
This is a piece about Russia, Ukraine, and the future of PC gaming. It is about creativity, piracy, and thirteen tonnes of software every day.
A version of this article, which is based on my trip to Moscow and KRI last April, appeared in the May edition of PC Gamer UK. I’ve updated and expanded it for RPS, and broken it into two parts for ease of reading. Here’s part two.
Moscow’s Cosmos Hotel is a formidable structure and a startling venue. The huge, curving hi-rise is a classic of 1970s Soviet architecture and would not look out of place on the set of a Bond movie – all concrete, metal and polished wood, surrounded by trodden snow and patrolled by men in long coats. Inside the curves continue with long wood-panelled corridors, which are inhabited exclusively by grim-faced maids. The open foyer and gift shop are all faux-space race credentials (Neon sign reading: “Welcome, Yuri Gagarin Bar!”) and Vegas-like slot machines. There is a sizeable gold-plated mace with matching dagger in the gift-shop.
Stepping out of the Cosmos’ heavy glass doors you’re greeted with the domed rooftops of the national exhibition centre, and a giant constructivist sculpture of a rocket heading for the skies. Miles beyond that, there’s a vast, brutalist television tower, which would not look out of place in City 17. Suddenly Half-Life 2’s Citadel has a real-world cousin, and Russia seems to live up to its legends. This evocative locale is the location for KRI, Russia’s own game developer conference. Most of the games being developed in the former USSR, and the surrounding countries, are being shown here. There could be no better venue.

Into The Cosmos
In many ways it’s a typical games show, with peculiarly-clad ladies (some dressed in silken air-hostess uniforms, others draped in little more than paint) dispensing fliers and mild embarrassment on the show floor. The show is, I suppose, a kind of validation of the size and scale of the Russian games industry as it exists today. There are technology stands, and some game stands, but overall a wealth of companies of all sizes, both global and local. While there are dozens of smaller companies now operating in Russia is is 1c that dominates completely in the publishing arena. Many companies want to have their say on the future direction of the Russian games industry, but the towering yellow wealth of the 1c stand suggests who might really be holding most of the cards.
I wandered around and got to play a few games. Death Track was ludicrous: a kind of brutal rally version of Wipeout, with post-apocalyptic European capital cities and battle-cars decked out with fiery lasers. I sat down to play for several laps, and get flashbacks to the end of the Nineties, when futuristic racers turned up on the shelves every few weeks. I watched the EU exploding in some kind of hybridised version of World Rally Car and Gears Of War. The producer, an elegant young woman from Voronezh, explained to me that gamers like to get feedback from their acts of digital violence. I nodded.
Later, in one of the Cosmos’ darkly panelled hotel rooms, I was to be demoed the ultra-realistic Men Of War, by the ruin-faced lead producer. An intense forty-something man, he explained to me in excruciating detail just how detailed the damage model for the game is, forcing my translator to work double time to articulate his explanation of how armour-piercing rounds travel through buildings and into armoured vehicles. The game blew me away as I blasted buildings, Tiger tanks, and Nazis.
Then there was Captain Blood: a game that lived up to its name with surges of God Of War-alike violence and caricatured ship-to-ship combat. It’s remarkably polished, and ready for the consoles. But I’m unsure if that game will ever hit PC, given its hack ‘n’ slash sensibilities. 1c talked up its Xbox pedigree.
