By Jim Rossignol on January 6th, 2009 at 6:00 pm.

Modding mecca ModDB has announced its Mod Of The Year Awards 2008, and you lot need to get voting, especially since the awards seem to have expanded to include a gamut of beloved indie games, such as Mount & Blade. It’s all fairly easy – find the mod you want to vote for on the ModDB pages and click the rather prominent button.
Wait. What was mod of the year? If you guys have any nominations for the RPS crew to vote for then post their ModDB links in the comments below. Go!



06/01/2009 at 18:09 l1ddl3monkey says:
Quietly waits for the majority to vote for Black Mesa: Source, on the basis of that trailer.
Can I vote for Minerva again?
06/01/2009 at 18:11 Heliocentric says:
With mods does age figure into it?
The only currently developed mod i give any time is Project Reality. But I’m discounting so many, numerous Oblivion mods.
And older mods? Natural selection and Hidden: Source have safely made themselves permanent residents on my hard drive.
Jeez, same answer as this time last year, nothing much has changed?
06/01/2009 at 18:22 Heliocentric says:
I never account single player mods because they are so quickly finished, was Minerva last year?
My most anticipated mod is a UT3 stealth action thingy.
http://community.projectstealthgame.com/
I promise if I’m ever involved in a mod i wont put “project” in the title.
06/01/2009 at 18:36 Jonas says:
Then how will people know it’s a project, Heliocentric?
Is it too jaded of me to skip the votes and assume a Half-Life 2 mod will win again this year?
06/01/2009 at 18:41 The Hammer says:
I think that Black Mesa will win the Upcoming award, purely because of that SUPREMO trailer.
Good luck to Mount and Blade, too! From what I played of the demo, it was great, fun stuff!
06/01/2009 at 18:42 Pags says:
One day I will make a mod about the future of casting light onto a screen. I shall call it ‘Project Projecting Projections’.
06/01/2009 at 18:45 Larington says:
@Pags: Tee-Hee!
Sadly, I think the winner can be predicted as per other comments above.
I’ve actually bought Mount & Blade on Steam but, I’m in Assignment Procrastination Hell at the moment so I can’t let myself dig in just yet. Meh.
06/01/2009 at 18:46 Citizen Parker says:
With Fall From Heaven II having juuuuuuust gone final recently, if it doesn’t win something is broken with the universe.
It is the only way to play Civ IV, and if you’re judging it from the version of FFH that shipped with Beyond the Sword, you’ve missed quite a bit in my view.
-Parker
06/01/2009 at 18:54 Pags says:
@Larington & The Hammer: I think they’re including all the mods made for M&B, not M&B itself as it’s not actually a mod of anything. Unless I misunderstood you as misunderstanding. Either way, I don’t expect any M&B mods to win anything because a) none involve multiplayer b) er… c) that’s it.
06/01/2009 at 18:56 KindredPhantom says:
http://www.moddb.com/mods/dystopia
06/01/2009 at 19:04 The Hammer says:
A friend of mine on WOW keeps enthusing to me about the Mount and Blade mod that turns the game into Middle-Earth. Apparently it is absolutely rip-roaringly delicious.
(It’s got orcs in it, so I don’t see how it couldn’t be)
EDIT: Apparently you can vote for Mount and Blade. Seems it is indie games in there, too.
06/01/2009 at 19:07 Pags says:
Seems I’m the one with egg on my face! Apologies Larington and The Hammer.
06/01/2009 at 19:13 The Hammer says:
http://img442.imageshack.us/img442/9539/vv3fc0.jpg
Just did a google for the Last Days mod. That doesn’t look bad at all. It’s just a shame it doesn’t appear to be up there for voting on ModDB, there’s a hell of a lot of writing in the patchnotes done about it. Bet it takes ages to develop.
06/01/2009 at 19:18 Larington says:
Its alright pags, I was just being anecdotal about how I’d love to be playing M&B but can’t get away with it at the moment. Umm, so I was being a naughty thread derailer, basically.
