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	<title>Comments on: We Are Spies, We Will Thrill You: Gravity Bone</title>
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	<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/</link>
	<description></description>
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		<title>By: scundoo</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-188223</link>
		<dc:creator>scundoo</dc:creator>
		<pubDate>Wed, 13 May 2009 22:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-188223</guid>
		<description>&lt;cite&gt;And it’s… okay, this is veering into pretentious territory, as I’ve got no idea of the creator’s intent. Theory says that doesn’t matter, but if the reason that the game’s as brief it is something as simple as “Yeah, got bored with it” or “Gonna do future episodes” this may fall apart. But as is…&lt;/cite&gt;

The author was referring to himself when talking about pretention.

anyway, 
fps jumping... ugh, at least it was easy
amazing art and overall feel
clipping made it hard to move around at times
the ending was a bit silly, but fun too

Please make a sequel mr. Chung! And give us a pistol!

tools and cameras are so HL1... good old firearms is what the people want.</description>
		<content:encoded><![CDATA[<p><cite>And it’s… okay, this is veering into pretentious territory, as I’ve got no idea of the creator’s intent. Theory says that doesn’t matter, but if the reason that the game’s as brief it is something as simple as “Yeah, got bored with it” or “Gonna do future episodes” this may fall apart. But as is…</cite></p>
<p>The author was referring to himself when talking about pretention.</p>
<p>anyway,<br />
fps jumping&#8230; ugh, at least it was easy<br />
amazing art and overall feel<br />
clipping made it hard to move around at times<br />
the ending was a bit silly, but fun too</p>
<p>Please make a sequel mr. Chung! And give us a pistol!</p>
<p>tools and cameras are so HL1&#8230; good old firearms is what the people want.</p>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-151227</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Thu, 26 Feb 2009 10:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-151227</guid>
		<description>&quot;I wonder if people released Super Mario Bros today people would be critiquing Miyamoto for the whole vicious mushroom thing being pretentious.&quot;&quot; 

Lol, when it comes to his influence, he&#039;s definitely at least partly responsible for a quite large generation of virtual &quot;shroomers&quot;. Some might actually think drugs is cool because of Super Mario.</description>
		<content:encoded><![CDATA[<p>&#8220;I wonder if people released Super Mario Bros today people would be critiquing Miyamoto for the whole vicious mushroom thing being pretentious.&#8221;" </p>
<p>Lol, when it comes to his influence, he&#8217;s definitely at least partly responsible for a quite large generation of virtual &#8220;shroomers&#8221;. Some might actually think drugs is cool because of Super Mario.</p>
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		<title>By: Azshiris</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-146734</link>
		<dc:creator>Azshiris</dc:creator>
		<pubDate>Mon, 16 Feb 2009 15:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-146734</guid>
		<description>I find it interesting that people take this as a game and thus judge it as such, which I think is where all the &#039;pretentious&#039; comments come from.  Although I was slightly primed from the start to expect a non-game, after playing it I felt that I had just played the next level in interactive fiction.  My interpretation is that the game is designed to tell a story and nothing else.  It&#039;s an enjoyable 5 minute piece of fiction that you just happen to play through rather than read over a coffee.  I just knew before the ending sequence that something cool was going to happen just by the fact that there was a lone dame reading a particular book...</description>
		<content:encoded><![CDATA[<p>I find it interesting that people take this as a game and thus judge it as such, which I think is where all the &#8216;pretentious&#8217; comments come from.  Although I was slightly primed from the start to expect a non-game, after playing it I felt that I had just played the next level in interactive fiction.  My interpretation is that the game is designed to tell a story and nothing else.  It&#8217;s an enjoyable 5 minute piece of fiction that you just happen to play through rather than read over a coffee.  I just knew before the ending sequence that something cool was going to happen just by the fact that there was a lone dame reading a particular book&#8230;</p>
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		<title>By: Garreett</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-142538</link>
		<dc:creator>Garreett</dc:creator>
		<pubDate>Thu, 05 Feb 2009 17:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-142538</guid>
		<description>That could have been...so much better, if it was longer.</description>
		<content:encoded><![CDATA[<p>That could have been&#8230;so much better, if it was longer.</p>
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-137814</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Fri, 23 Jan 2009 04:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-137814</guid>
		<description>Just played it. Absolutely blew my mind. Anyone who claims pretension is a bumbling idiot. The game references The Godfather for comic relief, for Pete&#039;s sake. Rarely am I ever so moved by a game. I felt ABSOLUTELY at home in the atmosphere, I felt everything was laid out beautifully, and as to the 3d platforming, I actually screamed when I flew off the rooftop because I was running too quickly in stage 1. I became that character more quickly than any game in recent memory. This is art. This is not pretentious art that tries hard to make its point. It is a flawless, effortless piece of mastery that does everything just right.</description>
		<content:encoded><![CDATA[<p>Just played it. Absolutely blew my mind. Anyone who claims pretension is a bumbling idiot. The game references The Godfather for comic relief, for Pete&#8217;s sake. Rarely am I ever so moved by a game. I felt ABSOLUTELY at home in the atmosphere, I felt everything was laid out beautifully, and as to the 3d platforming, I actually screamed when I flew off the rooftop because I was running too quickly in stage 1. I became that character more quickly than any game in recent memory. This is art. This is not pretentious art that tries hard to make its point. It is a flawless, effortless piece of mastery that does everything just right.</p>
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		<title>By: espy</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-135637</link>
		<dc:creator>espy</dc:creator>
		<pubDate>Sat, 17 Jan 2009 20:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-135637</guid>
		<description>The first level is brilliant :D Very nice style, great setting, deserves to be explored further. Reward cutscene is brilliance. Clients pleased! Loved the NOLFiness of the whole thing. Great style. Bonus points for the use of &quot;Brazil&quot; for the chase scene :D