There was also a surprise in the form of hybrid-RPG King’s Bounty. It’s a game comparable to the most recent Heroes Of Might & Magic title, and yet surpassing it on all fronts. The turn-based battles are dominated by vast monsters, while the world-wandering is so vast and intricate that you can even add a wife and child to your inventory. Be careful she doesn’t divorce you – she’ll take half your gold! I marvelled at it, and wondered why we see so few of these kinds of games today: surely they’re our answer to the ultra-stylised Japanese RPGs? Quietly, I noted the game down. I suspected someone back home would probably like this game when it gets an English translation…
The star of this particular show, however, seems to be Cryostasis. It is dark, and weird, and technically proficient. The opening minutes of the game see you stumbling through a raging blizzard to get to the frozen ship inside which most of the game will be played out. The showpiece, however, are the flashbacks into which your character stumbles, deliriously, as you struggle through the game: touch a corpse and you get to relive their final minutes, and play through sections of the game on the ship as it was before it became marooned and haunted in its Arctic grave. A game that plays with memory, distorts time and reality, and makes you care about staying warm. It’s fascinating, and exhilaratingly violent. Cryostasis shows just how aggressive the Russians are being in their reinvention of classic game designs. I can’t wait to see whether the final game actually pulls it off (we hear it doesn’t – RPS RumourBot), perhaps that doesn’t even matter.
Finally leaving the big names behind, I wander into the show floor. There’s the stand with a couple of developers who can’t speak English. Their work is all in Cyrillic Russian, and I have no idea what the name of the game is. They’re demoing something where six-armed mutants are exploding each other with energy pulses. I watch it for a few minutes, and see the various developers unload their enthusiasm onto people who actually share their language. It leaves me intrigued, wondering just what else was awaiting us in Russian studios – the games yet unshared and unannounced by their creators. I had left GDC in San Francisco, earlier in the year, with a similar feeling.
I later learn that these guys are students, desperately trying to sell their first game, which doesn’t even have a name – it’s called something like “our game project 2008”. I wonder if the world will ever see that bizarre little experiment brought to the market. In contemporary Russia, you might expect that it we will.

Thirteen Tonnes
Of course the ex-Soviet countries are as much consumers of these games as they are producers, and their market is still very much based on retail product. This means that the Russian frontier of the games industry isn’t simply faced with problems of development experience, creativity and design, it’s a logistical problem. It is the biggest country in the world, and the distances alone mean that people want to buy software from the shops, because they don’t have, and can’t have, broadband.
Just 142 million people have 17 million square kilometres to live in. (Compare that to 60 million of us in the UK sharing just 245,000 square kilometres). It’s an eight-day train journey from Moscow to Vladivostok, where the the King’s Bounty team reside. They couldn’t make it to KRI for that very reason. What’s more it’s a place where publishers need to battle with the problems of distribution and rampant retail piracy. We might get upset about torrent sites and online theft, but up until a few years ago most games sold in Russia were pirate copies sold as packaged products on the street. The cost of broadband meant, for the larger part, it was cheaper to buy pirate product from a vendor. The problem was so bad that pirate companies were reportedly approaching publishers to offer to distribute their games. This has been quite fiercely stamped out by the Russian authorities.
The main company engaged in tackling all this is 1c, which we know for games, but in Russia it sells all kinds of more practical software – Cyrillic-language accounting programs and so forth. 1c ships a staggering thirteen tonnes of software every day, of which 98% is games. In the games arena, 1c are peerless, and republish Miscrosoft and Electronic Arts products, as well as promoting their own homegrown materials. Unlike Western publishers they even run their own software stores, which are a scattered across Moscow and the other large cities of Russia. There are now 280 1c-owned stores, and another 4000 franchises operating with the 1c licence in 600 locations across the former Soviet bloc. It’s a gigantic operation, and one that is making its owners rather wealthy.
These street-level stores, it turns out, are one of the most important ways in which the company are taking on Russia’s key problem: piracy. Gaming in Russia is around 70% PC-based, and so it was relatively easy for pirates to gain the upperhand, selling games for a few roubles in the same subway stalls that people use to buy cigarettes, cans of coke, and pocket-sized bottles of Vodka. 1c knew they had to combat this and their approach was quite brutal. Firstly they launched retail products that were super cheap, to compete with the pirates, and bear them on support and service. And then they lobbied for legislation to help them out.
