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	<title>Comments on: Wot I Think: Mirror&#8217;s Edge</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 16:49:04 +0000</lastBuildDate>
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		<title>By: Skylance</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-141814</link>
		<dc:creator>Skylance</dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-141814</guid>
		<description>@TheBlackJoker

Go to &lt;a href=&quot;http://www.gamefaqs.com&quot; rel=&quot;nofollow&quot;&gt;GameFAQs&lt;/a&gt;, dude. More than anywhere on the internet, that&#039;s the place to ask questions like that.</description>
		<content:encoded><![CDATA[<p>@TheBlackJoker</p>
<p>Go to <a href="http://www.gamefaqs.com" rel="nofollow">GameFAQs</a>, dude. More than anywhere on the internet, that&#8217;s the place to ask questions like that.</p>
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		<title>By: TheBlackJoker</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-140903</link>
		<dc:creator>TheBlackJoker</dc:creator>
		<pubDate>Sun, 01 Feb 2009 14:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-140903</guid>
		<description>CAN SOMEONE HELP ME PLS!!! i love this game ( for begining) but i have some problems ... after i pass the last check point in the first mission when the choper fallows me everywere , i get in the elevator and after charging game  it start s all over again ... what can i do ???? HELP :(((((((</description>
		<content:encoded><![CDATA[<p>CAN SOMEONE HELP ME PLS!!! i love this game ( for begining) but i have some problems &#8230; after i pass the last check point in the first mission when the choper fallows me everywere , i get in the elevator and after charging game  it start s all over again &#8230; what can i do ???? HELP :(((((((</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-140794</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Sun, 01 Feb 2009 01:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-140794</guid>
		<description>I still feel free-roaming would be the sweetest spot for this game&#039;s style, even if it was limited freedom like in Thief: DS. See, in GTAIV, it got fairly dull after a while when you finished a mission and you&#039;d have a few stars to escape from. Mirror&#039;s Edge on the other hand, would be truly thrilling if it gave you a &quot;mission complete&quot; notice, then left you on your own feet to leg it from those darned cops. And what about bag-catching? In the beginning of M.E., you&#039;re basically told that you have to do jobs to eat/ live in general. Aside from that first mission, you don&#039;t do a runner job &lt;i&gt;once&lt;/i&gt;. In a free-roaming layout for the game, side-missions would be a given- and runner jobs would be the perfect side mission.
 
My main gripe with the &quot;linear mission then shoddy cutscene then linear mission&quot; level structure was that the missions never ended properly, and never clicked with the ensuing cutscene. The mission would start with you running, and end with you running, the fade to white would be rubbish. Again, a free-roaming structure would sort this right out- the move from missions to cutscene would be seamless. Like in Thief: Deadly Shadows.</description>
		<content:encoded><![CDATA[<p>I still feel free-roaming would be the sweetest spot for this game&#8217;s style, even if it was limited freedom like in Thief: DS. See, in GTAIV, it got fairly dull after a while when you finished a mission and you&#8217;d have a few stars to escape from. Mirror&#8217;s Edge on the other hand, would be truly thrilling if it gave you a &#8220;mission complete&#8221; notice, then left you on your own feet to leg it from those darned cops. And what about bag-catching? In the beginning of M.E., you&#8217;re basically told that you have to do jobs to eat/ live in general. Aside from that first mission, you don&#8217;t do a runner job <i>once</i>. In a free-roaming layout for the game, side-missions would be a given- and runner jobs would be the perfect side mission.</p>
<p>My main gripe with the &#8220;linear mission then shoddy cutscene then linear mission&#8221; level structure was that the missions never ended properly, and never clicked with the ensuing cutscene. The mission would start with you running, and end with you running, the fade to white would be rubbish. Again, a free-roaming structure would sort this right out- the move from missions to cutscene would be seamless. Like in Thief: Deadly Shadows.</p>
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		<title>By: Krelios</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-139592</link>
		<dc:creator>Krelios</dc:creator>
		<pubDate>Wed, 28 Jan 2009 14:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-139592</guid>
		<description>I couldn&#039;t disagree with this article more. While dying and repeating a sequence can be frustrating, the game itself is a masterpiece. I have loved almost every minute of almost every level and the fluidity of the controls when you really get the hang of it is fantastic. It &lt;i&gt;is&lt;/i&gt; part FPS and part racing game and it wouldn&#039;t be as good without both parts. The story is a bit cliched but it still compels you to play the next chapter to see what happens next, which is really all that I can ask from a cut-scene. Mirror&#039;s Edge is amazing and I hope they do more games in the series.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t disagree with this article more. While dying and repeating a sequence can be frustrating, the game itself is a masterpiece. I have loved almost every minute of almost every level and the fluidity of the controls when you really get the hang of it is fantastic. It <i>is</i> part FPS and part racing game and it wouldn&#8217;t be as good without both parts. The story is a bit cliched but it still compels you to play the next chapter to see what happens next, which is really all that I can ask from a cut-scene. Mirror&#8217;s Edge is amazing and I hope they do more games in the series.</p>
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		<title>By: Po0py</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-138554</link>
		<dc:creator>Po0py</dc:creator>
		<pubDate>Mon, 26 Jan 2009 01:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-138554</guid>
		<description>Excellent game. Not fussed that the story is flimsy and I would advise to try to avoid using guns altogether. This is not an fps game so don&#039;t be shootin dat thing, y&#039;hear? They shouldn&#039;t have given us an option to shoot, thats just distracting and it confuses the noobs. 

