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	<title>Comments on: RPS Interviews Ice Pick Lodge</title>
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		<title>By: oldmanflabby</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-677167</link>
		<dc:creator>oldmanflabby</dc:creator>
		<pubDate>Wed, 27 Apr 2011 20:01:59 +0000</pubDate>
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		<description>thats EXACTLY what i was trying to say (just better)</description>
		<content:encoded><![CDATA[<p>thats EXACTLY what i was trying to say (just better)
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		<title>By: Henrik</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-395355</link>
		<dc:creator>Henrik</dc:creator>
		<pubDate>Mon, 01 Feb 2010 18:01:56 +0000</pubDate>
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		<description>It always seemed to me that The Void drew from the Silent Hill 2 treatment of atmosphere and psychology. I found there to be similarities also in aesthetics. For example the brothers share the same shadow self-styled appearance with the subconsciously lurking imagery of the Silent Hill monsters and surroundings (the two of which can be hard to tell apart at times). It led me to believe that Team Silent probably made an impact; a notion you strengthened.

I do not think that it necessarily is an intentional decision, however, I often find that progressive peers within art, in all its forms, have a lot in common with each other. Especially the kind that explores darker aspects of what it means to be alive, to be human and to have a mind. This is true of music, as Akira Yamaoka (the sound producer of Silent Hill), has proven, as well as movies, games and literature. It trancends genre, and it trancends medium. Sometimes I feel as though it could transcend existence too.

Thank you for this profound game. It has given me so much.</description>
		<content:encoded><![CDATA[<p>It always seemed to me that The Void drew from the Silent Hill 2 treatment of atmosphere and psychology. I found there to be similarities also in aesthetics. For example the brothers share the same shadow self-styled appearance with the subconsciously lurking imagery of the Silent Hill monsters and surroundings (the two of which can be hard to tell apart at times). It led me to believe that Team Silent probably made an impact; a notion you strengthened.</p>
<p>I do not think that it necessarily is an intentional decision, however, I often find that progressive peers within art, in all its forms, have a lot in common with each other. Especially the kind that explores darker aspects of what it means to be alive, to be human and to have a mind. This is true of music, as Akira Yamaoka (the sound producer of Silent Hill), has proven, as well as movies, games and literature. It trancends genre, and it trancends medium. Sometimes I feel as though it could transcend existence too.</p>
<p>Thank you for this profound game. It has given me so much.
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		<title>By: The LxR</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-195147</link>
		<dc:creator>The LxR</dc:creator>
		<pubDate>Wed, 27 May 2009 03:54:36 +0000</pubDate>
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		<description>@ Deprave: When you do an interview you&#039;re bound to forget someone — indeed Shadow Of Colossus is one of our teams favourite games and definitely a milestone in interactive storytelling.</description>
		<content:encoded><![CDATA[<p>@ Deprave: When you do an interview you&#8217;re bound to forget someone — indeed Shadow Of Colossus is one of our teams favourite games and definitely a milestone in interactive storytelling.
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		<title>By: Deprave</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-187505</link>
		<dc:creator>Deprave</dc:creator>
		<pubDate>Tue, 12 May 2009 14:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7743#comment-187505</guid>
		<description>That was a wonderful interwiew, the Ice-Pick guys are&#039;nt talk about their plans and thoughts about gamedev often. I&#039;m surprised that no one mentioned Team Ico with their two masterpieces (Ico and Shadow of The Colossus), but I&#039;m glad that there are people, that still remember the Thief and other games of &quot;Golden Age of game-dev&quot;. Anyway, I wish IPL good luck and unstopably growing inspiration, expirience and funds, to do their artist&#039;s duty on!</description>
		<content:encoded><![CDATA[<p>That was a wonderful interwiew, the Ice-Pick guys are&#8217;nt talk about their plans and thoughts about gamedev often. I&#8217;m surprised that no one mentioned Team Ico with their two masterpieces (Ico and Shadow of The Colossus), but I&#8217;m glad that there are people, that still remember the Thief and other games of &#8220;Golden Age of game-dev&#8221;. Anyway, I wish IPL good luck and unstopably growing inspiration, expirience and funds, to do their artist&#8217;s duty on!
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-143991</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 09 Feb 2009 12:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7743#comment-143991</guid>
		<description>Wow, what a totally refreshing concept. Games being to the 21st century what films were to the 20th. It already makes sense- imagine in 40 years time with realistic quality game graphics/physics, and the young kids complaining about 16-bit and low res games just like some kids today complain about black and white movies! When/if that stage comes, games as art should truly take off as well, and developers will be able to explore themes, characters, and concepts in a much more in-depth way.

