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	<title>Comments on: Bioware Boss Talks Up PC Diversity</title>
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		<title>By: Penise Enlargement</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-428233</link>
		<dc:creator>Penise Enlargement</dc:creator>
		<pubDate>Sun, 11 Apr 2010 23:13:32 +0000</pubDate>
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		<description>Penis enlargement products like vigrx, maleextra, sizepro, prosolution, enzyte, virility ex, natural gain plus, sizegenetics, proextender &amp; more at http://www.vigrxpillz.com</description>
		<content:encoded><![CDATA[<p>Penis enlargement products like vigrx, maleextra, sizepro, prosolution, enzyte, virility ex, natural gain plus, sizegenetics, proextender &amp; more at <a href="http://www.vigrxpillz.com" rel="nofollow">http://www.vigrxpillz.com</a>
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		<title>By: ZetaClear Reviews</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-423030</link>
		<dc:creator>ZetaClear Reviews</dc:creator>
		<pubDate>Tue, 30 Mar 2010 06:08:29 +0000</pubDate>
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		<description>ZetaClear is all natural herbal toenail fungus relief solution, that naturally clear your yellow nail fungal. Order your free zetaClear bottle today at  www.zetaclearfungustreatment.com</description>
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		<title>By: onlinemovieez</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-414119</link>
		<dc:creator>onlinemovieez</dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:03:14 +0000</pubDate>
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		<description>You Can Watch Online New Romantic, Comedy, Horror, Sexual And Moral Hollywood Full Movies 100% Updated and totally Free Available At: http://onlinemovieez.info/</description>
		<content:encoded><![CDATA[<p>You Can Watch Online New Romantic, Comedy, Horror, Sexual And Moral Hollywood Full Movies 100% Updated and totally Free Available At: <a href="http://onlinemovieez.info/" rel="nofollow">http://onlinemovieez.info/</a>
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		<title>By: Generic Acomplia</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-408410</link>
		<dc:creator>Generic Acomplia</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:27:19 +0000</pubDate>
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		<description>A UK Generic Acomplia online Store for Buy Cheap Acomplia Online! Acomplia Review - A Miracle Weight loss pill for anti obesity! http://www.genericacomplia.co.uk</description>
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		<title>By: Lilliput King</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383621</link>
		<dc:creator>Lilliput King</dc:creator>
		<pubDate>Fri, 01 Jan 2010 21:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383621</guid>
		<description>&lt;blockquote&gt;&lt;p&gt;&lt;cite&gt;Anonymous Coward &lt;a href=&quot;http://rockpapershotgun.com/rpsforum/topic.php?id=1245#post-52997&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
And a lot of the tiny improvements Bioware has picked up (such as morality) can all be traced back to their partnership with Obsidian.  I&#8217;ll always see Bioware as a force of entropy, like some instance of anti-originality.  And yet they&#8217;ll always be popular, it boggles the mind.  :/
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Morality scales are as old as the hills in RPG terms (Karma, Reputation, whatever). I haven&#039;t really felt Obsidian have done it better, or that it originated from them.&lt;/p&gt;
&lt;p&gt;That said, I agree with you in general. Bioware games are generally pretty much linear, and players only really have any impact when deciding an ending. Even then it&#039;s usually a tiresome good/evil black/white sort of situation, as in KoTOR. Obsidian are slightly better in that regard, but not much. Like you said, where Obsidian really shine is with character development, NWN 2 being a prime example. The party was much more believable than in early Bioware because there was actually room for the player to influence them significantly.&lt;/p&gt;
&lt;p&gt;That said, to say Bioware copied it (though copy it they did) for Dragon Age with no success is snobbery, as is saying that characters sans interaction are less than said. It&#039;s perfectly possible to develop a character linearly (Valygar, Sephiroth, pretty much any character from films or books) though I agree that such an approach fails to take advantage of our medium. In Dragon Age, too, the relationship system is used with some success, turning the originally one dimensional characters into something slightly more interesting by the end with the additional dialogue and plot choices available if you build up a good enough rapport (to keep it spoiler free, I&#039;ll just mention Alistair).&lt;/p&gt;
&lt;p&gt;Both Bioware and Obsidian have a pretty long way to go with that system before it realises its potential, but I&#039;d say from the latest releases of both they&#039;re equally capable of taking a reasonable crack at it.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><cite>Anonymous Coward <a href="http://rockpapershotgun.com/rpsforum/topic.php?id=1245#post-52997">said</a>:</cite><br />
And a lot of the tiny improvements Bioware has picked up (such as morality) can all be traced back to their partnership with Obsidian.  I&#8217;ll always see Bioware as a force of entropy, like some instance of anti-originality.  And yet they&#8217;ll always be popular, it boggles the mind.  :/
</p>
</blockquote>
<p>Morality scales are as old as the hills in RPG terms (Karma, Reputation, whatever). I haven&#8217;t really felt Obsidian have done it better, or that it originated from them.</p>
<p>That said, I agree with you in general. Bioware games are generally pretty much linear, and players only really have any impact when deciding an ending. Even then it&#8217;s usually a tiresome good/evil black/white sort of situation, as in KoTOR. Obsidian are slightly better in that regard, but not much. Like you said, where Obsidian really shine is with character development, NWN 2 being a prime example. The party was much more believable than in early Bioware because there was actually room for the player to influence them significantly.</p>
<p>That said, to say Bioware copied it (though copy it they did) for Dragon Age with no success is snobbery, as is saying that characters sans interaction are less than said. It&#8217;s perfectly possible to develop a character linearly (Valygar, Sephiroth, pretty much any character from films or books) though I agree that such an approach fails to take advantage of our medium. In Dragon Age, too, the relationship system is used with some success, turning the originally one dimensional characters into something slightly more interesting by the end with the additional dialogue and plot choices available if you build up a good enough rapport (to keep it spoiler free, I&#8217;ll just mention Alistair).</p>
<p>Both Bioware and Obsidian have a pretty long way to go with that system before it realises its potential, but I&#8217;d say from the latest releases of both they&#8217;re equally capable of taking a reasonable crack at it.
</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383620</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Fri, 01 Jan 2010 21:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383620</guid>
		<description>Accidentally clicked on a (now deleted) spampost on the sidebar, and replied to a post without realizing this was a year old.</description>
		<content:encoded><![CDATA[<p>Accidentally clicked on a (now deleted) spampost on the sidebar, and replied to a post without realizing this was a year old.
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383618</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383618</guid>
		<description>Which is a shame, since any source that gave it the time found how brilliant it was.  I remember a couple of sources saying that Mask of the Betrayer was the only RPG to have a story that could match Planescape: Torment&#039;s.

