<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Left 4 Dead DLC, Campaigns, New Mode, SDK</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 20:28:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Dan</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-177180</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-177180</guid>
		<description>@subedii

I&#039;m surprised anyone can manage to make a relatively bug-free game using UE3.</description>
		<content:encoded><![CDATA[<p>@subedii</p>
<p>I&#8217;m surprised anyone can manage to make a relatively bug-free game using UE3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blazinkiller813</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-176716</link>
		<dc:creator>blazinkiller813</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-176716</guid>
		<description>how r u supposed to download the new content?</description>
		<content:encoded><![CDATA[<p>how r u supposed to download the new content?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tommy</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-174376</link>
		<dc:creator>Tommy</dc:creator>
		<pubDate>Fri, 17 Apr 2009 04:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-174376</guid>
		<description>Im new with this is the DLC a CD or is it something i got to update?</description>
		<content:encoded><![CDATA[<p>Im new with this is the DLC a CD or is it something i got to update?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Harris</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-163872</link>
		<dc:creator>Dan Harris</dc:creator>
		<pubDate>Wed, 25 Mar 2009 22:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-163872</guid>
		<description>Well, you capitalised spell-check instead of wow, while failing to hyphenate spell-check. 

Which isn&#039;t even a word!

Zing!</description>
		<content:encoded><![CDATA[<p>Well, you capitalised spell-check instead of wow, while failing to hyphenate spell-check. </p>
<p>Which isn&#8217;t even a word!</p>
<p>Zing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-163869</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Wed, 25 Mar 2009 22:33:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-163869</guid>
		<description>wow, that last comment just leaves me breathless... Almost the textbook example of the Excitable Internet Person. 
No punctuation? Check. 
No Spellcheck? Check. 
Verging on the incomprehensible? Check.
Did I miss anything?</description>
		<content:encoded><![CDATA[<p>wow, that last comment just leaves me breathless&#8230; Almost the textbook example of the Excitable Internet Person.<br />
No punctuation? Check.<br />
No Spellcheck? Check.<br />
Verging on the incomprehensible? Check.<br />
Did I miss anything?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slamdunk316</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-163860</link>
		<dc:creator>slamdunk316</dc:creator>
		<pubDate>Wed, 25 Mar 2009 22:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-163860</guid>
		<description>the new l4d dlc includes survival mode ( a mode sort of like nazi zombies on cod 5 except you dont board up windows and buy weapons off the wall just points taking out hunters smokers boomers tank hordes ect but you cant use medkits)dead air and death toll on versus mode which will be cool and 2 new campains have been confirmed in a mall and milatary base but have not been said for the update and this is a rumor my friend told me that a new boss infected and weapons i know its true about survival and versus and new campains but niot on the dlc for spring the other stuff isnt probably true just a rumor :]</description>
		<content:encoded><![CDATA[<p>the new l4d dlc includes survival mode ( a mode sort of like nazi zombies on cod 5 except you dont board up windows and buy weapons off the wall just points taking out hunters smokers boomers tank hordes ect but you cant use medkits)dead air and death toll on versus mode which will be cool and 2 new campains have been confirmed in a mall and milatary base but have not been said for the update and this is a rumor my friend told me that a new boss infected and weapons i know its true about survival and versus and new campains but niot on the dlc for spring the other stuff isnt probably true just a rumor :]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: freddy gamer</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-158593</link>
		<dc:creator>freddy gamer</dc:creator>
		<pubDate>Sun, 15 Mar 2009 05:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-158593</guid>
		<description>awwwww no new weapons like a bazooka would b nice
and a heavy machine gun would b cool the bazooka would be good against the tank but make you slow so you would have to carry your pistol the machine gun would be good against hordes but less affective on tanks  =(
WHY VALVE WHYYYYYYYYYYYY</description>
		<content:encoded><![CDATA[<p>awwwww no new weapons like a bazooka would b nice<br />
and a heavy machine gun would b cool the bazooka would be good against the tank but make you slow so you would have to carry your pistol the machine gun would be good against hordes but less affective on tanks  =(<br />
WHY VALVE WHYYYYYYYYYYYY</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: manintheshack</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-143222</link>
		<dc:creator>manintheshack</dc:creator>
		<pubDate>Fri, 06 Feb 2009 23:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-143222</guid>
		<description>&lt;i&gt;&#039;“Infinity Ward put up extra maps for free on PC and not on XBL.”

