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	<title>Comments on: Multiplayer Brainscans</title>
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	<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/</link>
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		<title>By: SPLastic the Cynic</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143657</link>
		<dc:creator>SPLastic the Cynic</dc:creator>
		<pubDate>Sun, 08 Feb 2009 14:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143657</guid>
		<description>The problem with AI is that no matter how convincing it is, you will always (whether concious or subconciously) pick up its routines over time. F.E.A.R. is a good example of this - the AI seems incredible when you first experience it, but eventually you know when they&#039;re flanking you.

Of course, a cynic might note that some humans seem to lack the ability to make use of this subconcious learning.

Recognising that people adapt and pick up on what you do, it would be interesting to try to fake-out a player (I&#039;ll use an FPS as an example) by following the same path for several lives, and then all of a sudden completely changing strategies.</description>
		<content:encoded><![CDATA[<p>The problem with AI is that no matter how convincing it is, you will always (whether concious or subconciously) pick up its routines over time. F.E.A.R. is a good example of this &#8211; the AI seems incredible when you first experience it, but eventually you know when they&#8217;re flanking you.</p>
<p>Of course, a cynic might note that some humans seem to lack the ability to make use of this subconcious learning.</p>
<p>Recognising that people adapt and pick up on what you do, it would be interesting to try to fake-out a player (I&#8217;ll use an FPS as an example) by following the same path for several lives, and then all of a sudden completely changing strategies.
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		<title>By: The Apologist</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143313</link>
		<dc:creator>The Apologist</dc:creator>
		<pubDate>Sat, 07 Feb 2009 08:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143313</guid>
		<description>This is interesting but as others have said, perhaps to be expected given that this is a pretty established idea about how our brains have evolved to work socially. 

What is interesting however, is that there has been speculation recently that in online interactions like social networking on Facebook we simply don&#039;t treat our Friends as people - we don&#039;t do the imaginative empathy thing and so may not feel the need to treat them in the same way. 

Jonah Lehrer blogs about it here: http://scienceblogs.com/cortex/2009/02/facebook_friends.php

I had begun to think that this probably explains all the terrible behaviour in, for example, Xbox live. But if this turns out to be true, then they must just all be horrible teenagers being horrible to each other.</description>
		<content:encoded><![CDATA[<p>This is interesting but as others have said, perhaps to be expected given that this is a pretty established idea about how our brains have evolved to work socially. </p>
<p>What is interesting however, is that there has been speculation recently that in online interactions like social networking on Facebook we simply don&#8217;t treat our Friends as people &#8211; we don&#8217;t do the imaginative empathy thing and so may not feel the need to treat them in the same way. </p>
<p>Jonah Lehrer blogs about it here: <a href="http://scienceblogs.com/cortex/2009/02/facebook_friends.php" rel="nofollow">http://scienceblogs.com/cortex/2009/02/facebook_friends.php</a></p>
<p>I had begun to think that this probably explains all the terrible behaviour in, for example, Xbox live. But if this turns out to be true, then they must just all be horrible teenagers being horrible to each other.
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143234</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Fri, 06 Feb 2009 23:50:14 +0000</pubDate>
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		<description>@aoanla
D&#039;oh.  Thanks!</description>
		<content:encoded><![CDATA[<p>@aoanla<br />
D&#8217;oh.  Thanks!
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		<title>By: aoanla</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143213</link>
		<dc:creator>aoanla</dc:creator>
		<pubDate>Fri, 06 Feb 2009 21:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143213</guid>
		<description>@Pantsman:
For a start, you might look at the Wikipedia entry on &quot;Global cooling&quot; ;) I&#039;m basing my particular comment in a discussion I had with a climatologist, though.</description>
		<content:encoded><![CDATA[<p>@Pantsman:<br />
For a start, you might look at the Wikipedia entry on &#8220;Global cooling&#8221; ;) I&#8217;m basing my particular comment in a discussion I had with a climatologist, though.
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143173</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Fri, 06 Feb 2009 19:22:03 +0000</pubDate>
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		<description>@aoanla: Source?</description>
		<content:encoded><![CDATA[<p>@aoanla: Source?
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		<title>By: Gubbins</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143164</link>
		<dc:creator>Gubbins</dc:creator>
		<pubDate>Fri, 06 Feb 2009 19:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143164</guid>
		<description>Quite simply, this is why males play better (plus a whole bunch of other things that would cause tears before bedtime).</description>
		<content:encoded><![CDATA[<p>Quite simply, this is why males play better (plus a whole bunch of other things that would cause tears before bedtime).
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		<title>By: Calabi</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143148</link>
		<dc:creator>Calabi</dc:creator>
		<pubDate>Fri, 06 Feb 2009 18:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143148</guid>
		<description>This probably why I cant play against AIs in chess games and always end up losing.</description>
		<content:encoded><![CDATA[<p>This probably why I cant play against AIs in chess games and always end up losing.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143139</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Fri, 06 Feb 2009 17:44:23 +0000</pubDate>
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		<description>@somb
Actually you are right i do do that in games where the ai is fairly transparent.

