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	<title>Comments on: The World Is Enough: Global Agenda</title>
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	<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 22:44:38 +0000</lastBuildDate>
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		<title>By: Schmung</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-133548</link>
		<dc:creator>Schmung</dc:creator>
		<pubDate>Mon, 12 Jan 2009 13:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-133548</guid>
		<description>Disappointing, but not hugely unexpected given the stuff in the trailer. Oh well.</description>
		<content:encoded><![CDATA[<p>Disappointing, but not hugely unexpected given the stuff in the trailer. Oh well.</p>
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		<title>By: schizoslayer</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-133543</link>
		<dc:creator>schizoslayer</dc:creator>
		<pubDate>Mon, 12 Jan 2009 12:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-133543</guid>
		<description>This is not anything like Planetside sadly. Near as I can tell the game is instanced to the eyeballs. Your &quot;Agency&quot; (Read: Clan) has to attack or defend &quot;Territories&quot; (Read: Maps) to get resources to develop your Agency.

Basically it boils down to at best 16 Vs 16 Capture and hold gameplay in static; lets call them, UT3 Style Maps with some Metagame RPG style development tacked onto the side.

I&#039;m not saying it&#039;s bad but I am saying it will be nothing like Planetside. Not even close. Unreal is the worst possible engine to attempt a Planetside scale game in.</description>
		<content:encoded><![CDATA[<p>This is not anything like Planetside sadly. Near as I can tell the game is instanced to the eyeballs. Your &#8220;Agency&#8221; (Read: Clan) has to attack or defend &#8220;Territories&#8221; (Read: Maps) to get resources to develop your Agency.</p>
<p>Basically it boils down to at best 16 Vs 16 Capture and hold gameplay in static; lets call them, UT3 Style Maps with some Metagame RPG style development tacked onto the side.</p>
<p>I&#8217;m not saying it&#8217;s bad but I am saying it will be nothing like Planetside. Not even close. Unreal is the worst possible engine to attempt a Planetside scale game in.</p>
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		<title>By: Kan3da</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-133189</link>
		<dc:creator>Kan3da</dc:creator>
		<pubDate>Sun, 11 Jan 2009 12:08:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-133189</guid>
		<description>This ones on my radar for quite a while now. As many PS Vets im still looking for the game that will give me what only Planetside could... And looking, and looking, and looking...</description>
		<content:encoded><![CDATA[<p>This ones on my radar for quite a while now. As many PS Vets im still looking for the game that will give me what only Planetside could&#8230; And looking, and looking, and looking&#8230;</p>
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		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132522</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Fri, 09 Jan 2009 13:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132522</guid>
		<description>Cheers for the heads up.
Fingers crossed that it gets somewhere close to the epic feel of battling on Auraxis.</description>
		<content:encoded><![CDATA[<p>Cheers for the heads up.<br />
Fingers crossed that it gets somewhere close to the epic feel of battling on Auraxis.</p>
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		<title>By: Bierberg</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132458</link>
		<dc:creator>Bierberg</dc:creator>
		<pubDate>Fri, 09 Jan 2009 10:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132458</guid>
		<description>Producer -&gt; Human translation: 

&quot;Our world is very player driven!&quot; = -Nothing- 

&quot;As your (something) character developes, he&#039;ll unlock new equipment, and powerfull new devices&quot; = -NOTHING-  (i think i recall RPS saying that whatever the solution for FPS&#039;s in 2009 was.. its was NOT &quot;with an RPG element!&quot; ...

Oh COME ON!!   this is... UT ... with.. words! and RPG elements!!  

please! give me something with a soul ! this game looks as uninspired as the producers maniac-happy speaches.. gives me the creeps.. 

Its like the movies. there is a set of rules to the play of the &quot;game&quot; (the gameplay) and thats nice.. but in Jean Baudrillards words (and now im in over my head) those are just references to a binary system of question/answer schemas... what is important is the tactile stimulation, (the universe/soul/esscence of the movie/game) (thats why Bladerunner and Apocalypse now are such good movies.)

If i want good gameplay ill play freakin tetris for the rest of my life (gross exageration)

ok! gameplay is essential! but so is immersion! i want to feel that im in another world... not playing a meta game of stats and gameplay mechanics!  