This side of the coin is a little darker. The pirates were making a lot of money and weren’t likely to be stopped easily. They were mass-producing packaged copies that looked like real games, and were competing directly with the actual, licensed publishers for commercial product. 1C went as high as they could: to President Vladimir Putin himself. The man from the KGB soon realised just what value this burgeoning industry would be to his vast, developing country. The punishment for commercial piracy is now up to seven years in prison. A Russian prison. As disincentives go, it’s a good one.
With 300 people a year now jailed for software theft, piracy is rapidly disappearing quickly in the major cities of Russia. The Russian government have even managed to close some of the major torrent sites, and have published an anti-piracy guide to help retailers avoid getting burned by illegal distributors. It is a tough regime, but the Russian government know that they can’t allow crime to dominate their development: in gaming as much as anywhere else.
As more and more people shopped in the 1c stores, so the Russian publishers have been able to raise their prices back towards what it is in the West. All this has allowed the cost of games to rise, and therefore making gaming in Russia a profitable business at last, as well as a rather more expensive one for consumers. While a pirated game costing £2 might have been your only option in 2000, today games are about £12, and you’ll probably have to get them from a 1c shop.
The Muscovites might only have been revelling in capitalism for twenty years now, but Russia isn’t far behind the rest of us. Much of this, of course, is making the 1c bosses rather wealthy, but it’s also finding the vibrant creative industry that we saw on show at the Cosmos Hotel. KRI was a sign of a staggeringly healthy industry – Russia might be far from taking the US crown as PC game development kings, but the rate at which their sophistication and ambition is increasing blows everyone else out of the DX10 water.
Watch out, world: the Russians are coming for your games industry.
Next time: culture, apocalypse, and the Endless Red Bear.
(Photos by Dan Griliopolous)
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Actually, Cryostasis is pretty good. It’s rated 80 on the Russian version of Metacritic*, which is pretty decent. Haven’t played it personally, but from what I’ve heard it’s a good game somewhat marred by some bugs and really high system requirements. The devs seem to be working hard on both for the international release, so it’s probably going to be smoother.
*http://www.gamecritic.ru/games/view.php?id=760
PC gamink is popular ’cause console gamink never had a chance to shine. ‘98 crisis wiped it out and PC’s were always there for us. The fact that consoles in Russia are promoted by people with peanut shaped heads and peanut sized brains doesn’t help either. If it’s not prising, then it’s availability and vice versa. Also it should be noted that no one in Russia wants to make money.
Levictus is right BTW, some people out there would bite your throat out if you call them russians. It’s actually interesting to look at the industry that way: ukrainians make decent FPS’s, russians make ok RTS’s and sims, poles make good pickled vegetables and so on.
I find the idea of the former CIS countries possibly being the saviour of PC-only games development somewhat delicious.
They’re not afraid to produce something completely hardcore:
http://www.digitalcombatsimulator.com/
and they’re bleak outlook does post-apocalyptic so much better than the Hollywood Gears-of-War could ever manage.
Their humour may need big gobs of regional adaptation though, it’s pretty wonky by UK/US standards.
Tei: Translating from Russian to European languages costs peanuts. Seriously, that’s the most stupid line of reasoning I’ve read in weeks.
You pay peanuts, you get translations done by monkeys. See Pathologic, which got so butchered by the publishers pseudo-babelfish attempts that the developers have decided to translate their next game (The Void, due out in english soon) themselves.
@hydra9 – Cheers for the info, sounds like I shouldn’t get my hopes up.
@Levictus,
Sorry but your arguement doesn’t stand up. Stalker was directly inspired (as the developers have discussed at great and illuminating length) by the movie Stalker, the novel Roadside Picnic and the devastation of Chernobyl, not some ill defined “shared common Soviet cultural legacy.”
