<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wot I Think: Saints Row 2</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/</link>
	<description></description>
	<lastBuildDate>Sat, 20 Mar 2010 03:06:13 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Nurdbot</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-195063</link>
		<dc:creator>Nurdbot</dc:creator>
		<pubDate>Tue, 26 May 2009 23:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-195063</guid>
		<description>A lovely game with a brillaint sense of humour, shame the fragging port from PC console was handled by the fricking morons that seem to be constantly handling X-box 360 to PC porting these days.

In runs decently on my PC BUT CRASHES IN THE CUT SCENES. Madness.</description>
		<content:encoded><![CDATA[<p>A lovely game with a brillaint sense of humour, shame the fragging port from PC console was handled by the fricking morons that seem to be constantly handling X-box 360 to PC porting these days.</p>
<p>In runs decently on my PC BUT CRASHES IN THE CUT SCENES. Madness.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-168672</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Sat, 04 Apr 2009 21:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-168672</guid>
		<description>This article merits a revisit to bitch and moan that even after 2 patches SR2 is still &quot;undrivable&quot; on keyboard/mouse controls. 

For all the comparisons to GTA, here&#039;s what Rockstar did right: Tapping a direction key turns the wheels direction slightly. Holding the key down longer turns more sharply. Keeping the key down turns the wheel as sharp as it goes.

Period. Fucking rocket science I know.

Here&#039;s what Saints Row 2 did: Tapping.. long press, hold down.. whatever: all = a 45 degree turn of the wheels period. There is absolutely no smoothing out your aim. There is absolutely no controlling your vehicle at any sort of speed. This is worse then 15 year old arcade driving games. They should be fucking ashamed of themselves.

And yet, if you play on a game pad? You suddenly are treated to gentle turns, slight taps easily adjust your course. So apparently, they DO understand that on a console, a wheel that only turns 45 degrees on or off is a bad idea, but they just didn&#039;t GIVE A SHIT even after 2 patches to share that brilliance with the PC user.

If a PC game is only playable on a console game pad, then it&#039;s not a PC game. It&#039;s a console game. There needs to be a new label to boxes indicating this. &quot;Cross Platform&quot; or &quot;Made for PC only.&quot;

I would rather go without (or even resort to 100% piracy) then deal with this frustration of being a PC only gamer and finding out (expensively) that developers simply can not rise to meet the most fundamental tenants of the platform they are releasing their title for. 

