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	<title>Comments on: Losing Is Fun, Learning is Better: DF UltraTutorials</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/</link>
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		<item>
		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-2/#comment-134497</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Wed, 14 Jan 2009 22:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-134497</guid>
		<description>Heh, I&#039;ve just discovered what happens when one of your doggies goes for a run near a magma pool... And theres a fire throwing mob just inside... And the magma pool is next to a forest...
Ooooh dear, and I&#039;d just started to get my first set of workshops up good and proper. Think I&#039;ll reload and move it a bit further from the magma pool.

Oh, and built a great big stone wall all the way around the fecker - Just to be sure.</description>
		<content:encoded><![CDATA[<p>Heh, I&#8217;ve just discovered what happens when one of your doggies goes for a run near a magma pool&#8230; And theres a fire throwing mob just inside&#8230; And the magma pool is next to a forest&#8230;<br />
Ooooh dear, and I&#8217;d just started to get my first set of workshops up good and proper. Think I&#8217;ll reload and move it a bit further from the magma pool.</p>
<p>Oh, and built a great big stone wall all the way around the fecker &#8211; Just to be sure.</p>
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	<item>
		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-2/#comment-134117</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Tue, 13 Jan 2009 19:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-134117</guid>
		<description>The main issue I&#039;ve had with the game is that migration tends to be in the 20-25 range rather than 10-15. After so much of that, I&#039;ve given up, gone to the init file and reduced max population to 25, I&#039;ll increment by 10 as immigration waves come in later.</description>
		<content:encoded><![CDATA[<p>The main issue I&#8217;ve had with the game is that migration tends to be in the 20-25 range rather than 10-15. After so much of that, I&#8217;ve given up, gone to the init file and reduced max population to 25, I&#8217;ll increment by 10 as immigration waves come in later.</p>
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	<item>
		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-2/#comment-133610</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Mon, 12 Jan 2009 17:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-133610</guid>
		<description>Who is the imposter?! This game has been so great to play, and yeah, I used a graphics pack as well, nothing wrong with wanting dwarves and trees to actually be dwarves and trees.  Does that make me not hardcore or unable to appreciate the game? Definitely not. This game is really fantastic, it is a very deep and difficult game but it fairly reasonably ramps up the difficulty, not with stages, but just by giving you more and more dwarves.  Even after 2 years I could start over and make a much more efficient and well supplied fortress, but I&#039;m just waiting for my first disaster, so far only 2 kobolds have threatened my existence...</description>
		<content:encoded><![CDATA[<p>Who is the imposter?! This game has been so great to play, and yeah, I used a graphics pack as well, nothing wrong with wanting dwarves and trees to actually be dwarves and trees.  Does that make me not hardcore or unable to appreciate the game? Definitely not. This game is really fantastic, it is a very deep and difficult game but it fairly reasonably ramps up the difficulty, not with stages, but just by giving you more and more dwarves.  Even after 2 years I could start over and make a much more efficient and well supplied fortress, but I&#8217;m just waiting for my first disaster, so far only 2 kobolds have threatened my existence&#8230;</p>
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	<item>
		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-2/#comment-133527</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Mon, 12 Jan 2009 12:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-133527</guid>
		<description>Awesome, thanks Captain_Duck.</description>
		<content:encoded><![CDATA[<p>Awesome, thanks Captain_Duck.</p>
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	<item>
		<title>By: captain_duck</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-2/#comment-132779</link>
		<dc:creator>captain_duck</dc:creator>
		<pubDate>Sat, 10 Jan 2009 07:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132779</guid>
		<description>Yep i still working on them, part 17 went up today.</description>
		<content:encoded><![CDATA[<p>Yep i still working on them, part 17 went up today.</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132745</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Sat, 10 Jan 2009 01:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132745</guid>
		<description>Just to make sure people know, the tutorials don&#039;t just stop at ODB.  #15 is Forging, Part I, so presumably there will be more.</description>
		<content:encoded><![CDATA[<p>Just to make sure people know, the tutorials don&#8217;t just stop at ODB.  #15 is Forging, Part I, so presumably there will be more.</p>
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		<title>By: Calistas</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132734</link>
		<dc:creator>Calistas</dc:creator>
		<pubDate>Sat, 10 Jan 2009 01:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132734</guid>
		<description>Enjoyed playing it last year, really feel like picking it up again, but last time I was overwhelmed by the army creation and control job. Mostly I ignored it. But I did make a hella-fortress until it was accidentally flooded and everyone died.</description>
		<content:encoded><![CDATA[<p>Enjoyed playing it last year, really feel like picking it up again, but last time I was overwhelmed by the army creation and control job. Mostly I ignored it. But I did make a hella-fortress until it was accidentally flooded and everyone died.</p>
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	<item>
		<title>By: user@example.com</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132646</link>
		<dc:creator>user@example.com</dc:creator>
		<pubDate>Fri, 09 Jan 2009 18:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132646</guid>
		<description>There is a tiny bit of very basic mouse control, for designating stuff.  Makes it easier to designate odd-shaped rooms to be mined, and pick specific trees for felling, if you want to do something like that.  Also handy for digging parts of your moat in the shape of a rude word or two.

A better UI is on the to-do list, but right now there are more pressing matters, like the ability to track the length of a dwarf&#039;s beard...

