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	<title>Comments on: When Legends Fade: A Farewell To King’s Bounty</title>
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	<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/</link>
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	<lastBuildDate>Sun, 22 Nov 2009 18:59:05 +0000</lastBuildDate>
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		<title>By: Jean-François</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-149571</link>
		<dc:creator>Jean-François</dc:creator>
		<pubDate>Mon, 23 Feb 2009 07:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-149571</guid>
		<description>Hi, I just finish the game last night and i must tell you..It a good game but the last fight was to easy,,let me explain,,,all i did all the way to the end is (1-bost my intellect 2-get armageddon and resurect et voila) 
de last fight, first round armageddon armageddon and it was over,, i was level 28 with 40 intellect total</description>
		<content:encoded><![CDATA[<p>Hi, I just finish the game last night and i must tell you..It a good game but the last fight was to easy,,let me explain,,,all i did all the way to the end is (1-bost my intellect 2-get armageddon and resurect et voila)<br />
de last fight, first round armageddon armageddon and it was over,, i was level 28 with 40 intellect total</p>
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		<title>By: Von Graff</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146488</link>
		<dc:creator>Von Graff</dc:creator>
		<pubDate>Sun, 15 Feb 2009 19:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146488</guid>
		<description>Whether or not there is too much combat is subjective; you might have gotten weary less then halfway into the game but I didn&#039;t. I played happily though the entire game and if I didn&#039;t feel like playing at a particular moment I played something else.

If there is such a balance between &quot;too short&quot; and &quot;too long&quot; I&#039;d rather have my games err on the side of too long.</description>
		<content:encoded><![CDATA[<p>Whether or not there is too much combat is subjective; you might have gotten weary less then halfway into the game but I didn&#8217;t. I played happily though the entire game and if I didn&#8217;t feel like playing at a particular moment I played something else.</p>
<p>If there is such a balance between &#8220;too short&#8221; and &#8220;too long&#8221; I&#8217;d rather have my games err on the side of too long.</p>
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		<title>By: qrter</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146367</link>
		<dc:creator>qrter</dc:creator>
		<pubDate>Sun, 15 Feb 2009 03:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146367</guid>
		<description>I pretty much stopped playing around the piratey bits - and at that moment I already was very weary of the game.

It&#039;s a fantastic game but too repetitive.

&lt;blockquote&gt;I was more responding to the complaint that there is too much combat when combat is the main point of the game.&lt;/blockquote&gt;

So what you&#039;re saying is that the game is supposed to put players off by having too much combat..?

Just because something is a combat game doesn&#039;t mean it can&#039;t have enough combat, there&#039;s always a balance.</description>
		<content:encoded><![CDATA[<p>I pretty much stopped playing around the piratey bits &#8211; and at that moment I already was very weary of the game.</p>
<p>It&#8217;s a fantastic game but too repetitive.</p>
<blockquote><p>I was more responding to the complaint that there is too much combat when combat is the main point of the game.</p></blockquote>
<p>So what you&#8217;re saying is that the game is supposed to put players off by having too much combat..?</p>
<p>Just because something is a combat game doesn&#8217;t mean it can&#8217;t have enough combat, there&#8217;s always a balance.</p>
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		<title>By: Taillefer</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146299</link>
		<dc:creator>Taillefer</dc:creator>
		<pubDate>Sat, 14 Feb 2009 19:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146299</guid>
		<description>Well, I took morale into consideration.
I found it best to adapt my armies to the surroundings, so there was no backtracking to other lands to reinforce troops, and having mostly one race gets you the morale bonuses. 

