<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Battlestations Everyone</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 07:37:29 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Jerricho</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131819</link>
		<dc:creator>Jerricho</dc:creator>
		<pubDate>Wed, 07 Jan 2009 16:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131819</guid>
		<description>So they&#039;ll have to explain it without the use of the internet OR English. I recommend something with crayons.</description>
		<content:encoded><![CDATA[<p>So they&#8217;ll have to explain it without the use of the internet OR English. I recommend something with crayons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131791</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Wed, 07 Jan 2009 16:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131791</guid>
		<description>John broke the internet... someone is going to have to do some explaining tonight.</description>
		<content:encoded><![CDATA[<p>John broke the internet&#8230; someone is going to have to do some explaining tonight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131710</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Wed, 07 Jan 2009 10:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131710</guid>
		<description>Or I broke html.</description>
		<content:encoded><![CDATA[<p>Or I broke html.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerricho</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131709</link>
		<dc:creator>Jerricho</dc:creator>
		<pubDate>Wed, 07 Jan 2009 10:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131709</guid>
		<description>&quot;However, when we’ve mocked such things in the  the people responsible have !&quot;

SEE! EA have broken English. It&#039;s borken for the rest of us too now :( Damn then and their evilness</description>
		<content:encoded><![CDATA[<p>&#8220;However, when we’ve mocked such things in the  the people responsible have !&#8221;</p>
<p>SEE! EA have broken English. It&#8217;s borken for the rest of us too now :( Damn then and their evilness</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131705</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Wed, 07 Jan 2009 10:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131705</guid>
		<description>There&#039;s a limit, phuzz. I think it&#039;s already been suitably mocked, and the person who wrote it might be completely lovely.

However, when we&#039;ve mocked such things in the past

http://www.rockpapershotgun.com/2008/03/07/putting-the-daaaayyaamn-in-damnation/

 the people responsible have come forward!

http://www.rockpapershotgun.com/2008/04/02/damnation-exclusive-artwork-compo-interview/</description>
		<content:encoded><![CDATA[<p>There&#8217;s a limit, phuzz. I think it&#8217;s already been suitably mocked, and the person who wrote it might be completely lovely.</p>
<p>However, when we&#8217;ve mocked such things in the past</p>
<p><a href="http://www.rockpapershotgun.com/2008/03/07/putting-the-daaaayyaamn-in-damnation/" rel="nofollow">http://www.rockpapershotgun.com/2008/03/07/putting-the-daaaayyaamn-in-damnation/</a></p>
<p> the people responsible have come forward!</p>
<p><a href="http://www.rockpapershotgun.com/2008/04/02/damnation-exclusive-artwork-compo-interview/" rel="nofollow">http://www.rockpapershotgun.com/2008/04/02/damnation-exclusive-artwork-compo-interview/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131701</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Wed, 07 Jan 2009 10:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131701</guid>
		<description>One of the things I like most about RPS is that you guys can go and ask questions that a gaming mag might not be able to ask.  Can you guys find out who wrote that woeful excuse for English and make fun of them publicly?
After all, they&#039;re marketing types, they &lt;i&gt;deserve&lt;/i&gt; it.</description>
		<content:encoded><![CDATA[<p>One of the things I like most about RPS is that you guys can go and ask questions that a gaming mag might not be able to ask.  Can you guys find out who wrote that woeful excuse for English and make fun of them publicly?<br />
After all, they&#8217;re marketing types, they <i>deserve</i> it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131695</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 07 Jan 2009 09:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131695</guid>
		<description>I liked the original game... but it only featured about 5 maps :( Got boring, FAST.</description>
		<content:encoded><![CDATA[<p>I liked the original game&#8230; but it only featured about 5 maps :( Got boring, FAST.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131690</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Wed, 07 Jan 2009 08:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131690</guid>
		<description>Looks nice, could be fun, il wait for the demo though.</description>
		<content:encoded><![CDATA[<p>Looks nice, could be fun, il wait for the demo though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Terr</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131689</link>
		<dc:creator>Terr</dc:creator>
		<pubDate>Wed, 07 Jan 2009 08:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131689</guid>
		<description>I&#039;m suprised you all-ish aren&#039;t that excited about the game. 

I thought that the gameplay parts in this &lt;a href=&quot;http://www.gametrailers.com/player/43951.html&quot; rel=&quot;nofollow&quot;&gt;developer diary&lt;/a&gt; looked pretty cool. The &#039;blah blah&#039; about the game being so incredibly epic is fast forwardable though.</description>
		<content:encoded><![CDATA[<p>I&#8217;m suprised you all-ish aren&#8217;t that excited about the game. </p>
<p>I thought that the gameplay parts in this <a href="http://www.gametrailers.com/player/43951.html" rel="nofollow">developer diary</a> looked pretty cool. The &#8216;blah blah&#8217; about the game being so incredibly epic is fast forwardable though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131683</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Wed, 07 Jan 2009 07:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131683</guid>
		<description>If Infinity Ward made it you&#039;d have to keep returning to the same fires in exactly the same places and put them out again and again untill an arbitrary amount of time had passed or you&#039;d turned the game off.</description>
		<content:encoded><![CDATA[<p>If Infinity Ward made it you&#8217;d have to keep returning to the same fires in exactly the same places and put them out again and again untill an arbitrary amount of time had passed or you&#8217;d turned the game off.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Skurmedel</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131668</link>
		<dc:creator>Skurmedel</dc:creator>
		<pubDate>Wed, 07 Jan 2009 06:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131668</guid>
		<description>The bucket chain mini-game sure sounds funnier than watching Ben Affleck having a syringe in his buttock.</description>
		<content:encoded><![CDATA[<p>The bucket chain mini-game sure sounds funnier than watching Ben Affleck having a syringe in his buttock.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mister Yuck</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/battlestations-everyone/comment-page-1/#comment-131655</link>
		<dc:creator>Mister Yuck</dc:creator>
		<pubDate>Wed, 07 Jan 2009 04:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6945#comment-131655</guid>
		<description>Also, I personally killed more Japs in the Pearl Harbor opening mission than died in the war.  If developers &lt;i&gt;have &lt;/i&gt;to do a Pearl Harbor level it should be an hour of hell and confusion where you don&#039;t even find a gun.

Actually, I like that idea: an hour long mission where you run from objective marker to objective marker trying to find a plane (instead finding a crater) then a ship (which sinks) a carbine (which jams) and finally just a bucket of water.  Then two hours of a bucket chain mini-game.

Infinity Ward could pull it off.</description>
		<content:encoded><![CDATA[<p>Also, I personally killed more Japs in the Pearl Harbor opening mission than died in the war.  If developers <i>have </i>to do a Pearl Harbor level it should be an hour of hell and confusion where you don&#8217;t even find a gun.</p>
<p>Actually, I like that idea: an hour long mission where you run from objective marker to objective marker trying to find a plane (instead finding a crater) then a ship (which sinks) a carbine (which jams) and finally just a bucket of water.  Then two hours of a bucket chain mini-game.</p>
<p>Infinity Ward could pull it off.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.159 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 07:42:09 -->