06/01/2009 at 19:25 JonFitt says:
Age of Chivalry and Zombie Panic were the only mods I played last year. Don’t know if they count as I think they’re well established, it was just that Steam started hosting them.
I think the golden age of the mod may be behind us. The complexities of modern shooters in just in the mapping alone means that a total conversion is a mammoth project and I don’t think we’ll see many mods getting to half-polished states.
06/01/2009 at 19:26 Ging says:
There’s no restriction on age (or time since last release (thankfully)) with the moty awards, so you can vote for anything you want to.
It’ll be a bit sad to see another plethora of HL2 mods taking home the top spots (again) when there’s so much out there that should be getting attention – mechwarrior: living legends (even if I dislike how they come across, they’ve done some good looking work), FfH2 and M&B are all worth a look, though I fear they’ll equate into niche titles and as such won’t get as many votes as generic HL zombie mod 3.
06/01/2009 at 19:28 Tei says:
list of indies on moddb
06/01/2009 at 19:29 Azazel says:
“There’s no restriction on age (or time since last release (thankfully)) with the moty awards, so you can vote for anything you want to.”
rly? cool!
/votes for The Darkest Day
06/01/2009 at 19:32 Vision says:
Guys, vote for NS http://www.moddb.com/mods/natural-selection
I’ve been playing this since version 1.04, and it’s still the only online fps worth playing. After you touch ns, all other games will feel like rubbish.
06/01/2009 at 19:36 Tei says:
oops.. I forgot you have to order by date, because theres lots of old stuff (OpenArena, Glest, etc..) that I dont think could try to get the 2008 one. Or can it?
06/01/2009 at 19:39 caramelcarrot says:
As fantastic as NS is (been playing since the start), it seems a bit odd to vote for a mod that hasn’t been updated since 2007 (I think?).
06/01/2009 at 19:40 Pags says:
I’d been thinking the same thing; I know people rally against the idea of these sorts of awards being anything other than democratic, it does essentially boil down to more popular games with more popular mods (ie. HL/HL2 mods) getting the top spots while niche games are overlooked. It can be a cyclical thing with multiplayer mods, too; people only play the mods that other people play, or else what’s the point of playing?
06/01/2009 at 19:54 l1ddl3monkey says:
I voted for Natural Selection last year (I think). It’s the maps (and the very innovative and now much copied gameplay dynamic of RTS commanding a group of FPS players). Those maps are incredible. As someone who is reasonably familiar with the limitations of Worldcraft I think the quality of mapping in NS was nothing short of phenomenal in some places.
After some thought though I think I will vote for the Oblivion Lost mod for STALKER; that’s the one I’ve spent the most time playing over the last year.
06/01/2009 at 20:01 Asskicker says:
http://www.moddb.com/mods/jailbreak
Why? Because it’s awesome, why is it awesome?
Because it has dinos and robots fighting in Queen Elizabethan England. (With tophats!)
06/01/2009 at 20:06 Ryan says:
There seems to be some confusion with mods/indies that can be nominated. Here’s a snippet from the rules:
“Any mod / indie game can make the top 100 except
for mods / indie games released in previous years which
have not released a significant update in 2008.”
06/01/2009 at 20:09 AlexW says:
Woo, Dystopia.
Also, I dispute the claim that NS is the be-all-and-end-all of FPS games. Its learning curve is just too steep, and if you’re not an ace shot then you don’t stand a snowball’s chance in hell of helping the Marines, no matter how capable you are at everything else. Then if you’re on the Khazaa team you’re even more screwed if you can’t wallcrawl with the best of them.
I like games that reward skill somewhat, but NS just takes that too far.
And once again, Dystopia!
06/01/2009 at 20:11 The Hammer says:
Holy shit on a stick. When did Jailbreak get dinosaurs and robots?! The last time I played the mod, it was still just Rebels VS Combine! I need to catch up on mod news, clearly! What next, a side-scrolling platformer section in Dystopia?!
06/01/2009 at 20:15 Tei says:
I would love to see another mod made after Gloom (the original mod where Natural Selection and Tremulous are based) for Source. The phisics of Source plus the evilness of the gameplay of gloom could be awesome.
