<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Link Bundle, You Should Play Dyson Again</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 01:36:31 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: unique_identifier</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142387</link>
		<dc:creator>unique_identifier</dc:creator>
		<pubDate>Thu, 05 Feb 2009 13:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142387</guid>
		<description>is galcon that multiplayer realtime risk thing with spaceships &amp; planets ? - yes, google tells me it is. pretty much the same mechanic as dyson, but actually fun cause you get to play against people.</description>
		<content:encoded><![CDATA[<p>is galcon that multiplayer realtime risk thing with spaceships &amp; planets ? &#8211; yes, google tells me it is. pretty much the same mechanic as dyson, but actually fun cause you get to play against people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142329</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142329</guid>
		<description>Note to self: never again play this after eating those &quot;special brownies&quot; your GF made for you, unless you want drool all down your front again.</description>
		<content:encoded><![CDATA[<p>Note to self: never again play this after eating those &#8220;special brownies&#8221; your GF made for you, unless you want drool all down your front again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142291</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Thu, 05 Feb 2009 05:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142291</guid>
		<description>I wish I could wake up on time to kill you all on Saturday.  With my new totally OP Lasher.</description>
		<content:encoded><![CDATA[<p>I wish I could wake up on time to kill you all on Saturday.  With my new totally OP Lasher.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142289</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Thu, 05 Feb 2009 04:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142289</guid>
		<description>I hadn&#039;t played the new version the last time I was yakking about this.  
I like that travel from a given asteroid has a radius now, but I miss being able to bail my seedlings across the map like space gypsies to proloing the agony in a losing game.
Also none of the levels seem to have the same scope as the old version (where the asteroid surrounds the sun or something).  The move to a lot of faster games is a good one, but I do miss the sense that out there somewhere there&#039;s another super colony growing that I won&#039;t meet until the end and then its all in (provided I&#039;m winning in my section of space, o&#039;course).
New graphical touches are nice like linking the stats to the shape of the seedlings.  Nice trees and things too.
I was thinking how cool it&#039;d be in a sort of planar 2.5D with a bit of shallow focus.  Not sure what that&#039;d add to the game besides looking cool, but there you go.
Now I gotta check out the newer one.</description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t played the new version the last time I was yakking about this.<br />
I like that travel from a given asteroid has a radius now, but I miss being able to bail my seedlings across the map like space gypsies to proloing the agony in a losing game.<br />
Also none of the levels seem to have the same scope as the old version (where the asteroid surrounds the sun or something).  The move to a lot of faster games is a good one, but I do miss the sense that out there somewhere there&#8217;s another super colony growing that I won&#8217;t meet until the end and then its all in (provided I&#8217;m winning in my section of space, o&#8217;course).<br />
New graphical touches are nice like linking the stats to the shape of the seedlings.  Nice trees and things too.<br />
I was thinking how cool it&#8217;d be in a sort of planar 2.5D with a bit of shallow focus.  Not sure what that&#8217;d add to the game besides looking cool, but there you go.<br />
Now I gotta check out the newer one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142286</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Thu, 05 Feb 2009 04:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142286</guid>
		<description>This is the most soothing game of violent conquest I have ever played.  

