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	<title>Comments on: Wot I Think: Crayon Physics Deluxe</title>
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	<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/</link>
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	<lastBuildDate>Sun, 08 Nov 2009 11:40:54 +0000</lastBuildDate>
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		<title>By: Daniel Rutter</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-133509</link>
		<dc:creator>Daniel Rutter</dc:creator>
		<pubDate>Mon, 12 Jan 2009 11:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-133509</guid>
		<description>I think puzzle games with this sort of looseness have great value. I don&#039;t think they&#039;re _better_ than the puzzles that don&#039;t let you take the Rubik&#039;s Cube apart and re-assemble it solved, but I don&#039;t think they&#039;re worse, either.

The freedom to do awful, perverse things that&#039;re not at all in the spirit of the game can, in fact, yield fantastic results. Yes, it lets Joe Average bludgeon his way through with some misshapen W. Heath Robinson/Rube Goldberg mess of a contraption that&#039;s always within a pixel of failure. But it also lets ingenious people - including Joe Averages who&#039;ve had their whole problem-solving paradigm, man, revolutionised by their first real contact with a computer-created physical world - create really, really brilliant, and also _funny_, solutions to problems.

Look at Bridge Builder/Pontifex, for instance. The more difficult chasms in those games can be crossed with a well-engineered bridge that looks as if it might exist in the real world. Or they can be crossed with horrific, lurching abominations that start out in an impossible-to-engineer unbalanced state, pivot vastly like the Eiffel Tower stood on its nose, deteriorate visibly while they do the job of letting the train pass one way and then the other (or whatever), and two seconds later collapse utterly.

It&#039;s usually easier (but _only_ usually easier - q.v. the Obfuscated C Code Contest) to create that sort of bridge than to create a &quot;proper&quot; one. But I contend that the mental exercise involved - and the entertainment gained - may be every bit as good.</description>
		<content:encoded><![CDATA[<p>I think puzzle games with this sort of looseness have great value. I don&#8217;t think they&#8217;re _better_ than the puzzles that don&#8217;t let you take the Rubik&#8217;s Cube apart and re-assemble it solved, but I don&#8217;t think they&#8217;re worse, either.</p>
<p>The freedom to do awful, perverse things that&#8217;re not at all in the spirit of the game can, in fact, yield fantastic results. Yes, it lets Joe Average bludgeon his way through with some misshapen W. Heath Robinson/Rube Goldberg mess of a contraption that&#8217;s always within a pixel of failure. But it also lets ingenious people &#8211; including Joe Averages who&#8217;ve had their whole problem-solving paradigm, man, revolutionised by their first real contact with a computer-created physical world &#8211; create really, really brilliant, and also _funny_, solutions to problems.</p>
<p>Look at Bridge Builder/Pontifex, for instance. The more difficult chasms in those games can be crossed with a well-engineered bridge that looks as if it might exist in the real world. Or they can be crossed with horrific, lurching abominations that start out in an impossible-to-engineer unbalanced state, pivot vastly like the Eiffel Tower stood on its nose, deteriorate visibly while they do the job of letting the train pass one way and then the other (or whatever), and two seconds later collapse utterly.</p>
<p>It&#8217;s usually easier (but _only_ usually easier &#8211; q.v. the Obfuscated C Code Contest) to create that sort of bridge than to create a &#8220;proper&#8221; one. But I contend that the mental exercise involved &#8211; and the entertainment gained &#8211; may be every bit as good.</p>
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		<title>By: Sallie</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-132338</link>
		<dc:creator>Sallie</dc:creator>
		<pubDate>Fri, 09 Jan 2009 00:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-132338</guid>
		<description>I&#039;m a 51-year-old writer and a grandmother and I use crayons with students in writing workshops. So maybe I&#039;m the dream demographic here. I did the beta test and I have been panting for the full game! 

I love this game. I don&#039;t know from physics and I can&#039;t draw but I love the open boundaries here, the multiple solutions. I will play it many times and I intend to buy it for my smart, introverted 11-year-old nephew. 

I&#039;m stuck on the middle levels of Crayon. But it&#039;s okay to be stuck. I just click in, try a few things, they don&#039;t work, I try again. (FYI, geeks, I am also playing Portal and I&#039;m stuck on Level 15 there.)