Moar!</description>
		<content:encoded><![CDATA[<p>The first level is brilliant :D Very nice style, great setting, deserves to be explored further. Reward cutscene is brilliance. Clients pleased! Loved the NOLFiness of the whole thing. Great style. Bonus points for the use of &#8220;Brazil&#8221; for the chase scene :D</p>
<p>Moar!</p>
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		<title>By: Graham</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-134860</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Thu, 15 Jan 2009 21:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-134860</guid>
		<description>Very good thank you, I did enjoy that. : )-</description>
		<content:encoded><![CDATA[<p>Very good thank you, I did enjoy that. : )-</p>
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		<title>By: Pattom</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-133772</link>
		<dc:creator>Pattom</dc:creator>
		<pubDate>Tue, 13 Jan 2009 00:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-133772</guid>
		<description>Does anyone recognize the movies referenced in the four flashbacks?  I know the first is from The Godfather, but I&#039;m afraid I can&#039;t place the last three.</description>
		<content:encoded><![CDATA[<p>Does anyone recognize the movies referenced in the four flashbacks?  I know the first is from The Godfather, but I&#8217;m afraid I can&#8217;t place the last three.</p>
]]></content:encoded>
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		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-133344</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sun, 11 Jan 2009 21:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-133344</guid>
		<description>Triple post extravaganza!

Is it possible to get &quot;The Puppy Years&quot; to work on Steam versions of HL1?</description>
		<content:encoded><![CDATA[<p>Triple post extravaganza!</p>
<p>Is it possible to get &#8220;The Puppy Years&#8221; to work on Steam versions of HL1?</p>
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	<item>
		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-133340</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sun, 11 Jan 2009 21:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-133340</guid>
		<description>Sorry for the double post:

I have only one complaint: would a title screen where I could futz with the graphics settings have been so bad?  Or was it impossible for some reason?</description>
		<content:encoded><![CDATA[<p>Sorry for the double post:</p>
<p>I have only one complaint: would a title screen where I could futz with the graphics settings have been so bad?  Or was it impossible for some reason?</p>
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		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-133339</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sun, 11 Jan 2009 21:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-133339</guid>
		<description>Ask the skull about love, gnarlyducks.

Mr. Chung, awesome job on Gravity Bone.  I&#039;d love to play a longer game in this style, or at least a second installment.</description>
		<content:encoded><![CDATA[<p>Ask the skull about love, gnarlyducks.</p>
<p>Mr. Chung, awesome job on Gravity Bone.  I&#8217;d love to play a longer game in this style, or at least a second installment.</p>
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		<title>By: Gnarlyducks</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/we-are-spies-we-will-thrill-you-gravity-bone/comment-page-2/#comment-133103</link>
		<dc:creator>Gnarlyducks</dc:creator>
		<pubDate>Sun, 11 Jan 2009 04:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6908#comment-133103</guid>
		<description>Trying Barista 2 now.

Can anyone explain the skull puzzle? Nothing i say seems to help me progress?.</description>
		<content:encoded><![CDATA[<p>Trying Barista 2 now.</p>
<p>Can anyone explain the skull puzzle? Nothing i say seems to help me progress?.</p>
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