To borrow your terms, is about as rooted in Rossiyanin as it is possible to get without growing out of Dostoevsky’s head. Just as Ang Lee can create a recognisably British Sense and Sensibility or Damon Albarn can compose a recognisably Chinese opera (with funky Japanese inspired visuals and narrative), so a Ukrainian company, inspired by Russian sources, can create a game rooted in Russia’s cultural legacy.
Phil: Chernobyl is in Ukraine…
Who remembers the RTS Perimeter, also developed in one of the former USSR countries I believe, and quite a nice and different take on the genre. The Shielding mechanic made balancing resources quite a challenge sometimes, especially when attacked on multiple fronts. (something the rather smart AI of the game was prone to doing at times)
Galactic Assault: Prisoners of Power is a pretty decent, badly translated turn-based strategy game. Not an RTS, thank goodness.
That’s really my biggest complaint with these games from the former Soviet bloc – aside from King’s Bounty, I think nearly every one I’ve played has had a translation ranging from epically awful (Pathologic) to merely bad. If they could invest a little more time and money into the translation, I’d cheerfully welcome a veritable onslaught of games from the region.
Not to quibble, but notice I said the devastation of Chernobyl, as far as I’m aware the the worst irradiated zones were in Belarus, Russia and Ukraine, with Belarus recieving the largest amount of contamination overall. ‘Zones’ existed in all three countries.
Well then surely that means it fits in with the argument for defining it as something which is shared under a common Soviet legacy rather than being a completely ‘Russian’ thing? Unless I completely misunderstood your original point (it happens a lot).
@hydra9. I am now, officially, unhappy.
Here’s an English review of Cryostasis: link.
I have put my “faith” in the eastern european devs for quite some time now and I’m happy to say that only few times I have been disappointed.
Games I’m waiting are mainly from eastern europe:
The Void(aka Tension,my most awaited one),The tomorrow war,Streets of moscow,not the time for dragons,age of pirates 2,kings bounty expansion, chrome 2,metro 2033,cryostasis,precursors,collapse,death track…etc.
Don’t wanna list em all. :)
My only concern is the corruptness of the industry. How long will it take for the eastern european devs to shift from pro pc to pro consoles when the money starts to pour in. remains to be seen I guess,but I won’t be very optimistic.
I included a reference to it in my initial list because it’s impossible to discuss to the game without it, despite the fact it did muddy the water the slightly. In my defense, it was and is a physical reality, rather than a cultural product.
In terms of cultural influences its Russia all the way – and America, but then everything in video games is American to a greater or lesser extent.
@Ergates:
Me too, me too. I mean, I only named myself after the galaxy CB was set in.
More Russian games I want in English: Sledgehammer and (from the same devs) The Swarm (similar to Collapse, and lots of fun).
you should have put it al on one page, I read the Korea article just 2 days ago… ;)
seriously though, the Korea one was awesome and that seems so short compared to it :}
@phil
[I am angry]. What Russian zone? [I am angry]. You do know that most of the important stuff in Chernobyl (the reactor itself, the other reactors, Prypiat) are in Ukraine. The firefighters who arrived at the reactor a few minutes after it blew where all Ukrainian. If you knew anything about Ukraine, you would know that much of the landscape in stalker is actually inspired by the steppe landscape of Ukraine. With the exception of some parts of south-western Russia, you cannot find this kind of landscape in Russia. Of course they used Stalker/Road-side Picnic as inspiration, so what? How does this make the whole thing distinctly Russian? Since you know so much about this stuff, why don’t you give me a quick overview of how Stalker/Roadside represents the Russian identity as much as Dostoevsky does? Because I am definitely not going to take your word for it. By your logic, something like Solaris is all about being Polish, just because Lem was Polish.
While many Russians and [other] people like you like to think that Russia = USSR, this is not the case. Just ask any of the veteran of WW2 from central Asia. What did they have to care about Stalin and his stupid decision to invade Poland? Yet they still joined the battle against the Germans. The legacies of the Soviet Union (from the victory in WW2 to Stalin’s hell on earth) are shared by all nations of the USSR, not just Russia. Please, note that I am not implying that the whole Chernobyl saga is all about Ukraine, it’s a common legacy of the Soviet Union.