( these stupid Wikipedian editors deleted the entry for gloom, arrgghh… stupid stupid deletionism. Is the dark ages for wikipedia )
06/01/2009 at 20:18 Henley says:
Hey Jim thanks for the article on our awards, this years players choice has had record numbers and editors choice will be even bigger and better! So keep watching ModDB for more info on the awards. Thanks again RPS!
06/01/2009 at 20:37 Zaphid says:
http://www.moddb.com/mods/median-xl
Been playing this mod of Diablo 2 for last 2 years and it’s still fun, and actually pretty challenging, because some of the bosses are going to test your understanding of D2 mechanics to the core. Best Hack n Slash for me ’till D3
06/01/2009 at 21:12 Schmung says:
The mod of the year thing is a truly lovely idea, but it’s so subject to such rampant levels of manipulation that it’s a wee bit meaningless. The bigger mods with larger teams and well organised PR efforts almost invariably win out over the smaller and more interesting things that are perhaps more deserving of a share of the spotlight. A handpicked shortlist of some sort would be a better start IMO, but hey, we live in an inperfect world.
06/01/2009 at 21:23 Henley says:
@ Schmung its called the editors choice, its where the staff pick the winners regardless of the PR or player count.
06/01/2009 at 21:23 Dreamhacker says:
Oh man, I really, passionately, deeply HATE moddb’s site. Damn, that site is badly designed!
Oh, and the MOTY-2008 awards aren’t done yet…
06/01/2009 at 21:27 Ging says:
I’ve always looked forward to the editors choice awards, rather than the players choice. As henley says, because they aren’t (as) influenced by PR and player count – you get a much better spread of mods / indie games out of them than you do in the player awards.
06/01/2009 at 21:30 porc-épic says:
http://www.hamandjam.org/
Not currently released, although I think they have an award for best unreleased mod, it isnt very well know but it certainly deserves to get into the top 100 mods at least,
06/01/2009 at 21:33 porc-épic says:
Forgot the link to the moddb page:
http://www.moddb.com/mods/ham-and-jam
06/01/2009 at 21:49 Schmung says:
That’s what I get for not reading properly. It was probably 07 or 06 when I last properly looked at the moddb awards (because I was on a mod team at the time) so developments have passed me a little since then. My bad.
06/01/2009 at 21:51 Tantan says:
Obsidian Conflict is the better HL2 Co-Op mod.
06/01/2009 at 22:04 Lewis says:
Time for a plug, methinks:
http://www.moddb.com/mods/neptune
Half-Life 2 single-player TC, with shades of System Shock 2 and BioShock. Set on a cruise ship. At night. At the end of the war.
06/01/2009 at 22:13 The Hammer says:
@Lewis: Oooooh. That looks like a really nice mod, with a good, solid design philosophy. One I’ll be checking out when it comes out!
06/01/2009 at 23:45 Bema says:
I’m fairly sure Black Mesa can’t win the Upcoming Mod award this year, because they won it last year. ModDB have a “Can’t win the same category two years in a row” rule. Don’t belive there is another category they can enter.
07/01/2009 at 00:29 Rook says:
I thought the fairly obvious winner would be Fallout 3
07/01/2009 at 01:16 Ryan says:
For those who are looking, there’s some nice spotlight videos we offer that showcase the bulk of worthwhile releases each month: http://tinyurl.com/9suxnm
07/01/2009 at 02:37 Pete says:
http://www.moddb.com/games/warsow
I’ve been playing Warsow for a few months now, and I’m still well and truly in love with its fluidity and pace. It’s a free, standalone deathmatch shooter, based on the Qfusion engine (graphics are very nice but also very scalable; it can run well on older hardware while still looking nice and clean, and there are plenty of shiny details to turn on for those with decent gaming rigs).
Think Quake III with faster movement, greater aircontrol and a dash/walljump key (also brighter colours, smoother textures, and a pig model).
