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	<title>Comments on: ZangbandTK: Confessions of a Dungeon Hack</title>
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	<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/</link>
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		<title>By: Ithirra</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-135004</link>
		<dc:creator>Ithirra</dc:creator>
		<pubDate>Fri, 16 Jan 2009 10:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-135004</guid>
		<description>I remember reading this article when it came out in PCG, I was absolutely hooked from the start. After almost 2 years of trying I finally got down to level 100 and killed the end boss, only to find that he wasn&#039;t the strongest creature in the whole dungeon. I almost cried.</description>
		<content:encoded><![CDATA[<p>I remember reading this article when it came out in PCG, I was absolutely hooked from the start. After almost 2 years of trying I finally got down to level 100 and killed the end boss, only to find that he wasn&#8217;t the strongest creature in the whole dungeon. I almost cried.</p>
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134993</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Fri, 16 Jan 2009 09:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134993</guid>
		<description>@ Jeremy: That&#039;s exactly where I am with the game.</description>
		<content:encoded><![CDATA[<p>@ Jeremy: That&#8217;s exactly where I am with the game.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134960</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 16 Jan 2009 05:56:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134960</guid>
		<description>Steamband is still my favorite Angband variant. The skill system provides an awesome amount of variety, and the Victorian/pulp SF theme seems somehow to express itself better than the slightly jumbled mass of most theme variants.

If you can stand ASCII I recommend playing roguelikes that way. Once you learn what a particular character (and coloration and capitalization) stand for, you can identify things at a glance much easier than you can with low res tile graphics. Or high res, for that matter.</description>
		<content:encoded><![CDATA[<p>Steamband is still my favorite Angband variant. The skill system provides an awesome amount of variety, and the Victorian/pulp SF theme seems somehow to express itself better than the slightly jumbled mass of most theme variants.</p>
<p>If you can stand ASCII I recommend playing roguelikes that way. Once you learn what a particular character (and coloration and capitalization) stand for, you can identify things at a glance much easier than you can with low res tile graphics. Or high res, for that matter.</p>
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134920</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Fri, 16 Jan 2009 01:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134920</guid>
		<description>I&#039;m tired of Nethack after drowning in lava on the Plane of Fire in my most successful attempt yet.  This and Dwarf Fortress sound like enough to sate my appetite for ASCII text games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m tired of Nethack after drowning in lava on the Plane of Fire in my most successful attempt yet.  This and Dwarf Fortress sound like enough to sate my appetite for ASCII text games.</p>
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		<title>By: Bahumat</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134851</link>
		<dc:creator>Bahumat</dc:creator>
		<pubDate>Thu, 15 Jan 2009 20:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134851</guid>
		<description>Just echoing the love for Nethack and especially old school Alphaman. God, I played the hell out of that game as a kid, and discovering Nethack was a total trip down memory lane.</description>
		<content:encoded><![CDATA[<p>Just echoing the love for Nethack and especially old school Alphaman. God, I played the hell out of that game as a kid, and discovering Nethack was a total trip down memory lane.</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134849</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 15 Jan 2009 20:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134849</guid>
		<description>What is it about Zangband?  I mean, I don&#039;t think I really like it, not really.  Yet I play it and when I die I immediately create a new character and start at level 1.  There is just something compelling about it, maybe it&#039;s the innate competitive nature that makes me want to play again and achieve better results. I try to get through each level and move on as if that makes a difference, but they&#039;re all essentially the same, so that doesn&#039;t spur me on.  I found a level with an oasis and I didn&#039;t even question it, I just moved on looking for the next thing to  destroy.  Every time I quit I think, this is the last time I&#039;ll play, but then I get home and load it up.  Maybe I&#039;m just bored on this gaming hiatus while I wait for DoW II.  Whatever it might be, I&#039;ll probably continue to carve out my fortress in DF and delve deeper into the dungeons of Zangband.</description>
		<content:encoded><![CDATA[<p>What is it about Zangband?  I mean, I don&#8217;t think I really like it, not really.  Yet I play it and when I die I immediately create a new character and start at level 1.  There is just something compelling about it, maybe it&#8217;s the innate competitive nature that makes me want to play again and achieve better results. I try to get through each level and move on as if that makes a difference, but they&#8217;re all essentially the same, so that doesn&#8217;t spur me on.  I found a level with an oasis and I didn&#8217;t even question it, I just moved on looking for the next thing to  destroy.  Every time I quit I think, this is the last time I&#8217;ll play, but then I get home and load it up.  Maybe I&#8217;m just bored on this gaming hiatus while I wait for DoW II.  Whatever it might be, I&#8217;ll probably continue to carve out my fortress in DF and delve deeper into the dungeons of Zangband.</p>
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		<title>By: Oddtwang</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134825</link>
		<dc:creator>Oddtwang</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134825</guid>
		<description>Panther: Both on the list. We&#039;ve got some rather lovely new music already, and there&#039;s been a load of discussion about solo play. Personally I&#039;m leaning towards making controlling a party less of a pain in the arse (I always hate it in RPGs; Dungeon Siege did a reasonable job but it was still a bit annoying).</description>
		<content:encoded><![CDATA[<p>Panther: Both on the list. We&#8217;ve got some rather lovely new music already, and there&#8217;s been a load of discussion about solo play. Personally I&#8217;m leaning towards making controlling a party less of a pain in the arse (I always hate it in RPGs; Dungeon Siege did a reasonable job but it was still a bit annoying).</p>
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		<title>By: Phil H</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134674</link>
		<dc:creator>Phil H</dc:creator>
		<pubDate>Thu, 15 Jan 2009 11:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134674</guid>
		<description>(non-graphical) Nethack&#039;s always been my rougelike of choice, and provided countless hours of good times, though its been getting some competition lately from my DS with the Izuna games and Shiren the Wanderer.</description>
		<content:encoded><![CDATA[<p>(non-graphical) Nethack&#8217;s always been my rougelike of choice, and provided countless hours of good times, though its been getting some competition lately from my DS with the Izuna games and Shiren the Wanderer.</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134612</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Thu, 15 Jan 2009 07:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134612</guid>
		<description>meh - roguelikes. Who cares?</description>
		<content:encoded><![CDATA[<p>meh &#8211; roguelikes. Who cares?</p>
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		<title>By: Thants</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134573</link>
		<dc:creator>Thants</dc:creator>
		<pubDate>Thu, 15 Jan 2009 02:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134573</guid>
		<description>As others have said Crawl Stone Soup is pretty fantastic. Really polished, it&#039;s very hard to go back to Nethack after you get used to some of the features it has.