(i really havent put alot of thought into this tekst.. so fire away :)</description>
		<content:encoded><![CDATA[<p>Producer -&gt; Human translation: </p>
<p>&#8220;Our world is very player driven!&#8221; = -Nothing- </p>
<p>&#8220;As your (something) character developes, he&#8217;ll unlock new equipment, and powerfull new devices&#8221; = -NOTHING-  (i think i recall RPS saying that whatever the solution for FPS&#8217;s in 2009 was.. its was NOT &#8220;with an RPG element!&#8221; &#8230;</p>
<p>Oh COME ON!!   this is&#8230; UT &#8230; with.. words! and RPG elements!!  </p>
<p>please! give me something with a soul ! this game looks as uninspired as the producers maniac-happy speaches.. gives me the creeps.. </p>
<p>Its like the movies. there is a set of rules to the play of the &#8220;game&#8221; (the gameplay) and thats nice.. but in Jean Baudrillards words (and now im in over my head) those are just references to a binary system of question/answer schemas&#8230; what is important is the tactile stimulation, (the universe/soul/esscence of the movie/game) (thats why Bladerunner and Apocalypse now are such good movies.)</p>
<p>If i want good gameplay ill play freakin tetris for the rest of my life (gross exageration)</p>
<p>ok! gameplay is essential! but so is immersion! i want to feel that im in another world&#8230; not playing a meta game of stats and gameplay mechanics!  </p>
<p>(i really havent put alot of thought into this tekst.. so fire away :)</p>
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		<title>By: Arcalane</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132295</link>
		<dc:creator>Arcalane</dc:creator>
		<pubDate>Thu, 08 Jan 2009 22:56:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132295</guid>
		<description>Damned be my modem for dying! I&#039;d be pissed if I&#039;d missed this. Perhaps folks who get into the beta could/should form a RPS World Domination Association?

[Thursday 08th] [22:51:33]  T2 is a very old game, heh
[Thursday 08th] [22:51:55]  I hope I get into this because it looks epic.
[Thursday 08th] [22:52:03]  the bastard lovechild of Tribes, Planetside and Tabula Rasa.
[Thursday 08th] [22:52:09]  http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/#more-6989
[Thursday 08th] [22:53:52]  sorry, bastard lovechild of Tribes, Planetside, Tabula Rasa and &lt;b&gt;Dystopia.&lt;/b&gt;

Dystopia as in the Source mod, that is.</description>
		<content:encoded><![CDATA[<p>Damned be my modem for dying! I&#8217;d be pissed if I&#8217;d missed this. Perhaps folks who get into the beta could/should form a RPS World Domination Association?</p>
<p>[Thursday 08th] [22:51:33]  T2 is a very old game, heh<br />
[Thursday 08th] [22:51:55]  I hope I get into this because it looks epic.<br />
[Thursday 08th] [22:52:03]  the bastard lovechild of Tribes, Planetside and Tabula Rasa.<br />
[Thursday 08th] [22:52:09]  <a href="http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/#more-6989" rel="nofollow">http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/#more-6989</a><br />
[Thursday 08th] [22:53:52]  sorry, bastard lovechild of Tribes, Planetside, Tabula Rasa and <b>Dystopia.</b></p>
<p>Dystopia as in the Source mod, that is.</p>
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		<title>By: TheNagus</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132205</link>
		<dc:creator>TheNagus</dc:creator>
		<pubDate>Thu, 08 Jan 2009 17:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132205</guid>
		<description>I&#039;m surprised to see no mention of WWII Online (Battleground Europe) here. It was the first MMOFPS, I believe. (Well, more of a sim that an FPS. More like a MMO mix of BF1942,IL2 and operation flashpoint than a MMO Call of Duty.)  

 Not a massive player base anymore- probably only a couple of thousand on the server at any one time. But there&#039;s just the one server, with campaigns lasting a month or two. 

I don&#039;t play anymore (Don’t have the time), but it&#039;s a great game. Great community too-mostly older players. Massive depth.

 It suffers to some degree from long time-to-combat and poor looking graphics and so on, but I think that’s much more due to the heavy realism stance of the devs than fundamental problems with the genre. If such a niche MMOFPS manages to work and survive, I think surely a more mainstream one can be made to work. I&#039;m sure there&#039;s a market for it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised to see no mention of WWII Online (Battleground Europe) here. It was the first MMOFPS, I believe. (Well, more of a sim that an FPS. More like a MMO mix of BF1942,IL2 and operation flashpoint than a MMO Call of Duty.)  </p>
<p> Not a massive player base anymore- probably only a couple of thousand on the server at any one time. But there&#8217;s just the one server, with campaigns lasting a month or two. </p>
<p>I don&#8217;t play anymore (Don’t have the time), but it&#8217;s a great game. Great community too-mostly older players. Massive depth.</p>
<p> It suffers to some degree from long time-to-combat and poor looking graphics and so on, but I think that’s much more due to the heavy realism stance of the devs than fundamental problems with the genre. If such a niche MMOFPS manages to work and survive, I think surely a more mainstream one can be made to work. I&#8217;m sure there&#8217;s a market for it.</p>
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		<title>By: Gurrah</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132196</link>
		<dc:creator>Gurrah</dc:creator>
		<pubDate>Thu, 08 Jan 2009 17:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132196</guid>
		<description>The producer creeps me out a bit, he keeps winking at me...</description>
		<content:encoded><![CDATA[<p>The producer creeps me out a bit, he keeps winking at me&#8230;</p>
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132188</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Thu, 08 Jan 2009 16:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132188</guid>
		<description>Uhh, for the record, I also remember sitting in queues to get into a continent, usually the wait wouldn&#039;t be much more than 10 minutes. The fights were usually worth it back when that was happening of course.