Also, kudos on the choice of Silent Hill 2. I ordered it off eBay a while back, and while playing through it I realised it is in fact the most movie-like game I&#039;d ever played. The way the story is told as you find yourself on the large dilapidated streets of the town, travelling through dank and disturbing locations, all with a perfect cinema-like desolate mood. It captures loneliness perfectly, giving you fleeting moments of company, before quickly snatching them away like all good SurvHors. Such a good call on Aleksei&#039;s part</description>
		<content:encoded><![CDATA[<p>Wow, what a totally refreshing concept. Games being to the 21st century what films were to the 20th. It already makes sense- imagine in 40 years time with realistic quality game graphics/physics, and the young kids complaining about 16-bit and low res games just like some kids today complain about black and white movies! When/if that stage comes, games as art should truly take off as well, and developers will be able to explore themes, characters, and concepts in a much more in-depth way.</p>
<p>Also, kudos on the choice of Silent Hill 2. I ordered it off eBay a while back, and while playing through it I realised it is in fact the most movie-like game I&#8217;d ever played. The way the story is told as you find yourself on the large dilapidated streets of the town, travelling through dank and disturbing locations, all with a perfect cinema-like desolate mood. It captures loneliness perfectly, giving you fleeting moments of company, before quickly snatching them away like all good SurvHors. Such a good call on Aleksei&#8217;s part
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142849</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Fri, 06 Feb 2009 00:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7743#comment-142849</guid>
		<description>Dominic: The Something Awful playthrough is awesome, and Brass Monkey has done a great job with the script revisions, IMO. He actually popped up on the Ice-Pick Lodge forums and we invited him to contribute to the re-translation project... if it ever gets going again ;)</description>
		<content:encoded><![CDATA[<p>Dominic: The Something Awful playthrough is awesome, and Brass Monkey has done a great job with the script revisions, IMO. He actually popped up on the Ice-Pick Lodge forums and we invited him to contribute to the re-translation project&#8230; if it ever gets going again ;)
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142842</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Fri, 06 Feb 2009 00:30:39 +0000</pubDate>
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		<description>Oh, and yes - Devotress is a real word.</description>
		<content:encoded><![CDATA[<p>Oh, and yes &#8211; Devotress is a real word.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142841</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Fri, 06 Feb 2009 00:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7743#comment-142841</guid>
		<description>That LP died a death, because Grawl had never played the game before, and had no idea what he was getting into. He only got a couple of days in before just getting horribly stuck and giving up.

Here&#039;s the new one, by folks who know what they&#039;re doing:
http://forums.somethingawful.com/showthread.php?threadid=3033830

And there&#039;s some kind of semi-retranslation going on this time. LxR, I&#039;m sure Brass Monkey (I&#039;ll forward your sentiments - I post on SA as well) would be perfectly happy if you used parts of his revised script to save you a little effort.

And as for the whole Let&#039;s Play thing, it started on SA, but seems to have infected the internet now. There&#039;s seveal SA-independent LP forums, and a bunch of groups on youtube doing them for the youtube community. It&#039;s weird, but it works.</description>
		<content:encoded><![CDATA[<p>That LP died a death, because Grawl had never played the game before, and had no idea what he was getting into. He only got a couple of days in before just getting horribly stuck and giving up.</p>
<p>Here&#8217;s the new one, by folks who know what they&#8217;re doing:<br />
<a href="http://forums.somethingawful.com/showthread.php?threadid=3033830" rel="nofollow">http://forums.somethingawful.com/showthread.php?threadid=3033830</a></p>
<p>And there&#8217;s some kind of semi-retranslation going on this time. LxR, I&#8217;m sure Brass Monkey (I&#8217;ll forward your sentiments &#8211; I post on SA as well) would be perfectly happy if you used parts of his revised script to save you a little effort.</p>
<p>And as for the whole Let&#8217;s Play thing, it started on SA, but seems to have infected the internet now. There&#8217;s seveal SA-independent LP forums, and a bunch of groups on youtube doing them for the youtube community. It&#8217;s weird, but it works.
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		<title>By: The LxR</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142759</link>
		<dc:creator>The LxR</dc:creator>
		<pubDate>Thu, 05 Feb 2009 22:10:21 +0000</pubDate>
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		<description>I know about this, and there&#039;s another guy who continued this - but they&#039;re not transalating. As I undestand LP is when one plays a game and then tells the others about his experience. This has nothing to do with actual translation. :)</description>
		<content:encoded><![CDATA[<p>I know about this, and there&#8217;s another guy who continued this &#8211; but they&#8217;re not transalating. As I undestand LP is when one plays a game and then tells the others about his experience. This has nothing to do with actual translation. :)
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		<title>By: Candid_Man</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142740</link>
		<dc:creator>Candid_Man</dc:creator>
		<pubDate>Thu, 05 Feb 2009 21:49:28 +0000</pubDate>
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		<description>@The LxR:

