<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Wot I Think: F.E.A.R. 2 Project Origin</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 03:58:46 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: KindredPhantom</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-152540</link>
		<dc:creator>KindredPhantom</dc:creator>
		<pubDate>Sun, 01 Mar 2009 13:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-152540</guid>
		<description>@Werrick 
That part was frustrating and killed me a couple of times, just press the button like your pressing a door bell. Their really isn&#039;t much more to play after that.

The Ending was weird and also interesting and sets the scene for fear 3.</description>
		<content:encoded><![CDATA[<p>@Werrick<br />
That part was frustrating and killed me a couple of times, just press the button like your pressing a door bell. Their really isn&#8217;t much more to play after that.</p>
<p>The Ending was weird and also interesting and sets the scene for fear 3.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Werrick</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-151340</link>
		<dc:creator>Werrick</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-151340</guid>
		<description>I loved FEAR. I was so excited to play FEAR 2, until I realized it was a generic shooter and that they&#039;d changed the gameplay.

I hate, hate, HATE shooters that don&#039;t let you lean around corners!! Gimme a fucking break! FEAR was fine for this, but not FEAR 2? Why?!

*****************SPOILER ALERT!******************


I got to near the end of the game in the facility, after the second tram ride, when you get in the elevator and Alma comes at you the third time... I hammered that right mouse button as fast as I possibly could and it wasn&#039;t good enough.

When the &quot;skill&quot; required to beat the game is represented by how fast you can press a button, the game loses me. I was inches from the end of the game and then that happened... I uninstalled it. I don&#039;t have fucking patience for that horse-shit.</description>
		<content:encoded><![CDATA[<p>I loved FEAR. I was so excited to play FEAR 2, until I realized it was a generic shooter and that they&#8217;d changed the gameplay.</p>
<p>I hate, hate, HATE shooters that don&#8217;t let you lean around corners!! Gimme a fucking break! FEAR was fine for this, but not FEAR 2? Why?!</p>
<p>*****************SPOILER ALERT!******************</p>
<p>I got to near the end of the game in the facility, after the second tram ride, when you get in the elevator and Alma comes at you the third time&#8230; I hammered that right mouse button as fast as I possibly could and it wasn&#8217;t good enough.</p>
<p>When the &#8220;skill&#8221; required to beat the game is represented by how fast you can press a button, the game loses me. I was inches from the end of the game and then that happened&#8230; I uninstalled it. I don&#8217;t have fucking patience for that horse-shit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JKjoker</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-150556</link>
		<dc:creator>JKjoker</dc:creator>
		<pubDate>Wed, 25 Feb 2009 09:41:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-150556</guid>
		<description>the first NOLF was about a strange plan to turn ppl into bombs, it has better story but the fps part while pretty good it was not perfected yet ( i seem to remember you couldnt free look, but i might be wrong) the game is also extremebly loooong and yet manages to hold your interest (boss battles were a chore tho), best of all, it ends with a bang!

NOLF2 was about making super soldiers, it has waaaay better fps elements (in fact i consider it the BEST fps ive ever played to date, and yes ive tried almost all of em) you can develop your character with points, there are less boss battles and they are better, the AI worked great, but sadly the game is much shorter and the story is not as interesting, the ending was lacking

Contract JACK was &quot;so bad it&#039;s horrible&quot;, it took NOLF2, removed everything that was good about it : the story, the char development, the stealth, even the interesting ai and turned into some kind of zombie(ok they werent zombies but they behaved like them) shooter</description>
		<content:encoded><![CDATA[<p>the first NOLF was about a strange plan to turn ppl into bombs, it has better story but the fps part while pretty good it was not perfected yet ( i seem to remember you couldnt free look, but i might be wrong) the game is also extremebly loooong and yet manages to hold your interest (boss battles were a chore tho), best of all, it ends with a bang!</p>
<p>NOLF2 was about making super soldiers, it has waaaay better fps elements (in fact i consider it the BEST fps ive ever played to date, and yes ive tried almost all of em) you can develop your character with points, there are less boss battles and they are better, the AI worked great, but sadly the game is much shorter and the story is not as interesting, the ending was lacking</p>
<p>Contract JACK was &#8220;so bad it&#8217;s horrible&#8221;, it took NOLF2, removed everything that was good about it : the story, the char development, the stealth, even the interesting ai and turned into some kind of zombie(ok they werent zombies but they behaved like them) shooter</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-150263</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-150263</guid>
		<description>Quoted: &quot;You’ve been playing some other “No One Lives Forever”. My one has a collection of great-to-utterly brilliant levels. It was like if Half-Life wasn’t excessively linear or combat driven and was more interested in “life” occasionally than just “battle” (not a harsh crit; Half Life was just doing what the story called for).
There was a germ of that in Blood 2 but NOLF was where they took it to the …uh, next level (and then failed to get it back again for NOLF 2, which was pretty good but I think a lot of important people left Monolith by that point. Then came Contract JACK…) &quot;

Mmm, when I come to think of it, I might indeed be confusing NOLF2 with the first game. Still, Blood 2 The Chosen had lots of great level design, eventhough it&#039;s probably also just a generation older when it comes to standards, linearity and such - but really it managed to pull all that off in a good way.</description>
		<content:encoded><![CDATA[<p>Quoted: &#8220;You’ve been playing some other “No One Lives Forever”. My one has a collection of great-to-utterly brilliant levels. It was like if Half-Life wasn’t excessively linear or combat driven and was more interested in “life” occasionally than just “battle” (not a harsh crit; Half Life was just doing what the story called for).<br />
There was a germ of that in Blood 2 but NOLF was where they took it to the …uh, next level (and then failed to get it back again for NOLF 2, which was pretty good but I think a lot of important people left Monolith by that point. Then came Contract JACK…) &#8221;</p>
<p>Mmm, when I come to think of it, I might indeed be confusing NOLF2 with the first game. Still, Blood 2 The Chosen had lots of great level design, eventhough it&#8217;s probably also just a generation older when it comes to standards, linearity and such &#8211; but really it managed to pull all that off in a good way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149940</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149940</guid>
		<description>Can we talk about the ending now?

