Rock, Paper, Shotgun

Okay, Yikes: FUEL Trailer

Posted by Jim Rossignol on February 10th, 2009 at 1:08 pm.

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This rather puts Burnout Paradise’s sprawling cityscape into perspective. FUEL, Codemasters’ new open world racing game, features 5000km of open terrain. This new chunk of footage illustrates that to startling effect. We were already intrigued the massive space Codies were talking about, but this brings it home. Suddenly the idea that it really does have that much space in it seems real. Not only that, but it’s out in May. Oh my.

We’ll have an interview with the developers, Asobo Studio, very soon.

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86 Comments »

  1. Kaizer says:

    If I can use mouse for steering on PC it’s a buy. If not, fuck it.

  2. tWB says:

    There should be more environmental disaster-themed peak oil open-world racing games. It’s such an obvious category, really.

  3. Heliocentric says:

    “Wales 20,778 km²”
    “Fuel 14,000 km²”
    If i wanted to go to ~67% of Wales I’d bloody well go to Wales, then ignore a third of it!

    Fuel review score 67%(of wales)

  4. schac5 says:

    Yeah that is cool

    This is even cooler

    Call Of Duty Comedy Sketch

    http://www.youtube.com/watch?v=XhufrnT4818

    From The Whitest Kids You Know

  5. Tei says:

    Game videos are a art at itself, and this one is a sucess at making people *Dream* about different cool games could in theory exist.

    I can even dream about a “Hunt the wampus” game, where you have to hunt ONE wampus on hostile forest, hills and mountains all across the wild america. Gamevideos are stronger than LSD, man.

  6. Helios_CM says:

    @ Resin

    The game has 16 player online multiplayer.

    The game also allows you to create your own races using a flexible in-game race editor in which any combination of co-ordinates, barring those submerged in water, can be assigned as a checkpoint, and up to 30 may be placed either in a point-to-point or closed-circuit configuration.

  7. motherpuncher says:

    I like it!

  8. Ian says:

    I like the idea of just putting down a start and end spot with nasty terrain in the middle and letting people find their own way in the race creator/editor.

  9. Marcin says:

    Test Drive Unlimited did this with Oahu, and it’s still one of my favorite racing games. Looks like there’s a metric tonne of variety here (unlike Oahu which tended to be samey), so … bring it on.

    First day buy if it supports the 360 PC controller (or IS on the 360).

  10. Pags says:

    Heliocentric already won this comments page, everyone else can give up now.

  11. Simon says:

    With all the terrain types, this actually put me in mind of San Andreas. I wonder if Fuel will also have just traffic or if it’ll be only other racers since it’s sorta Mad Max like setting.

  12. Theoban says:

    Bli-mey. This looks ace. Hopefully there’ll be an intuitive way between races, and it won’t just be endless rolling around hoping to bump into a race.

    Mind you if there’s a big pointer going ‘THIS WAY TO RACE’ then there’s not much point it being open world.

    On the other hand, IT LOOKS GREAT.

  13. espy says:

    It’s like Fallout met Flatout. Brilliant.

  14. Nervous Little Tit says:

    Give it guns, a resource shortage and a persistent server plx… let’s see who can keep rolling the longest.

  15. bmfof says:

    some preview in IGN states that you will perform “tricks” while jumping around. while this sucks, it says that those tricks will be performed by the AI too.
    now.. why the hell would anyone do a game like that?

    here’s the preview: http://pc.ign.com/articles/949/949379p1.html

  16. Ziv says:

    looks like it has the same problem as GRiD, no sense of spped or real excitement, the same thing that is in the review of burnout (haven’t got to actually playing it yet) is just missing, grid also had really annoying controls, maybe it was just meant to be played w/ a wheel but I just don’t have the money for it now.

  17. Heliocentric says:

    Grid has no sense of speed? What do you want motion blur?