I am Ukrainian who lived in Russia for 11 years. I’ve been on a tour of Chernobyl (guess what the firefighter’s who arrived at the scene were thinking about – their children and families in Prypiat). My mom is Ukrainian and half of relatives are Ukrainian (a few are Russian). I have loads of Russian friends. Granted I’ve never actually lived in Ukraine for a lang time (well 3 years since birth, but I don’t think that counts), but I know what I am talking about. What do you know about the region, phil?
Oooh who remembers that 2D steampunk zeppelins-with-hammers physicky type game, Hammerfall? Wasn’t that game Russian too? I distinctly remember there being some great examples of broken English which made the entire game seem even more peculiar than it already was.
I’m hoping that someday the full version of Hammerfall will be released. The demo was fantastic stuff, although the english translation was clearly babelfished – the developer didn’t speak the language to any coherent degree.
After the demo came out (posted on a Russian game development forum at that), there seems to have been nothing of any sort mentioned. Sucks.
http://www.fun-motion.com/physics-games/hammerfall/ – for what little info we have.
I love Russian gaming, thank you for keeping up posting it :)
@phil.
Walk away man, walk away
@clive dunn, good advice, though I was halfway through typing this when I recieved it, so;
@Levictus
This Russian Zone; http://en.wikipedia.org/wiki/File:Chernobyl_radiation_map_1996.svg
- While Russia’s Zones of Alienation were no where near as large and the effects displaced less people, killed less people, they still existed, their effects are still felt.
In terms of Roadside Picnic as a classically Russian piece of literature, OK; Try placing it in Russia’s folktale archetypes – as in ‘About the Strugatskys’ Roadside Picnic’ – actually by Stanisław Lem, since you bring him up. Try comparing Red to Solzhenitsyn’s truculent and tough prole protagonists, the struggles and suffering in the narrative almost secondary to the struggles for a self directed life. Try looking at how they built on the genre legacy of Yefremov and others.
Also, I’m not trying to equate the experiences, glories, hardships and terrors of people who lived in St Petersburg or Volgograd with those of people living in East Berlin and Kiev, let alone the USSR as a whole – Hell, even the current Russian Federation is a radically diverse patchwork quilt of individual group identities, economic conditions, geographical conditions, cultural identities, barely holding together in places, the threat of force keeping simmering animosities in line – your misreading me if you think I’m claiming Russia = USSR.
Stalker however, no matter how many Ukraine Mountains you amble over, no matter how many Ukrainian breeds of dog attack you, fits into a Russian cultural heritage. That’s not a bad thing; it doesn’t mean it actually IS Russian, not that’s a bad thing either.
@both of you
I don’t want either of you to stop, it’s really interesting.
@JonFitt, CIS membership is a current thing, as I understand it. It’s the loose affiliation that these nations signed up to post-Soviet state.
Pags and Dom White:
Thanks very much for recommending Hammerfall! Just played the first couple of levels and it’s difficult, but fantastic.
My mind tells me that there seem to be a bit of probability that anyone trying to distribute games and is not licensed by 1c will get in trouble and be called pirates. And Putin has helped 1c get a monopoly in the process.
A guess really, but I would be surprised if piracy is the _only_ reason for those laws.
A little late and tangential with this comment (love the article, looking forward to the next bit) but;
Didn’t the fact that every campfire story in Stalker ends with everyone in the vicinity breaking out in laughter give you folks some clue what they were saying? I mean really (and if you look them up they’re usually rather silly sorts of gallows humour about the zone and someone listening always says “That’s not even funny.” ie the joke is bad rather than in poor taste).