I found myself relying on magic more and more and started regretting not getting the skills to improve it earlier. My main spell combo for a long time was hypnotising the enemy troops, then using sacrifice on them to reinforce my own numbers. It was also lots of fun to create phantoms of big dryad stacks, which in turn create big stacks of plants, which in turn create more plants from corpses, then those plants do the same....and so on, and so on. Urgh, plant death!</description>
		<content:encoded><![CDATA[<p>Well, I took morale into consideration.<br />
I found it best to adapt my armies to the surroundings, so there was no backtracking to other lands to reinforce troops, and having mostly one race gets you the morale bonuses. </p>
<p>I found myself relying on magic more and more and started regretting not getting the skills to improve it earlier. My main spell combo for a long time was hypnotising the enemy troops, then using sacrifice on them to reinforce my own numbers. It was also lots of fun to create phantoms of big dryad stacks, which in turn create big stacks of plants, which in turn create more plants from corpses, then those plants do the same&#8230;.and so on, and so on. Urgh, plant death!</p>
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		<title>By: Namos</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146287</link>
		<dc:creator>Namos</dc:creator>
		<pubDate>Sat, 14 Feb 2009 18:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146287</guid>
		<description>I find it interesting that none of the comments seem to address the issue of troop morale. I guess it isn&#039;t that balanced, if so many players don&#039;t care a whit for it.</description>
		<content:encoded><![CDATA[<p>I find it interesting that none of the comments seem to address the issue of troop morale. I guess it isn&#8217;t that balanced, if so many players don&#8217;t care a whit for it.</p>
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		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146265</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sat, 14 Feb 2009 16:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146265</guid>
		<description>Well, if you&#039;re in it for the tactics, the game is incredibly well &quot;balanced&quot; in the sense that there&#039;s no dominant strategy, it never becomes too easy and new enemy arrangements are always on offer. I actually liked the main story on its own merits. Some side quests may have been goofy, but they were almost all tied into the main quest, which is cool I say.</description>
		<content:encoded><![CDATA[<p>Well, if you&#8217;re in it for the tactics, the game is incredibly well &#8220;balanced&#8221; in the sense that there&#8217;s no dominant strategy, it never becomes too easy and new enemy arrangements are always on offer. I actually liked the main story on its own merits. Some side quests may have been goofy, but they were almost all tied into the main quest, which is cool I say.</p>
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		<title>By: Eebahgum</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146222</link>
		<dc:creator>Eebahgum</dc:creator>
		<pubDate>Sat, 14 Feb 2009 11:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146222</guid>
		<description>Well I preordered my copy from Game ages ago. Supposed to have been released yesterday, still hasn&#039;t even been dispatched?</description>
		<content:encoded><![CDATA[<p>Well I preordered my copy from Game ages ago. Supposed to have been released yesterday, still hasn&#8217;t even been dispatched?</p>
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		<title>By: Benjamin_Barker</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146152</link>
		<dc:creator>Benjamin_Barker</dc:creator>
		<pubDate>Sat, 14 Feb 2009 05:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146152</guid>
		<description>Summoning (including the phantom spell), missile attacks, and increasing initiative as much as possible got me through it with an army needing little replenishment in the last half of the game.  Whenever there&#039;s a way to hit and not get hit, use it.  So also: the elven units like fairies and sprites (or whatever the other floating ladies were) that don&#039;t get counterattacked.  I was always casting phantom on my fairies. 

I personally hope Katauri Interactive keep erring on the side of making their games too long.  I did feel some of the ennui, but that feeling of &quot;all you want... and more&quot; is far better than the alternative, especially these days when good tactical games are so rare.</description>
		<content:encoded><![CDATA[<p>Summoning (including the phantom spell), missile attacks, and increasing initiative as much as possible got me through it with an army needing little replenishment in the last half of the game.  Whenever there&#8217;s a way to hit and not get hit, use it.  So also: the elven units like fairies and sprites (or whatever the other floating ladies were) that don&#8217;t get counterattacked.  I was always casting phantom on my fairies. </p>
<p>I personally hope Katauri Interactive keep erring on the side of making their games too long.  I did feel some of the ennui, but that feeling of &#8220;all you want&#8230; and more&#8221; is far better than the alternative, especially these days when good tactical games are so rare.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146101</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 14 Feb 2009 01:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146101</guid>
		<description>This is my noob review of the game, which I only wrote after I completed it, after playing nonstop for days (proven by my screenshots which show some of the later areas :P)

http://www.gamecyte.com/review-kings-bounty-the-legend</description>
		<content:encoded><![CDATA[<p>This is my noob review of the game, which I only wrote after I completed it, after playing nonstop for days (proven by my screenshots which show some of the later areas :P)</p>
<p><a href="http://www.gamecyte.com/review-kings-bounty-the-legend" rel="nofollow">http://www.gamecyte.com/review-kings-bounty-the-legend</a></p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146098</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 14 Feb 2009 01:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146098</guid>
		<description>Also, I think all areas were almost equally well crafted. Perhaps more barren in terms of side quests for some, but hey, it makes sense when they&#039;re basically enemy lairs, as entertaining as the demon quests were.</description>
		<content:encoded><![CDATA[<p>Also, I think all areas were almost equally well crafted. Perhaps more barren in terms of side quests for some, but hey, it makes sense when they&#8217;re basically enemy lairs, as entertaining as the demon quests were.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146094</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 14 Feb 2009 01:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146094</guid>
		<description>I don&#039;t think the finishing areas were that drawn out. You should have had a few dragons yourself, they made things much easier like someone else said already, and there are plenty of opportunities to recruit them. Just not bone dragons, they die too easy, those wimps. I don&#039;t even remember any large dragon maze area like you mention so it can&#039;t have been that annoying or drawn out, I just recall some caves with wandering dragon parties in them, several of which could be avoided (but of course I didn&#039;t).

Also, the game is more fun if you do make changes to your party rather than get attached to a few types you like. Of course, the troops you can buy from the starting kingdom are always useful as you get access to better types as you progress.