I would love to see videos of various &quot;solutions&quot; on hard levels if anyone knows where I can locate a few.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a 51-year-old writer and a grandmother and I use crayons with students in writing workshops. So maybe I&#8217;m the dream demographic here. I did the beta test and I have been panting for the full game! </p>
<p>I love this game. I don&#8217;t know from physics and I can&#8217;t draw but I love the open boundaries here, the multiple solutions. I will play it many times and I intend to buy it for my smart, introverted 11-year-old nephew. </p>
<p>I&#8217;m stuck on the middle levels of Crayon. But it&#8217;s okay to be stuck. I just click in, try a few things, they don&#8217;t work, I try again. (FYI, geeks, I am also playing Portal and I&#8217;m stuck on Level 15 there.)</p>
<p>I would love to see videos of various &#8220;solutions&#8221; on hard levels if anyone knows where I can locate a few.</p>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-132117</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Thu, 08 Jan 2009 13:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-132117</guid>
		<description>Well, there&#039;s good news and bad news.  

Beginning with the bad: the first instance of deluxe popped up overnight on one of the private trackers, but no where else (so far).  It is build 51 and the person who upped it said they bought it just to do so, but then told everyone they should buy it.  It is not a proper scene release, but only a p2p.  This is actually sooner than it took Goo to pop up.   
-One interesting note - Neither of them got upped to the tubes until AFTER the game went wide.  None of the early purchasers/pre-orders seemed to leak either game.

Good News - There&#039;s a demo that just got finished!  I&#039;d link to it, but I can&#039;t get to the message post from my current location.  He posted the link on the forums, but I don&#039;t see it on the front page yet.  Haven&#039;t tried it yet though.   I wonder what impact it might have on the inevitable movement to larger/public trackers and other various and sundry methods of distribution of 0s and 1s. 

Please don&#039;t shoot the courier.  I&#039;m just relaying information.</description>
		<content:encoded><![CDATA[<p>Well, there&#8217;s good news and bad news.  </p>
<p>Beginning with the bad: the first instance of deluxe popped up overnight on one of the private trackers, but no where else (so far).  It is build 51 and the person who upped it said they bought it just to do so, but then told everyone they should buy it.  It is not a proper scene release, but only a p2p.  This is actually sooner than it took Goo to pop up.<br />
-One interesting note &#8211; Neither of them got upped to the tubes until AFTER the game went wide.  None of the early purchasers/pre-orders seemed to leak either game.</p>
<p>Good News &#8211; There&#8217;s a demo that just got finished!  I&#8217;d link to it, but I can&#8217;t get to the message post from my current location.  He posted the link on the forums, but I don&#8217;t see it on the front page yet.  Haven&#8217;t tried it yet though.   I wonder what impact it might have on the inevitable movement to larger/public trackers and other various and sundry methods of distribution of 0s and 1s. </p>
<p>Please don&#8217;t shoot the courier.  I&#8217;m just relaying information.</p>
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		<title>By: Phil</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131838</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 07 Jan 2009 18:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131838</guid>
		<description>After some digging, I&#039;ve been able to answer (kind of) my own question about whether this will be available on Steam/Impulse/etc.

In a &lt;a href=&quot;http://www.kloonigames.com/forum/index.php?topic=5.0&quot; rel=&quot;nofollow&quot;&gt;post&lt;/a&gt; on the Crayon Physics forum on 13 December 2008, Petri said:

&lt;blockquote&gt;&quot;I&#039;d love to as many digital distribution services as it&#039;s humanly possible. Impulse seems really nice and I love Stardock so I&#039;d like to see the game there.

But please understand, that these things aren&#039;t always that simple. You can&#039;t just upload software to these services, you have to sign contracts and there are negotiations, lawyers, agents, business people, accountants, etc...