/rant</description>
		<content:encoded><![CDATA[<p>This article merits a revisit to bitch and moan that even after 2 patches SR2 is still &#8220;undrivable&#8221; on keyboard/mouse controls. </p>
<p>For all the comparisons to GTA, here&#8217;s what Rockstar did right: Tapping a direction key turns the wheels direction slightly. Holding the key down longer turns more sharply. Keeping the key down turns the wheel as sharp as it goes.</p>
<p>Period. Fucking rocket science I know.</p>
<p>Here&#8217;s what Saints Row 2 did: Tapping.. long press, hold down.. whatever: all = a 45 degree turn of the wheels period. There is absolutely no smoothing out your aim. There is absolutely no controlling your vehicle at any sort of speed. This is worse then 15 year old arcade driving games. They should be fucking ashamed of themselves.</p>
<p>And yet, if you play on a game pad? You suddenly are treated to gentle turns, slight taps easily adjust your course. So apparently, they DO understand that on a console, a wheel that only turns 45 degrees on or off is a bad idea, but they just didn&#8217;t GIVE A SHIT even after 2 patches to share that brilliance with the PC user.</p>
<p>If a PC game is only playable on a console game pad, then it&#8217;s not a PC game. It&#8217;s a console game. There needs to be a new label to boxes indicating this. &#8220;Cross Platform&#8221; or &#8220;Made for PC only.&#8221;</p>
<p>I would rather go without (or even resort to 100% piracy) then deal with this frustration of being a PC only gamer and finding out (expensively) that developers simply can not rise to meet the most fundamental tenants of the platform they are releasing their title for. </p>
<p>/rant</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CryingTheAnnualKingo</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-138902</link>
		<dc:creator>CryingTheAnnualKingo</dc:creator>
		<pubDate>Mon, 26 Jan 2009 22:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-138902</guid>
		<description>Its not that you called a perfectly normal sized girl &quot;slightly overweight&quot;, its that you called a girl a &quot;latino&quot;. In Spanish, we use the term &quot;latinA&quot; to refer to a woman. &quot;LatinO&quot; refers to a man.</description>
		<content:encoded><![CDATA[<p>Its not that you called a perfectly normal sized girl &#8220;slightly overweight&#8221;, its that you called a girl a &#8220;latino&#8221;. In Spanish, we use the term &#8220;latinA&#8221; to refer to a woman. &#8220;LatinO&#8221; refers to a man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fred Cup</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-137356</link>
		<dc:creator>Fred Cup</dc:creator>
		<pubDate>Thu, 22 Jan 2009 03:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-137356</guid>
		<description>I think the disparity between people who loved/hated GTA 4 are do inpart by the fact that the GTA&#039;s playstyle allows different people to be able to enjoy the games in their own manners.  For me, GTA SA was a frustrating experience at times, and I much rather enjoyed GTA VC in comparison.  I could care less about the side missions and open-ended options.  I was in love with the storylines and the AAA actors thrown in the mix of GTA VC that kept me glued to the main plot all the way through.  I never finished SA, being far too annoyed by being forced to play silly mini-games as means to support the storyline.  I didn&#039;t want to have to mash buttons on gym equipment to advance the strengths of my characters.  I could care less about defeating arcade-style waves of enemies to control my territories or being forced into DDR-style dance-a-thons.  Not only that, but the acting and the cast paled in comparison to Vice City.  All that being said, I loved the breath of fresh air that was GTA 4 from the last game.  Though I can understand how those that loved all the silly mini-games and over-the-top action of the past GTA games over plot and immersion factor would have been turned off by the last offering.</description>
		<content:encoded><![CDATA[<p>I think the disparity between people who loved/hated GTA 4 are do inpart by the fact that the GTA&#8217;s playstyle allows different people to be able to enjoy the games in their own manners.  For me, GTA SA was a frustrating experience at times, and I much rather enjoyed GTA VC in comparison.  I could care less about the side missions and open-ended options.  I was in love with the storylines and the AAA actors thrown in the mix of GTA VC that kept me glued to the main plot all the way through.  I never finished SA, being far too annoyed by being forced to play silly mini-games as means to support the storyline.  I didn&#8217;t want to have to mash buttons on gym equipment to advance the strengths of my characters.  I could care less about defeating arcade-style waves of enemies to control my territories or being forced into DDR-style dance-a-thons.  Not only that, but the acting and the cast paled in comparison to Vice City.  All that being said, I loved the breath of fresh air that was GTA 4 from the last game.  Though I can understand how those that loved all the silly mini-games and over-the-top action of the past GTA games over plot and immersion factor would have been turned off by the last offering.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Evo</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-135452</link>
		<dc:creator>Evo</dc:creator>
		<pubDate>Sat, 17 Jan 2009 09:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-135452</guid>
		<description>You can even start with a male character and make them look like a female. Or make a female character and push their body to look like a male&#039;s. All the clothes are usable by both sexes, and all the hair, including face hair is usable by both sexes. Seriously its one of the most comprehensive character creations I have ever played with. It could be better with more faces already made to choose from, since it is pretty hard to use sliders to create your own, or at least have t so that its all on a number value so you can record the number values you like and share them.

Its the best character visuals creator I have seen in a game.</description>
		<content:encoded><![CDATA[<p>You can even start with a male character and make them look like a female. Or make a female character and push their body to look like a male&#8217;s. All the clothes are usable by both sexes, and all the hair, including face hair is usable by both sexes. Seriously its one of the most comprehensive character creations I have ever played with. It could be better with more faces already made to choose from, since it is pretty hard to use sliders to create your own, or at least have t so that its all on a number value so you can record the number values you like and share them.</p>
<p>Its the best character visuals creator I have seen in a game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-135078</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-135078</guid>
		<description>Yep.</description>
		<content:encoded><![CDATA[<p>Yep.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: El Stevo</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-135073</link>
		<dc:creator>El Stevo</dc:creator>
		<pubDate>Fri, 16 Jan 2009 14:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-135073</guid>
		<description>What I want to know is: can you use a female voice for a male character, and vice versa?</description>
		<content:encoded><![CDATA[<p>What I want to know is: can you use a female voice for a male character, and vice versa?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Somedude</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-134525</link>
		<dc:creator>Somedude</dc:creator>
		<pubDate>Wed, 14 Jan 2009 23:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-134525</guid>
		<description>there=their. Ugh. I&#039;m sure there&#039;s other mistakes. Sorry about my bad grammar.</description>
		<content:encoded><![CDATA[<p>there=their. Ugh. I&#8217;m sure there&#8217;s other mistakes. Sorry about my bad grammar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Somedude</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-134524</link>
		<dc:creator>Somedude</dc:creator>
		<pubDate>Wed, 14 Jan 2009 23:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-134524</guid>
		<description>What settings were you playing it on?  Your cinemas shouldn&#039;t look like that. If you had dynamic lighting on simple, then you&#039;re experiencing the same bug I am. 