Payed by Nvidia if I recall correctly.&#039;&lt;/i&gt;

Although I resent the fact that you called bullshit, I say ... you spelt &#039;paid&#039; wrong!

Zing!</description>
		<content:encoded><![CDATA[<p><i>&#8216;“Infinity Ward put up extra maps for free on PC and not on XBL.”</p>
<p>Payed by Nvidia if I recall correctly.&#8217;</i></p>
<p>Although I resent the fact that you called bullshit, I say &#8230; you spelt &#8216;paid&#8217; wrong!</p>
<p>Zing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-143211</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 06 Feb 2009 21:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-143211</guid>
		<description>About the broken gameplay:
I agree about the asymetric sides, and i love it. I am a old PvPM lotro player, where theres one side x3 powerfull than the other, and I like asymetric gameplay more than symetric. But there are problems, like corner camping, that remove all the fun from the game. Thats integrall part of the game, since the survivor mele is soo important (and fun) element of it. With more time, Valve could have figure out how to desintegrate these cheap and boring tactics. 

Away, thanks for your post.  I was not tryiing to &quot;prove&quot; nothing, just giving the information you ask for.</description>
		<content:encoded><![CDATA[<p>About the broken gameplay:<br />
I agree about the asymetric sides, and i love it. I am a old PvPM lotro player, where theres one side x3 powerfull than the other, and I like asymetric gameplay more than symetric. But there are problems, like corner camping, that remove all the fun from the game. Thats integrall part of the game, since the survivor mele is soo important (and fun) element of it. With more time, Valve could have figure out how to desintegrate these cheap and boring tactics. </p>
<p>Away, thanks for your post.  I was not tryiing to &#8220;prove&#8221; nothing, just giving the information you ask for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-143210</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Fri, 06 Feb 2009 21:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-143210</guid>
		<description>Yeah, the whole concept of asymmetric gameplay seems to escape some people. The game simply isn&#039;t designed so that survivors make it to the end of each map half of the time. And comparing &lt;i&gt;Left 4 Dead&lt;/i&gt; to &lt;i&gt;Knights of the Old Republic 2&lt;/i&gt; is laughable.</description>
		<content:encoded><![CDATA[<p>Yeah, the whole concept of asymmetric gameplay seems to escape some people. The game simply isn&#8217;t designed so that survivors make it to the end of each map half of the time. And comparing <i>Left 4 Dead</i> to <i>Knights of the Old Republic 2</i> is laughable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-4/#comment-143205</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-143205</guid>
		<description>Ignore above post for crappy formatting, apologies to all

Le sigh.

Alright, since you&#039;re so freaking insistent on how clearly and badly Valve botched up, let&#039;s review.

&lt;blockquote cite=&quot;&quot;&gt;- Content removed/unlock, not ready for release.&lt;/blockquote&gt;

About the only point I can &lt;i&gt;partially&lt;/i&gt; agree with, they took those two out to meet time constraints. As opposed to simply dumping them in because &quot;hey the maps are there&quot; and not doing any balancing. Problem is, I can understand why they did it, the game was undergoing constant revision up to release, and the decision to have a separate competitive mode came fairly late. So they didn&#039;t have time to make redefine a couple of campaigns before ship time. I can&#039;t say it&#039;s a huge issue since they&#039;re releasing them just a few months later.

&lt;blockquote cite=&quot;&quot;&gt;- Lots of trivial bugs and map bugs, that show not enough testing. ( Like the ability to clone yourself. Imagine TF2 with the ability of the Spy to spawn a infinite ammount of clones of himself.)&lt;/blockquote&gt;

As you say yourself, it&#039;s a trivial bug, and one that was fixed pretty freaking fast once identified. Like, within a week. Not unsurprisingly, trivial bugs will always make it through to the end product (and the reason that there was never a bug of this nature in TF2 is because TF2 never had AI actors), so it&#039;s a question of how fast they can be dealt with once they&#039;re picked up in the wild. So far Valve&#039;s record has been much faster and far more frequent than any other developer I&#039;ve seen to date.