  18. DeuceMojo says:

    Anyone who believes this is a “gimmick” or otherwise thinks this doesn’t further the genre is too quick to dismiss real innovation.
    The Forza-type model of 1) customize licensed cars, 2) race cars on finite set of circuits, allowing for -realistically- a finite number of ways to play and win — is dead. Burnout Paradise was the first breath of fresh air in racing since Motor Storm or RalliSport or Project Gotham.
    Wherever Paradise falls short (with its claustrophobic steets and the sense that you really don’t see things until you’re about to hit them), the concept of massive, high-speed, open-sky environment could . FUEL looks like it could dominate the idea of an open world, especially when that area greater than the size of (by all accounts) all the Grand Theft Auto games put together.
    This will be the racing title to beat for this generation of gaming.

  19. peter says:

    I WANT THIS !

  20. Hajimete no Paso Kon says:

    I can’t wait to cruise around the world on dirtbikes with my buddies on ventrilo and recap the daily events.

    It will be beautiful.

  21. jsutcliffe says:

    I had almost forgotten about this game. I think I got it confused with Pure (which explains why I felt so disappointed with Pure). I love procedurally-generated things. Games that make themselves are a great idea.

    Anyone remember XJ220 on the Amiga? It had a great track editor, but I always wanted to just be able to give it parameters to build tracks for me with. In lieu of that, I’ll take FUEL.

  22. David says:

    Damn, that looks nice. As a couple of people have pointed out already, this definitely has the same initial feel about it as 1nsane did. If it’s even remotely similar I’ll be snapping it up instantly. Hopefully on Steam.

    In the meantime, I wonder if I still have that disc lying around somewhere…

  23. whitebrice says:

    @CatchthePidgeon
    If someone gave me Stalker with that much area to explore I would never, ever leave my computer. I kind of hope no one ever makes a game like that because right now i have hopes of leading a full and productive life.

  24. The Chicken says:

    A Mad Max esque setting would be baller

  25. Backov says:

    @DeuceMojo: I think you mean Test Drive: Unlimited changed the game. Paradise is an inferior imitation of TDUs open world, and TDU came first.

    This game looks fricking sweet.

  26. Radiant says:

    So what are you saying; size does matter?
    Those lying bitches!

  27. WarpZone says:

    I don’t get it.

    Wouldn’t the race be decided once you started to get ahead of the other racers? Maintain your lead for a couple of miles, and there’s no way they can catch up with you.

    Unless they limit the player’s ability to outdistance the other racers with, I don’t know, some artificial limit. A tornado that shoots Blue Shells or something.

    You know what I’m saying? If everyone’s racing independently in a big open world, with no rules or starting line, after a few kilometers, it’s not a race any more, it’s just traffic.

    Right?

  28. Evangel says:

    Warpzone, there’d be a start and a finish. You’d then decide how you went from A to B.

  29. phuzz says:

    The trailer is up in shiny shiny HD over here

  30. DeuceMojo says:

    @ The Chicken:
    I think most people will get the Mad Max feeling just watching the trailer. I know I did, especially when that rusted-out Baracuda w/ the spoiler appeared.
    @ Warp Zone:
    Good point. Some racers give a speed boost to those lagging behind, or at least offer that as an option. But yeah, you’re right — there are those races at Nurburgring that are settled by a few a car lengths, but most are settled by 1/2 a mile and a lot of swearing.

  31. malkav11 says:

    Well, it looks pretty. And having tornados and thunderstorms and such affect racing could be cool. But that kind of scale seems utterly wasted on a racing game. Hell, I’m not even particularly convinced it’s an improvement in Burnout Paradise.

  32. Nutterguy says:

    Wishes Fallout 3’s world was a little more like this, not that it’s in anyway bad but this looks so varied and actually has some colours in it…

  33. Thiefsie says:

    This reminds me a lot of the great Australian game Powerslide from what seems eons ago.

  34. Hypocee says:

    It is based pretty much on the same premise as Powerslide. We can only hope that the car physics are as wonderful as Ratbag’s stuff.

  35. Phasma Felis says:

    For comparison, GTA San Andreas was 36 km^2…

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