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	<title>Comments on: John Romero Makes Me His Bitch</title>
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	<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/</link>
	<description></description>
	<lastBuildDate>Sun, 21 Mar 2010 18:11:46 +0000</lastBuildDate>
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		<title>By: Die Drones Die</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-3/#comment-226931</link>
		<dc:creator>Die Drones Die</dc:creator>
		<pubDate>Sat, 25 Jul 2009 00:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-226931</guid>
		<description>What a douchebaggy article!, you are just another drone jumping on the politically correct opinion of the incredibly flawless uniform and spoiled gaming industry. Daikatana is not the best game on earth, that&#039;s for sure, but spending the time to write an article about code that was released eons ago seems to me vicious and aimed to be another &quot;hey, I am with you, I am one with the pack, like me, embrace me&quot; kind of situation.

What is this, high school?

I never cared about what critics had to say (movies, games or anything I play or watch, etc); my parent&#039;s priority was to raise me with a mind of my own and keep me from being another sheep, begging for acceptance. 

After going through most of the id Software, Raven, Carmack and Romero titles, I played Daikatana and thought it was fun and actually quite unique.

I could blabber on about this topic for hours but find it pointless since I&#039;ll for sure end up steamrolled by the army of fools who think the truth about anything gaming is waiting inside the mind of &quot;geniuses&quot; like the guys at Penny Arcade or even yourself. Who the hell are you, anyway?</description>
		<content:encoded><![CDATA[<p>What a douchebaggy article!, you are just another drone jumping on the politically correct opinion of the incredibly flawless uniform and spoiled gaming industry. Daikatana is not the best game on earth, that&#8217;s for sure, but spending the time to write an article about code that was released eons ago seems to me vicious and aimed to be another &#8220;hey, I am with you, I am one with the pack, like me, embrace me&#8221; kind of situation.</p>
<p>What is this, high school?</p>
<p>I never cared about what critics had to say (movies, games or anything I play or watch, etc); my parent&#8217;s priority was to raise me with a mind of my own and keep me from being another sheep, begging for acceptance. </p>
<p>After going through most of the id Software, Raven, Carmack and Romero titles, I played Daikatana and thought it was fun and actually quite unique.</p>
<p>I could blabber on about this topic for hours but find it pointless since I&#8217;ll for sure end up steamrolled by the army of fools who think the truth about anything gaming is waiting inside the mind of &#8220;geniuses&#8221; like the guys at Penny Arcade or even yourself. Who the hell are you, anyway?</p>
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		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-3/#comment-143588</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Sun, 08 Feb 2009 07:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-143588</guid>
		<description>Coming back to this late: I think I meant &quot;record&quot; to stand for the first one, the one with &quot;Waiting For My Man&quot; on it (unless I&#039;ve confused them, which is likely since I don&#039;t have them around me).  However hyperbolic critics have been about them, I think they&#039;re right when they talk about how deeply they influenced their contemporaries and immediate successors, but I could easily be wrong when I think that their first album made the all-important initial impression.</description>
		<content:encoded><![CDATA[<p>Coming back to this late: I think I meant &#8220;record&#8221; to stand for the first one, the one with &#8220;Waiting For My Man&#8221; on it (unless I&#8217;ve confused them, which is likely since I don&#8217;t have them around me).  However hyperbolic critics have been about them, I think they&#8217;re right when they talk about how deeply they influenced their contemporaries and immediate successors, but I could easily be wrong when I think that their first album made the all-important initial impression.</p>
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		<title>By: Alarik</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-143331</link>
		<dc:creator>Alarik</dc:creator>
		<pubDate>Sat, 07 Feb 2009 10:21:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-143331</guid>
		<description>I finished Daikatana and liked it :)</description>
		<content:encoded><![CDATA[<p>I finished Daikatana and liked it :)</p>
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		<title>By: Bret</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-143130</link>
		<dc:creator>Bret</dc:creator>
		<pubDate>Fri, 06 Feb 2009 17:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-143130</guid>
		<description>Record, singular?

I have two CDs with the Velvet underground right on the label. Both of which, the internet informs me, were records first. And there are at least three I don&#039;t have.

Or did you mean records, and am I just being obnoxiously pedantic?</description>
		<content:encoded><![CDATA[<p>Record, singular?</p>
<p>I have two CDs with the Velvet underground right on the label. Both of which, the internet informs me, were records first. And there are at least three I don&#8217;t have.</p>
<p>Or did you mean records, and am I just being obnoxiously pedantic?</p>
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		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142938</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Fri, 06 Feb 2009 06:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142938</guid>
		<description>Robin: Appropriately enough, they have a bit in there about failure and how it should be embraced as a learning experience when it happens.