It is pretty terrible port. None of the textures were retouched for the low setting so there&#039;s all sorts of design issues that arise.  Normally you should be able to see where one wall ends and another begins, but that becomes very difficult when the game uses the same almost white noise styled texture because it assumes you have lighting/texture effects on. If there graphical techniques aren&#039;t going to properly support low-end systems, they should just exclude those options.

Do the Ronin mission where you rob a casino and put it on custom with everything turned to low or none. Then go in with dynamic lighting set to simple, and if you have that bug, you won&#039;t see a difference between low and simple inside. If you set it to all, then suddenly it comes back.</description>
		<content:encoded><![CDATA[<p>What settings were you playing it on?  Your cinemas shouldn&#8217;t look like that. If you had dynamic lighting on simple, then you&#8217;re experiencing the same bug I am. </p>
<p>It is pretty terrible port. None of the textures were retouched for the low setting so there&#8217;s all sorts of design issues that arise.  Normally you should be able to see where one wall ends and another begins, but that becomes very difficult when the game uses the same almost white noise styled texture because it assumes you have lighting/texture effects on. If there graphical techniques aren&#8217;t going to properly support low-end systems, they should just exclude those options.</p>
<p>Do the Ronin mission where you rob a casino and put it on custom with everything turned to low or none. Then go in with dynamic lighting set to simple, and if you have that bug, you won&#8217;t see a difference between low and simple inside. If you set it to all, then suddenly it comes back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alonzo</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-134185</link>
		<dc:creator>Alonzo</dc:creator>
		<pubDate>Wed, 14 Jan 2009 00:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-134185</guid>
		<description>Whatever other games writing emerges from 2009, I think this will retain the award for best opening sentence.</description>
		<content:encoded><![CDATA[<p>Whatever other games writing emerges from 2009, I think this will retain the award for best opening sentence.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-134036</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Tue, 13 Jan 2009 16:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-134036</guid>
		<description>Yeah San Andreas is still the king of the GTA games. It was just stuffed to the gills with activities and things to find and do. SR2 puts up a good show as well but GTA4 doesn’t even come anywhere close in terms of side activities away from the main missions. And of those that are there in GTA4, most of them are quite pedestrian and just aren’t very fun. 

They’ve made probably the most beautifully detailed living city in a game yet in GTA4, and yet they’ve left it almost completely devoid of things to do. Towards the end of it I found myself rushing through the missions just so I could get the game done and dusted so I could start something else. The feeling I got when I finished the game was more one of a sense of relief like “Thank god I’ve finally finished that!” rather than any sense of achievement or elation. As for tying up the story at the end, well the story stopped meaning anything to me after about a third of the way through anyway, as the game just pushed you from one set of gangsters to the next. Half the time I had no idea who the people were or how I’d come to meet their acquaintance in the first place. The best thing about it was the driving which it has to be said is bloody good. Racing around the city in first person view is a real rush, and it looks superb. The combat whilst much improved, I felt lacked any kind of kick. It was workable but not particularly exciting, and the cover mechanic was quite clunky. I still think GTA4 is a good game, but it’s just a rather dull experience.</description>
		<content:encoded><![CDATA[<p>Yeah San Andreas is still the king of the GTA games. It was just stuffed to the gills with activities and things to find and do. SR2 puts up a good show as well but GTA4 doesn’t even come anywhere close in terms of side activities away from the main missions. And of those that are there in GTA4, most of them are quite pedestrian and just aren’t very fun. </p>
<p>They’ve made probably the most beautifully detailed living city in a game yet in GTA4, and yet they’ve left it almost completely devoid of things to do. Towards the end of it I found myself rushing through the missions just so I could get the game done and dusted so I could start something else. The feeling I got when I finished the game was more one of a sense of relief like “Thank god I’ve finally finished that!” rather than any sense of achievement or elation. As for tying up the story at the end, well the story stopped meaning anything to me after about a third of the way through anyway, as the game just pushed you from one set of gangsters to the next. Half the time I had no idea who the people were or how I’d come to meet their acquaintance in the first place. The best thing about it was the driving which it has to be said is bloody good. Racing around the city in first person view is a real rush, and it looks superb. The combat whilst much improved, I felt lacked any kind of kick. It was workable but not particularly exciting, and the cover mechanic was quite clunky. I still think GTA4 is a good game, but it’s just a rather dull experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/01/12/wot-i-think-saints-row-2/comment-page-2/#comment-134025</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Tue, 13 Jan 2009 15:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7097#comment-134025</guid>
		<description>&quot;If you’re still not convinced, one of the gang leaders is voice by Worf. Come on.&quot;

Michael Dorn? SOLD!</description>
		<content:encoded><![CDATA[<p>&#8220;If you’re still not convinced, one of the gang leaders is voice by Worf. Come on.&#8221;</p>
<p>Michael Dorn? SOLD!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.256 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-03-20 03:10:31 -->