I&#039;m completely addicted to time trials. It&#039;s another one of those &quot;I&#039;ll have one more go and then I&#039;ll go to bed.&quot; games. But it is not without fault. If there is an option to view how other players have acheived their high score then I haven&#039;t figured it out yet. I would dearly love to see how young Timmy can complete a level in under thirty seconds when I can only manage one minute ten whilst busting a gut, in an aparently faultless run. Or is there foul play on the leaderboards? I suspect there is.</description>
		<content:encoded><![CDATA[<p>Excellent game. Not fussed that the story is flimsy and I would advise to try to avoid using guns altogether. This is not an fps game so don&#8217;t be shootin dat thing, y&#8217;hear? They shouldn&#8217;t have given us an option to shoot, thats just distracting and it confuses the noobs. </p>
<p>I&#8217;m completely addicted to time trials. It&#8217;s another one of those &#8220;I&#8217;ll have one more go and then I&#8217;ll go to bed.&#8221; games. But it is not without fault. If there is an option to view how other players have acheived their high score then I haven&#8217;t figured it out yet. I would dearly love to see how young Timmy can complete a level in under thirty seconds when I can only manage one minute ten whilst busting a gut, in an aparently faultless run. Or is there foul play on the leaderboards? I suspect there is.</p>
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		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-138108</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Sat, 24 Jan 2009 02:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-138108</guid>
		<description>@MMan -- Indeed, but three stars is hardly a good score. I&#039;ll wager there are very few paths that&#039;ll net you a two-star score, even.</description>
		<content:encoded><![CDATA[<p>@MMan &#8212; Indeed, but three stars is hardly a good score. I&#8217;ll wager there are very few paths that&#8217;ll net you a two-star score, even.</p>
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137710</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Thu, 22 Jan 2009 22:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137710</guid>
		<description>&quot;Especially when you realise there’s really only one path to getting a good score.&quot;

That only applies if you&#039;re going for the world record; almost every time trial has multiple methods if you&#039;re just going for three stars.</description>
		<content:encoded><![CDATA[<p>&#8220;Especially when you realise there’s really only one path to getting a good score.&#8221;</p>
<p>That only applies if you&#8217;re going for the world record; almost every time trial has multiple methods if you&#8217;re just going for three stars.</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137659</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Thu, 22 Jan 2009 20:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137659</guid>
		<description>I bought it more for what DICE dared to try and the new things they got right than what they actually accomplished as a product. I see no conflict with my unwillingness to ever play Prince of Persia v2 which similarly aimed high and fell short LA LA LA LA.</description>
		<content:encoded><![CDATA[<p>I bought it more for what DICE dared to try and the new things they got right than what they actually accomplished as a product. I see no conflict with my unwillingness to ever play Prince of Persia v2 which similarly aimed high and fell short LA LA LA LA.</p>
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		<title>By: jsutcliffe</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137605</link>
		<dc:creator>jsutcliffe</dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137605</guid>
		<description>Addendum to my earlier post:

I finished the game, thought &quot;hey, now time to do time trials&quot; ... and got bored after an hour. I thought they&#039;d be more fun, but they&#039;re so frustrating. Especially when you realise there&#039;s really only one path to getting a good score.

I uninstalled. Maybe if that map editor stuff yields some worthwhile maps, or if the DLC looks like it&#039;ll be decent, I&#039;ll give it another go, but I am now disappointed.</description>
		<content:encoded><![CDATA[<p>Addendum to my earlier post:</p>
<p>I finished the game, thought &#8220;hey, now time to do time trials&#8221; &#8230; and got bored after an hour. I thought they&#8217;d be more fun, but they&#8217;re so frustrating. Especially when you realise there&#8217;s really only one path to getting a good score.</p>
<p>I uninstalled. Maybe if that map editor stuff yields some worthwhile maps, or if the DLC looks like it&#8217;ll be decent, I&#8217;ll give it another go, but I am now disappointed.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137477</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 22 Jan 2009 13:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137477</guid>
		<description>awesome sauce, wonder how robust the ai is. Adding ai drones to hastle you and this could be the best way to play the game.</description>
		<content:encoded><![CDATA[<p>awesome sauce, wonder how robust the ai is. Adding ai drones to hastle you and this could be the best way to play the game.</p>
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		<title>By: Mman</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137467</link>
		<dc:creator>Mman</dc:creator>
		<pubDate>Thu, 22 Jan 2009 12:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137467</guid>
		<description>Someone has managed to hack in editor support: http://on-mirrors-edge.com/forums/viewtopic.php?id=2742

It&#039;s supposed to be kind of unstable now, but if it&#039;s there I&#039;m sure someone will be able to polish it up.</description>
		<content:encoded><![CDATA[<p>Someone has managed to hack in editor support: <a href="http://on-mirrors-edge.com/forums/viewtopic.php?id=2742" rel="nofollow">http://on-mirrors-edge.com/forums/viewtopic.php?id=2742</a></p>
<p>It&#8217;s supposed to be kind of unstable now, but if it&#8217;s there I&#8217;m sure someone will be able to polish it up.</p>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/comment-page-3/#comment-137448</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Thu, 22 Jan 2009 11:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7359#comment-137448</guid>
		<description>Just want to say.
Disapointment, I fuggin called it after the first trailer.</description>
		<content:encoded><![CDATA[<p>Just want to say.<br />
Disapointment, I fuggin called it after the first trailer.</p>
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