This is a non-PC reference, but consider: a team at Sony makes Ico.  It is well-received, but sells poorly.  Normally, this would mean that Fumito Ueda would have ended up heading up Crash Team Explosive Bicycle Derby or something.  Instead, they got to make another, more expensive game, Sony actually marketed it this time, and Shadow of the Colossus did well critically and financially.  Did &quot;nobody playing&quot; Ico at the beginning doom it to irrelevance?  Should that &quot;failure&quot; have scuttled the team&#039;s chances at further ambitious projects?  If you think not, consider then how many bright minds haven&#039;t been as fortunate as Ueda and his crew and how many people have managed to successfully trade those frustrations for a set more of their liking by working on their own.  It is no longer &quot;big company or fail&quot; these days.

I say an artistic success that isn&#039;t widely-played is still a success.  Few people bought the Velvet Underground&#039;s record when it first came out, but everybody ended up hearing bits of it when those that did buy it used it as inspiration.  I think it&#039;s just fine for something to have advancing its field as its ambition, and it&#039;s far easier to do that when it&#039;s just you and a few others with money that you&#039;ve already budgeted.  Relying on the system to allow itself to be subverted isn&#039;t the greatest thing to bet on.</description>
		<content:encoded><![CDATA[<p>Robin: Appropriately enough, they have a bit in there about failure and how it should be embraced as a learning experience when it happens.</p>
<p>This is a non-PC reference, but consider: a team at Sony makes Ico.  It is well-received, but sells poorly.  Normally, this would mean that Fumito Ueda would have ended up heading up Crash Team Explosive Bicycle Derby or something.  Instead, they got to make another, more expensive game, Sony actually marketed it this time, and Shadow of the Colossus did well critically and financially.  Did &#8220;nobody playing&#8221; Ico at the beginning doom it to irrelevance?  Should that &#8220;failure&#8221; have scuttled the team&#8217;s chances at further ambitious projects?  If you think not, consider then how many bright minds haven&#8217;t been as fortunate as Ueda and his crew and how many people have managed to successfully trade those frustrations for a set more of their liking by working on their own.  It is no longer &#8220;big company or fail&#8221; these days.</p>
<p>I say an artistic success that isn&#8217;t widely-played is still a success.  Few people bought the Velvet Underground&#8217;s record when it first came out, but everybody ended up hearing bits of it when those that did buy it used it as inspiration.  I think it&#8217;s just fine for something to have advancing its field as its ambition, and it&#8217;s far easier to do that when it&#8217;s just you and a few others with money that you&#8217;ve already budgeted.  Relying on the system to allow itself to be subverted isn&#8217;t the greatest thing to bet on.</p>
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		<title>By: Man Raised By Puffins</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142388</link>
		<dc:creator>Man Raised By Puffins</dc:creator>
		<pubDate>Thu, 05 Feb 2009 13:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142388</guid>
		<description>@ Idle Threats &amp; Bad Poetry: It&#039;s worth reiterating that, as Gap Gen typed way up the comment thread, you&#039;ll be missing out on a lot of the jokes if you just watch the machinima. Still, if you haven&#039;t got the time (I think Anachronox clocks in around 30+ hours) then fair enough.

Re Anachronox combat: It&#039;s less that it&#039;s horrendously bad/broken, which it isn&#039;t, more that it isn&#039;t really fun or compelling. As much as they&#039;ve tried to enliven it with swanky particle effects (which remain rather pretty, albeit less so after you&#039;ve seen them for the fiftieth time) and a swooping camera it does become a grind to push through, particularly in areas where it isn&#039;t broken up with puzzles or dialogue. There are some neat ideas with regards to positioning and experimenting with Mystech, but in practice the former amounts to ensuring your combatants are in range of their targets, have line of sight and little else while the latter doesn&#039;t do enough to redeem the combat.</description>
		<content:encoded><![CDATA[<p>@ Idle Threats &amp; Bad Poetry: It&#8217;s worth reiterating that, as Gap Gen typed way up the comment thread, you&#8217;ll be missing out on a lot of the jokes if you just watch the machinima. Still, if you haven&#8217;t got the time (I think Anachronox clocks in around 30+ hours) then fair enough.</p>
<p>Re Anachronox combat: It&#8217;s less that it&#8217;s horrendously bad/broken, which it isn&#8217;t, more that it isn&#8217;t really fun or compelling. As much as they&#8217;ve tried to enliven it with swanky particle effects (which remain rather pretty, albeit less so after you&#8217;ve seen them for the fiftieth time) and a swooping camera it does become a grind to push through, particularly in areas where it isn&#8217;t broken up with puzzles or dialogue. There are some neat ideas with regards to positioning and experimenting with Mystech, but in practice the former amounts to ensuring your combatants are in range of their targets, have line of sight and little else while the latter doesn&#8217;t do enough to redeem the combat.</p>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142379</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Thu, 05 Feb 2009 12:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142379</guid>
		<description>Oh god, the Scratchware Manifesto. Greg Costikyan wasn&#039;t it? I&#039;d rather have clever people subverting the fantastic opportunities and resources that &quot;the system&quot; offers than have them fritter away their talent for the sake of not &quot;selling out&quot;. An artistically pure game that nobody plays is a failure.</description>
		<content:encoded><![CDATA[<p>Oh god, the Scratchware Manifesto. Greg Costikyan wasn&#8217;t it? I&#8217;d rather have clever people subverting the fantastic opportunities and resources that &#8220;the system&#8221; offers than have them fritter away their talent for the sake of not &#8220;selling out&#8221;. An artistically pure game that nobody plays is a failure.</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142377</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Thu, 05 Feb 2009 12:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142377</guid>
		<description>BTW, &lt;blockquote&gt;...after you download a game, you subsequently need to run it once before going offline in order to activate it. The activation step should just happen automatically at the end of the download.&lt;/blockquote&gt;It does. I just checked on four games, two I&#039;d downloaded long ago but not yet played and two that I downloaded immediately before going offline.</description>
		<content:encoded><![CDATA[<p>BTW,<br />
<blockquote>&#8230;after you download a game, you subsequently need to run it once before going offline in order to activate it. The activation step should just happen automatically at the end of the download.</p></blockquote>
<p>It does. I just checked on four games, two I&#8217;d downloaded long ago but not yet played and two that I downloaded immediately before going offline.</p>
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142363</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Thu, 05 Feb 2009 12:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142363</guid>
		<description>&quot;Virgin are rubbish&quot;