There’s a nice little frag video here: http://au.youtube.com/watch?v=4nAmBjXwUXE&feature=related&fmt=18 . It’s not mine, but I reckon it serves as a pretty good introduction, as the clips are long enough to give a good sense of the actual gameplay.
07/01/2009 at 02:41 Pete says:
Oh and just in case I managed to inspre anyone to give Warsow a go, please bear in mind that the gameplay varies a lot depending on gametype: you probably won’t have much fun jumping straight into a Duel, while CA or DA would probably be the best introduction as you don’t have to worry about armour and weapon pickups (or Instagib, if that’s your cup of tea).
07/01/2009 at 03:05 Man With Lobster Avatar says:
With Fall From Heaven II having juuuuuuust gone final recently, if it doesn’t win something is broken with the universe.
It is the only way to play Civ IV,
what
07/01/2009 at 05:24 Trithemius says:
Heliocentric says: I never account single player mods because they are so quickly finished, was Minerva last year?
What about things like Europa Barbarorum for RTW? It’s been around for a while now, but this sort of modding for a strategy game can be quite comprehensive and provide a lot of playing-time.
07/01/2009 at 12:35 Sam says:
Fall From Heaven II is amazing. I now can’t go back and play vanilla Civ. Such a wonderful mod. Google it. Download it. Play it(Steam compatible). Vote for it. Simple as.
07/01/2009 at 13:09 The Hammer says:
Good point about the amount of time you can get out of strategy game mods, Trithemius.
I was a huge fan of the Lord of the Rings: Total War mod, which I used to play even before the patch that included a proper playable campaign, too. Presentation-wise, it wasn’t the best, but it was an enormous and ambitious feat, considering it was a total conversion of a game with notoriously bad mod support, and the amount of models, skins and other aesthetic changes it made was quite something to see. There were a few things that were implemented that didn’t fit at all (Flying units, such as the Nazgul, Frodo and Sam’s appearance on the campaign map…), and a few things that were fatally missing (No custom buildings meant that Helm’s Deep was a Gaul City), but for field battles with the backbone units of LOTR armies, it was lovely. Not boxed-copy quality, but getting there.
It’s just a shame it hasn’t been updated since 2007…
07/01/2009 at 14:34 Smeghammer says:
@Pete
Warsow is excelent, but the learning curve is very steep if you’ve never been exposed to strafejumping/bunnyhopping/trickjumping before. It’s a game for people who love and miss the shooters of old. The dev team is very active on the forums, and they take feedback and advice from the community seriously. If you’ve never heard of it before now, it’s worth taking a look.
I spend most of my time in the Smooth Operators CA server, and occasionally you can find me in a random DM or race server. Perhaps i’ll see you in game.
07/01/2009 at 14:39 Bobsy says:
The Sith Lords Restoration Proj-[snip!]
I know nothing about any mods. Bah.
07/01/2009 at 15:28 Erlam says:
“Then if you’re on the Khazaa team you’re even more screwed if you can’t wallcrawl with the best of them.”
I actually found that the Kharaa did NOT require fantastical twitch-shooting abilities, particularly if you play the Gorge. Build, heal, upgrade – none of which require amazing movement skills.
I’ll agree on the marine side it often does become difficult to play without being amazing at FPS’ – but you can tell your commander to simply give all build orders straight to you. That’s what I do anyway.
07/01/2009 at 16:16 Bema says:
lol?!
07/01/2009 at 22:21 Frank says:
I think Dystopia’s still tops
07/01/2009 at 22:44 Pete says:
@Smeghammer
Unfortunately (in the context of Warsow, that is) I’m in Australia, so if I ever do see you in-game one of us will probably have about 500 ping to contend with :)
(Since I first started playing, the Australian Warsow community has always seemed to be one step away from dying, as people move on to other shooters (Quake Live, for one) or simply disappear. The fact that there are effectively three ‘tiers’ of gametype, often with very little player overlap — we have duelers, DA/CA players, and instagibbers — doesn’t help. But somehow it’s stayed popular enough that while the servers are often empty, it’s usually possible to attract a few opponents just by joining one.)
