Rock, Paper, Shotgun

The RPS Electronic Wireless Show Episode 7

Posted by John Walker on February 9th, 2009 at 4:55 pm.

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OMG!

Yes, yes indeed, it’s back. The RPS Electronic Wireless Show returns after an embarrassing amount of time. Jim and John get together to discuss the most important gaming news of the week, such as the opening of Half-Life, snowmen, and why you should give your children the MMR vaccine. However, we also manage to squeeze in discussions about Men Of War, Burnout Paradise, and EA’s slippery release schedule.

In a new and exciting twist, we also take quite a lot of our lead from Twitter. This is something we plan to do in future, and hopefully using RPS’ Twitter account. (However, just for the moment neither of us knows the password for that one, so we used mine. We’re a slick machine!)

Get the mp3 directly from this word here. Get it from the hosty site here. And find it on iTunes, and bring us back into the charts where we belong, here.

It’s a pretty quiet one. Our lovely new mic seems determined to be insanely quiet, no matter how loud it’s told to be. If anyone knows how to fix this, let us know. For now, I’ve boosted the volume considerably, and it’s still pretty low. And listen out for the special guest appearance of my creaky chair.

Useful links:

Bad Science. And specifically the Barnett incident.

My snowman.

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56 Comments »

  1. Markoff Chaney says:

    Great podcast from the half of you! =D Thank You!

  2. Schmung says:

    Nilocy : ’tis not a proper crash mode. The one in previous Burnouts that everyone is lamenting the absence of is the awesome subgame that was hybrid of puzzle game and carnage where you had to launch yourself at a junction and cause as much damage as it possible.

    Also, lovely podcast gents.

  3. Hypocee says:

    I finally actually listened to this today. When you guys cavalierly dismissed Microsoft Studios’ contributions to software a little red mist came down. Maybe you never played Crimson Skies or Starlancer interrobang. There were a couple of years in there where MS was satellite-developing or publishing some of the best stuff in the industry.

    But it was fun anyway.

  4. Nilocy says:

    Schmung: Yeah, i know, but it was still alot like the old crash game types from Burnout 3 and 2. Its not the same, but then again, you don’t make any progress rehashing the same stuff over and over.

  5. Hypocee says:

    If the old stuff is good and the new stuff is crap, mathematically you do.

  6. pkt-zer0 says:

    On Steam region pricing differences: you actually can check what the games go for in other regions, just add the two-letter country code as the value of the ‘cc’ variable to the URL. For instance, Mass Effect in Norway, US, and the UK.

    Prices don’t seem to have been altered, a couple new arrivals are almost properly priced, British prices are still calculated with 0% or even -15% VAT, which is also weird.

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