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	<title>Comments on: &#8220;The Solution To Everything You Fear&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 02:28:14 +0000</lastBuildDate>
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		<title>By: Callum</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-135526</link>
		<dc:creator>Callum</dc:creator>
		<pubDate>Sat, 17 Jan 2009 14:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-135526</guid>
		<description>to be honest, FEAR is an aquired taste. it&#039;s only going to appeal to people who like the actual japanese/little girl horror style... with many different horror styles everyone&#039;s bound to have their own opinions on the other ones. myself, I prefer this one, whileothers, will prefer horrors along the lines of Stalker and Condemned.</description>
		<content:encoded><![CDATA[<p>to be honest, FEAR is an aquired taste. it&#8217;s only going to appeal to people who like the actual japanese/little girl horror style&#8230; with many different horror styles everyone&#8217;s bound to have their own opinions on the other ones. myself, I prefer this one, whileothers, will prefer horrors along the lines of Stalker and Condemned.</p>
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		<title>By: CAllum</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-135456</link>
		<dc:creator>CAllum</dc:creator>
		<pubDate>Sat, 17 Jan 2009 10:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-135456</guid>
		<description>now, there are some points I agree with and don&#039;t... what&#039;s putting me off FEAR 2: the Mechs, the loss of melee moves, the post-apocalyptic setting (Condemned 2 was crap. Fallout 3 ruined this, too.) The fact that in an interview with the game developer he said that they&#039;d moved on from japanese themed horror to the horror style of Saw: Saw was also crap, and wasn&#039;t scary at all. SO long as, with FEAR 2, they keep that sense of, right, I can handle these enemies, but what else lurks around the corner...? basically, they need the horror style of Deadspace - that was a bloody good game!</description>
		<content:encoded><![CDATA[<p>now, there are some points I agree with and don&#8217;t&#8230; what&#8217;s putting me off FEAR 2: the Mechs, the loss of melee moves, the post-apocalyptic setting (Condemned 2 was crap. Fallout 3 ruined this, too.) The fact that in an interview with the game developer he said that they&#8217;d moved on from japanese themed horror to the horror style of Saw: Saw was also crap, and wasn&#8217;t scary at all. SO long as, with FEAR 2, they keep that sense of, right, I can handle these enemies, but what else lurks around the corner&#8230;? basically, they need the horror style of Deadspace &#8211; that was a bloody good game!</p>
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		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-134607</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Thu, 15 Jan 2009 06:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-134607</guid>
		<description>&lt;blockquote&gt;However I still think the Thief series works the best at inspiring fear and tension, because you’re pretty weak compared to the enemies, and the whole emphasis is on avoiding discovery. It also has the scariest levels in any video game ever, especially the haunted cathedral in thief 1, and the cradle in thief 3.&lt;/blockquote&gt;

