<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Hands On With Men Of War</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 16:51:07 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: ED Hardy</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-546356</link>
		<dc:creator>ED Hardy</dc:creator>
		<pubDate>Sat, 06 Nov 2010 09:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-546356</guid>
		<description>May I congratulate you on your intelligent work.You have won me over and gained a new fan. Compared to most articles on the web this is a joy to read, I am overjoyed that I came upon your work. I promise to be linking to this on all my blogs.</description>
		<content:encoded><![CDATA[<p>May I congratulate you on your intelligent work.You have won me over and gained a new fan. Compared to most articles on the web this is a joy to read, I am overjoyed that I came upon your work. I promise to be linking to this on all my blogs.
<p class="report-comment">
				<span id="reportcomment_results_div_546356"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 546356 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_546356"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NFL Jersey</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-545620</link>
		<dc:creator>NFL Jersey</dc:creator>
		<pubDate>Fri, 05 Nov 2010 00:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-545620</guid>
		<description>There are millions of people out there needing help &lt;a href=&quot;http://www.nflonlineshops.com&quot; rel=&quot;nofollow&quot;&gt; NFL Jersey &lt;/a&gt; with finding the right freelancing markets. Glad to see you&#039;re taking the time to help others out. Excellent article.</description>
		<content:encoded><![CDATA[<p>There are millions of people out there needing help <a href="http://www.nflonlineshops.com" rel="nofollow"> NFL Jersey </a> with finding the right freelancing markets. Glad to see you&#8217;re taking the time to help others out. Excellent article.
<p class="report-comment">
				<span id="reportcomment_results_div_545620"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 545620 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_545620"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Farsight</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-209808</link>
		<dc:creator>Farsight</dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-209808</guid>
		<description>you still can directly control units, and for about 75% of the game, id say thats what you spend your time doing, setting up a good offensive line with your units, and switching between them to utilize them most effectivley.

there are some bugs in the game, id have to say, and the voice acting is WOEFUL, but the core of the game plays brilliantly. i remember in particular one mission in snowy russia where i was tasked with defending against hordes of german infantry and armor, with a rather puny selection of anti tank cannons and light tanks, but with a little creativity, was able to kill a Flak 88 crew who were slowly wheeling their gun to my frontline, then navigate it back to my base where i was then able to use direct control to destroy the enemy with impunity!</description>
		<content:encoded><![CDATA[<p>you still can directly control units, and for about 75% of the game, id say thats what you spend your time doing, setting up a good offensive line with your units, and switching between them to utilize them most effectivley.</p>
<p>there are some bugs in the game, id have to say, and the voice acting is WOEFUL, but the core of the game plays brilliantly. i remember in particular one mission in snowy russia where i was tasked with defending against hordes of german infantry and armor, with a rather puny selection of anti tank cannons and light tanks, but with a little creativity, was able to kill a Flak 88 crew who were slowly wheeling their gun to my frontline, then navigate it back to my base where i was then able to use direct control to destroy the enemy with impunity!
<p class="report-comment">
				<span id="reportcomment_results_div_209808"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 209808 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_209808"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quine</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132467</link>
		<dc:creator>Quine</dc:creator>
		<pubDate>Fri, 09 Jan 2009 11:23:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132467</guid>
		<description>Heroes of the W.I and Faces both had moments of true gaming awesomeness. 

Where else could you drive a tank through some farmer&#039;s house, chase their chickens, and then burn all their fields? 

Some of the levels seemed purposely designed for the delicate interplay of destroyed bridges, motorbike sidecars and lots of mines, and you could kill dug-in bunkers defenders by looting the big MGs and chipping their health away via double-ricochets like it was Arcade Pool.

If the next one has more of the same and doesn&#039;t thrash decently-specced machines then I&#039;m all over this one.</description>
		<content:encoded><![CDATA[<p>Heroes of the W.I and Faces both had moments of true gaming awesomeness. </p>
<p>Where else could you drive a tank through some farmer&#8217;s house, chase their chickens, and then burn all their fields? </p>
<p>Some of the levels seemed purposely designed for the delicate interplay of destroyed bridges, motorbike sidecars and lots of mines, and you could kill dug-in bunkers defenders by looting the big MGs and chipping their health away via double-ricochets like it was Arcade Pool.</p>
<p>If the next one has more of the same and doesn&#8217;t thrash decently-specced machines then I&#8217;m all over this one.
<p class="report-comment">
				<span id="reportcomment_results_div_132467"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132467 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132467"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132450</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Fri, 09 Jan 2009 10:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132450</guid>
		<description>&quot;And it’s just really damned hard. The first level is long, with multiple objectives that can easily be failed if your tank gets messed up or your dudes happen to take the wrong piece of cover. Nor does it necessarily recognise when a level has gone too far to be rescued, leaving you to flounder and struggle with your inadequate resources. The path-finding doesn’t help: your autonomous chappies regular get themselves shot if you try to use a grenade, and a tank will happily drive through a tractor if it’s in the way of where you asked it to go.&quot;