Also, there&#039;s a good monthly column on roguelikes here: http://www.gamesetwatch.com/column_at_play/</description>
		<content:encoded><![CDATA[<p>As others have said Crawl Stone Soup is pretty fantastic. Really polished, it&#8217;s very hard to go back to Nethack after you get used to some of the features it has.</p>
<p>Also, there&#8217;s a good monthly column on roguelikes here: <a href="http://www.gamesetwatch.com/column_at_play/" rel="nofollow">http://www.gamesetwatch.com/column_at_play/</a></p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134538</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134538</guid>
		<description>Nox: Seconding just how absolutely nuts Elona is. It&#039;s like ADOMs drunken Japanese cousin. Nothing much makes sense, and a lot is played for laughs. Among the enemies are Big Daddies/Little Sisters, and Hard Gays.

http://uk.youtube.com/watch?v=Us2lBEb9z0k - if you&#039;re bemused. And yes, they do go &#039;FOOOOOOOO!&#039; at you.

One of the base races is the Mutant, too. Every third level, you gain a new random inventory slot. A new arm, leg, head, neck - etc etc, and you can gain up to 12 of these extra slots. Weirdness aplenty.</description>
		<content:encoded><![CDATA[<p>Nox: Seconding just how absolutely nuts Elona is. It&#8217;s like ADOMs drunken Japanese cousin. Nothing much makes sense, and a lot is played for laughs. Among the enemies are Big Daddies/Little Sisters, and Hard Gays.</p>
<p><a href="http://uk.youtube.com/watch?v=Us2lBEb9z0k" rel="nofollow">http://uk.youtube.com/watch?v=Us2lBEb9z0k</a> &#8211; if you&#8217;re bemused. And yes, they do go &#8216;FOOOOOOOO!&#8217; at you.</p>
<p>One of the base races is the Mutant, too. Every third level, you gain a new random inventory slot. A new arm, leg, head, neck &#8211; etc etc, and you can gain up to 12 of these extra slots. Weirdness aplenty.</p>
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		<title>By: y2rich</title>
		<link>http://www.rockpapershotgun.com/2009/01/14/zangbandtk-confessions-of-a-dungeon-hack/comment-page-2/#comment-134537</link>
		<dc:creator>y2rich</dc:creator>
		<pubDate>Thu, 15 Jan 2009 00:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7178#comment-134537</guid>
		<description>Ah Zangband....I remember those days back in #State watching Janek describe his latest characters demise. Fairly sure he finished it in the end didn&#039;t he? 

In regards to the quest levels I believe the rule we suggested was Danger level + 5 = Level your character should be before attempting.</description>
		<content:encoded><![CDATA[<p>Ah Zangband&#8230;.I remember those days back in #State watching Janek describe his latest characters demise. Fairly sure he finished it in the end didn&#8217;t he? </p>
<p>In regards to the quest levels I believe the rule we suggested was Danger level + 5 = Level your character should be before attempting.</p>
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