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	<title>Comments on: Scouting For Scouts</title>
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		<title>By: SuperNashwan</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-140254</link>
		<dc:creator>SuperNashwan</dc:creator>
		<pubDate>Fri, 30 Jan 2009 04:46:32 +0000</pubDate>
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		<description>Engineer must be difficult to play well, because there are so many hopeless engineers in the game.  I&#039;d say the ratio of failgineers to wingeneers is around 5:1, at least on the servers I play on. STOP BUILDING YOUR STUFF NEXT TO MINE. Gah.</description>
		<content:encoded><![CDATA[<p>Engineer must be difficult to play well, because there are so many hopeless engineers in the game.  I&#8217;d say the ratio of failgineers to wingeneers is around 5:1, at least on the servers I play on. STOP BUILDING YOUR STUFF NEXT TO MINE. Gah.
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		<title>By: Rich_P</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-140226</link>
		<dc:creator>Rich_P</dc:creator>
		<pubDate>Fri, 30 Jan 2009 03:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-140226</guid>
		<description>There&#039;s nothing like dropping 4 level 3 entrances in the first 30 seconds of a round. I&#039;ve got my Badwater attack route down to a science.

You can thank the spy buff (metal = cloak recharge) for making tele-sapping too easy. Prior to that, it took some real skill (and patience) to reach the enemy&#039;s base. Valve thinks the spy&#039;s cloaking mechanic is now ineffective (too many people can tell if you&#039;re a spy), but I think the cloak recharge was an EZ buff that doesn&#039;t get to the root of the problem.

Stealing big ammo spawns from enemy engies while cloaked is utterly hilarious, though.</description>
		<content:encoded><![CDATA[<p>There&#8217;s nothing like dropping 4 level 3 entrances in the first 30 seconds of a round. I&#8217;ve got my Badwater attack route down to a science.</p>
<p>You can thank the spy buff (metal = cloak recharge) for making tele-sapping too easy. Prior to that, it took some real skill (and patience) to reach the enemy&#8217;s base. Valve thinks the spy&#8217;s cloaking mechanic is now ineffective (too many people can tell if you&#8217;re a spy), but I think the cloak recharge was an EZ buff that doesn&#8217;t get to the root of the problem.</p>
<p>Stealing big ammo spawns from enemy engies while cloaked is utterly hilarious, though.
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		<title>By: vicx</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-140200</link>
		<dc:creator>vicx</dc:creator>
		<pubDate>Fri, 30 Jan 2009 01:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-140200</guid>
		<description>Keeping teles entrances alive is about the most frustrating part of being an engie. Enemy spies who decide to go exclusively anti-engie instead of back stabbing people on the frontline usually win the game for their team.</description>
		<content:encoded><![CDATA[<p>Keeping teles entrances alive is about the most frustrating part of being an engie. Enemy spies who decide to go exclusively anti-engie instead of back stabbing people on the frontline usually win the game for their team.
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		<title>By: Rich_P</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-140138</link>
		<dc:creator>Rich_P</dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:17:47 +0000</pubDate>
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		<description>&lt;i&gt;The class might as well play itself considering how little you need to do to be an effective engineer.&lt;/i&gt;

The engineer may be the most played class, but few can play it effectively. Look at the number of shitty offensive engineers, failing to move the gear up or upgrade teles or build frontline dispensers.

A good hardhat will help his buddy upgrade a gun to lvl 3 before building his own. Witness the number of MORONS who build SGs side-by-side.

Lots of engies leave themselves exposed to backstabs and quick-saps (I&#039;m damn good at that combo), but the really good engies will stand with their back to a wall -- not a dispenser -- so spies can&#039;t get them.

The class doesn&#039;t play itself :D</description>
		<content:encoded><![CDATA[<p><i>The class might as well play itself considering how little you need to do to be an effective engineer.</i></p>
<p>The engineer may be the most played class, but few can play it effectively. Look at the number of shitty offensive engineers, failing to move the gear up or upgrade teles or build frontline dispensers.</p>
<p>A good hardhat will help his buddy upgrade a gun to lvl 3 before building his own. Witness the number of MORONS who build SGs side-by-side.</p>
<p>Lots of engies leave themselves exposed to backstabs and quick-saps (I&#8217;m damn good at that combo), but the really good engies will stand with their back to a wall &#8212; not a dispenser &#8212; so spies can&#8217;t get them.</p>
<p>The class doesn&#8217;t play itself :D
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		<title>By: Vandelay</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139994</link>
		<dc:creator>Vandelay</dc:creator>
		<pubDate>Thu, 29 Jan 2009 15:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-139994</guid>
		<description>Really looking forward to this.  Been recently playing as the scout a fair bit and have gotten pretty good.  Hopefully, I should be able to pick off a fair few of those newbie scouts when the patch is released.

It seems as if it has been a long time since a class update has been let out.  I wonder if they will be releasing any surprises to go with it as they have done with the previous patches.</description>
		<content:encoded><![CDATA[<p>Really looking forward to this.  Been recently playing as the scout a fair bit and have gotten pretty good.  Hopefully, I should be able to pick off a fair few of those newbie scouts when the patch is released.</p>
<p>It seems as if it has been a long time since a class update has been let out.  I wonder if they will be releasing any surprises to go with it as they have done with the previous patches.
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		<title>By: Songbearer</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139929</link>
		<dc:creator>Songbearer</dc:creator>
		<pubDate>Thu, 29 Jan 2009 13:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-139929</guid>
		<description>@subedii
&#039;Still, it’ll give me a good opportunity to tune up my engineer game.

Level 3 Sentry: For all your scout crushing needs.&#039;


Wait, how could you possibly need to &#039;tune up&#039; your engineer game? The class might as well play itself considering how little you need to do to be an effective engineer.

