<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 2009, We Demand Of Thee</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/</link>
	<description></description>
	<lastBuildDate>Sun, 08 Nov 2009 10:19:38 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: How To Approach Women</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-191428</link>
		<dc:creator>How To Approach Women</dc:creator>
		<pubDate>Tue, 19 May 2009 11:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-191428</guid>
		<description>Interesting Article ,
and Nice blog, I have already subscribed to it,

looking forward to reading the updates :p

keep up the good work!</description>
		<content:encoded><![CDATA[<p>Interesting Article ,<br />
and Nice blog, I have already subscribed to it,</p>
<p>looking forward to reading the updates :p</p>
<p>keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nutterguy</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-132859</link>
		<dc:creator>Nutterguy</dc:creator>
		<pubDate>Sat, 10 Jan 2009 14:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-132859</guid>
		<description>Totally agree with Feet.
Plus everyone quits wow and gets back to real games.

Feet says:
I’d like…

- More mad
- More meaningful choices
- Less faux choices
- Less MMOs
- Less crappy or late or both ports
- Less DRM bs
- More rewarding paying customers
- More turned-based games
- Less graphics
- More gameplays
- More games with writing
- Less games with stupidness</description>
		<content:encoded><![CDATA[<p>Totally agree with Feet.<br />
Plus everyone quits wow and gets back to real games.</p>
<p>Feet says:<br />
I’d like…</p>
<p>- More mad<br />
- More meaningful choices<br />
- Less faux choices<br />
- Less MMOs<br />
- Less crappy or late or both ports<br />
- Less DRM bs<br />
- More rewarding paying customers<br />
- More turned-based games<br />
- Less graphics<br />
- More gameplays<br />
- More games with writing<br />
- Less games with stupidness</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cooper42</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131850</link>
		<dc:creator>Cooper42</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131850</guid>
		<description>I have a list of games from 2008 which are under the
&quot;Purchase once the mod scene has chewed them up and spit them back out.&quot; These include:

Stalker: Clear Sky (Here&#039;s hoping the oblivion lost team work similar magic here)

Fallout3: I want pre-animated death sequences which are over-the-top, but, importantly, funny. The gore in FO3 is just gratuitous. Funny it ain&#039;t. I&#039;m hoping fans will just copy the animations styles from the originals.

FarCry2 - if only to remove the &#039;everyone wants you dead&#039; so I get to feel like the game world is a bit more coherent on its own terms and does not revolve around me.</description>
		<content:encoded><![CDATA[<p>I have a list of games from 2008 which are under the<br />
&#8220;Purchase once the mod scene has chewed them up and spit them back out.&#8221; These include:</p>
<p>Stalker: Clear Sky (Here&#8217;s hoping the oblivion lost team work similar magic here)</p>
<p>Fallout3: I want pre-animated death sequences which are over-the-top, but, importantly, funny. The gore in FO3 is just gratuitous. Funny it ain&#8217;t. I&#8217;m hoping fans will just copy the animations styles from the originals.</p>
<p>FarCry2 &#8211; if only to remove the &#8216;everyone wants you dead&#8217; so I get to feel like the game world is a bit more coherent on its own terms and does not revolve around me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: etho</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131600</link>
		<dc:creator>etho</dc:creator>
		<pubDate>Wed, 07 Jan 2009 00:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131600</guid>
		<description>I&#039;d like a couple more campaigns for Left 4 Dead. Also a Sniper pack for TF2. I&#039;m easy to please.

Also some cool games, I guess.

Also, I&#039;d like RPS to run more articles as good as the Pathologic dissection. The day to day stuff is good, but that series was excellent.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like a couple more campaigns for Left 4 Dead. Also a Sniper pack for TF2. I&#8217;m easy to please.</p>
<p>Also some cool games, I guess.</p>
<p>Also, I&#8217;d like RPS to run more articles as good as the Pathologic dissection. The day to day stuff is good, but that series was excellent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131531</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131531</guid>
		<description>@Schmung

Nope I hear exactly what you are saying, and it&#039;s what I&#039;d like also. Straight out of leftfield the other day I was reading something about Youtube and Marshall McLuhan and how he&#039;d noted that whenever a new media appears initially it apes what&#039;s come before until it matures and creates it&#039;s own universe and dialogue (When TV first appeared, the early shows used to feature people reading radio scripts because the producers hadn&#039;t fully realised they could enact the plays on screen).  I couldn&#039;t help but think about how computer RPGs have done this; for a long time they&#039;ve copied and aped the old P&amp;P RPG rule sets, but now with vast and detailed open and reactive world environments at their disposal developers have the opportunity to step beyond these environs into games that are less about statistical meta gaming and more about a players direct actions. GTA IV is frustratingly paddling in the shallows in this respect simply because it plays to previous expectations, rather than plunging into the lake fully, most irksome.</description>
		<content:encoded><![CDATA[<p>@Schmung</p>
<p>Nope I hear exactly what you are saying, and it&#8217;s what I&#8217;d like also. Straight out of leftfield the other day I was reading something about Youtube and Marshall McLuhan and how he&#8217;d noted that whenever a new media appears initially it apes what&#8217;s come before until it matures and creates it&#8217;s own universe and dialogue (When TV first appeared, the early shows used to feature people reading radio scripts because the producers hadn&#8217;t fully realised they could enact the plays on screen).  I couldn&#8217;t help but think about how computer RPGs have done this; for a long time they&#8217;ve copied and aped the old P&amp;P RPG rule sets, but now with vast and detailed open and reactive world environments at their disposal developers have the opportunity to step beyond these environs into games that are less about statistical meta gaming and more about a players direct actions. GTA IV is frustratingly paddling in the shallows in this respect simply because it plays to previous expectations, rather than plunging into the lake fully, most irksome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Schmung</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131520</link>
		<dc:creator>Schmung</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131520</guid>
		<description>I actually think something like  Fallout 3s quest structure could work in a GTA IV context. Having an overall objective to achieve and being given some pointers on people to speak to rather than the linear progression of pick up X, take him to Y etc