A standalone version would help.</description>
		<content:encoded><![CDATA[<p>Which is a shame, since any source that gave it the time found how brilliant it was.  I remember a couple of sources saying that Mask of the Betrayer was the only RPG to have a story that could match Planescape: Torment&#8217;s.</p>
<p>A standalone version would help.
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383617</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383617</guid>
		<description>Oh, nevermind.   It&#039;s not there.  &gt;.&lt;

I figured that since they had Alpha Protocol and Dragon Age there, they would&#039;ve had NWN 2.  My bad.  Blast it all.

Steam, stock it all ready!</description>
		<content:encoded><![CDATA[<p>Oh, nevermind.   It&#8217;s not there.  &gt;.&lt;</p>
<p>I figured that since they had Alpha Protocol and Dragon Age there, they would&#039;ve had NWN 2.  My bad.  Blast it all.</p>
<p>Steam, stock it all ready!
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383616</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:53:57 +0000</pubDate>
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		<description>That stinks.

Since you&#039;re interested, I&#039;d even buy it for you on Steam if that would let you play it, but I don&#039;t know if Steam carries the same DRM.  Offer stands if it doesn&#039;t.</description>
		<content:encoded><![CDATA[<p>That stinks.</p>
<p>Since you&#8217;re interested, I&#8217;d even buy it for you on Steam if that would let you play it, but I don&#8217;t know if Steam carries the same DRM.  Offer stands if it doesn&#8217;t.
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		<title>By: Wulf</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383615</link>
		<dc:creator>Wulf</dc:creator>
		<pubDate>Fri, 01 Jan 2010 20:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383615</guid>
		<description>You&#039;d have to ask Psychopomp to be sure, but I have a feeling that it has something to do with the &#039;Visit an Old Article&#039; feature.

I can only guess that speaking on old topics is encouraged, lest the feature wouldn&#039;t exist.</description>
		<content:encoded><![CDATA[<p>You&#8217;d have to ask Psychopomp to be sure, but I have a feeling that it has something to do with the &#8216;Visit an Old Article&#8217; feature.</p>
<p>I can only guess that speaking on old topics is encouraged, lest the feature wouldn&#8217;t exist.
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		<title>By: pkt-zer0</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383610</link>
		<dc:creator>pkt-zer0</dc:creator>
		<pubDate>Fri, 01 Jan 2010 19:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7308#comment-383610</guid>
		<description>So, uhh... why was this one year old topic/newspost resurrected, exactly?</description>
		<content:encoded><![CDATA[<p>So, uhh&#8230; why was this one year old topic/newspost resurrected, exactly?
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/01/19/bioware-boss-talks-up-pc-diversity/#comment-383609</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 01 Jan 2010 18:03:22 +0000</pubDate>
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		<description>&quot;Error: Neverwinter Nights 2 Gold is Country restricted on your IP.&quot;

Theres not legal way to pay for the game on my territory, so I am forced to download a warez version. 

Atari and Direct2Drive don&#039;t seems to want my money.</description>
		<content:encoded><![CDATA[<p>&#8220;Error: Neverwinter Nights 2 Gold is Country restricted on your IP.&#8221;</p>
<p>Theres not legal way to pay for the game on my territory, so I am forced to download a warez version. </p>
<p>Atari and Direct2Drive don&#8217;t seems to want my money.
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