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	<title>Comments on: NYCC: Prototype</title>
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	<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/</link>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144354</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144354</guid>
		<description>(Honestly, when I was playing it at NYCC, I didn&#039;t have a single quick time event. The letters are key prompts to remind you what you have to press to do a move in certain situations)

KG</description>
		<content:encoded><![CDATA[<p>(Honestly, when I was playing it at NYCC, I didn&#8217;t have a single quick time event. The letters are key prompts to remind you what you have to press to do a move in certain situations)</p>
<p>KG
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144352</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144352</guid>
		<description>I&#039;d just like to remind people that this probably isn&#039;t how &#039;real&#039; gameplay looks. It&#039;s almost certainly the tutorial level, as indicated by the linear pattern of cutscene, new power, new target, prompts on how to use it, repeat until all power sets have been cycled through.

Those complaining &#039;There&#039;s no freedom! It&#039;s just following prompts and instructions&#039; don&#039;t seem to have figure this out.</description>
		<content:encoded><![CDATA[<p>I&#8217;d just like to remind people that this probably isn&#8217;t how &#8216;real&#8217; gameplay looks. It&#8217;s almost certainly the tutorial level, as indicated by the linear pattern of cutscene, new power, new target, prompts on how to use it, repeat until all power sets have been cycled through.</p>
<p>Those complaining &#8216;There&#8217;s no freedom! It&#8217;s just following prompts and instructions&#8217; don&#8217;t seem to have figure this out.
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144309</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Tue, 10 Feb 2009 13:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144309</guid>
		<description>egg, what do you think of Prototype?</description>
		<content:encoded><![CDATA[<p>egg, what do you think of Prototype?
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		<title>By: egg</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144306</link>
		<dc:creator>egg</dc:creator>
		<pubDate>Tue, 10 Feb 2009 13:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144306</guid>
		<description>Looks kinda boring if you ask me.

So do ask me.</description>
		<content:encoded><![CDATA[<p>Looks kinda boring if you ask me.</p>
<p>So do ask me.
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144239</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Tue, 10 Feb 2009 08:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144239</guid>
		<description>Yeah, I&#039;m definately keeping an eye on this one. It looks extremely fun, though I&#039;ll probably get it on the 360 as it looks more of a console style game and I can&#039;t be bothered waiting to find out how much DRM the PC version is going to be bogged down with.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m definately keeping an eye on this one. It looks extremely fun, though I&#8217;ll probably get it on the 360 as it looks more of a console style game and I can&#8217;t be bothered waiting to find out how much DRM the PC version is going to be bogged down with.
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		<title>By: MonkeyMonster</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144038</link>
		<dc:creator>MonkeyMonster</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:40:59 +0000</pubDate>
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		<description>That. Looks. FUN!  in a very consoley type of way but still.  Muchos swearing when a move fails though :D</description>
		<content:encoded><![CDATA[<p>That. Looks. FUN!  in a very consoley type of way but still.  Muchos swearing when a move fails though :D
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144022</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-144022</guid>
		<description>Yeah, Ultimate Destruction never came out on the PC. the Hulk game that made it to the PC was completely unrelated, and largely terrible.

It was, as mentioned, Xbox, PS2 &amp; GC only, with the Xbox version having the sharpest graphics and best framerate.</description>
		<content:encoded><![CDATA[<p>Yeah, Ultimate Destruction never came out on the PC. the Hulk game that made it to the PC was completely unrelated, and largely terrible.</p>
<p>It was, as mentioned, Xbox, PS2 &amp; GC only, with the Xbox version having the sharpest graphics and best framerate.
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144004</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Mon, 09 Feb 2009 13:47:06 +0000</pubDate>
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		<description>@JKjoker