You&#039;ll be saying that a lot. I really, really recommend you to ditch their service within the 30-day money-back period. Give it a try. I bet it&#039;s shit and you&#039;ll think &quot;oh, it&#039;ll get better&quot;.

IT WON&#039;T. DITCH THEM NOW.</description>
		<content:encoded><![CDATA[<p>&#8220;Virgin are rubbish&#8221;</p>
<p>You&#8217;ll be saying that a lot. I really, really recommend you to ditch their service within the 30-day money-back period. Give it a try. I bet it&#8217;s shit and you&#8217;ll think &#8220;oh, it&#8217;ll get better&#8221;.</p>
<p>IT WON&#8217;T. DITCH THEM NOW.</p>
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		<title>By: solipsistnation</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142326</link>
		<dc:creator>solipsistnation</dc:creator>
		<pubDate>Thu, 05 Feb 2009 10:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142326</guid>
		<description>Ah, Daikatana. It was SO SO BROKEN. I finally turned on god mode just so the damn AI buddies wouldn&#039;t constantly kill me by shooting me in the back with the ancient-Greek-era poison staff thing. As it turned out, there were other nasty instant-death traps later. Yes, it would have been a pretty decent game in 1996, but to release it in 2000 implied that Romero and co. had really no idea what was going on outside their offices. 

Anachronox was decent and is worth playing, but there are some places where combat gets tedious. The rest of the game is worth it, though. At least combat gets pretty fast after a while... It&#039;s kind of silly, though, in that you have to talk to EVERYONE IN THE CITY before you can leave town. Every single NPC has something you need in order to leave.</description>
		<content:encoded><![CDATA[<p>Ah, Daikatana. It was SO SO BROKEN. I finally turned on god mode just so the damn AI buddies wouldn&#8217;t constantly kill me by shooting me in the back with the ancient-Greek-era poison staff thing. As it turned out, there were other nasty instant-death traps later. Yes, it would have been a pretty decent game in 1996, but to release it in 2000 implied that Romero and co. had really no idea what was going on outside their offices. </p>
<p>Anachronox was decent and is worth playing, but there are some places where combat gets tedious. The rest of the game is worth it, though. At least combat gets pretty fast after a while&#8230; It&#8217;s kind of silly, though, in that you have to talk to EVERYONE IN THE CITY before you can leave town. Every single NPC has something you need in order to leave.</p>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142320</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Thu, 05 Feb 2009 09:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142320</guid>
		<description>I bought Daikatana for a quid once, just for the hell of it. I intended to do some sort of live-blogging playthrough, but a couple of minutes in I just gave up in disgust. About an hour later I stopped playing altogether. It wasn&#039;t even bad in a funny way, it was just dreary old wank.</description>
		<content:encoded><![CDATA[<p>I bought Daikatana for a quid once, just for the hell of it. I intended to do some sort of live-blogging playthrough, but a couple of minutes in I just gave up in disgust. About an hour later I stopped playing altogether. It wasn&#8217;t even bad in a funny way, it was just dreary old wank.</p>
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		<title>By: monchberter</title>
		<link>http://www.rockpapershotgun.com/2009/02/04/romero-makes-me-his-bitch/comment-page-2/#comment-142315</link>
		<dc:creator>monchberter</dc:creator>
		<pubDate>Thu, 05 Feb 2009 08:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7806#comment-142315</guid>
		<description>Steam release?

Surely this is the qunitessential dl and play once game, and then have it haunt your games list for all eternity.  ;)</description>
		<content:encoded><![CDATA[<p>Steam release?</p>
<p>Surely this is the qunitessential dl and play once game, and then have it haunt your games list for all eternity.  ;)</p>
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