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	<title>Comments on: Internet Spaceships Super Drama</title>
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	<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/</link>
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		<title>By: B1tch</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-181664</link>
		<dc:creator>B1tch</dc:creator>
		<pubDate>Fri, 01 May 2009 15:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-181664</guid>
		<description>What a brilliant effort, i love it, makes me want to play more</description>
		<content:encoded><![CDATA[<p>What a brilliant effort, i love it, makes me want to play more</p>
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		<title>By: rand0m</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-167199</link>
		<dc:creator>rand0m</dc:creator>
		<pubDate>Wed, 01 Apr 2009 05:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-167199</guid>
		<description>I don&#039;t know if anyone has mentioned this, and I&#039;m not going to read all the replies, but for everyone saying &quot;Bad Mechanics!! How could this happen??&quot; There are actually ways to prevent this, but people got lazy and didn&#039;t implement them correctly. If they had they would have never ended up in this situation.

Like most things in EVE it&#039;s driven by the players. The leaders of the alliance had the option to make it so that a vote would have been called that all the directors of the alliance would have had to participate in to dissolve the alliance. But they didn&#039;t bother to set it up and so they allowed one person to flick the switch. 

The fault lies with the executors of the alliance, not with any game design flaws. Just though I&#039;d point that out for the people who don&#039;t know the intricacies of the game.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if anyone has mentioned this, and I&#8217;m not going to read all the replies, but for everyone saying &#8220;Bad Mechanics!! How could this happen??&#8221; There are actually ways to prevent this, but people got lazy and didn&#8217;t implement them correctly. If they had they would have never ended up in this situation.</p>
<p>Like most things in EVE it&#8217;s driven by the players. The leaders of the alliance had the option to make it so that a vote would have been called that all the directors of the alliance would have had to participate in to dissolve the alliance. But they didn&#8217;t bother to set it up and so they allowed one person to flick the switch. </p>
<p>The fault lies with the executors of the alliance, not with any game design flaws. Just though I&#8217;d point that out for the people who don&#8217;t know the intricacies of the game.</p>
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		<title>By: Tasoth</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-157349</link>
		<dc:creator>Tasoth</dc:creator>
		<pubDate>Thu, 12 Mar 2009 09:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-157349</guid>
		<description>@Kadayi

That&#039;s really funny to see a person chatting with gamers, claiming to be a designer and saying sophisticated words such as &quot;bad design&quot; and &quot;lack the necessary depth&quot; while demonstrating complete incompetence in the subject.</description>
		<content:encoded><![CDATA[<p>@Kadayi</p>
<p>That&#8217;s really funny to see a person chatting with gamers, claiming to be a designer and saying sophisticated words such as &#8220;bad design&#8221; and &#8220;lack the necessary depth&#8221; while demonstrating complete incompetence in the subject.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-148916</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 21 Feb 2009 08:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-148916</guid>
		<description>@Badger

The general consensus is that he wasn&#039;t working alone, and others in the company were certainly complicit in fraud. It should also be stressed that the guy didn&#039;t dismantle the company, he just basically ripped off his customers.</description>
		<content:encoded><![CDATA[<p>@Badger</p>
<p>The general consensus is that he wasn&#8217;t working alone, and others in the company were certainly complicit in fraud. It should also be stressed that the guy didn&#8217;t dismantle the company, he just basically ripped off his customers.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-146916</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Tue, 17 Feb 2009 00:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-146916</guid>
		<description>Cutter:  Madorf?</description>
		<content:encoded><![CDATA[<p>Cutter:  Madorf?</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-146905</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Mon, 16 Feb 2009 23:28:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-146905</guid>
		<description>@Well

