quite interesting! The game crashed for me in the credits (I pressed enter and space, and a pop-up alert told me that an array had done something naughty) &#8211; is there anything past the credits?</p>
<p>Certain sections were a little too finicky for me, but the overall thing was quite nifty. (Were all those spelling/grammar errors intended? There were quite a number &#8211; impressive given the low volume of text present.)</p>
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		<title>By: Kua</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130402</link>
		<dc:creator>Kua</dc:creator>
		<pubDate>Fri, 02 Jan 2009 21:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130402</guid>
		<description>Very good. I&#039;ll assume they&#039;re all correct answers...

I was mightily impressed. This was very engaging until I got stuck on 3-3 and foolishly escaped rather than alt+tabbing - a save function would have been nice. Perhaps its difficult to implement; I wouldn&#039;t know.

I&#039;m surprised people found it so hard though. I&#039;m notorious for quitting a game early out of frustration at a lack of intuitive gameplay ergo I&#039;m kinda dumb sometimes (well actually I guess I did here too - but I spent a good long while trying to find a solution because I felt it was there to be found, for me that equals good game design). And after all, the levels are short and it doesn&#039;t take long at all to catch up on your progress. And I didn&#039;t come across any frustrating, &#039;must be perfectly timed&#039; type jump sections. I&#039;ve been playing a lot of indy games of late so may be I&#039;ve built up a thick skin. Its interesting to compare this to the recent winner of the &lt;a href=&quot;http://tigsource.com/articles/2008/12/24/commonplace-book-compo-results&quot; rel=&quot;nofollow&quot;&gt;Commonplace Book competition&lt;/a&gt; over at TIGsource. It was another platformer (I think about 75% of indy games are!) and had some very frustrating jumpy sections - though once again I persevered with it more than I would other games. I preferred the Manipulator.

The whole thing sparkled with polish and originality. And like others have said it was interesting to know who it was you were about to lead to their untimely death.</description>
		<content:encoded><![CDATA[<p>Very good. I&#8217;ll assume they&#8217;re all correct answers&#8230;</p>
<p>I was mightily impressed. This was very engaging until I got stuck on 3-3 and foolishly escaped rather than alt+tabbing &#8211; a save function would have been nice. Perhaps its difficult to implement; I wouldn&#8217;t know.</p>
<p>I&#8217;m surprised people found it so hard though. I&#8217;m notorious for quitting a game early out of frustration at a lack of intuitive gameplay ergo I&#8217;m kinda dumb sometimes (well actually I guess I did here too &#8211; but I spent a good long while trying to find a solution because I felt it was there to be found, for me that equals good game design). And after all, the levels are short and it doesn&#8217;t take long at all to catch up on your progress. And I didn&#8217;t come across any frustrating, &#8216;must be perfectly timed&#8217; type jump sections. I&#8217;ve been playing a lot of indy games of late so may be I&#8217;ve built up a thick skin. Its interesting to compare this to the recent winner of the <a href="http://tigsource.com/articles/2008/12/24/commonplace-book-compo-results" rel="nofollow">Commonplace Book competition</a> over at TIGsource. It was another platformer (I think about 75% of indy games are!) and had some very frustrating jumpy sections &#8211; though once again I persevered with it more than I would other games. I preferred the Manipulator.</p>
<p>The whole thing sparkled with polish and originality. And like others have said it was interesting to know who it was you were about to lead to their untimely death.</p>
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		<title>By: Sunjammer</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130390</link>
		<dc:creator>Sunjammer</dc:creator>
		<pubDate>Fri, 02 Jan 2009 19:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130390</guid>
		<description>Braid has you commit suicide and rewind time as a puzzle solution several times.</description>
		<content:encoded><![CDATA[<p>Braid has you commit suicide and rewind time as a puzzle solution several times.</p>
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	<item>
		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130386</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Fri, 02 Jan 2009 19:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130386</guid>
		<description>I like this a lot, particularly the ability to learn about these poor souls whose lives you&#039;re going to prematurely end. No, Eddie, you won&#039;t be watching The Bachelorette tonight!

(Wish you could save your progress, though)</description>
		<content:encoded><![CDATA[<p>I like this a lot, particularly the ability to learn about these poor souls whose lives you&#8217;re going to prematurely end. No, Eddie, you won&#8217;t be watching The Bachelorette tonight!</p>
<p>(Wish you could save your progress, though)</p>
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		<title>By: Dorsch</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130378</link>
		<dc:creator>Dorsch</dc:creator>
		<pubDate>Fri, 02 Jan 2009 19:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130378</guid>
		<description>Karoshi 1 and 2</description>
		<content:encoded><![CDATA[<p>Karoshi 1 and 2</p>
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		<title>By: Bremze</title>
		<link>http://www.rockpapershotgun.com/2009/01/02/the-manipulator/comment-page-1/#comment-130372</link>
		<dc:creator>Bremze</dc:creator>
		<pubDate>Fri, 02 Jan 2009 18:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6844#comment-130372</guid>
		<description>@Kua
Psychosomnium
Persona 3/FES
Verge
LK:Soul Reaver maybe?</description>
		<content:encoded><![CDATA[<p>@Kua<br />
Psychosomnium<br />
Persona 3/FES<br />
Verge<br />
LK:Soul Reaver maybe?</p>
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