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	<title>Comments on: WW2: General Commander: Bulging Demo</title>
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	<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/</link>
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		<title>By: WWII:GC</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-188054</link>
		<dc:creator>WWII:GC</dc:creator>
		<pubDate>Wed, 13 May 2009 16:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-188054</guid>
		<description>Hi TC,
Sorry be so late but we can not track all webs as we have a small marketing/design/sales/and no matter what team (myself), but do not hesitate to post in our forum stragames.com.
The AI has parameters by scenario based in the victory points, as long as the American are winning the battle (for defensive American battles, they are winning the battles form beginning since the German do not get enough points) the attitude is almost defensive. That change when they are losing and the time of the game is almost over trying to re-capture cities.
We have built like thinking that what we are playing is a game and the German has to keep troops everywhere to avoid American counter attack… it does not mean some scenarios could be not well balance. In that case, yes it is my fault.
How I said do not hesitate to post or write to us using the following address:
stragames@stragames.com..
I am starving to know your feeling about our game!! 

And thanks for your support. 

All the best, Victor.</description>
		<content:encoded><![CDATA[<p>Hi TC,<br />
Sorry be so late but we can not track all webs as we have a small marketing/design/sales/and no matter what team (myself), but do not hesitate to post in our forum stragames.com.<br />
The AI has parameters by scenario based in the victory points, as long as the American are winning the battle (for defensive American battles, they are winning the battles form beginning since the German do not get enough points) the attitude is almost defensive. That change when they are losing and the time of the game is almost over trying to re-capture cities.<br />
We have built like thinking that what we are playing is a game and the German has to keep troops everywhere to avoid American counter attack… it does not mean some scenarios could be not well balance. In that case, yes it is my fault.<br />
How I said do not hesitate to post or write to us using the following address:<br />
<a href="mailto:stragames@stragames.com">stragames@stragames.com</a>..<br />
I am starving to know your feeling about our game!! </p>
<p>And thanks for your support. </p>
<p>All the best, Victor.
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		<title>By: TC</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-179265</link>
		<dc:creator>TC</dc:creator>
		<pubDate>Mon, 27 Apr 2009 08:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-179265</guid>
		<description>I bought the game and enjoy it but the American AI is far too agressive...

Wether I want to or not I end up fighting the Americans on the banks of the Rhine as the AI just swarms forwards regardless of the fact that its suppossed to be defending objectives.

Victor....are there any plans to address this?</description>
		<content:encoded><![CDATA[<p>I bought the game and enjoy it but the American AI is far too agressive&#8230;</p>
<p>Wether I want to or not I end up fighting the Americans on the banks of the Rhine as the AI just swarms forwards regardless of the fact that its suppossed to be defending objectives.</p>
<p>Victor&#8230;.are there any plans to address this?
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		<title>By: WWII: GC</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-149591</link>
		<dc:creator>WWII: GC</dc:creator>
		<pubDate>Mon, 23 Feb 2009 09:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-149591</guid>
		<description>Hi Nick,

I don&#039;t know who you are or why you are writing those comments. WWII:GC is a wargame for wargamers that need to be played for comments. 
1. The reason of the patch was: Our server provider changes the server site (so IP), and following the player (those who play) to change the speed option in the game.
2. It works, sorry!!

All the best, Victor.</description>
		<content:encoded><![CDATA[<p>Hi Nick,</p>
<p>I don&#8217;t know who you are or why you are writing those comments. WWII:GC is a wargame for wargamers that need to be played for comments.<br />
1. The reason of the patch was: Our server provider changes the server site (so IP), and following the player (those who play) to change the speed option in the game.<br />
2. It works, sorry!!</p>
<p>All the best, Victor.
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		<title>By: NicK</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-145861</link>
		<dc:creator>NicK</dc:creator>
		<pubDate>Fri, 13 Feb 2009 15:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-145861</guid>
		<description>3 activations, no thanks. One look at their official failure tells me this is a gigantic failure. The patch thread has about 80 hits, one is by me lol.</description>
		<content:encoded><![CDATA[<p>3 activations, no thanks. One look at their official failure tells me this is a gigantic failure. The patch thread has about 80 hits, one is by me lol.
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-144285</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Tue, 10 Feb 2009 11:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-144285</guid>
		<description>MetalCircus:

You want a complex wargame without the complexity?</description>
		<content:encoded><![CDATA[<p>MetalCircus:</p>
<p>You want a complex wargame without the complexity?
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		<title>By: Tim Stone</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-144042</link>
		<dc:creator>Tim Stone</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-144042</guid>
		<description>@Dave
That&#039;s good to hear. Most devs would have just fudged an issue like that, but not Panther Games!