Which isn&#039;t as stupid as it sounds, since it&#039;s apparently a minor part of a fairly major overhaul to some system or other which makes future development much easier and much more consistent.  Yay.

I suggest that everyone adds the devlog to their RSS reader of choice.  If you don&#039;t, you&#039;re missing out on awesome bugs, such as this one from when Toady One was testing a new materials system, and it had... thermodynamic issues: &quot;Okay, there are dwarves walking around, though it&#039;s next to the wagon with the equipment that immediately explodes into clouds of boiling bronze while the dwarves flash between the dwarf and bar symbol wearing no-material clothes, but there are dwarves walking around.&quot;</description>
		<content:encoded><![CDATA[<p>There is a tiny bit of very basic mouse control, for designating stuff.  Makes it easier to designate odd-shaped rooms to be mined, and pick specific trees for felling, if you want to do something like that.  Also handy for digging parts of your moat in the shape of a rude word or two.</p>
<p>A better UI is on the to-do list, but right now there are more pressing matters, like the ability to track the length of a dwarf&#8217;s beard&#8230;</p>
<p>Which isn&#8217;t as stupid as it sounds, since it&#8217;s apparently a minor part of a fairly major overhaul to some system or other which makes future development much easier and much more consistent.  Yay.</p>
<p>I suggest that everyone adds the devlog to their RSS reader of choice.  If you don&#8217;t, you&#8217;re missing out on awesome bugs, such as this one from when Toady One was testing a new materials system, and it had&#8230; thermodynamic issues: &#8220;Okay, there are dwarves walking around, though it&#8217;s next to the wagon with the equipment that immediately explodes into clouds of boiling bronze while the dwarves flash between the dwarf and bar symbol wearing no-material clothes, but there are dwarves walking around.&#8221;</p>
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	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132470</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Fri, 09 Jan 2009 11:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132470</guid>
		<description>@neofit:

For basic graphics, see upthread. The Mike Mayday DFG mod adds a pretty decent tileset and some other changes so that you don&#039;t have to wonder at raw ASCII all the time.</description>
		<content:encoded><![CDATA[<p>@neofit:</p>
<p>For basic graphics, see upthread. The Mike Mayday DFG mod adds a pretty decent tileset and some other changes so that you don&#8217;t have to wonder at raw ASCII all the time.</p>
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		<title>By: neofit</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132456</link>
		<dc:creator>neofit</dc:creator>
		<pubDate>Fri, 09 Jan 2009 10:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132456</guid>
		<description>Add me to the list of those waiting for some kind of at least basic graphics and mouse control. There are too many games to play for me to spend hours trying to learn what a white &#039;E&#039; means, just because some dev never played anything since 1985.

From the features I&#039;ve been reading about, I&#039;d pay full retail price for a version with even Avernum-like graphics. These huge colored ascii symbols just hurt my eyes too much.</description>
		<content:encoded><![CDATA[<p>Add me to the list of those waiting for some kind of at least basic graphics and mouse control. There are too many games to play for me to spend hours trying to learn what a white &#8216;E&#8217; means, just because some dev never played anything since 1985.</p>
<p>From the features I&#8217;ve been reading about, I&#8217;d pay full retail price for a version with even Avernum-like graphics. These huge colored ascii symbols just hurt my eyes too much.</p>
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		<title>By: wyrmsine</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132372</link>
		<dc:creator>wyrmsine</dc:creator>
		<pubDate>Fri, 09 Jan 2009 02:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132372</guid>
		<description>Thanks very much for these - I&#039;m still on my first fortress (woo-hoo!), but these will give me a leg up after my beloved Boltpolished&#039;s sudden but inevitable end.  My goal is to double the current population of 100 before some random event* kills everybody.

*the last &quot;random event&quot; was the Great Starvation and Madness Plague of the seventh year.  Said random event was, near as I can determine, sending a trader to hunt in the absence of a caravan.  The repercussions of that decision echoed for 17 years, culminating in the Guard Captain going on a killing frenzy, long after the plague.  What an awesome game.</description>
		<content:encoded><![CDATA[<p>Thanks very much for these &#8211; I&#8217;m still on my first fortress (woo-hoo!), but these will give me a leg up after my beloved Boltpolished&#8217;s sudden but inevitable end.  My goal is to double the current population of 100 before some random event* kills everybody.</p>
<p>*the last &#8220;random event&#8221; was the Great Starvation and Madness Plague of the seventh year.  Said random event was, near as I can determine, sending a trader to hunt in the absence of a caravan.  The repercussions of that decision echoed for 17 years, culminating in the Guard Captain going on a killing frenzy, long after the plague.  What an awesome game.</p>
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		<title>By: fulis</title>
		<link>http://www.rockpapershotgun.com/2009/01/08/losing-is-fun-learning-is-better-dwarf-fortress-tutorials/comment-page-1/#comment-132359</link>
		<dc:creator>fulis</dc:creator>
		<pubDate>Fri, 09 Jan 2009 01:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=6997#comment-132359</guid>
		<description>Dwarf Fortress rules
You just need imagination

You can embed HD btw, google it</description>
		<content:encoded><![CDATA[<p>Dwarf Fortress rules<br />
You just need imagination</p>
<p>You can embed HD btw, google it</p>
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