Advance wars for example, in a fog of war game i&#039;ll let them see a plane and hide my tanks. Like clockwork they&#039;ll produce anti air assets. But the company of heroes is on crack and wants to rush we with motorbikes and engineers, even late into the game.</description>
		<content:encoded><![CDATA[<p>@somb<br />
Actually you are right i do do that in games where the ai is fairly transparent.</p>
<p>Advance wars for example, in a fog of war game i&#8217;ll let them see a plane and hide my tanks. Like clockwork they&#8217;ll produce anti air assets. But the company of heroes is on crack and wants to rush we with motorbikes and engineers, even late into the game.
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		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143131</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 06 Feb 2009 17:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7863#comment-143131</guid>
		<description>Computer brainscan:

while(1){
needInfantry = ( infantry &lt; 100);
needTanks = (tanks  &lt; 10);
needHugueTank =  (needTanks &amp;&amp; money&amp;gt, 1000);
needSmall =  (needTanks &amp;&amp; !needHugeTank);

if (needInfantry) {
  Build(&quot;infantry&quot;, &amp;money);
} else if (needSmall) {
  Build(&quot;smalltank&quot;, &amp;money);
} else if (needHugueTank){
 Build(&quot;hugetank&quot;, &amp;money);
} else {
   (rand()*100&gt;50)?  Build(&quot;smalltank&quot;, &amp;money):  Build(&quot;infantry&quot;, &amp;money);
} 

toAttack = ( infantry &gt; 200 &amp;&amp; tanks &gt; 20);

if (toAttack) {
  foreach( tank as t) {
       t.setMode(hunt);
 } 
  foreach( infantry as inf) {
      inf.setMode(hunt);
 } 
 foreach( bigtank as big){
    big.setMode(big);
 }
}

 if (rand()*100 &gt;99){
     tank.random.setMode(big);
     infantyr.random.setMode(big);
} 

}</description>
		<content:encoded><![CDATA[<p>Computer brainscan:</p>
<p>while(1){<br />
needInfantry = ( infantry &lt; 100);<br />
needTanks = (tanks  &lt; 10);<br />
needHugueTank =  (needTanks &amp;&amp; money&amp;gt, 1000);<br />
needSmall =  (needTanks &amp;&amp; !needHugeTank);</p>
<p>if (needInfantry) {<br />
  Build(&#8220;infantry&#8221;, &amp;money);<br />
} else if (needSmall) {<br />
  Build(&#8220;smalltank&#8221;, &amp;money);<br />
} else if (needHugueTank){<br />
 Build(&#8220;hugetank&#8221;, &amp;money);<br />
} else {<br />
   (rand()*100&gt;50)?  Build(&#8220;smalltank&#8221;, &amp;money):  Build(&#8220;infantry&#8221;, &amp;money);<br />
} </p>
<p>toAttack = ( infantry &gt; 200 &amp;&amp; tanks &gt; 20);</p>
<p>if (toAttack) {<br />
  foreach( tank as t) {<br />
       t.setMode(hunt);<br />
 }<br />
  foreach( infantry as inf) {<br />
      inf.setMode(hunt);<br />
 }<br />
 foreach( bigtank as big){<br />
    big.setMode(big);<br />
 }<br />
}</p>
<p> if (rand()*100 &gt;99){<br />
     tank.random.setMode(big);<br />
     infantyr.random.setMode(big);<br />
} </p>
<p>}
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		<title>By: manintheshack</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143117</link>
		<dc:creator>manintheshack</dc:creator>
		<pubDate>Fri, 06 Feb 2009 16:32:06 +0000</pubDate>
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		<description>I never could figure out what on Earth my brain was doing when I played games. Thanks RPS! If only I could use it to my advantage...

P.S. Scientist snobbery makes me giggle.</description>
		<content:encoded><![CDATA[<p>I never could figure out what on Earth my brain was doing when I played games. Thanks RPS! If only I could use it to my advantage&#8230;</p>
<p>P.S. Scientist snobbery makes me giggle.
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143102</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Fri, 06 Feb 2009 15:55:37 +0000</pubDate>
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		<description>Tomorrow&#039;s Daily Mail headline: &lt;b&gt;Violent Video Game Player&#039;s Brains are Same as Hitlers!!!&lt;/b&gt;

These results are interesting and I can see what they&#039;re saying. When I played Enemy Territory there was a point where I just made a breakthrough in my playstyle. I started predicting the opposition accurately, knowing where they&#039;d appear and what they&#039;d do. K/D shot up hugely. I transcended mere human existentialism!!!!</description>
		<content:encoded><![CDATA[<p>Tomorrow&#8217;s Daily Mail headline: <b>Violent Video Game Player&#8217;s Brains are Same as Hitlers!!!</b></p>
<p>These results are interesting and I can see what they&#8217;re saying. When I played Enemy Territory there was a point where I just made a breakthrough in my playstyle. I started predicting the opposition accurately, knowing where they&#8217;d appear and what they&#8217;d do. K/D shot up hugely. I transcended mere human existentialism!!!!
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		<title>By: Chalkster</title>
		<link>http://www.rockpapershotgun.com/2009/02/06/multiplayer-brainscans/#comment-143085</link>
		<dc:creator>Chalkster</dc:creator>
		<pubDate>Fri, 06 Feb 2009 15:02:21 +0000</pubDate>
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		<description>@LukeE It IS kind of big, isn&#039;t it?</description>
		<content:encoded><![CDATA[<p>@LukeE It IS kind of big, isn&#8217;t it?
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