&lt;blockquote cite=&quot;&quot;&gt;- Small errors on i18n packaging: If you change from spanish to english, the client needs to redownload things. This show some names are shared, and sould not, so files are overwritten.&lt;/blockquote&gt;

Again, as you say, trivial, and fixed immediately after it was discovered.

&lt;blockquote cite=&quot;&quot;&gt;- Basic gameplay broken. If survivors are intelligent, rushing or closet defense are “I win” buttons. Imagine Starcraft with one side having a weapon that is easy to get from the start and is “I win” button.&lt;/blockquote&gt;

If you&#039;re talking singleplayer, the game is most certainly NOT easy, most people I&#039;ve seen play and have played with definitely die a tonne on the harder difficulty levels.

If you&#039;re talking about VS, then I&#039;m afraid you&#039;re misconstruing the nature of the game: fundamentally that it&#039;s &lt;i&gt;asymmetric&lt;/i&gt; and designed around the infected having a tougher time of play. Until of course that it&#039;s &lt;i&gt;their&lt;/i&gt; turn, and then we see who the better team actually is. What I will say is that the point scoring system certainly has it&#039;s issues. So far as I&#039;ve seen, the better team usually wins. Sometimes it comes down to points, which as I said, definitely has it&#039;s issues, but I can&#039;t really call the gameplay broken.

The basic gameplay is only broken if you believe that both the infected and survivors sides are supposed to have the &lt;i&gt;same chance&lt;/i&gt; of success. The game isn&#039;t designed that way or with that intention in mind. This is also the reason that both teams swap sides on a level.

&lt;blockquote cite=&quot;&quot;&gt;- Uncompatibility with some popular hardware, some 8800 nvidia cars (fortunally enough, I am not affected).&lt;/blockquote&gt;

Fortunately, I &lt;i&gt;am&lt;/i&gt; an owner of an 8800 Nvidia card and... hmm... nope, still seems to work. Tell you what, I&#039;ll try whacking my card a few times with a hammer first...

Or perhaps you&#039;re referring to the issue where Nvidia&#039;s new release drivers caused issues

http://forums.steampowered.com/forums/showthread.php?t=759292



&lt;blockquote cite=&quot;&quot;&gt;- Remeved cut scenes&lt;/blockquote&gt;

Design decision. I can&#039;t say that having cutscenes slow down the gameplay in a multiplayer game would be particularly awesome to me.

&lt;blockquote cite=&quot;&quot;&gt;- Comments of the authors limited to one campaing.&lt;/blockquote&gt;

Only &lt;i&gt;needs&lt;/i&gt; to be in one campaign. Anything further and they&#039;re re-iterating everything they&#039;ve already said (going over the course of 4-5 levels here) or having to go on about specific types of wall texture in each level.


I&#039;m sorry, but you&#039;re comparing Left 4 Dead to freaking KotoR II? You don&#039;t remember a game more buggy than Left 4 Dead? &lt;i&gt;Seriously&lt;/i&gt;? Sorry, I&#039;m calling bull on that right now, I can easily think up five right away, and a whole freaking list later on if you give me time. If you want to see what a buggy and problematic game &lt;i&gt;really&lt;/i&gt; looks like, you should&#039;ve been playing Gears of War 2, a game they didn&#039;t even bother patching for months.

http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4

And that&#039;s just a sampler of the kind of glitches you&#039;d see.