So basically you&#039;re saying, it&#039;s not that the developers didn&#039;t see this coming, it&#039;s that they deliberately planned it this way? I hate to question your abundant faith in CCP, but do you have any evidence to support this assertion?</description>
		<content:encoded><![CDATA[<p>@Well</p>
<p>So basically you&#8217;re saying, it&#8217;s not that the developers didn&#8217;t see this coming, it&#8217;s that they deliberately planned it this way? I hate to question your abundant faith in CCP, but do you have any evidence to support this assertion?</p>
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		<title>By: well</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-146627</link>
		<dc:creator>well</dc:creator>
		<pubDate>Mon, 16 Feb 2009 07:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-146627</guid>
		<description>CCP deliberately leave these kinda things to be possible, because it is what makes the game The Game. EVE is not about flying around mining and fighting. It is about avoiding to (or attempting to) get into this kinda situation, and having to do so requires interaction between players. And that&#039;s why EVE prospers.. EVE forces people to treat people as people (hmm) which takes the game onto a new level.</description>
		<content:encoded><![CDATA[<p>CCP deliberately leave these kinda things to be possible, because it is what makes the game The Game. EVE is not about flying around mining and fighting. It is about avoiding to (or attempting to) get into this kinda situation, and having to do so requires interaction between players. And that&#8217;s why EVE prospers.. EVE forces people to treat people as people (hmm) which takes the game onto a new level.</p>
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		<title>By: Cutter</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-144673</link>
		<dc:creator>Cutter</dc:creator>
		<pubDate>Wed, 11 Feb 2009 05:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-144673</guid>
		<description>Apart from understanding why anyone wants to play EvE (so I can be a miner or engage in combat, wow, what a thrill), I certainly love the tales of high drama and con jobs that surround it. Those tales are cetainly edifying to anyone with an interest in game design. It&#039;s too bad CCP always seems so unresponsive to fixing these issues.

After going through most of the comments I&#039;m surprised that no one has mentioned just how unrealistic this whole scam was. This isn&#039;t akin to the people of Troy wheeling in the Trojan horse, it&#039;s akin to someone highly placed in a Fortune 500 company somehow managing to tank the company by himself. It just can&#039;t happen.

Honestly, this would be like Steve Ballmer signing over everything MS owns to Sun. It just can&#039;t happen. Even if Steve wanted it to. It ignores any common sense rules of how corporations are governed, nevermind the checks and internal security within the corporation, or even the legalities involved. What happened here is an example of a deeply flawed game mechanic that CCP needs to address - but probably won&#039;t, which is why they&#039;ll never be more than a very bit player in the MOG scheme of things.

Now a corporation in the real world has all manner of avenues open to them to tank themselves, ranging from the legal to wholly illegal - e.g. Enron. Yet, there is no possible way for a single individual to scuttle a large and powerful organization in the manner in which it happened here.</description>
		<content:encoded><![CDATA[<p>Apart from understanding why anyone wants to play EvE (so I can be a miner or engage in combat, wow, what a thrill), I certainly love the tales of high drama and con jobs that surround it. Those tales are cetainly edifying to anyone with an interest in game design. It&#8217;s too bad CCP always seems so unresponsive to fixing these issues.</p>
<p>After going through most of the comments I&#8217;m surprised that no one has mentioned just how unrealistic this whole scam was. This isn&#8217;t akin to the people of Troy wheeling in the Trojan horse, it&#8217;s akin to someone highly placed in a Fortune 500 company somehow managing to tank the company by himself. It just can&#8217;t happen.</p>
<p>Honestly, this would be like Steve Ballmer signing over everything MS owns to Sun. It just can&#8217;t happen. Even if Steve wanted it to. It ignores any common sense rules of how corporations are governed, nevermind the checks and internal security within the corporation, or even the legalities involved. What happened here is an example of a deeply flawed game mechanic that CCP needs to address &#8211; but probably won&#8217;t, which is why they&#8217;ll never be more than a very bit player in the MOG scheme of things.</p>
<p>Now a corporation in the real world has all manner of avenues open to them to tank themselves, ranging from the legal to wholly illegal &#8211; e.g. Enron. Yet, there is no possible way for a single individual to scuttle a large and powerful organization in the manner in which it happened here.</p>
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		<title>By: Agam</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-143580</link>
		<dc:creator>Agam</dc:creator>
		<pubDate>Sun, 08 Feb 2009 05:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-143580</guid>
		<description>@Mil &gt; There really isn&#039;t a consolidated source of information on this.  Information is power in this game, if only to keep your own corp members reading only your propaganda and not realizing how bad things really are.