Cuz, I shat a brick when I realized what was going on.</description>
		<content:encoded><![CDATA[<p>Can we talk about the ending now?</p>
<p>Cuz, I shat a brick when I realized what was going on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonononomous</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149516</link>
		<dc:creator>Anonononomous</dc:creator>
		<pubDate>Mon, 23 Feb 2009 03:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149516</guid>
		<description>Pretty sure it&#039;s the first game ever to have that sequence in it, though. At least the first Western game.</description>
		<content:encoded><![CDATA[<p>Pretty sure it&#8217;s the first game ever to have that sequence in it, though. At least the first Western game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Almighty Narshe</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149452</link>
		<dc:creator>The Almighty Narshe</dc:creator>
		<pubDate>Sun, 22 Feb 2009 23:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149452</guid>
		<description>Just finished the game. Oh my god. What a piece of ^^%$^%$&amp;^%&amp;%£&amp;%^£&amp;%^ ending.</description>
		<content:encoded><![CDATA[<p>Just finished the game. Oh my god. What a piece of ^^%$^%$&amp;^%&amp;%£&amp;%^£&amp;%^ ending.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad Root</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149333</link>
		<dc:creator>Brad Root</dc:creator>
		<pubDate>Sun, 22 Feb 2009 18:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149333</guid>
		<description>I am pretty sure the mech sections are just a bonus for long-time Monolith fans who miss and want another SHOGO. Hopefully they&#039;re just a big teaser from Monolith suggesting they&#039;re going to make a SHOGO2 because that would be the most amazing thing ever.

Also, I enjoy FEAR 2. Haven&#039;t beat it yet, but I played FEAR and the expansion, and while neither (plus FEAR 2) are anything but blow-shit-up-with-a-shotgun-eyecandy-engines, they are satisfying games. I dig.</description>
		<content:encoded><![CDATA[<p>I am pretty sure the mech sections are just a bonus for long-time Monolith fans who miss and want another SHOGO. Hopefully they&#8217;re just a big teaser from Monolith suggesting they&#8217;re going to make a SHOGO2 because that would be the most amazing thing ever.</p>
<p>Also, I enjoy FEAR 2. Haven&#8217;t beat it yet, but I played FEAR and the expansion, and while neither (plus FEAR 2) are anything but blow-shit-up-with-a-shotgun-eyecandy-engines, they are satisfying games. I dig.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeestaNob</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149171</link>
		<dc:creator>MeestaNob</dc:creator>
		<pubDate>Sun, 22 Feb 2009 04:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149171</guid>
		<description>@Pundabaya

I don&#039;t think I could possibly disagree &lt;i&gt;more&lt;/i&gt; - it was close to game of the year for me.</description>
		<content:encoded><![CDATA[<p>@Pundabaya</p>
<p>I don&#8217;t think I could possibly disagree <i>more</i> &#8211; it was close to game of the year for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pundabaya</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149128</link>
		<dc:creator>Pundabaya</dc:creator>
		<pubDate>Sun, 22 Feb 2009 00:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149128</guid>
		<description>Fear2 - Good fun, nothing too original, qabout 8 times better than Crysis.</description>
		<content:encoded><![CDATA[<p>Fear2 &#8211; Good fun, nothing too original, qabout 8 times better than Crysis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149082</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sat, 21 Feb 2009 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149082</guid>
		<description>FEAR -is- an SF shooter, though. It&#039;s just..pseudo-modern-day SF. The enemies are meant to be a psychically linked hive mind army being controlled by some nutter, and Alma&#039;s the result of some experiments or other. You don&#039;t think we really have mechanized armor suits, hyperaccelerated reflexes, or rod guns, do you?</description>
		<content:encoded><![CDATA[<p>FEAR -is- an SF shooter, though. It&#8217;s just..pseudo-modern-day SF. The enemies are meant to be a psychically linked hive mind army being controlled by some nutter, and Alma&#8217;s the result of some experiments or other. You don&#8217;t think we really have mechanized armor suits, hyperaccelerated reflexes, or rod guns, do you?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Buemba</title>
		<link>http://www.rockpapershotgun.com/2009/02/19/wot-i-think-fear-2-project-origin/comment-page-3/#comment-149026</link>
		<dc:creator>Buemba</dc:creator>
		<pubDate>Sat, 21 Feb 2009 17:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8264#comment-149026</guid>
		<description>Hard to believe that NOLF and FEAR were made by the same people. NOLF and its sequel showed an ingenuity when it comes to set pieces, humor and environments that&#039;s still unmatched in the FPS genre, while FEAR 1 and 2 were so boring I can&#039;t bring myself to finish them.
FEAR has some good moments, sure, but I&#039;d rather play NOLF&#039;s worst levels (The &quot;get spotted and it&#039;s game over&quot; office level from the first game instantly comes to mind) over it any day.</description>
		<content:encoded><![CDATA[<p>Hard to believe that NOLF and FEAR were made by the same people. NOLF and its sequel showed an ingenuity when it comes to set pieces, humor and environments that&#8217;s still unmatched in the FPS genre, while FEAR 1 and 2 were so boring I can&#8217;t bring myself to finish them.<br />
FEAR has some good moments, sure, but I&#8217;d rather play NOLF&#8217;s worst levels (The &#8220;get spotted and it&#8217;s game over&#8221; office level from the first game instantly comes to mind) over it any day.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.258 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 04:01:50 -->