Seriously, there was the odd glitch and bug with Team Fortress 2, GASP, right from release. Like I said, it&#039;s impossible to actually find and test every single combination of circumstances that may occur, you do as thoroughly as you can, and when a glitch turns up in the wild, you fix it. So far, I can&#039;t say I&#039;ve seen anything slow about Valve&#039;s responses to any issues that have cropped up in their multiplayer games to date.</description>
		<content:encoded><![CDATA[<p>Ignore above post for crappy formatting, apologies to all</p>
<p>Le sigh.</p>
<p>Alright, since you&#8217;re so freaking insistent on how clearly and badly Valve botched up, let&#8217;s review.</p>
<blockquote cite=""><p>- Content removed/unlock, not ready for release.</p></blockquote>
<p>About the only point I can <i>partially</i> agree with, they took those two out to meet time constraints. As opposed to simply dumping them in because &#8220;hey the maps are there&#8221; and not doing any balancing. Problem is, I can understand why they did it, the game was undergoing constant revision up to release, and the decision to have a separate competitive mode came fairly late. So they didn&#8217;t have time to make redefine a couple of campaigns before ship time. I can&#8217;t say it&#8217;s a huge issue since they&#8217;re releasing them just a few months later.</p>
<blockquote cite=""><p>- Lots of trivial bugs and map bugs, that show not enough testing. ( Like the ability to clone yourself. Imagine TF2 with the ability of the Spy to spawn a infinite ammount of clones of himself.)</p></blockquote>
<p>As you say yourself, it&#8217;s a trivial bug, and one that was fixed pretty freaking fast once identified. Like, within a week. Not unsurprisingly, trivial bugs will always make it through to the end product (and the reason that there was never a bug of this nature in TF2 is because TF2 never had AI actors), so it&#8217;s a question of how fast they can be dealt with once they&#8217;re picked up in the wild. So far Valve&#8217;s record has been much faster and far more frequent than any other developer I&#8217;ve seen to date.</p>
<blockquote cite=""><p>- Small errors on i18n packaging: If you change from spanish to english, the client needs to redownload things. This show some names are shared, and sould not, so files are overwritten.</p></blockquote>
<p>Again, as you say, trivial, and fixed immediately after it was discovered.</p>
<blockquote cite=""><p>- Basic gameplay broken. If survivors are intelligent, rushing or closet defense are “I win” buttons. Imagine Starcraft with one side having a weapon that is easy to get from the start and is “I win” button.</p></blockquote>
<p>If you&#8217;re talking singleplayer, the game is most certainly NOT easy, most people I&#8217;ve seen play and have played with definitely die a tonne on the harder difficulty levels.</p>
<p>If you&#8217;re talking about VS, then I&#8217;m afraid you&#8217;re misconstruing the nature of the game: fundamentally that it&#8217;s <i>asymmetric</i> and designed around the infected having a tougher time of play. Until of course that it&#8217;s <i>their</i> turn, and then we see who the better team actually is. What I will say is that the point scoring system certainly has it&#8217;s issues. So far as I&#8217;ve seen, the better team usually wins. Sometimes it comes down to points, which as I said, definitely has it&#8217;s issues, but I can&#8217;t really call the gameplay broken.</p>
<p>The basic gameplay is only broken if you believe that both the infected and survivors sides are supposed to have the <i>same chance</i> of success. The game isn&#8217;t designed that way or with that intention in mind. This is also the reason that both teams swap sides on a level.</p>
<blockquote cite=""><p>- Uncompatibility with some popular hardware, some 8800 nvidia cars (fortunally enough, I am not affected).</p></blockquote>
<p>Fortunately, I <i>am</i> an owner of an 8800 Nvidia card and&#8230; hmm&#8230; nope, still seems to work. Tell you what, I&#8217;ll try whacking my card a few times with a hammer first&#8230;</p>
<p>Or perhaps you&#8217;re referring to the issue where Nvidia&#8217;s new release drivers caused issues</p>
<p><a href="http://forums.steampowered.com/forums/showthread.php?t=759292" rel="nofollow">http://forums.steampowered.com/forums/showthread.php?t=759292</a></p>
<blockquote cite=""><p>- Remeved cut scenes</p></blockquote>
<p>Design decision. I can&#8217;t say that having cutscenes slow down the gameplay in a multiplayer game would be particularly awesome to me.</p>
<blockquote cite=""><p>- Comments of the authors limited to one campaing.</p></blockquote>
<p>Only <i>needs</i> to be in one campaign. Anything further and they&#8217;re re-iterating everything they&#8217;ve already said (going over the course of 4-5 levels here) or having to go on about specific types of wall texture in each level.</p>
<p>I&#8217;m sorry, but you&#8217;re comparing Left 4 Dead to freaking KotoR II? You don&#8217;t remember a game more buggy than Left 4 Dead? <i>Seriously</i>? Sorry, I&#8217;m calling bull on that right now, I can easily think up five right away, and a whole freaking list later on if you give me time. If you want to see what a buggy and problematic game <i>really</i> looks like, you should&#8217;ve been playing Gears of War 2, a game they didn&#8217;t even bother patching for months.</p>
<p><a href="http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4" rel="nofollow">http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4</a></p>
<p>And that&#8217;s just a sampler of the kind of glitches you&#8217;d see.</p>
<p>Seriously, there was the odd glitch and bug with Team Fortress 2, GASP, right from release. Like I said, it&#8217;s impossible to actually find and test every single combination of circumstances that may occur, you do as thoroughly as you can, and when a glitch turns up in the wild, you fix it. So far, I can&#8217;t say I&#8217;ve seen anything slow about Valve&#8217;s responses to any issues that have cropped up in their multiplayer games to date.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: subedii</title>
		<link>http://www.rockpapershotgun.com/2009/02/05/left-4-dead-dlc-campaigns-new-mode/comment-page-3/#comment-143204</link>
		<dc:creator>subedii</dc:creator>
		<pubDate>Fri, 06 Feb 2009 20:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7852#comment-143204</guid>
		<description>Le sigh.

