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	<title>Comments on: One For The Amoeba: Osmos</title>
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	<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/</link>
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		<title>By: Cooper42</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137910</link>
		<dc:creator>Cooper42</dc:creator>
		<pubDate>Fri, 23 Jan 2009 12:59:48 +0000</pubDate>
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		<description>I gave this a try when going through the IGF submissions. Played the demo and then uninstalled. Not that I didn&#039;t like it. Just that, well... meh...

A nice core idea, but the demo didn&#039;t seem to suggest there was much more to it. Maybe they introduce more of these gaseous blobs, but I doubt that&#039;d be enough - it just wasn&#039;t fun - there is no level design, and the core movement dynamic just isn;t engaging enough.</description>
		<content:encoded><![CDATA[<p>I gave this a try when going through the IGF submissions. Played the demo and then uninstalled. Not that I didn&#8217;t like it. Just that, well&#8230; meh&#8230;</p>
<p>A nice core idea, but the demo didn&#8217;t seem to suggest there was much more to it. Maybe they introduce more of these gaseous blobs, but I doubt that&#8217;d be enough &#8211; it just wasn&#8217;t fun &#8211; there is no level design, and the core movement dynamic just isn;t engaging enough.
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		<title>By: Candid_Man</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137727</link>
		<dc:creator>Candid_Man</dc:creator>
		<pubDate>Thu, 22 Jan 2009 22:42:58 +0000</pubDate>
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		<description>Let&#039;s hope they manage some complex and varied levels, maybe with many different kinds of &#039;motes&#039; competing for space and mass. And if they could do that in keeping with the mellow mood of their alpha levels, it could be very well 2009&#039;s flOw.

Also, great soundtrack. Dyson and this introduced me to some fine ambient talents.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s hope they manage some complex and varied levels, maybe with many different kinds of &#8216;motes&#8217; competing for space and mass. And if they could do that in keeping with the mellow mood of their alpha levels, it could be very well 2009&#8242;s flOw.</p>
<p>Also, great soundtrack. Dyson and this introduced me to some fine ambient talents.
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		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137687</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:00:48 +0000</pubDate>
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		<description>Well! That was interesting. Like Katamari, but without the time limit. (Also, it has physics.) I like that you can re-absorb your thruster-particles.</description>
		<content:encoded><![CDATA[<p>Well! That was interesting. Like Katamari, but without the time limit. (Also, it has physics.) I like that you can re-absorb your thruster-particles.
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		<title>By: Naurgul</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137655</link>
		<dc:creator>Naurgul</dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7428#comment-137655</guid>
		<description>I played it once a some days ago. I liked it but I uninstalled it as soon as I had finished the demo levels. It didn&#039;t strike me as something I would want to return to and I had already forgotten all about it until now. So, it&#039;s worth a try but I&#039;m not really looking forward to it. 

PS: Funny fact: Tower of Goo gave me almost the exact same impression back when I played it for the first time so I guess my opinion of Osmos isn&#039;t worth very much.</description>
		<content:encoded><![CDATA[<p>I played it once a some days ago. I liked it but I uninstalled it as soon as I had finished the demo levels. It didn&#8217;t strike me as something I would want to return to and I had already forgotten all about it until now. So, it&#8217;s worth a try but I&#8217;m not really looking forward to it. </p>
<p>PS: Funny fact: Tower of Goo gave me almost the exact same impression back when I played it for the first time so I guess my opinion of Osmos isn&#8217;t worth very much.
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		<title>By: rod humble</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137642</link>
		<dc:creator>rod humble</dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:21:33 +0000</pubDate>
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		<description>I really enjoy this game.</description>
		<content:encoded><![CDATA[<p>I really enjoy this game.
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		<title>By: Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137630</link>
		<dc:creator>Doc MacRae</dc:creator>
		<pubDate>Thu, 22 Jan 2009 19:02:57 +0000</pubDate>
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		<description>This was excellent.  Really mellowing (though the last level was a little frustrating )</description>
		<content:encoded><![CDATA[<p>This was excellent.  Really mellowing (though the last level was a little frustrating )
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		<title>By: Urael</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137617</link>
		<dc:creator>Urael</dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7428#comment-137617</guid>
		<description>Played this a week or two ago - loved it to bits. I hope it does really well in the IGF finals. It&#039;s such a &#039;softly, soflty, cathcy monkey kind of game&#039;, very rare these days.</description>
		<content:encoded><![CDATA[<p>Played this a week or two ago &#8211; loved it to bits. I hope it does really well in the IGF finals. It&#8217;s such a &#8216;softly, soflty, cathcy monkey kind of game&#8217;, very rare these days.
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		<title>By: yhancik</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137600</link>
		<dc:creator>yhancik</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:44:11 +0000</pubDate>
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		<description>&lt;i&gt;&gt;&gt; Soundtrack by Gas/High Skies, and &lt;b&gt;Loscil&lt;/b&gt;&lt;/i&gt;


