<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Robocute Deathspasm: Plain Sight Open Beta</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 21:20:06 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Blather Blob</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-138105</link>
		<dc:creator>Blather Blob</dc:creator>
		<pubDate>Sat, 24 Jan 2009 02:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-138105</guid>
		<description>@Melf: Did you run setup.exe (instead of the .msi directly), to be sure the XNA Framework (and .NET) is installed? Other than that, no clue.</description>
		<content:encoded><![CDATA[<p>@Melf: Did you run setup.exe (instead of the .msi directly), to be sure the XNA Framework (and .NET) is installed? Other than that, no clue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Melf_Himself</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-138102</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sat, 24 Jan 2009 02:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-138102</guid>
		<description>I couldn&#039;t actually run the game. Anyone else had that problem?</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t actually run the game. Anyone else had that problem?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blather Blob</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-138023</link>
		<dc:creator>Blather Blob</dc:creator>
		<pubDate>Fri, 23 Jan 2009 19:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-138023</guid>
		<description>Well, that was disappointing. In about 10 minutes of play, on a server with 5 players, I don&#039;t think I ever got closer to anyone than about 2 buildings away, and only ever saw anyone that close for less than half a second before they would shoot off, presumably trying to get closer to someone else. Though someone did manage to kill me once (though I didn&#039;t ever actally see them, so they were either behind me or it was an explosion), and there were two explosions, so a couple of contacts between players must have happened. In fact, one player had 10 points (though all the rest of us had 0).

It&#039;s very pretty though, and the trailer is great. But I still want to play the game I saw in the trailer.</description>
		<content:encoded><![CDATA[<p>Well, that was disappointing. In about 10 minutes of play, on a server with 5 players, I don&#8217;t think I ever got closer to anyone than about 2 buildings away, and only ever saw anyone that close for less than half a second before they would shoot off, presumably trying to get closer to someone else. Though someone did manage to kill me once (though I didn&#8217;t ever actally see them, so they were either behind me or it was an explosion), and there were two explosions, so a couple of contacts between players must have happened. In fact, one player had 10 points (though all the rest of us had 0).</p>
<p>It&#8217;s very pretty though, and the trailer is great. But I still want to play the game I saw in the trailer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PleasingFungus</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137691</link>
		<dc:creator>PleasingFungus</dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137691</guid>
		<description>Amazing trailer! Convinced me, I&#039;m downloading now. (Also, I&#039;m going to second Broslovski&#039;s point.)</description>
		<content:encoded><![CDATA[<p>Amazing trailer! Convinced me, I&#8217;m downloading now. (Also, I&#8217;m going to second Broslovski&#8217;s point.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Broslovski</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137585</link>
		<dc:creator>Broslovski</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137585</guid>
		<description>Downloading currently. Also, Robocute Deathspasm would be an AMAZING name for a band... :D</description>
		<content:encoded><![CDATA[<p>Downloading currently. Also, Robocute Deathspasm would be an AMAZING name for a band&#8230; :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thecolours</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137576</link>
		<dc:creator>Thecolours</dc:creator>
		<pubDate>Thu, 22 Jan 2009 17:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137576</guid>
		<description>this game is visual stunning for being so simplistic.  I hope more games like these come out of small XNA studios.</description>
		<content:encoded><![CDATA[<p>this game is visual stunning for being so simplistic.  I hope more games like these come out of small XNA studios.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137541</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 22 Jan 2009 15:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137541</guid>
		<description>Networking is super critical in a game where tenths of a second will seperate a great score from useless death.

Hope you crack it.</description>
		<content:encoded><![CDATA[<p>Networking is super critical in a game where tenths of a second will seperate a great score from useless death.</p>
<p>Hope you crack it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137533</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Thu, 22 Jan 2009 15:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137533</guid>
		<description>Hi Helicentric! 

Yup, we&#039;re going to have a teamplay mode! We&#039;re going to have teams sharing a banked score - like &#039; the weakest link&#039; with a twist ;)

It&#039;s a real shame that our networking went splat... but as we&#039;re such a small studio, the only way to really test something like this is to release a version into the wild! 

Cheers

Robin</description>
		<content:encoded><![CDATA[<p>Hi Helicentric! </p>
<p>Yup, we&#8217;re going to have a teamplay mode! We&#8217;re going to have teams sharing a banked score &#8211; like &#8216; the weakest link&#8217; with a twist ;)</p>
<p>It&#8217;s a real shame that our networking went splat&#8230; but as we&#8217;re such a small studio, the only way to really test something like this is to release a version into the wild! </p>
<p>Cheers</p>
<p>Robin</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137527</link>
		<dc:creator>James</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137527</guid>
		<description>@Gabanski - you can only explode when you have some kill points, to do it press &#039;E&#039;. You don&#039;t score anythign for painting, although a paint mode may exist some time. :)</description>
		<content:encoded><![CDATA[<p>@Gabanski &#8211; you can only explode when you have some kill points, to do it press &#8216;E&#8217;. You don&#8217;t score anythign for painting, although a paint mode may exist some time. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gabanski83</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137511</link>
		<dc:creator>Gabanski83</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137511</guid>
		<description>Installed it, hosted a game, got one other person joining, but couldn&#039;t work out how to explode. Plus the other guy was intent on just attaking me all the time, rather than messing about seeing what else he could do.

Is the in game server browser borked, or what? and how do you explode and bank points? Plus how do you get more than one point at once? Is it not possible to &#039;paint&#039; more than one area at once?</description>
		<content:encoded><![CDATA[<p>Installed it, hosted a game, got one other person joining, but couldn&#8217;t work out how to explode. Plus the other guy was intent on just attaking me all the time, rather than messing about seeing what else he could do.</p>
<p>Is the in game server browser borked, or what? and how do you explode and bank points? Plus how do you get more than one point at once? Is it not possible to &#8216;paint&#8217; more than one area at once?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137506</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137506</guid>
		<description>Robin, your demo can be a beta, your beta can be a demo, as long as the thing you want us to pay for works we dont really care. ^_^

Great central mechanics you got there. Any chance of a teamplay mode where if your explosion kills a teammate he detonates too creating massive multiplier potential? But i dont mean stand red vs blue teams, but instead some kind of friend list system where your friends are your friends.

Mutually assured destuction multiplier!</description>
		<content:encoded><![CDATA[<p>Robin, your demo can be a beta, your beta can be a demo, as long as the thing you want us to pay for works we dont really care. ^_^</p>
<p>Great central mechanics you got there. Any chance of a teamplay mode where if your explosion kills a teammate he detonates too creating massive multiplier potential? But i dont mean stand red vs blue teams, but instead some kind of friend list system where your friends are your friends.</p>
<p>Mutually assured destuction multiplier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/01/22/robocute-deathspasm-plain-sight-open-beta/comment-page-1/#comment-137505</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7401#comment-137505</guid>
		<description>I was going to post about this on the forums yesterday, but didn&#039;t because I half-expected a post to go up about it soon. And what do you know, I was right. My Hivemind sense was tingling.

Anyway, I can&#039;t actually play this because the .Net Framework 3.5 installer just doesn&#039;t make any progress at all. This makes me a sad panda, etc.</description>
		<content:encoded><![CDATA[<p>I was going to post about this on the forums yesterday, but didn&#8217;t because I half-expected a post to go up about it soon. And what do you know, I was right. My Hivemind sense was tingling.</p>
<p>Anyway, I can&#8217;t actually play this because the .Net Framework 3.5 installer just doesn&#8217;t make any progress at all. This makes me a sad panda, etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.169 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-21 21:21:35 -->