And I agree with you up to a point on the learning curve, though I do think people overstate it sometimes. It’s true that any new player without Quake (/UT/etc.) experience will get absolutely destroyed in their first few games, and that someone who is used to CS-style shooters will be overwhelmed at first. But I really don’t think it’s that hard to get the hang of, for people who are interested enough that they don’t mind practicing a bit.
I’m not sure that I would have coped had I started before New Movement was introduced, or if each jump had to be precisely timed, but given that a newcomer can gain speed just by holding down the forward key and pressing and holding jump while in the air — only later worrying about strafe-jumping, rocketjumps, etc. — I reckon it can actually be a pretty gradual learning curve if tackled one step at a time.
My deathmatch background was some enthusiastic but highly nooby Quake III and UT2kx (in both cases, almost exclusively against bots and equally nooby friends, and using no advanced movement), and a bit of mostly low-grav HL2DM, so I’m certainly not some sort of skilful old-schooler. Warsow did take me a while to pick up, and I’m still terrible compared to the really good players, but I found the learning process pretty enjoyable and I’m now good enough to hold my own (and have a huge amount of fun) playing DA and CA. Still get destroyed by decent Duelers, but I prefer the “pure combat” feel of the item-free gametypes anyway.
Anyway, apologies to anyone who tried to read that rambling wall-o’-text! Basically what I’m saying is that I really like Warsow, and I reckon it’s actually pretty accessible — especially if there are a few friendly players in your region to set you off in the right direction.
08/01/2009 at 01:01 Heliocentric says:
@Erlam
NS is more about tactical positioning and squad movement than twitch, the game is filled with narrow corridors and the Kharaa more often than not need to get up close and personal. What follows is a real time game of chess. You don’t need to be an excellent shot as a marine if you cover confined areas and stick with allies. But people are used to being people vs people (counterstrike) and are unfamiliar with fighting an enemy with either vastly superior range or vastly superior speed and mobility.
The wetwork the game lays out is flipped on its head about 3 times in the full length NS match, classically.
marines vs skulks
marines vs the lurk and fade (greater mobility and threat)
then jetpack/heavy marines vs fades/lerks (marines bringe greater mobility/toughness)
finally jetpack+heavy vs all aliens with a wide range of upgrades(all out warfare)
I sometimes wish other games had the same sense of chronology to them. Say in battlefield games starting off as early strike paratroopers, securing the beaches with amphibious APC’s and later tanks being brought in. End game with planting a tactical nuke in the enemies base and getting out, or not and biting it to assure victory..
08/01/2009 at 14:19 Smeghammer says:
@Pete
The North American warsow scene sounds pretty much identical to the Aussie one. There’s only one CA server that is consistantly populated. The rest of the gametypes are mostly a crapshoot as to whether the server will populate or not.
As far as the new/old movement debate goes. I use both, but think that old movement is easier once you know both systems. For new people joining the game, I usually ask them if they’ve played Quake 3 or Painkiller. For the quake players, I tell them to use Old movement, and for the painkiller folks, new. New movement has superior air control and forward bunny acel, good for constant speed, and quick corners. Old movement is far easier to gain speed with because of its superior strafing acceleration. There’s only one reason to ever let go of your forward button in old movement, and that’s for the quick 180 degree dash turns. When new movement was introduced, I had alot of difficulty trying to rocket jump until I realized that you had to actually let go of that forward button. Now that I have that down, I can easily switch between the two, and I do depending on the gametype i’m playing.
What warsow really needs (and judging from the .5 beta we won’t get anytime soon) is one unified movement system. As it stands, old movement is better for CA/DA/Race, and new movement is better for DM/DUEL. I can only imagine the bitching on the forums if one or the other was removed.
But, enough talk, give warsow a go.
10/01/2009 at 16:38 David says:
Already voted for the Dawn of War mod, Firestorm over Kronus. A serious piece of work.
http://www.moddb.com/mods/dawn-of-warhammer-40k-firestorm-over-kronus