So as much I&#039;d love to do these different services, it&#039;s not always that simple. &quot;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>After some digging, I&#8217;ve been able to answer (kind of) my own question about whether this will be available on Steam/Impulse/etc.</p>
<p>In a <a href="http://www.kloonigames.com/forum/index.php?topic=5.0" rel="nofollow">post</a> on the Crayon Physics forum on 13 December 2008, Petri said:</p>
<blockquote><p>&#8220;I&#8217;d love to as many digital distribution services as it&#8217;s humanly possible. Impulse seems really nice and I love Stardock so I&#8217;d like to see the game there.</p>
<p>But please understand, that these things aren&#8217;t always that simple. You can&#8217;t just upload software to these services, you have to sign contracts and there are negotiations, lawyers, agents, business people, accountants, etc&#8230;</p>
<p>So as much I&#8217;d love to do these different services, it&#8217;s not always that simple. &#8220;</p></blockquote>
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131723</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Wed, 07 Jan 2009 11:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131723</guid>
		<description>So this is &quot;phun&quot; with a game attached? Does it happen to be made by the same people?</description>
		<content:encoded><![CDATA[<p>So this is &#8220;phun&#8221; with a game attached? Does it happen to be made by the same people?</p>
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		<title>By: simon</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131721</link>
		<dc:creator>simon</dc:creator>
		<pubDate>Wed, 07 Jan 2009 11:31:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131721</guid>
		<description>At last, a good excuse to borrow the Wacom from work.</description>
		<content:encoded><![CDATA[<p>At last, a good excuse to borrow the Wacom from work.</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131541</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Tue, 06 Jan 2009 23:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131541</guid>
		<description>Or the Variety guy who called Braid overrated due to THINKING.

Which, I believe is the same guy...

Sorry for doublepost.</description>
		<content:encoded><![CDATA[<p>Or the Variety guy who called Braid overrated due to THINKING.</p>
<p>Which, I believe is the same guy&#8230;</p>
<p>Sorry for doublepost.</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131540</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Tue, 06 Jan 2009 23:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131540</guid>
		<description>&quot;It’s not as bad as the Empire review of Goldeneye that called it a Quake-clone and gave it 2/5 - Actually, can anyone think of a worse game review, ever?”
Tom Chick&#039;s review of Deus Ex.</description>
		<content:encoded><![CDATA[<p>&#8220;It’s not as bad as the Empire review of Goldeneye that called it a Quake-clone and gave it 2/5 &#8211; Actually, can anyone think of a worse game review, ever?”<br />
Tom Chick&#8217;s review of Deus Ex.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131525</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131525</guid>
		<description>&lt;blockquote&gt;The music is excellent.&lt;/blockquote&gt;
Yes, but does it ever change?</description>
		<content:encoded><![CDATA[<blockquote><p>The music is excellent.</p></blockquote>
<p>Yes, but does it ever change?</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131496</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Tue, 06 Jan 2009 21:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131496</guid>
		<description>This sounds an awful lot like Little Big Planet.  Which seems good to me.</description>
		<content:encoded><![CDATA[<p>This sounds an awful lot like Little Big Planet.  Which seems good to me.</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131421</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131421</guid>
		<description>@Optimaximal 
You can pick up a nice little tablet pc for a few hundred pounds now.
What happens is that a company will try their hand at a tablet pc then eventually abandon the line leaving a bunch of cheap grey area tablet pcs floating around laptop sellers stock rooms.
Not to mention that you can cheaply buy a very nice capacitive touch screen which you can bolt on to pretty much any laptop anyway.
Change the drivers and the os and away you go.</description>
		<content:encoded><![CDATA[<p>@Optimaximal<br />
You can pick up a nice little tablet pc for a few hundred pounds now.<br />
What happens is that a company will try their hand at a tablet pc then eventually abandon the line leaving a bunch of cheap grey area tablet pcs floating around laptop sellers stock rooms.<br />
Not to mention that you can cheaply buy a very nice capacitive touch screen which you can bolt on to pretty much any laptop anyway.<br />
Change the drivers and the os and away you go.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/01/06/wot-i-think-crayon-physics-deluxe/comment-page-1/#comment-131419</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Tue, 06 Jan 2009 17:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6916#comment-131419</guid>
		<description>Can you get decent touch/tablets screens for PC&#039;s as in a device rather than a whole system?

I really wanted one for playing RTS&#039;s and other games surely it cant cost too much in the world where ds exist.</description>
		<content:encoded><![CDATA[<p>Can you get decent touch/tablets screens for PC&#8217;s as in a device rather than a whole system?</p>
<p>I really wanted one for playing RTS&#8217;s and other games surely it cant cost too much in the world where ds exist.</p>
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