Basically sums up the previous two games as well. Not that they were&#039;nt excellent - oh no, but some missions just dragged for ages, as you spent 25 minutes gathering all the tanks shells from all the crates in the base so that you could stock up your brand new Tiger tank that you&#039;d need to keep alive for a billion million hours fo combat D:

To hear that the large scale battles of FOW are kept is a good thing. S:HOWWII was a bit more like Hidden and Dangerous goes RTS, which was great but sometimes a chore. Having disposable men made some of the larger battles in FOW much more fun.

Also: Can you still &quot;be&quot; the men? That&#039;s clearly the selling point. It&#039;s a fantastic sub game into itself, that is. Just picking up the MG42s and charginthe guys


@Kong: How was Invasion Normandy the best of the CC series? it peaked at 3 and 4 was utterly horrid. 5 was alright.</description>
		<content:encoded><![CDATA[<p>&#8220;And it’s just really damned hard. The first level is long, with multiple objectives that can easily be failed if your tank gets messed up or your dudes happen to take the wrong piece of cover. Nor does it necessarily recognise when a level has gone too far to be rescued, leaving you to flounder and struggle with your inadequate resources. The path-finding doesn’t help: your autonomous chappies regular get themselves shot if you try to use a grenade, and a tank will happily drive through a tractor if it’s in the way of where you asked it to go.&#8221;</p>
<p>Basically sums up the previous two games as well. Not that they were&#8217;nt excellent &#8211; oh no, but some missions just dragged for ages, as you spent 25 minutes gathering all the tanks shells from all the crates in the base so that you could stock up your brand new Tiger tank that you&#8217;d need to keep alive for a billion million hours fo combat D:</p>
<p>To hear that the large scale battles of FOW are kept is a good thing. S:HOWWII was a bit more like Hidden and Dangerous goes RTS, which was great but sometimes a chore. Having disposable men made some of the larger battles in FOW much more fun.</p>
<p>Also: Can you still &#8220;be&#8221; the men? That&#8217;s clearly the selling point. It&#8217;s a fantastic sub game into itself, that is. Just picking up the MG42s and charginthe guys</p>
<p>@Kong: How was Invasion Normandy the best of the CC series? it peaked at 3 and 4 was utterly horrid. 5 was alright.
<p class="report-comment">
				<span id="reportcomment_results_div_132450"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132450 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132450"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kong</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132424</link>
		<dc:creator>Kong</dc:creator>
		<pubDate>Fri, 09 Jan 2009 07:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132424</guid>
		<description>How did I miss the predecessors? Eventually a game to take the crown of Close Combat: Invasion Normandy? (which is missing a scavenge function; very annoying to run out of ammo when there should be plenty of loot lying around)</description>
		<content:encoded><![CDATA[<p>How did I miss the predecessors? Eventually a game to take the crown of Close Combat: Invasion Normandy? (which is missing a scavenge function; very annoying to run out of ammo when there should be plenty of loot lying around)
<p class="report-comment">
				<span id="reportcomment_results_div_132424"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132424 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132424"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EBass</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132357</link>
		<dc:creator>EBass</dc:creator>
		<pubDate>Fri, 09 Jan 2009 01:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132357</guid>
		<description>Soldiers and Faces are both great games.

If there is one big problem though, the interface is not very user friendly. At times the game can be a bitch to play, if you put your men in any sort of danger they WILL die unless you are directly controlling them.

Also the inventory is great, but as some people have suspected it is fiddly. Its not too bad when you&#039;ve only got one or two men but when you&#039;ve got a whole squad to keep supplied it does become a bit tiresome. There really really should be a &quot;scavenge&quot; button in the game.

The thing I&#039;ve found with a lot of the Eastern European devs is that they are very good at acting out an initial concept, but very very bad at improving what was actually wrong with the game rather than simply adding more content. (Faces, Clear Sky and IL1946 are all perfect examples of this)

I&#039;ll get it, but full price or budget will depend on if they have fixed some of the more glaring interface and control mehod.