Take the bank job missions for instance, it would be delightful if they told you that the bank needed robbing and you have the option of just wandering off and doing it yourself or digging a bit deeper and finding someone to disable the security first etc etc

Actually, I&#039;m talking out of my arse, since what I apparently want is an action-RPG mod thing for GTA IV, which really I just a whole different game. Bugger.</description>
		<content:encoded><![CDATA[<p>I actually think something like  Fallout 3s quest structure could work in a GTA IV context. Having an overall objective to achieve and being given some pointers on people to speak to rather than the linear progression of pick up X, take him to Y etc</p>
<p>Take the bank job missions for instance, it would be delightful if they told you that the bank needed robbing and you have the option of just wandering off and doing it yourself or digging a bit deeper and finding someone to disable the security first etc etc</p>
<p>Actually, I&#8217;m talking out of my arse, since what I apparently want is an action-RPG mod thing for GTA IV, which really I just a whole different game. Bugger.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131498</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Tue, 06 Jan 2009 21:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131498</guid>
		<description>Wishes for 2009..(or more realistically 2 more years down the road)

Firstly to probably to see an upturn in the global economy. 

Second to that and more game related, I guess I&#039;d like to see Rockstar break free of the narrow constraints of what makes a GTA game (Go here and kill these guys for me) and actually deliver the more immediate, sandbox, stat free RPG/adventure game that is begging to be revealed in the game environment of a Liberty City. GTA IV was so nearly there.</description>
		<content:encoded><![CDATA[<p>Wishes for 2009..(or more realistically 2 more years down the road)</p>
<p>Firstly to probably to see an upturn in the global economy. </p>
<p>Second to that and more game related, I guess I&#8217;d like to see Rockstar break free of the narrow constraints of what makes a GTA game (Go here and kill these guys for me) and actually deliver the more immediate, sandbox, stat free RPG/adventure game that is begging to be revealed in the game environment of a Liberty City. GTA IV was so nearly there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131495</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Tue, 06 Jan 2009 20:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131495</guid>
		<description>Funky Badger: not quite. Though it would go some way to affirming my belief that musicians aren&#039;t real people (or that game characters are, or something, either way it&#039;s something really meta).</description>
		<content:encoded><![CDATA[<p>Funky Badger: not quite. Though it would go some way to affirming my belief that musicians aren&#8217;t real people (or that game characters are, or something, either way it&#8217;s something really meta).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131492</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Tue, 06 Jan 2009 20:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131492</guid>
		<description>Larrington:  I can understand the publishers concerns in this ago of peado-hysteria.  Publish and be darned says me - from the safety of Noresponsibityville, granted.</description>
		<content:encoded><![CDATA[<p>Larrington:  I can understand the publishers concerns in this ago of peado-hysteria.  Publish and be darned says me &#8211; from the safety of Noresponsibityville, granted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131491</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Tue, 06 Jan 2009 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131491</guid>
		<description>Pags: is that Zooey out of Left 4 Dead?</description>
		<content:encoded><![CDATA[<p>Pags: is that Zooey out of Left 4 Dead?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131472</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131472</guid>
		<description>URL went a tad wayward there, http://gamepoop.wordpress.com/
I&#039;ve added it to my favourites.</description>
		<content:encoded><![CDATA[<p>URL went a tad wayward there, <a href="http://gamepoop.wordpress.com/" rel="nofollow">http://gamepoop.wordpress.com/</a><br />
I&#8217;ve added it to my favourites.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Post Maker</title>
		<link>http://www.rockpapershotgun.com/2009/01/05/2009-we-demand-of-thee/comment-page-4/#comment-131466</link>
		<dc:creator>Post Maker</dc:creator>
		<pubDate>Tue, 06 Jan 2009 19:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6892#comment-131466</guid>
		<description>Little Lamplight in Fallout 3 is the perfect example of how not to write for children. Specifically the mayor, McGrady I think it was. I understand that the idea was to create characters that the player could hate but I&#039;m never going through Fallout 3&#039;s main stoyline again because of that place.

&lt;acronym title=&quot;GAME POOP: All the good names were taken&quot;&gt;&lt;a href=&quot;gamepoop.wordpress.com&quot; rel=&quot;nofollow&quot;&gt;Blog is up.&lt;/a&gt;&lt;/acronym&gt; I came across the url while entering randomly cobbled together names when the first 3 attempts didn&#039;t work. I like it well enough.</description>
		<content:encoded><![CDATA[<p>Little Lamplight in Fallout 3 is the perfect example of how not to write for children. Specifically the mayor, McGrady I think it was. I understand that the idea was to create characters that the player could hate but I&#8217;m never going through Fallout 3&#8217;s main stoyline again because of that place.</p>
<p><acronym title="GAME POOP: All the good names were taken"><a href="gamepoop.wordpress.com" rel="nofollow">Blog is up.</a></acronym> I came across the url while entering randomly cobbled together names when the first 3 attempts didn&#8217;t work. I like it well enough.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.302 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-08 10:40:11 -->