Alright, since you&#039;re so freaking insistent on how clearly and badly Valve botched up, let&#039;s review.

&lt;blockquote cite=&quot;&quot;&gt;- Content removed/unlock, not ready for release.&lt;blockquote&gt;

About the only point I can &lt;i&gt;partially&lt;/i&gt; agree with, they took those two out to meet time constraints. As opposed to simply dumping them in because &quot;hey the maps are there&quot; and not doing any balancing. Problem is, I can understand why they did it, the game was undergoing constant revision up to release, and the decision to have a separate competitive mode came fairly late. So they didn&#039;t have time to make redefine a couple of campaigns before ship time. I can&#039;t say it&#039;s a huge issue since they&#039;re releasing them just a few months later.

&lt;blockquote cite=&quot;&quot;&gt;- Lots of trivial bugs and map bugs, that show not enough testing. ( Like the ability to clone yourself. Imagine TF2 with the ability of the Spy to spawn a infinite ammount of clones of himself.)&lt;blockquote&gt;

As you say yourself, it&#039;s a trivial bug, and one that was fixed pretty freaking fast once identified. Like, within a week. Not unsurprisingly, trivial bugs will always make it through to the end product (and the reason that there was never a bug of this nature in TF2 is because TF2 never had AI actors), so it&#039;s a question of how fast they can be dealt with once they&#039;re picked up in the wild. So far Valve&#039;s record has been much faster and far more frequent than any other developer I&#039;ve seen to date.


&lt;blockquote cite=&quot;&quot;&gt;- Small errors on i18n packaging: If you change from spanish to english, the client needs to redownload things. This show some names are shared, and sould not, so files are overwritten.&lt;blockquote&gt;

Again, as you say, trivial, and fixed immediately after it was discovered.

&lt;blockquote cite=&quot;&quot;&gt;- Basic gameplay broken. If survivors are intelligent, rushing or closet defense are “I win” buttons. Imagine Starcraft with one side having a weapon that is easy to get from the start and is “I win” button.&lt;blockquote&gt;

If you&#039;re talking singleplayer, the game is most certainly NOT easy, most people I&#039;ve seen play and have played with definitely die a tonne on the harder difficulty levels.