As for fights coming to me, I tended to run with a group of up to 30 other players in an outfit, the enemy couldn&#039;t ignore us if we went to a new continent unless they wanted to lose ground.</description>
		<content:encoded><![CDATA[<p>Uhh, for the record, I also remember sitting in queues to get into a continent, usually the wait wouldn&#8217;t be much more than 10 minutes. The fights were usually worth it back when that was happening of course.</p>
<p>As for fights coming to me, I tended to run with a group of up to 30 other players in an outfit, the enemy couldn&#8217;t ignore us if we went to a new continent unless they wanted to lose ground.</p>
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		<title>By: Ghiest</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132167</link>
		<dc:creator>Ghiest</dc:creator>
		<pubDate>Thu, 08 Jan 2009 15:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132167</guid>
		<description>&lt;blockquote cite=&quot;Larington&quot;&gt;Thus far I’ve been getting this terrible feeling that it’ll only be a quasi MMO FPS, with lots of time sitting in a browser/mission window rather than actual epic battles as in planetside. I hope to be proven wrong on this assumption/feeling though.&lt;/blockquote&gt;

Rose tinted specs are a wonderful thing, I remember sitting (and flying around) for thirty plus minutes in Planetside waiting for the fight to come to me or the forces to attack another place.  As for the game, looks interesting ... wake me up when there is a proper beta and normal consumer reviews/reports on it.</description>
		<content:encoded><![CDATA[<blockquote cite="Larington"><p>Thus far I’ve been getting this terrible feeling that it’ll only be a quasi MMO FPS, with lots of time sitting in a browser/mission window rather than actual epic battles as in planetside. I hope to be proven wrong on this assumption/feeling though.</p></blockquote>
<p>Rose tinted specs are a wonderful thing, I remember sitting (and flying around) for thirty plus minutes in Planetside waiting for the fight to come to me or the forces to attack another place.  As for the game, looks interesting &#8230; wake me up when there is a proper beta and normal consumer reviews/reports on it.</p>
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132165</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Thu, 08 Jan 2009 15:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132165</guid>
		<description>Looks interesting, but if even one Gunz player gets in, then whatever balance there was will be completely thrown off. 

I&#039;ve seen it happen in CS: headshots left, right and center. my friend got permbanned in 5 minutes, of sourse, but it might not be so easy to dismiss them in an MMO with a real appeal process.</description>
		<content:encoded><![CDATA[<p>Looks interesting, but if even one Gunz player gets in, then whatever balance there was will be completely thrown off. </p>
<p>I&#8217;ve seen it happen in CS: headshots left, right and center. my friend got permbanned in 5 minutes, of sourse, but it might not be so easy to dismiss them in an MMO with a real appeal process.</p>
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		<title>By: Ubiquitous</title>
		<link>http://www.rockpapershotgun.com/2009/01/07/the-world-is-enough-global-agenda/comment-page-1/#comment-132130</link>
		<dc:creator>Ubiquitous</dc:creator>
		<pubDate>Thu, 08 Jan 2009 13:40:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6989#comment-132130</guid>
		<description>Those really are some terribly excited talking heads.

So, I was thinking, what with the proliferation of talking-head-preview-videos these days, perhaps RPS could scour the depths of the internet to find the most horrifically excited talkingest head of them all? Come on, you know he&#039;s out there - that guy who gets just a little bit too excited by those &#039;tactical decisions&#039; and &#039;next-gen&#039; and &#039;groundbreaking&#039; buzzwords.

Then just set him to work buzzwording for RPS. I&#039;m pretty sure this site could use more &#039;emergent narrative&#039; and &#039;realistic breast physics&#039;.</description>
		<content:encoded><![CDATA[<p>Those really are some terribly excited talking heads.</p>
<p>So, I was thinking, what with the proliferation of talking-head-preview-videos these days, perhaps RPS could scour the depths of the internet to find the most horrifically excited talkingest head of them all? Come on, you know he&#8217;s out there &#8211; that guy who gets just a little bit too excited by those &#8216;tactical decisions&#8217; and &#8216;next-gen&#8217; and &#8216;groundbreaking&#8217; buzzwords.</p>
<p>Then just set him to work buzzwording for RPS. I&#8217;m pretty sure this site could use more &#8216;emergent narrative&#8217; and &#8216;realistic breast physics&#8217;.</p>
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