Also, bring the destructability threshold back to Soldiers level rather than Faces level. (Except keep the gimped AT nades, they were ridiculous in Soldiers)</description>
		<content:encoded><![CDATA[<p>Soldiers and Faces are both great games.</p>
<p>If there is one big problem though, the interface is not very user friendly. At times the game can be a bitch to play, if you put your men in any sort of danger they WILL die unless you are directly controlling them.</p>
<p>Also the inventory is great, but as some people have suspected it is fiddly. Its not too bad when you&#8217;ve only got one or two men but when you&#8217;ve got a whole squad to keep supplied it does become a bit tiresome. There really really should be a &#8220;scavenge&#8221; button in the game.</p>
<p>The thing I&#8217;ve found with a lot of the Eastern European devs is that they are very good at acting out an initial concept, but very very bad at improving what was actually wrong with the game rather than simply adding more content. (Faces, Clear Sky and IL1946 are all perfect examples of this)</p>
<p>I&#8217;ll get it, but full price or budget will depend on if they have fixed some of the more glaring interface and control mehod.</p>
<p>Also, bring the destructability threshold back to Soldiers level rather than Faces level. (Except keep the gimped AT nades, they were ridiculous in Soldiers)
<p class="report-comment">
				<span id="reportcomment_results_div_132357"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132357 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132357"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132336</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Fri, 09 Jan 2009 00:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132336</guid>
		<description>&lt;i&gt;&quot;How many other intense Ukrainian games destined for our hard drives in 2009 can there be?&quot;&lt;/i&gt;

Is Cyrillic Megabiff still in production?</description>
		<content:encoded><![CDATA[<p><i>&#8220;How many other intense Ukrainian games destined for our hard drives in 2009 can there be?&#8221;</i></p>
<p>Is Cyrillic Megabiff still in production?
<p class="report-comment">
				<span id="reportcomment_results_div_132336"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132336 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132336"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132331</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Fri, 09 Jan 2009 00:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132331</guid>
		<description>Yeah, I believe we had some Gamer Snap nostalgia recently; everyone agreed that after Garry&#039;s Mod, it sucked. I preferred it when it took a mixture of luck and bad clipping to stumble onto homoeroticism.

On the topic of this game, I can&#039;t see anything in the article so I&#039;ll ask here: does it have multiplayer?</description>
		<content:encoded><![CDATA[<p>Yeah, I believe we had some Gamer Snap nostalgia recently; everyone agreed that after Garry&#8217;s Mod, it sucked. I preferred it when it took a mixture of luck and bad clipping to stumble onto homoeroticism.</p>
<p>On the topic of this game, I can&#8217;t see anything in the article so I&#8217;ll ask here: does it have multiplayer?
<p class="report-comment">
				<span id="reportcomment_results_div_132331"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132331 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132331"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132315</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132315</guid>
		<description>Pags: Yes, Game for a LOL was amazing and a revival (or even reposting of old columns) here would be great.

Pags: No, Gamer Snap was hideous. At least, after Garry&#039;s Mod, when homoeroticism seemed to be the only possible entry.</description>
		<content:encoded><![CDATA[<p>Pags: Yes, Game for a LOL was amazing and a revival (or even reposting of old columns) here would be great.</p>
<p>Pags: No, Gamer Snap was hideous. At least, after Garry&#8217;s Mod, when homoeroticism seemed to be the only possible entry.
<p class="report-comment">
				<span id="reportcomment_results_div_132315"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132315 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132315"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Novotny</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132299</link>
		<dc:creator>Novotny</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132299</guid>
		<description>So glad you guys are paying attention to the eastern scene, and delighted to see Oleg Maddox being referenced; you mentioned you had met him Jim - is there an interview possibly?

Oh and apologies for the drunken ellipses rant to whoever deleted it.  But something must be done at some point surely</description>
		<content:encoded><![CDATA[<p>So glad you guys are paying attention to the eastern scene, and delighted to see Oleg Maddox being referenced; you mentioned you had met him Jim &#8211; is there an interview possibly?</p>
<p>Oh and apologies for the drunken ellipses rant to whoever deleted it.  But something must be done at some point surely
<p class="report-comment">
				<span id="reportcomment_results_div_132299"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132299 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132299"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/hands-on-with-men-of-war/#comment-132298</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Thu, 08 Jan 2009 23:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7023#comment-132298</guid>
		<description>I miss Game for a LOL. Even more than I miss Gamer Snap.</description>
		<content:encoded><![CDATA[<p>I miss Game for a LOL. Even more than I miss Gamer Snap.
<p class="report-comment">
				<span id="reportcomment_results_div_132298"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 132298 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_132298"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