@Vincent
There&#039;s was a demo for Red Devils Over Arnhem - the first of the three AA games. The series has moved on a lot since then, but it will still give you a feel for the approach:

http://www.gamershell.com/download_505.shtml

And as much as I like COTA, Highway To The Reich, its predecessor, is probably a better introduction to the series.
   http://www.matrixgames.com/products/241/details/Highway.to.the.Reich</description>
		<content:encoded><![CDATA[<p>@Dave<br />
That&#8217;s good to hear. Most devs would have just fudged an issue like that, but not Panther Games!</p>
<p>@Vincent<br />
There&#8217;s was a demo for Red Devils Over Arnhem &#8211; the first of the three AA games. The series has moved on a lot since then, but it will still give you a feel for the approach:</p>
<p><a href="http://www.gamershell.com/download_505.shtml" rel="nofollow">http://www.gamershell.com/download_505.shtml</a></p>
<p>And as much as I like COTA, Highway To The Reich, its predecessor, is probably a better introduction to the series.<br />
   <a href="http://www.matrixgames.com/products/241/details/Highway.to.the.Reich" rel="nofollow">http://www.matrixgames.com/products/241/details/Highway.to.the.Reich</a>
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		<title>By: salwon</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-144014</link>
		<dc:creator>salwon</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-144014</guid>
		<description>@ Vincent:

Just buy CotA.  You won&#039;t be disappointed*.

*Unless you hate fun, of course.</description>
		<content:encoded><![CDATA[<p>@ Vincent:</p>
<p>Just buy CotA.  You won&#8217;t be disappointed*.</p>
<p>*Unless you hate fun, of course.
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		<title>By: Vincent Avatar</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-143812</link>
		<dc:creator>Vincent Avatar</dc:creator>
		<pubDate>Mon, 09 Feb 2009 00:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-143812</guid>
		<description>Man, I kinda wish that Airborne game wasn&#039;t sixty bucks, or at least had a demo.  I&#039;m a wargaming man what wants to game wars.</description>
		<content:encoded><![CDATA[<p>Man, I kinda wish that Airborne game wasn&#8217;t sixty bucks, or at least had a demo.  I&#8217;m a wargaming man what wants to game wars.
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		<title>By: Dave "Arjuna" O'Connor</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-143787</link>
		<dc:creator>Dave "Arjuna" O'Connor</dc:creator>
		<pubDate>Sun, 08 Feb 2009 23:41:22 +0000</pubDate>
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		<description>Tim,

You will be pleased to know that we finally finished the automated bridge building feature for Battles from the Bulge (BFTB) and put out a new beta build on the weekend. The testers are putting it through its paces as I type.</description>
		<content:encoded><![CDATA[<p>Tim,</p>
<p>You will be pleased to know that we finally finished the automated bridge building feature for Battles from the Bulge (BFTB) and put out a new beta build on the weekend. The testers are putting it through its paces as I type.
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-143766</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sun, 08 Feb 2009 21:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-143766</guid>
		<description>MetalCircus:  Hostile Waters?</description>
		<content:encoded><![CDATA[<p>MetalCircus:  Hostile Waters?
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		<title>By: MetalCircus</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-143717</link>
		<dc:creator>MetalCircus</dc:creator>
		<pubDate>Sun, 08 Feb 2009 17:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=7887#comment-143717</guid>
		<description>When&#039;s a developer gonna merge all these strategy types together? Imagine planning your armies like this, then going up close and personal Company of Heroes style? i know the total war series had kind of tried this, but i want it to be uber clomplex because im a freak.</description>
		<content:encoded><![CDATA[<p>When&#8217;s a developer gonna merge all these strategy types together? Imagine planning your armies like this, then going up close and personal Company of Heroes style? i know the total war series had kind of tried this, but i want it to be uber clomplex because im a freak.
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		<title>By: Unlucky Irish</title>
		<link>http://www.rockpapershotgun.com/2009/02/08/ww2-general-commander-bulging-demo/#comment-143622</link>
		<dc:creator>Unlucky Irish</dc:creator>
		<pubDate>Sun, 08 Feb 2009 11:09:03 +0000</pubDate>
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		<description>Actually, Canute was Norse (or a Viking if you really must) not an Anglo-Saxon. So one of the most successful kings in English history was actually a foreigner, oh the irony.</description>
		<content:encoded><![CDATA[<p>Actually, Canute was Norse (or a Viking if you really must) not an Anglo-Saxon. So one of the most successful kings in English history was actually a foreigner, oh the irony.
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