I love you. The &lt;i&gt;Thief&lt;/i&gt; games, all three of them, are perfect examples of atmospheric worlds that scare the shit out of me.</description>
		<content:encoded><![CDATA[<blockquote><p>However I still think the Thief series works the best at inspiring fear and tension, because you’re pretty weak compared to the enemies, and the whole emphasis is on avoiding discovery. It also has the scariest levels in any video game ever, especially the haunted cathedral in thief 1, and the cradle in thief 3.</p></blockquote>
<p>I love you. The <i>Thief</i> games, all three of them, are perfect examples of atmospheric worlds that scare the shit out of me.</p>
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		<title>By: neofit</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133994</link>
		<dc:creator>neofit</dc:creator>
		<pubDate>Tue, 13 Jan 2009 13:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133994</guid>
		<description>AFAIC it will depend on what enemies we will be up against. I liked FEAR because I was mostly seeing enemies that made sense, behaviour that made sense, ranged shoot-outs that made sense. In the expansion I felt the focus switched to some typical Valve heavy weapons guys and other things that want melee range and that killed it for me (or maybe I became even less tolerant for this kind of weak mob modeling). I hope for the sequel that the armor does not do to what was a good shooter what the panzerkleins did to the otherwise good WWII infantry simulator that was Silent Storm.</description>
		<content:encoded><![CDATA[<p>AFAIC it will depend on what enemies we will be up against. I liked FEAR because I was mostly seeing enemies that made sense, behaviour that made sense, ranged shoot-outs that made sense. In the expansion I felt the focus switched to some typical Valve heavy weapons guys and other things that want melee range and that killed it for me (or maybe I became even less tolerant for this kind of weak mob modeling). I hope for the sequel that the armor does not do to what was a good shooter what the panzerkleins did to the otherwise good WWII infantry simulator that was Silent Storm.</p>
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		<title>By: Lh'owon</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133780</link>
		<dc:creator>Lh'owon</dc:creator>
		<pubDate>Tue, 13 Jan 2009 01:36:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133780</guid>
		<description>Yea, It should definitely be noted that this trailer is done as an ARMACHAM advertisement - the realisation that this &lt;i&gt;isn&#039;t&lt;/i&gt; the solution to all your fears, presumably along with your ejection from the suit, could provide a cool moment and reinforce your (somewhat lacking as Jim notes) sense of vulnerability.</description>
		<content:encoded><![CDATA[<p>Yea, It should definitely be noted that this trailer is done as an ARMACHAM advertisement &#8211; the realisation that this <i>isn&#8217;t</i> the solution to all your fears, presumably along with your ejection from the suit, could provide a cool moment and reinforce your (somewhat lacking as Jim notes) sense of vulnerability.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133476</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Mon, 12 Jan 2009 09:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133476</guid>
		<description>Fear&#039;s problem was that it alternated between Shooty and Scary. The twain never ever met, which left me feeling like I was playing two very different, and very dull, seperate games.

Plus Commander Butters was a dick.</description>
		<content:encoded><![CDATA[<p>Fear&#8217;s problem was that it alternated between Shooty and Scary. The twain never ever met, which left me feeling like I was playing two very different, and very dull, seperate games.</p>
<p>Plus Commander Butters was a dick.</p>
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		<title>By: animal</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133467</link>
		<dc:creator>animal</dc:creator>
		<pubDate>Mon, 12 Jan 2009 08:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133467</guid>
		<description>Hah, I loved FEAR as a shooter, but I hated the imposed morality choice of having to serve the government corp side. Keep it in the family!</description>
		<content:encoded><![CDATA[<p>Hah, I loved FEAR as a shooter, but I hated the imposed morality choice of having to serve the government corp side. Keep it in the family!</p>
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		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133422</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Mon, 12 Jan 2009 04:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133422</guid>
		<description>OMGWAT?  They have a guy with a SHOGO 2 t-shirt in this one?  That had BETTER be their next title =&lt;.</description>
		<content:encoded><![CDATA[<p>OMGWAT?  They have a guy with a SHOGO 2 t-shirt in this one?  That had BETTER be their next title =&lt;.</p>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133217</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sun, 11 Jan 2009 14:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133217</guid>
		<description>&lt;cite&gt; It did however fail in very much the same way as Doom3 as far as trying to frighten people goes. Woah woah woah… Granted, it failed as a pure horror experience, but it didn’t have any damn monster-in-the-closet faux-scares.&lt;/cite&gt;

Actually, it did have plenty of those moments!! It was just scripted a little bit better. There really were no moments of actual danger for the player, not in a similar haunting way as the game Condemned did. 

That game was pure genius in how vulnerable it made the player, probably about as far as games could, it makes you feel truly scared as almost any encounter with the enemy potentially could mean dead. 

F.E.A.R just totally messes up with the slow-motion stuff when it comes to this, basically you&#039;ll want to be in slow-motion mode for as long and often as possible, because if you&#039;re skilled fps player, this almost makes you invulnerable.

