
This rather puts Burnout Paradise’s sprawling cityscape into perspective. FUEL, Codemasters’ new open world racing game, features 5000km of open terrain. This new chunk of footage illustrates that to startling effect. We were already intrigued the massive space Codies were talking about, but this brings it home. Suddenly the idea that it really does have that much space in it seems real. Not only that, but it’s out in May. Oh my.
We’ll have an interview with the developers, Asobo Studio, very soon.
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If I can use mouse for steering on PC it’s a buy. If not, fuck it.
There should be more environmental disaster-themed peak oil open-world racing games. It’s such an obvious category, really.
“Wales 20,778 km²”
“Fuel 14,000 km²”
If i wanted to go to ~67% of Wales I’d bloody well go to Wales, then ignore a third of it!
Fuel review score 67%(of wales)
Yeah that is cool
This is even cooler
Call Of Duty Comedy Sketch
http://www.youtube.com/watch?v=XhufrnT4818
From The Whitest Kids You Know
Game videos are a art at itself, and this one is a sucess at making people *Dream* about different cool games could in theory exist.
I can even dream about a “Hunt the wampus” game, where you have to hunt ONE wampus on hostile forest, hills and mountains all across the wild america. Gamevideos are stronger than LSD, man.
@ Resin
The game has 16 player online multiplayer.
The game also allows you to create your own races using a flexible in-game race editor in which any combination of co-ordinates, barring those submerged in water, can be assigned as a checkpoint, and up to 30 may be placed either in a point-to-point or closed-circuit configuration.
I like it!
I like the idea of just putting down a start and end spot with nasty terrain in the middle and letting people find their own way in the race creator/editor.
Test Drive Unlimited did this with Oahu, and it’s still one of my favorite racing games. Looks like there’s a metric tonne of variety here (unlike Oahu which tended to be samey), so … bring it on.
First day buy if it supports the 360 PC controller (or IS on the 360).
Heliocentric already won this comments page, everyone else can give up now.
They could use this game engine to good effect by making Desert Bus 2.
http://en.wikipedia.org/wiki/Penn_&_Teller%27s_Smoke_and_Mirrors#Desert_Bus
http://www.youtube.com/watch?v=4RsYxIDNjHo
With all the terrain types, this actually put me in mind of San Andreas. I wonder if Fuel will also have just traffic or if it’ll be only other racers since it’s sorta Mad Max like setting.
Bli-mey. This looks ace. Hopefully there’ll be an intuitive way between races, and it won’t just be endless rolling around hoping to bump into a race.
Mind you if there’s a big pointer going ‘THIS WAY TO RACE’ then there’s not much point it being open world.
On the other hand, IT LOOKS GREAT.
It’s like Fallout met Flatout. Brilliant.
Give it guns, a resource shortage and a persistent server plx… let’s see who can keep rolling the longest.
some preview in IGN states that you will perform “tricks” while jumping around. while this sucks, it says that those tricks will be performed by the AI too.
now.. why the hell would anyone do a game like that?
here’s the preview: http://pc.ign.com/articles/949/949379p1.html
looks like it has the same problem as GRiD, no sense of spped or real excitement, the same thing that is in the review of burnout (haven’t got to actually playing it yet) is just missing, grid also had really annoying controls, maybe it was just meant to be played w/ a wheel but I just don’t have the money for it now.
Grid has no sense of speed? What do you want motion blur?
Anyone who believes this is a “gimmick” or otherwise thinks this doesn’t further the genre is too quick to dismiss real innovation.
The Forza-type model of 1) customize licensed cars, 2) race cars on finite set of circuits, allowing for -realistically- a finite number of ways to play and win — is dead. Burnout Paradise was the first breath of fresh air in racing since Motor Storm or RalliSport or Project Gotham.
Wherever Paradise falls short (with its claustrophobic steets and the sense that you really don’t see things until you’re about to hit them), the concept of massive, high-speed, open-sky environment could . FUEL looks like it could dominate the idea of an open world, especially when that area greater than the size of (by all accounts) all the Grand Theft Auto games put together.
This will be the racing title to beat for this generation of gaming.
I WANT THIS !
I can’t wait to cruise around the world on dirtbikes with my buddies on ventrilo and recap the daily events.
It will be beautiful.
I had almost forgotten about this game. I think I got it confused with Pure (which explains why I felt so disappointed with Pure). I love procedurally-generated things. Games that make themselves are a great idea.
Anyone remember XJ220 on the Amiga? It had a great track editor, but I always wanted to just be able to give it parameters to build tracks for me with. In lieu of that, I’ll take FUEL.
Damn, that looks nice. As a couple of people have pointed out already, this definitely has the same initial feel about it as 1nsane did. If it’s even remotely similar I’ll be snapping it up instantly. Hopefully on Steam.
In the meantime, I wonder if I still have that disc lying around somewhere…
@CatchthePidgeon
If someone gave me Stalker with that much area to explore I would never, ever leave my computer. I kind of hope no one ever makes a game like that because right now i have hopes of leading a full and productive life.
A Mad Max esque setting would be baller
@DeuceMojo: I think you mean Test Drive: Unlimited changed the game. Paradise is an inferior imitation of TDUs open world, and TDU came first.
This game looks fricking sweet.
So what are you saying; size does matter?
Those lying bitches!
I don’t get it.
Wouldn’t the race be decided once you started to get ahead of the other racers? Maintain your lead for a couple of miles, and there’s no way they can catch up with you.
Unless they limit the player’s ability to outdistance the other racers with, I don’t know, some artificial limit. A tornado that shoots Blue Shells or something.
You know what I’m saying? If everyone’s racing independently in a big open world, with no rules or starting line, after a few kilometers, it’s not a race any more, it’s just traffic.
Right?
Warpzone, there’d be a start and a finish. You’d then decide how you went from A to B.
The trailer is up in shiny shiny HD over here
@ The Chicken:
I think most people will get the Mad Max feeling just watching the trailer. I know I did, especially when that rusted-out Baracuda w/ the spoiler appeared.
@ Warp Zone:
Good point. Some racers give a speed boost to those lagging behind, or at least offer that as an option. But yeah, you’re right — there are those races at Nurburgring that are settled by a few a car lengths, but most are settled by 1/2 a mile and a lot of swearing.
Well, it looks pretty. And having tornados and thunderstorms and such affect racing could be cool. But that kind of scale seems utterly wasted on a racing game. Hell, I’m not even particularly convinced it’s an improvement in Burnout Paradise.
Wishes Fallout 3’s world was a little more like this, not that it’s in anyway bad but this looks so varied and actually has some colours in it…
This reminds me a lot of the great Australian game Powerslide from what seems eons ago.
It is based pretty much on the same premise as Powerslide. We can only hope that the car physics are as wonderful as Ratbag’s stuff.
For comparison, GTA San Andreas was 36 km^2…