And I agree in that it&#039;s a lot like a single-player optimised MMO, but only their good parts imo.

Discworld didn&#039;t invent the whole turtle deal, it&#039;s the belief of many older religions. So, I don&#039;t think it was a discworld gag, and it was quite funny to see the words of what you thought was just a funny side-quest guy&#039;s random crazy words be actually real. The last fight was quite underwhelming though.

It had many other funny moments too, like the giant whale swallowing you, or the interaction with the orc shaman throughout various different areas.

I found the dwarf mines a little tedious actually, but that was more because I wanted to do all the quests in there and it seemed hard to orientate myself and get back to whoever it was that gave me the quests or whatever.

All in all it was very enjoyable all the way through and I can&#039;t wait to see what the expansion brings to the table. Hopefully a more informative mini map which will show you where the quest giver was/is after you have done his task.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think the finishing areas were that drawn out. You should have had a few dragons yourself, they made things much easier like someone else said already, and there are plenty of opportunities to recruit them. Just not bone dragons, they die too easy, those wimps. I don&#8217;t even remember any large dragon maze area like you mention so it can&#8217;t have been that annoying or drawn out, I just recall some caves with wandering dragon parties in them, several of which could be avoided (but of course I didn&#8217;t).</p>
<p>Also, the game is more fun if you do make changes to your party rather than get attached to a few types you like. Of course, the troops you can buy from the starting kingdom are always useful as you get access to better types as you progress.</p>
<p>And I agree in that it&#8217;s a lot like a single-player optimised MMO, but only their good parts imo.</p>
<p>Discworld didn&#8217;t invent the whole turtle deal, it&#8217;s the belief of many older religions. So, I don&#8217;t think it was a discworld gag, and it was quite funny to see the words of what you thought was just a funny side-quest guy&#8217;s random crazy words be actually real. The last fight was quite underwhelming though.</p>
<p>It had many other funny moments too, like the giant whale swallowing you, or the interaction with the orc shaman throughout various different areas.</p>
<p>I found the dwarf mines a little tedious actually, but that was more because I wanted to do all the quests in there and it seemed hard to orientate myself and get back to whoever it was that gave me the quests or whatever.</p>
<p>All in all it was very enjoyable all the way through and I can&#8217;t wait to see what the expansion brings to the table. Hopefully a more informative mini map which will show you where the quest giver was/is after you have done his task.</p>
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		<title>By: Severian</title>
		<link>http://www.rockpapershotgun.com/2009/02/13/when-legends-fade-a-farewell-to-king%e2%80%99s-bounty/comment-page-1/#comment-146043</link>
		<dc:creator>Severian</dc:creator>
		<pubDate>Fri, 13 Feb 2009 23:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8075#comment-146043</guid>
		<description>I think I said it before and I&#039;ll say it again:  I loved this game.  The tactical battles didn&#039;t get stale for me (well, maybe a tad in the midst of Haas&#039; Labyrinth), the difficult was scaled perfectly, and the item/skill/spell maximization calculations were disturbingly addictive.  I played it through on the &quot;Hard&quot; difficulty setting, and felt that this was actually necessary to make gold-management meaningful.  However, along with a couple of the other commenters above, I was pretty obsessive about completing side-quests (it took me over 100 game-days to finish the game) so I leveled up consistently and rarely ran into a brick wall.  It DID happen a couple times, and I thrived on the challenge on figuring out better strategies in combat, as Alec describes.

Could it have been shorter?  Maybe.  Could the ending have been more fulfilling?  Possibly.  But that&#039;s like asking whether methamphetamine *could* ware off a bit sooner, or not have such a nasty after-effect.  Addiction is what it is, and you gotta accept the good with the bad.  This game was gamer&#039;s crack, in the best possible way.  More pleaze.</description>
		<content:encoded><![CDATA[<p>I think I said it before and I&#8217;ll say it again:  I loved this game.  The tactical battles didn&#8217;t get stale for me (well, maybe a tad in the midst of Haas&#8217; Labyrinth), the difficult was scaled perfectly, and the item/skill/spell maximization calculations were disturbingly addictive.  I played it through on the &#8220;Hard&#8221; difficulty setting, and felt that this was actually necessary to make gold-management meaningful.  However, along with a couple of the other commenters above, I was pretty obsessive about completing side-quests (it took me over 100 game-days to finish the game) so I leveled up consistently and rarely ran into a brick wall.  It DID happen a couple times, and I thrived on the challenge on figuring out better strategies in combat, as Alec describes.</p>
<p>Could it have been shorter?  Maybe.  Could the ending have been more fulfilling?  Possibly.  But that&#8217;s like asking whether methamphetamine *could* ware off a bit sooner, or not have such a nasty after-effect.  Addiction is what it is, and you gotta accept the good with the bad.  This game was gamer&#8217;s crack, in the best possible way.  More pleaze.</p>
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