And I&#039;m not just saying this because my favourite character is the scout &lt;:(</description>
		<content:encoded><![CDATA[<p>@subedii<br />
&#8216;Still, it’ll give me a good opportunity to tune up my engineer game.</p>
<p>Level 3 Sentry: For all your scout crushing needs.&#8217;</p>
<p>Wait, how could you possibly need to &#8216;tune up&#8217; your engineer game? The class might as well play itself considering how little you need to do to be an effective engineer.</p>
<p>And I&#8217;m not just saying this because my favourite character is the scout &lt;:(
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		<title>By: ChaosSmurf</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139850</link>
		<dc:creator>ChaosSmurf</dc:creator>
		<pubDate>Thu, 29 Jan 2009 09:20:42 +0000</pubDate>
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		<description>Scout pack day one scout spam is my second worst fear in TF2.  My worst is Spy pack day one spy spam.  MY CLASS DAMMIT.

Looking forward to using this to get better at being the scout once everyone else has stopped playing him though.  And getting some of the scout specific achievements that have already been released (the couple of medic ones for example)</description>
		<content:encoded><![CDATA[<p>Scout pack day one scout spam is my second worst fear in TF2.  My worst is Spy pack day one spy spam.  MY CLASS DAMMIT.</p>
<p>Looking forward to using this to get better at being the scout once everyone else has stopped playing him though.  And getting some of the scout specific achievements that have already been released (the couple of medic ones for example)
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		<title>By: itsallcrap</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139846</link>
		<dc:creator>itsallcrap</dc:creator>
		<pubDate>Thu, 29 Jan 2009 08:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-139846</guid>
		<description>Excellent.  I still play this more than any other games, as I have since the &#039;beta&#039; was released to Orange Box pre-orderers.

Also I love to play engie, but often don&#039;t as too many other people think they know how to do it.  A world full of Scouts will be a good time to go back to him....</description>
		<content:encoded><![CDATA[<p>Excellent.  I still play this more than any other games, as I have since the &#8216;beta&#8217; was released to Orange Box pre-orderers.</p>
<p>Also I love to play engie, but often don&#8217;t as too many other people think they know how to do it.  A world full of Scouts will be a good time to go back to him&#8230;.
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		<title>By: Caleb</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139837</link>
		<dc:creator>Caleb</dc:creator>
		<pubDate>Thu, 29 Jan 2009 06:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7600#comment-139837</guid>
		<description>&quot;some new sustenance for all those hungry piglets who’ve been loyally suckling on the Team Fortress 2 teat across these long, dry months&quot;

Try loyally playing Day of Defeat: Source across these long, dry, YEARS.  lol</description>
		<content:encoded><![CDATA[<p>&#8220;some new sustenance for all those hungry piglets who’ve been loyally suckling on the Team Fortress 2 teat across these long, dry months&#8221;</p>
<p>Try loyally playing Day of Defeat: Source across these long, dry, YEARS.  lol
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139836</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 29 Jan 2009 06:55:41 +0000</pubDate>
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		<description>Awesome.  As someone who played primarily scout until the packs started coming out, I&#039;m going to get reacquainted with my bat.</description>
		<content:encoded><![CDATA[<p>Awesome.  As someone who played primarily scout until the packs started coming out, I&#8217;m going to get reacquainted with my bat.
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		<title>By: Rich_P</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139819</link>
		<dc:creator>Rich_P</dc:creator>
		<pubDate>Thu, 29 Jan 2009 04:30:43 +0000</pubDate>
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		<description>I just don&#039;t see Valve investing in a complex AI system that will still be griefed by players. They left bots out of the game for a reason; TF2 is about humans vs. humans.

They should make a payload map with multiple tracks. Capturing a sub-point will switch the cart onto a shortcut track. Or blowing up a stack of chem vats will open a tunnel. The only downside is that such a system divides BLU&#039;s attention; they won&#039;t be focusing solely on the cart. Alternatively, the game can generate a different route each round.

Escort gameplay with different attack routes. Sounds like hunted to me.</description>
		<content:encoded><![CDATA[<p>I just don&#8217;t see Valve investing in a complex AI system that will still be griefed by players. They left bots out of the game for a reason; TF2 is about humans vs. humans.</p>
<p>They should make a payload map with multiple tracks. Capturing a sub-point will switch the cart onto a shortcut track. Or blowing up a stack of chem vats will open a tunnel. The only downside is that such a system divides BLU&#8217;s attention; they won&#8217;t be focusing solely on the cart. Alternatively, the game can generate a different route each round.</p>
<p>Escort gameplay with different attack routes. Sounds like hunted to me.
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		<title>By: Max</title>
		<link>http://www.rockpapershotgun.com/2009/01/28/scouting-for-scouts/#comment-139813</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Thu, 29 Jan 2009 03:54:08 +0000</pubDate>
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		<description>@Julian Calaby
I think that Valve had the exact same thinking as you. But then they realized that making the AI smart enough to not be a pain in the ass wouldn&#039;t be worth the effort so they made the next obvious transition: the hunted moves along a set path only when team mates are around. Thus: payload.

I&#039;m amazed with how long that Natascha bug has been around without them fixing it. I sort of feel like an idiot for having used it as much as I did in the past.</description>
		<content:encoded><![CDATA[<p>@Julian Calaby<br />
I think that Valve had the exact same thinking as you. But then they realized that making the AI smart enough to not be a pain in the ass wouldn&#8217;t be worth the effort so they made the next obvious transition: the hunted moves along a set path only when team mates are around. Thus: payload.</p>
<p>I&#8217;m amazed with how long that Natascha bug has been around without them fixing it. I sort of feel like an idiot for having used it as much as I did in the past.
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