If you&#039;re talking about VS, then I&#039;m afraid you&#039;re misconstruing the nature of the game: fundamentally that it&#039;s &lt;i&gt;asymmetric&lt;/i&gt; and designed around the infected having a tougher time of play. Until of course that it&#039;s &lt;i&gt;their&lt;/i&gt; turn, and then we see who the better team actually is. What I will say is that the point scoring system certainly has it&#039;s issues. So far as I&#039;ve seen, the better team usually wins. Sometimes it comes down to points, which as I said, definitely has it&#039;s issues, but I can&#039;t really call the gameplay broken.

The basic gameplay is only broken if you believe that both the infected and survivors sides are supposed to have the &lt;i&gt;same chance&lt;/i&gt; of success. The game isn&#039;t designed that way or with that intention in mind. This is also the reason that both teams swap sides on a level.

&lt;blockquote cite=&quot;&quot;&gt;- Uncompatibility with some popular hardware, some 8800 nvidia cars (fortunally enough, I am not affected).&lt;blockquote&gt;

Fortunately, I &lt;i&gt;am&lt;/i&gt; an owner of an 8800 Nvidia card and... hmm... nope, still seems to work. Tell you what, I&#039;ll try whacking my card a few times with a hammer first...

Or perhaps you&#039;re referring to the issue where Nvidia&#039;s new release drivers caused issues

http://forums.steampowered.com/forums/showthread.php?t=759292



&lt;blockquote cite=&quot;&quot;&gt;- Remeved cut scenes&lt;blockquote&gt;

Design decision. I can&#039;t say that having cutscenes slow down the gameplay in a multiplayer game would be particularly awesome to me.

&lt;blockquote cite=&quot;&quot;&gt;- Comments of the authors limited to one campaing.&lt;blockquote&gt;

Only &lt;i&gt;needs&lt;/i&gt; to be in one campaign. Anything further and they&#039;re re-iterating everything they&#039;ve already said (going over the course of 4-5 levels here) or having to go on about specific types of wall texture in each level.


I&#039;m sorry, but you&#039;re comparing Left 4 Dead to freaking KotoR II? You don&#039;t remember a game more buggy than Left 4 Dead? &lt;i&gt;Seriously&lt;/i&gt;? Sorry, I&#039;m calling bull on that right now, I can easily think up five right away, and a whole freaking list later on if you give me time. If you want to see what a buggy and problematic game &lt;i&gt;really&lt;/i&gt; looks like, you should&#039;ve been playing Gears of War 2, a game they didn&#039;t even bother patching for months.

http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4

And that&#039;s just a sampler of the kind of glitches you&#039;d see.