(sorry for the doubleposting, it messed up my quotation.)</description>
		<content:encoded><![CDATA[<p><cite> It did however fail in very much the same way as Doom3 as far as trying to frighten people goes. Woah woah woah… Granted, it failed as a pure horror experience, but it didn’t have any damn monster-in-the-closet faux-scares.</cite></p>
<p>Actually, it did have plenty of those moments!! It was just scripted a little bit better. There really were no moments of actual danger for the player, not in a similar haunting way as the game Condemned did. </p>
<p>That game was pure genius in how vulnerable it made the player, probably about as far as games could, it makes you feel truly scared as almost any encounter with the enemy potentially could mean dead. </p>
<p>F.E.A.R just totally messes up with the slow-motion stuff when it comes to this, basically you&#8217;ll want to be in slow-motion mode for as long and often as possible, because if you&#8217;re skilled fps player, this almost makes you invulnerable.</p>
<p>(sorry for the doubleposting, it messed up my quotation.)</p>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133216</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sun, 11 Jan 2009 14:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133216</guid>
		<description>&lt;q cite=&quot;It did however fail in very much the same way as Doom3 as far as trying to frighten people goes.

Woah woah woah… Granted, it failed as a pure horror experience, but it didn’t have any damn monster-in-the-closet faux-scares.&quot;&gt;

Actually, it did have plenty of those moments!! It was just scripted a little bit better. There really were no moments of actual danger for the player, not in a similar haunting way as the game Condemned did. 

That game was pure genius in how vulnerable it made the player, probably about as far as games could, it makes you feel truly scared as almost any encounter with the enemy potentially could mean dead. 

F.E.A.R just totally messes up with the slow-motion stuff when it comes to this, basically you&#039;ll want to be in slow-motion mode for as long and often as possible, because if you&#039;re skilled fps player, this almost makes you invulnerable.&lt;/q&gt;</description>
		<content:encoded><![CDATA[<p><q cite="It did however fail in very much the same way as Doom3 as far as trying to frighten people goes.</p>
<p>Woah woah woah… Granted, it failed as a pure horror experience, but it didn’t have any damn monster-in-the-closet faux-scares."></p>
<p>Actually, it did have plenty of those moments!! It was just scripted a little bit better. There really were no moments of actual danger for the player, not in a similar haunting way as the game Condemned did. </p>
<p>That game was pure genius in how vulnerable it made the player, probably about as far as games could, it makes you feel truly scared as almost any encounter with the enemy potentially could mean dead. </p>
<p>F.E.A.R just totally messes up with the slow-motion stuff when it comes to this, basically you&#8217;ll want to be in slow-motion mode for as long and often as possible, because if you&#8217;re skilled fps player, this almost makes you invulnerable.</q></p>
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133196</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Sun, 11 Jan 2009 12:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133196</guid>
		<description>&lt;b&gt;@phuzz&lt;/b&gt;
I dont know if &#039;it makes games &lt;i&gt;better&lt;/i&gt; is a great disincentive.</description>
		<content:encoded><![CDATA[<p><b>@phuzz</b><br />
I dont know if &#8216;it makes games <i>better</i> is a great disincentive.</p>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/01/10/the-solution-to-everything-you-fear/comment-page-2/#comment-133163</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Sun, 11 Jan 2009 11:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7068#comment-133163</guid>
		<description>It&#039;s that moment of massive panic, where you just go mad and shoot anything that even looks like it might be moving that I&#039;ve only had a few times.
Most memorably quite a few years back I was playing Gunman Chronicles, whilst really, really stoned, to the point where it felt like I was &lt;i&gt;in&lt;/i&gt; a horror film, and even the smallest baddie was greeted by hails  rockets from me as I twitched through the level, spinning round to check behind me at every noise, real or imagined.
This is why you shouldn&#039;t do drugs kids.</description>
		<content:encoded><![CDATA[<p>It&#8217;s that moment of massive panic, where you just go mad and shoot anything that even looks like it might be moving that I&#8217;ve only had a few times.<br />
Most memorably quite a few years back I was playing Gunman Chronicles, whilst really, really stoned, to the point where it felt like I was <i>in</i> a horror film, and even the smallest baddie was greeted by hails  rockets from me as I twitched through the level, spinning round to check behind me at every noise, real or imagined.<br />
This is why you shouldn&#8217;t do drugs kids.</p>
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