A waypoint system would be nice, though.  Not even to send pods on complex routes, but just to have planets automatically redirect to others.</description>
		<content:encoded><![CDATA[<p>This is the most soothing game of violent conquest I have ever played.  </p>
<p>A waypoint system would be nice, though.  Not even to send pods on complex routes, but just to have planets automatically redirect to others.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frank Lantz</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142280</link>
		<dc:creator>Frank Lantz</dc:creator>
		<pubDate>Thu, 05 Feb 2009 03:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142280</guid>
		<description>Dyson is lovely. I love this new mini-genre, sort of a real-time Spaceward Ho! You got Dyson, Nanowar on Kongregate, and best of all Galcon. Galcon is basically the Starcraft of iPhone games. In all seriousness I think it&#039;s possibly better than Starcraft. Galcon:Go::Starcraft:Chess or something like that. Anyway... Galcon.</description>
		<content:encoded><![CDATA[<p>Dyson is lovely. I love this new mini-genre, sort of a real-time Spaceward Ho! You got Dyson, Nanowar on Kongregate, and best of all Galcon. Galcon is basically the Starcraft of iPhone games. In all seriousness I think it&#8217;s possibly better than Starcraft. Galcon:Go::Starcraft:Chess or something like that. Anyway&#8230; Galcon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rosti</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142260</link>
		<dc:creator>Rosti</dc:creator>
		<pubDate>Thu, 05 Feb 2009 02:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142260</guid>
		<description>The first build of Dyson I played (1.00?  Why not) will always have a place in my heart for being a super-basic equivalent of Multiwinia.  Which isn&#039;t something I thought would be possible.

On the other hand: Scenarios!  Content!  Structure!  I haven&#039;t played enough to say too much, but it&#039;s looking very good.</description>
		<content:encoded><![CDATA[<p>The first build of Dyson I played (1.00?  Why not) will always have a place in my heart for being a super-basic equivalent of Multiwinia.  Which isn&#8217;t something I thought would be possible.</p>
<p>On the other hand: Scenarios!  Content!  Structure!  I haven&#8217;t played enough to say too much, but it&#8217;s looking very good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142251</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 05 Feb 2009 01:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142251</guid>
		<description>Anyone else prefer 1.00 dyson to 1.08 dyson?</description>
		<content:encoded><![CDATA[<p>Anyone else prefer 1.00 dyson to 1.08 dyson?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: truth</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142242</link>
		<dc:creator>truth</dc:creator>
		<pubDate>Thu, 05 Feb 2009 00:30:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142242</guid>
		<description>PATHOLOGIC SUCKS






















---------------------</description>
		<content:encoded><![CDATA[<p>PATHOLOGIC SUCKS</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Victersee</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142235</link>
		<dc:creator>Victersee</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142235</guid>
		<description>Oh I love dyson.

Also, there is a flash game that heavily borrows on dyson: Check out &quot;Star Baron&quot; on your favourite flash source.</description>
		<content:encoded><![CDATA[<p>Oh I love dyson.</p>
<p>Also, there is a flash game that heavily borrows on dyson: Check out &#8220;Star Baron&#8221; on your favourite flash source.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Powerhaus</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142204</link>
		<dc:creator>Powerhaus</dc:creator>
		<pubDate>Wed, 04 Feb 2009 21:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142204</guid>
		<description>1.10 is out &lt;a href=&quot;http://www.dyson-game.com/&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>1.10 is out <a href="http://www.dyson-game.com/" rel="nofollow"></a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/link-bundle-you-should-play-dyson-again/comment-page-1/#comment-142198</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Wed, 04 Feb 2009 21:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7823#comment-142198</guid>
		<description>Read the TW article in PCG. Was pretty enlightening. How does it feel to be the first person to get their hands on Empire properly, eh Jim? I;ve never completed a TW campaign, but in the umpteen hours of play the games give, they always a hit that I can come back to.

I&#039;m intrigued in the upcoming Planetside event. With no stats, we can&#039;t tell if we&#039;re winning (even though we clearly are), so we need more organised player rallies. For the Horace!</description>
		<content:encoded><![CDATA[<p>Read the TW article in PCG. Was pretty enlightening. How does it feel to be the first person to get their hands on Empire properly, eh Jim? I;ve never completed a TW campaign, but in the umpteen hours of play the games give, they always a hit that I can come back to.</p>
<p>I&#8217;m intrigued in the upcoming Planetside event. With no stats, we can&#8217;t tell if we&#8217;re winning (even though we clearly are), so we need more organised player rallies. For the Horace!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.208 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 02:07:41 -->