ohhh perfect &lt;3 !</description>
		<content:encoded><![CDATA[<p><i>&gt;&gt; Soundtrack by Gas/High Skies, and <b>Loscil</b></i></p>
<p>ohhh perfect &lt;3 !
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		<title>By: yhancik</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137599</link>
		<dc:creator>yhancik</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:42:17 +0000</pubDate>
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		<description>In microbiology-related PC gaming news (!), have you seen the video Flashbang posted today ?

http://vimeo.com/2910568?pg=embed&amp;sec=2910568

It&#039;s a &quot;first test&quot; devoid of gameplay, but it looks niiiice</description>
		<content:encoded><![CDATA[<p>In microbiology-related PC gaming news (!), have you seen the video Flashbang posted today ?</p>
<p><a href="http://vimeo.com/2910568?pg=embed&#038;sec=2910568" rel="nofollow">http://vimeo.com/2910568?pg=embed&#038;sec=2910568</a></p>
<p>It&#8217;s a &#8220;first test&#8221; devoid of gameplay, but it looks niiiice
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137596</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:40:48 +0000</pubDate>
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		<description>&lt;i&gt;And didn’t flOw start out as a flash game really?&lt;/i&gt;

Yes. It was released by Jenova Chen about a year before the PSN version (which has spiffier graphics but otherwise is basically the same game), as part of his thesis on adaptive difficulty in games.</description>
		<content:encoded><![CDATA[<p><i>And didn’t flOw start out as a flash game really?</i></p>
<p>Yes. It was released by Jenova Chen about a year before the PSN version (which has spiffier graphics but otherwise is basically the same game), as part of his thesis on adaptive difficulty in games.
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		<title>By: noony</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137595</link>
		<dc:creator>noony</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:39:09 +0000</pubDate>
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		<description>Superb game. I like that it lets you drift around and become gigantic after the level is won, devouring everything in your path like Unicron.</description>
		<content:encoded><![CDATA[<p>Superb game. I like that it lets you drift around and become gigantic after the level is won, devouring everything in your path like Unicron.
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		<title>By: the affront</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/osmos-demo/#comment-137586</link>
		<dc:creator>the affront</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:21:19 +0000</pubDate>
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		<description>LOL, just a couple of hours ago I read the article/interview about it on the IndieGames.com blog (from the 16th, bad, baaad RPS!) and gave this one a try. I really liked the level with all the motes orbiting around a huge central one. Fun physics with lowering/elevating orbit by adjusting your speed. The other levels felt somewhat generic, though - hopefully when it&#039;s not demo/alpha any more there will be more interesting ones.

Also: Diogo: both. And didn&#039;t flOw start out as a flash game really? I remember playing that, though I have no idea which version came earlier.</description>
		<content:encoded><![CDATA[<p>LOL, just a couple of hours ago I read the article/interview about it on the IndieGames.com blog (from the 16th, bad, baaad RPS!) and gave this one a try. I really liked the level with all the motes orbiting around a huge central one. Fun physics with lowering/elevating orbit by adjusting your speed. The other levels felt somewhat generic, though &#8211; hopefully when it&#8217;s not demo/alpha any more there will be more interesting ones.</p>
<p>Also: Diogo: both. And didn&#8217;t flOw start out as a flash game really? I remember playing that, though I have no idea which version came earlier.
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