It was Hulk: UD for the Xbox (original - not 360) and Playstation 2 and Gamecube. I wasn&#039;t aware they ported it for the PC at all.</description>
		<content:encoded><![CDATA[<p>@JKjoker</p>
<p>It was Hulk: UD for the Xbox (original &#8211; not 360) and Playstation 2 and Gamecube. I wasn&#8217;t aware they ported it for the PC at all.
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		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-144001</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Mon, 09 Feb 2009 13:33:24 +0000</pubDate>
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		<description>... why so negative ? dude, they released like 10~20 gameplay videos and they ALL look exactly the same, not one different action/monster/feature
and i did heard hulk for the 360 was ok (for like 2 hours until you got bored of doing the same thing over and over again) but for pc it blowed ass (they ported the ps2 version)</description>
		<content:encoded><![CDATA[<p>&#8230; why so negative ? dude, they released like 10~20 gameplay videos and they ALL look exactly the same, not one different action/monster/feature<br />
and i did heard hulk for the 360 was ok (for like 2 hours until you got bored of doing the same thing over and over again) but for pc it blowed ass (they ported the ps2 version)
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		<title>By: waffles</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-143883</link>
		<dc:creator>waffles</dc:creator>
		<pubDate>Mon, 09 Feb 2009 06:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7879#comment-143883</guid>
		<description>After watching him take over the tank, i began wishing it was a sequel to tokyo wars instead.
Also more so than being small in size, beating up on hapless human grunts seems like a odd fit for admittedly awesome brutality.</description>
		<content:encoded><![CDATA[<p>After watching him take over the tank, i began wishing it was a sequel to tokyo wars instead.<br />
Also more so than being small in size, beating up on hapless human grunts seems like a odd fit for admittedly awesome brutality.
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-143740</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sun, 08 Feb 2009 18:49:11 +0000</pubDate>
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		<description>Oh, and to all those worried about how the game will control (or fail to) on the PC, man up, put £20 (not a lot of money, especially if you can afford a gaming-spec PC) where your mouth is and get a standard USB 360 controller. It&#039;s officially THE PC gamepad now, and is natively detected/supported by every multiplatform game out there, and a few PC-native ones as well.

Even Crysis automatically changes the button prompts to their colour/letter coded equivalents if you have a 360 pad plugged in.

Mouse and keyboard is good and all, but outside of strategy and FPS games, it&#039;s a rather limited setup. Driving games demand an analogue position-relative controller, as to flying games for the most part. Fighting games DEFINITELY require lots of simultaneous button actions, and analogue movement helps too.</description>
		<content:encoded><![CDATA[<p>Oh, and to all those worried about how the game will control (or fail to) on the PC, man up, put £20 (not a lot of money, especially if you can afford a gaming-spec PC) where your mouth is and get a standard USB 360 controller. It&#8217;s officially THE PC gamepad now, and is natively detected/supported by every multiplatform game out there, and a few PC-native ones as well.</p>
<p>Even Crysis automatically changes the button prompts to their colour/letter coded equivalents if you have a 360 pad plugged in.</p>
<p>Mouse and keyboard is good and all, but outside of strategy and FPS games, it&#8217;s a rather limited setup. Driving games demand an analogue position-relative controller, as to flying games for the most part. Fighting games DEFINITELY require lots of simultaneous button actions, and analogue movement helps too.
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		<title>By: Shanucore</title>
		<link>http://www.rockpapershotgun.com/2009/02/07/nycc-prototype/#comment-143736</link>
		<dc:creator>Shanucore</dc:creator>
		<pubDate>Sun, 08 Feb 2009 18:35:04 +0000</pubDate>
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		<description>@Steven Hutton
&quot;I’m really at a loss to as to how someone can talk about this game as though it’s already a turkey.&quot;

They may be close relations of the Angry Internet Man; the Beard-Stroking Internet Judge.</description>
		<content:encoded><![CDATA[<p>@Steven Hutton<br />
&#8220;I’m really at a loss to as to how someone can talk about this game as though it’s already a turkey.&#8221;</p>
<p>They may be close relations of the Angry Internet Man; the Beard-Stroking Internet Judge.
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