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	<title>Comments on: Robots AND Killing: Robokill</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/</link>
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		<item>
		<title>By: taca</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-144912</link>
		<dc:creator>taca</dc:creator>
		<pubDate>Wed, 11 Feb 2009 16:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-144912</guid>
		<description>como se juega!!!!</description>
		<content:encoded><![CDATA[<p>como se juega!!!!</p>
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		<title>By: DonaldDuck</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140547</link>
		<dc:creator>DonaldDuck</dc:creator>
		<pubDate>Fri, 30 Jan 2009 23:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140547</guid>
		<description>Kieron - I&#039;ll have to disagree quite strongly on one of your points -- instant kills can be a fantastic mechanic when the game is carefully designed. For a recent example, Mega Man 9.
I agree in this case, but you make it sound as a rule of thumb. Some games simply need the instant death mechanic to achieve their potential, without it they would become fuzzy, unfocused, and plain boring as their main draw is a pure challenge.</description>
		<content:encoded><![CDATA[<p>Kieron &#8211; I&#8217;ll have to disagree quite strongly on one of your points &#8212; instant kills can be a fantastic mechanic when the game is carefully designed. For a recent example, Mega Man 9.<br />
I agree in this case, but you make it sound as a rule of thumb. Some games simply need the instant death mechanic to achieve their potential, without it they would become fuzzy, unfocused, and plain boring as their main draw is a pure challenge.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140202</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Fri, 30 Jan 2009 01:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140202</guid>
		<description>The issue with the falling is that unlike standard shoot&#039;em ups, Robokill pulls your attention away from your character. In most scrolling shooters and flash shooters the player need not look at the enemies to shoot them and can focus on dodging around incoming shots. Robokill demands a bit more awareness about the other objects in the room and as a consequence it&#039;s easy to fall into the similarly contrasted pit. As a mechanic itself, it&#039;s not a bad thing, just challenging, but where it goes wrong is making it the most severe challenge of the game at times. The game is too easy without the pits, but the risk/reward balance of them is way off.</description>
		<content:encoded><![CDATA[<p>The issue with the falling is that unlike standard shoot&#8217;em ups, Robokill pulls your attention away from your character. In most scrolling shooters and flash shooters the player need not look at the enemies to shoot them and can focus on dodging around incoming shots. Robokill demands a bit more awareness about the other objects in the room and as a consequence it&#8217;s easy to fall into the similarly contrasted pit. As a mechanic itself, it&#8217;s not a bad thing, just challenging, but where it goes wrong is making it the most severe challenge of the game at times. The game is too easy without the pits, but the risk/reward balance of them is way off.</p>
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		<title>By: Post Maker</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140173</link>
		<dc:creator>Post Maker</dc:creator>
		<pubDate>Thu, 29 Jan 2009 23:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140173</guid>
		<description>Since everyone&#039;s talking about game design, now would seem to be a good time to mention that GamePoop has been updated after a semi-long hiatus.

My computer broke recently though, so updates are going to continue to be few, far between and potentially poorly thought out.</description>
		<content:encoded><![CDATA[<p>Since everyone&#8217;s talking about game design, now would seem to be a good time to mention that GamePoop has been updated after a semi-long hiatus.</p>
<p>My computer broke recently though, so updates are going to continue to be few, far between and potentially poorly thought out.</p>
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140142</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140142</guid>
		<description>Grrrreat game :-)</description>
		<content:encoded><![CDATA[<p>Grrrreat game :-)</p>
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140122</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Thu, 29 Jan 2009 20:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140122</guid>
		<description>Aw, you insensitive clod!</description>
		<content:encoded><![CDATA[<p>Aw, you insensitive clod!</p>
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	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140111</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 29 Jan 2009 20:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140111</guid>
		<description>*in unison with the others* NO!!!</description>
		<content:encoded><![CDATA[<p>*in unison with the others* NO!!!</p>
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	<item>
		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140103</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Thu, 29 Jan 2009 19:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140103</guid>
		<description>Can i be a gamedeveloper then? Since you lads only tend to focus on design ^_^?!</description>
		<content:encoded><![CDATA[<p>Can i be a gamedeveloper then? Since you lads only tend to focus on design ^_^?!</p>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140102</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Thu, 29 Jan 2009 19:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140102</guid>
		<description>Robokill is OK. The &#039;Diablo-ness&#039; makes it quite addictive, up to the point where the poor balance (i.e. rooms that instantly kill you) and unsuitability of Flash (weedy graphics, unresponsive input, lengthy initial loading time) become intolerable. (YMMV.) 

&lt;a href=&quot;http://www.puppygames.net/droid-assault/&quot; rel=&quot;nofollow&quot;&gt;Droid Assault&lt;/a&gt; is &lt;i&gt;infinitely&lt;/i&gt; better though. Looks nicer, controls better, is genuinely strategic and you get tons more levels in the full version. One of the best games I played last year.</description>
		<content:encoded><![CDATA[<p>Robokill is OK. The &#8216;Diablo-ness&#8217; makes it quite addictive, up to the point where the poor balance (i.e. rooms that instantly kill you) and unsuitability of Flash (weedy graphics, unresponsive input, lengthy initial loading time) become intolerable. (YMMV.) </p>
<p><a href="http://www.puppygames.net/droid-assault/" rel="nofollow">Droid Assault</a> is <i>infinitely</i> better though. Looks nicer, controls better, is genuinely strategic and you get tons more levels in the full version. One of the best games I played last year.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140064</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140064</guid>
		<description>http://www.rockpapershotgun.com/2008/03/24/nanosmiles/</description>
		<content:encoded><![CDATA[<p><a href="http://www.rockpapershotgun.com/2008/03/24/nanosmiles/" rel="nofollow">http://www.rockpapershotgun.com/2008/03/24/nanosmiles/</a></p>
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	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140063</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140063</guid>
		<description>Oh, already been posted, too ^^

Well then, I guess the internets are finally overfished and we can all go and play in the sun.</description>
		<content:encoded><![CDATA[<p>Oh, already been posted, too ^^</p>
<p>Well then, I guess the internets are finally overfished and we can all go and play in the sun.</p>
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	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2009/01/29/robots-and-killing-robokill/comment-page-1/#comment-140059</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Thu, 29 Jan 2009 17:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7609#comment-140059</guid>
		<description>Also, Kieron: Instead of giving the RPS teatsucklemind games that have already been threaded, rather give them Nanosmiles.

http://engrishgames.blogspot.com/2008/02/nanosmiles.html</description>
		<content:encoded><![CDATA[<p>Also, Kieron: Instead of giving the RPS teatsucklemind games that have already been threaded, rather give them Nanosmiles.</p>
<p><a href="http://engrishgames.blogspot.com/2008/02/nanosmiles.html" rel="nofollow">http://engrishgames.blogspot.com/2008/02/nanosmiles.html</a></p>
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