And since when was humour in that sort of situation unheard of or destructive to the overall atmosphere? Soldiering movies are filled with gags, as are things like Deadwood. Being one note only works for things like horror thriller films that play out in real time. I would expect people who live in these situations to take a break once in a while.
Oh dear lord, this article has prompted adverts to appear for a frellin’ Russian dating/singles website.
Great article you got there! I’m Russian myself and it’s great to see someone actually digging for information about our gaming industry. I suggest you to find more info on out shovelware. We got just crap piles of it. Also check out our lada racing club controversy. It got very ugly there.
Hammerfall is so fantastic it’s terrifying that it might have fallen off the face of the world.
I wonder if Death Race is any good.
Not having any luck finding any articles on a controversy surrounding a lada racing club game. Did find a video with a number of nasty snipey comments about graphics and stuff though – Stuff that seems all too common on the Internet.
Turns out that Russians are pretty damn good at Quakeworld.
I’m wondering what the next country to ‘emerge’ in terms of PC game development will be…
…maybe China, India or Brazil?
They are all developing very fast & have massive populations (& therefore talent).
I notice that in 2008 Ubisoft opened a studio in San Paulo plus other companies have opened up operations in Chennai, Singapore, Shanghai etc.
It’s *Ukraine*.. NOT “the Ukraine”.
Do Ukaraine people and Russians speak the same language?
Why doesnt anyone mention Fantasy War also from 1C Publishing?
Because we’re playing Beta Code of its sequel – Elven Legacy. :)
KG
“Well, actually most of Europe is pro-PC. In fact it seems that only the UK is following at the footsteps of the US console hysteria. Every other country seems to prefer PC gaming.”
I couldn’t quite believe it when, on a trip to Paris, I found electronic stores with proper PC gaming sections – loads of hardware and software. Even on the Metro, there were large adverts for PC flight simulator yokes.
P.
I fail to find any mention of White Gold or Precursors in this article! Grr. Or is that in part two?
I can haz part too?
Just to let you all know, all the 1C titles mentioned in the article will be published in the UK and US in 2009.
Men of War & Cryostasis by the end of Q1.
Thanks for the info, Mr. Still – It’s good to know!
Don’t know when I’ll get to sit down and play it, but I’m definately looking forward to seeing whats been done with Cryostasis.
In february 2009 Majesty 2 demo will be released. It’s 1C / Ino-Co project as well.
Published in PC Gamer UK in the May 08 issue, published in PC Gamer US in the February 09 issue. Timelag much? :p
Irritatingly, they failed to note the time context of the piece, so you get a magazine in January looking forward to King’s Bounty and Stalker: Clear Sky, both of which have been out for months.
Is this an annual show?
While your article is mostly correct, parts about piracy are greatly exagarated or even completely wrong. It is as if you were talking only with 1c`s PR person :)
Yes, piracy is slowly declining, but pirated games are still more popular than legal ones. There is a rule – you generally don`t pirate games, that are published here legally, and you definitely don`t pirate Russian games. Everything else is ok – Microsofts software, EA/Ubisoft/TakeTwo`s games etc.
And 1C didn`t start lowering prices to fight piracy. It was Buka – the first publisher to accept realities of our market and try to work with it instead of using police to arrest individuals. They are also the ones that began to include English versions of the games along with Russian – accepting, that transaltion is crappy for the most part. They were also the first to strike a deal with EA – it was a boxed issue of wing commander, and they managed to persuade EA to sell it several times cheaper than it was in US.
1C is just a major software corporation, that saw the opportunities in game market, and began using proven Buka’s methods and its own huge budget to gain market share. After they became strong enough they just bought Buka.
Part about torrent sites being closed is also (kinda) wrong. We have a single major torrent site – torrents.ru, that has everything from movies, comics, magazines and pr0n to games and software. However they have one single rule – when 1c releases something, it gets moved to piratebay. This site is legal, but given the 1c`s resources they can cause a lot of unneeded trouble to anyone, even legal compnies.