Seriously, there was the odd glitch and bug with Team Fortress 2, GASP, right from release. Like I said, it&#039;s impossible to actually find and test every single combination of circumstances that may occur, you do as thoroughly as you can, and when a glitch turns up in the wild, you fix it. So far, I can&#039;t say I&#039;ve seen anything slow about Valve&#039;s responses to any issues that have cropped up in their multiplayer games to date.&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Le sigh.</p>
<p>Alright, since you&#8217;re so freaking insistent on how clearly and badly Valve botched up, let&#8217;s review.</p>
<blockquote cite=""><p>- Content removed/unlock, not ready for release.<br />
<blockquote>
<p>About the only point I can <i>partially</i> agree with, they took those two out to meet time constraints. As opposed to simply dumping them in because &#8220;hey the maps are there&#8221; and not doing any balancing. Problem is, I can understand why they did it, the game was undergoing constant revision up to release, and the decision to have a separate competitive mode came fairly late. So they didn&#8217;t have time to make redefine a couple of campaigns before ship time. I can&#8217;t say it&#8217;s a huge issue since they&#8217;re releasing them just a few months later.</p>
<blockquote cite=""><p>- Lots of trivial bugs and map bugs, that show not enough testing. ( Like the ability to clone yourself. Imagine TF2 with the ability of the Spy to spawn a infinite ammount of clones of himself.)<br />
<blockquote>
<p>As you say yourself, it&#8217;s a trivial bug, and one that was fixed pretty freaking fast once identified. Like, within a week. Not unsurprisingly, trivial bugs will always make it through to the end product (and the reason that there was never a bug of this nature in TF2 is because TF2 never had AI actors), so it&#8217;s a question of how fast they can be dealt with once they&#8217;re picked up in the wild. So far Valve&#8217;s record has been much faster and far more frequent than any other developer I&#8217;ve seen to date.</p>
<blockquote cite=""><p>- Small errors on i18n packaging: If you change from spanish to english, the client needs to redownload things. This show some names are shared, and sould not, so files are overwritten.<br />
<blockquote>
<p>Again, as you say, trivial, and fixed immediately after it was discovered.</p>
<blockquote cite=""><p>- Basic gameplay broken. If survivors are intelligent, rushing or closet defense are “I win” buttons. Imagine Starcraft with one side having a weapon that is easy to get from the start and is “I win” button.<br />
<blockquote>
<p>If you&#8217;re talking singleplayer, the game is most certainly NOT easy, most people I&#8217;ve seen play and have played with definitely die a tonne on the harder difficulty levels.</p>
<p>If you&#8217;re talking about VS, then I&#8217;m afraid you&#8217;re misconstruing the nature of the game: fundamentally that it&#8217;s <i>asymmetric</i> and designed around the infected having a tougher time of play. Until of course that it&#8217;s <i>their</i> turn, and then we see who the better team actually is. What I will say is that the point scoring system certainly has it&#8217;s issues. So far as I&#8217;ve seen, the better team usually wins. Sometimes it comes down to points, which as I said, definitely has it&#8217;s issues, but I can&#8217;t really call the gameplay broken.</p>
<p>The basic gameplay is only broken if you believe that both the infected and survivors sides are supposed to have the <i>same chance</i> of success. The game isn&#8217;t designed that way or with that intention in mind. This is also the reason that both teams swap sides on a level.</p>
<blockquote cite=""><p>- Uncompatibility with some popular hardware, some 8800 nvidia cars (fortunally enough, I am not affected).<br />
<blockquote>
<p>Fortunately, I <i>am</i> an owner of an 8800 Nvidia card and&#8230; hmm&#8230; nope, still seems to work. Tell you what, I&#8217;ll try whacking my card a few times with a hammer first&#8230;</p>
<p>Or perhaps you&#8217;re referring to the issue where Nvidia&#8217;s new release drivers caused issues</p>
<p><a href="http://forums.steampowered.com/forums/showthread.php?t=759292" rel="nofollow">http://forums.steampowered.com/forums/showthread.php?t=759292</a></p>
<blockquote cite=""><p>- Remeved cut scenes<br />
<blockquote>
<p>Design decision. I can&#8217;t say that having cutscenes slow down the gameplay in a multiplayer game would be particularly awesome to me.</p>
<blockquote cite=""><p>- Comments of the authors limited to one campaing.<br />
<blockquote>
<p>Only <i>needs</i> to be in one campaign. Anything further and they&#8217;re re-iterating everything they&#8217;ve already said (going over the course of 4-5 levels here) or having to go on about specific types of wall texture in each level.</p>
<p>I&#8217;m sorry, but you&#8217;re comparing Left 4 Dead to freaking KotoR II? You don&#8217;t remember a game more buggy than Left 4 Dead? <i>Seriously</i>? Sorry, I&#8217;m calling bull on that right now, I can easily think up five right away, and a whole freaking list later on if you give me time. If you want to see what a buggy and problematic game <i>really</i> looks like, you should&#8217;ve been playing Gears of War 2, a game they didn&#8217;t even bother patching for months.</p>
<p><a href="http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4" rel="nofollow">http://www.youtube.com/watch?gl=GB&amp;hl=en-GB&amp;v=cQ0gtjGxJs4</a></p>
<p>And that&#8217;s just a sampler of the kind of glitches you&#8217;d see.</p>
<p>Seriously, there was the odd glitch and bug with Team Fortress 2, GASP, right from release. Like I said, it&#8217;s impossible to actually find and test every single combination of circumstances that may occur, you do as thoroughly as you can, and when a glitch turns up in the wild, you fix it. So far, I can&#8217;t say I&#8217;ve seen anything slow about Valve&#8217;s responses to any issues that have cropped up in their multiplayer games to date.</p></blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.272 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-21 20:29:27 -->