Is your impromtu team responsible for the aborted attempt at translation of Pathologic on the Something Awful forums:

http://forums.somethingawful.com/showthread.php?threadid=2988164&amp;userid=0&amp;perpage=40&amp;pagenumber=1

If not, were you aware in any way of this attempt? Seems to me that the guy was really involved in conveying the mood, and maybe he could be useful to you.

I don&#039;t know much about the author, sadly.</description>
		<content:encoded><![CDATA[<p>@The LxR:</p>
<p>Is your impromtu team responsible for the aborted attempt at translation of Pathologic on the Something Awful forums:</p>
<p><a href="http://forums.somethingawful.com/showthread.php?threadid=2988164&#038;userid=0&#038;perpage=40&#038;pagenumber=1" rel="nofollow">http://forums.somethingawful.com/showthread.php?threadid=2988164&#038;userid=0&#038;perpage=40&#038;pagenumber=1</a></p>
<p>If not, were you aware in any way of this attempt? Seems to me that the guy was really involved in conveying the mood, and maybe he could be useful to you.</p>
<p>I don&#8217;t know much about the author, sadly.
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		<title>By: The LxR</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142573</link>
		<dc:creator>The LxR</dc:creator>
		<pubDate>Thu, 05 Feb 2009 18:09:51 +0000</pubDate>
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		<description>Actually, then Devotress fits. The plot of Klara is about her and her twin sister. One on them is evil, the other - good. But which one? :)
Oh, and is it a real word anyway?</description>
		<content:encoded><![CDATA[<p>Actually, then Devotress fits. The plot of Klara is about her and her twin sister. One on them is evil, the other &#8211; good. But which one? :)<br />
Oh, and is it a real word anyway?
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/03/rps-interviews-ice-pick-lodge/#comment-142559</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 05 Feb 2009 18:01:12 +0000</pubDate>
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		<description>I guess &#039;Devotress&#039; sounds vaguely cooler in english, but as mentioned, the meaning is almost the opposite of what the correct translation should be.

The name &#039;Impostress&#039; immediately makes me think of someone who isn&#039;t who they seem to be. Someone you should be suspicious of, no matter how benevolent their actions seem to be. Much like how the townsfolk react to her.

The name &#039;Devotress&#039; strikes me as more of a faithful religious follower. A priestess or equivalent. At least, that&#039;s what the word conjures up in my head.

I have a feeling that they just went with Devotress because it rolls off the tongue a little better, which is exactly the wrong approach you want to take when translating something like that.</description>
		<content:encoded><![CDATA[<p>I guess &#8216;Devotress&#8217; sounds vaguely cooler in english, but as mentioned, the meaning is almost the opposite of what the correct translation should be.</p>
<p>The name &#8216;Impostress&#8217; immediately makes me think of someone who isn&#8217;t who they seem to be. Someone you should be suspicious of, no matter how benevolent their actions seem to be. Much like how the townsfolk react to her.</p>
<p>The name &#8216;Devotress&#8217; strikes me as more of a faithful religious follower. A priestess or equivalent. At least, that&#8217;s what the word conjures up in my head.</p>
<p>I have a feeling that they just went with Devotress because it rolls off the tongue a little better, which is exactly the wrong approach you want to take when translating something like that.
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