CAOD on the official forums will generally headline most of what is going on, but there&#039;s little discussion and everything should be viewed skeptically.  Mostly because 90% of all posts there come from people involved in a conflict, posting on unaffiliated alt-characters as though they weren&#039;t involved.</description>
		<content:encoded><![CDATA[<p>@Mil &gt; There really isn&#8217;t a consolidated source of information on this.  Information is power in this game, if only to keep your own corp members reading only your propaganda and not realizing how bad things really are.</p>
<p>CAOD on the official forums will generally headline most of what is going on, but there&#8217;s little discussion and everything should be viewed skeptically.  Mostly because 90% of all posts there come from people involved in a conflict, posting on unaffiliated alt-characters as though they weren&#8217;t involved.</p>
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-143369</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 07 Feb 2009 14:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-143369</guid>
		<description>@Kelron

I&#039;m not disagreeing, in fact I&#039;m fully in accord with what you&#039;re saying. Perhaps &#039;poor&#039; is the wrong word, but clearly the mechanics lack the necessary depth and forethought to reflect the complexity of the game at the level it was operating at, to the point that personal &#039;trust&#039; in the individual played too much of a part in the process to the detriment of the game.</description>
		<content:encoded><![CDATA[<p>@Kelron</p>
<p>I&#8217;m not disagreeing, in fact I&#8217;m fully in accord with what you&#8217;re saying. Perhaps &#8216;poor&#8217; is the wrong word, but clearly the mechanics lack the necessary depth and forethought to reflect the complexity of the game at the level it was operating at, to the point that personal &#8216;trust&#8217; in the individual played too much of a part in the process to the detriment of the game.</p>
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		<title>By: Mil</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-143359</link>
		<dc:creator>Mil</dc:creator>
		<pubDate>Sat, 07 Feb 2009 13:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-143359</guid>
		<description>I second Erik&#039;s question:

&lt;i&gt;Does anyone have a good recommendation where I can go to get updates from the fighting? That radio thing with the two interviews was pretty fucking entertaining but it seems like they dont have many recordings available on their site.&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I second Erik&#8217;s question:</p>
<p><i>Does anyone have a good recommendation where I can go to get updates from the fighting? That radio thing with the two interviews was pretty fucking entertaining but it seems like they dont have many recordings available on their site.</i></p>
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		<title>By: Kelron</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/internet-spaceships-super-drama/comment-page-5/#comment-143357</link>
		<dc:creator>Kelron</dc:creator>
		<pubDate>Sat, 07 Feb 2009 13:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7828#comment-143357</guid>
		<description>@Kadayi

Players can be given a number of roles that give them control over areas of a corporation without giving them the same level of access a director has, it&#039;s not simply poor game mechanics at fault here. However, there are certain areas that a player other than the CEO only has access to with directorship.

What I&#039;d like to see in a future patch would be to make a few more assignable roles separate from directorship, so a trusted player can be given access to control much of the corporation without having the power to destroy it entirely.  I&#039;d also like to see improvements to the voting system, which is pretty much redundant as it is now.  Basically give the CEO more options to customise how the corp is run.

For example, they could choose to have it work like your suggestion, where directors would have to vote on major actions such as withdrawing a large sum from the corp wallet, kicking a player or offlining a starbase.  They could also have it so the directors can initiate these actions, but they have to be approved by the CEO before they go ahead, or the option would still be there for the corp to remain as it is currently, with directors having power to do almost everything the CEO can.  These would introduce safeguards that are, speaking as a player who loves the darker aspects of EVE, entirely within the spirit of the game. They don&#039;t introduce artificial safeguards against spying and infiltration, but they could prevent large organisations from being destroyed on the whim of a lone player.</description>
		<content:encoded><![CDATA[<p>@Kadayi</p>
<p>Players can be given a number of roles that give them control over areas of a corporation without giving them the same level of access a director has, it&#8217;s not simply poor game mechanics at fault here. However, there are certain areas that a player other than the CEO only has access to with directorship.</p>
<p>What I&#8217;d like to see in a future patch would be to make a few more assignable roles separate from directorship, so a trusted player can be given access to control much of the corporation without having the power to destroy it entirely.  I&#8217;d also like to see improvements to the voting system, which is pretty much redundant as it is now.  Basically give the CEO more options to customise how the corp is run.</p>
<p>For example, they could choose to have it work like your suggestion, where directors would have to vote on major actions such as withdrawing a large sum from the corp wallet, kicking a player or offlining a starbase.  They could also have it so the directors can initiate these actions, but they have to be approved by the CEO before they go ahead, or the option would still be there for the corp to remain as it is currently, with directors having power to do almost everything the CEO can.  These would introduce safeguards that are, speaking as a player who loves the darker aspects of EVE, entirely within the spirit of the game. They don&#8217;t introduce artificial safeguards against spying and infiltration, but they could prevent large organisations from being destroyed on the whim of a lone player.</p>
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